Neos2010-06-25 00:05:02
I love the Telepathy skill. It's fun and got some good skills, but there's something missing. No true defensive skills. Telekinesis has Forcefield and yes I know it drains ego, but for someone with high ego, that's not much of a detriment. I'm not even gonna list all the defenses for Psymet. I will mention one that I think should be moved into the general psionics skill though.
Mindfield. In my mind I don't see how erecting some type of defense around yourself to backlash against anyone scrying has to do with changing the body, but I don't want to argue over the fact.
Now on to my ideas.
First: A defense skill for Telepaths. Not sure on a name yet, but something that affects the mind of players and denizens alike. What it does is blanket the telepath from the persons mind, not fully, but it gives the chance for the person attacking the telepath to lose focus on them and miss on an attack. It could even affect if they see them or not.
It would be cool if regular people or even only other psionics users could be added to a mindlink. From what I've seen there's never really a large number of telepaths around and so the ability is underused. Maybe have it that if it's a psionic user, but not a telepath then you get a smaller bonus from hivemind or if it's a regular person you get nothing.
All I can think of for now. Go easy on me. Constructive criticism people.
Mindfield. In my mind I don't see how erecting some type of defense around yourself to backlash against anyone scrying has to do with changing the body, but I don't want to argue over the fact.
Now on to my ideas.
First: A defense skill for Telepaths. Not sure on a name yet, but something that affects the mind of players and denizens alike. What it does is blanket the telepath from the persons mind, not fully, but it gives the chance for the person attacking the telepath to lose focus on them and miss on an attack. It could even affect if they see them or not.
It would be cool if regular people or even only other psionics users could be added to a mindlink. From what I've seen there's never really a large number of telepaths around and so the ability is underused. Maybe have it that if it's a psionic user, but not a telepath then you get a smaller bonus from hivemind or if it's a regular person you get nothing.
All I can think of for now. Go easy on me. Constructive criticism people.
Razenth2010-06-25 00:47:25
That sounds so OP its not even funny. There was a reason Lusternia was moving away from dodges. I just don't remember what it was.
Ardmore2010-06-25 00:50:06
QUOTE (Razenth @ Jun 24 2010, 08:47 PM) <{POST_SNAPBACK}>
That sounds so OP its not even funny.
Edit: Razenth how much essence do you have?
Neos2010-06-25 00:56:01
QUOTE (AquaNeos @ Jun 24 2010, 08:05 PM) <{POST_SNAPBACK}>
Constructive criticism people.
QUOTE (Razenth @ Jun 24 2010, 08:47 PM) <{POST_SNAPBACK}>
That sounds so OP its not even funny. There was a reason Lusternia was moving away from dodges. I just don't remember what it was.
As I recall, there's already a chance for warriors and monks to miss attacks. Just giving it to anyone of the others classes that attack. And it sounds like you're referring to the entire post, which confuses me. Point out what's wrong, please. Forgot what else I was going to put.
Razenth2010-06-25 01:13:05
125250730
I was referring to giving TPs a dodge move.
I was referring to giving TPs a dodge move.
Lawliet2010-06-25 01:28:21
QUOTE (Razenth @ Jun 25 2010, 02:13 AM) <{POST_SNAPBACK}>
125250730
I was referring to giving TPs a dodge move.
I was referring to giving TPs a dodge move.
As I see it it's not a 'dodge' move but a way to increase their chance of missing, somewhat like blur as every mage has but, y'know, actually doing stuff. I mean Telekinetics already have fantastic hindering on warriors/monks, I see no reason why telepaths shouldn't have at least a little of it providing it's a locked channel.
Remember no numbers were involved, it could be as effective or ineffective as you deem neccesary, Razenth.
Edit: Remember there are already ways to make one/some attacks definitely miss, why not make it one of them? A one time defence somewhat like reflection or that thing cosmic users have, I forget the name, I dunno. Ideas.
Razenth2010-06-25 01:31:46
No, it's pretty clear from the text of the OP that it's a dodge move, not a miss-chance-increase move. His mentioning warriors and monks seems to be simply be an analogy or some other grammar construct that compares.
Neos2010-06-25 01:40:03
QUOTE (AquaNeos @ Jun 24 2010, 08:05 PM) <{POST_SNAPBACK}>
gives the chance for the person attacking the telepath to lose focus on them and miss on an attack.
Casilu2010-06-25 01:41:36
Any attack that causes a miss chance knocks warriors off of eq. GAAAAAAAAAAAAH.
Unknown2010-06-25 02:05:36
I'd go along with the idea if it affected only Psionic abilities, a chance to "dodge" Psionics, Telepathy, or Telekinesis. Warriors already have a buttload of things to get past just to hit their target, thank you very much.
And, you're giving up a little bit of defense and utility in favor of all those hidden afflictions.
And, you're giving up a little bit of defense and utility in favor of all those hidden afflictions.
Neos2010-06-25 04:03:03
QUOTE (Zarquan @ Jun 24 2010, 10:05 PM) <{POST_SNAPBACK}>
I'd go along with the idea if it affected only Psionic abilities, a chance to "dodge" Psionics, Telepathy, or Telekinesis. Warriors already have a buttload of things to get past just to hit their target, thank you very much.
And, you're giving up a little bit of defense and utility in favor of all those hidden afflictions.
And, you're giving up a little bit of defense and utility in favor of all those hidden afflictions.
Thank you for your constructive criticism.
If I wanted to just block Psionic abilities I'd use psiarmour, even though I'm locking a channel, but usually for me when I choose to actively fight I'm not going up against Psionic users, I'm going up against monks or bards, or anything besides a psionics user. Yes there are times when I face a psionics users, but that's a small percent of the time. I'd like something akin to a good defense in telepathy. Not asking for something that can be put back up over and over again so the enemy can't hit you. Just something to maybe protect from the occasional hit or even a defense akin to Timeslip in Cosmic. It gives you forewarning of the first attack and it's gone after that. And it's not some OP defense, because there is already a skill similar to it. Just something to give us a more balanced skill. I'm rambling and probably didn't properly explain myself, but I'm hot and not thinking straight.
Eldanien2010-06-29 06:44:41
I wouldn't mind seeing Mindfield move to base Psionics. I've questioned how it was a Psymet skill, myself.
As well, I'd be ok with the idea of expanding hiveminds to Psionics users, though I really don't see it as beneficial enough to bother with. Even better, I would think, is a mindpairing... a two-person-only hivemind with a much more significant effect, requiring a locked channel and ignoring distance. In essence, part of their personality and mental processes are used to cover the blind sides or weak points of your own personality and mental processes, and vice versa. Gain a (sizeable) percentage of the mind partner's mana and ego. The mindpairing breaks when either partner is dead, or the ability is deactivated.
Psiarmour is physical defense. Adds to cutting and bludgeon defense.
Personally, I don't see a problem with adding a dodge effect to Telepathy, though I'd rather see it require both a locked channel and a target like PsychicBlock, or a locked channel and a much weaker result. Dodging is such a significant part of Acrobatics that other forms of attack avoidance shouldn't be comparable.
As well, I'd be ok with the idea of expanding hiveminds to Psionics users, though I really don't see it as beneficial enough to bother with. Even better, I would think, is a mindpairing... a two-person-only hivemind with a much more significant effect, requiring a locked channel and ignoring distance. In essence, part of their personality and mental processes are used to cover the blind sides or weak points of your own personality and mental processes, and vice versa. Gain a (sizeable) percentage of the mind partner's mana and ego. The mindpairing breaks when either partner is dead, or the ability is deactivated.
Psiarmour is physical defense. Adds to cutting and bludgeon defense.
Personally, I don't see a problem with adding a dodge effect to Telepathy, though I'd rather see it require both a locked channel and a target like PsychicBlock, or a locked channel and a much weaker result. Dodging is such a significant part of Acrobatics that other forms of attack avoidance shouldn't be comparable.
Neos2010-06-29 16:08:40
QUOTE (Eldanien @ Jun 29 2010, 02:44 AM) <{POST_SNAPBACK}>
I wouldn't mind seeing Mindfield move to base Psionics. I've questioned how it was a Psymet skill, myself.
As well, I'd be ok with the idea of expanding hiveminds to Psionics users, though I really don't see it as beneficial enough to bother with. Even better, I would think, is a mindpairing... a two-person-only hivemind with a much more significant effect, requiring a locked channel and ignoring distance. In essence, part of their personality and mental processes are used to cover the blind sides or weak points of your own personality and mental processes, and vice versa. Gain a (sizeable) percentage of the mind partner's mana and ego. The mindpairing breaks when either partner is dead, or the ability is deactivated.
Psiarmour is physical defense. Adds to cutting and bludgeon defense.
Personally, I don't see a problem with adding a dodge effect to Telepathy, though I'd rather see it require both a locked channel and a target like PsychicBlock, or a locked channel and a much weaker result. Dodging is such a significant part of Acrobatics that other forms of attack avoidance shouldn't be comparable.
As well, I'd be ok with the idea of expanding hiveminds to Psionics users, though I really don't see it as beneficial enough to bother with. Even better, I would think, is a mindpairing... a two-person-only hivemind with a much more significant effect, requiring a locked channel and ignoring distance. In essence, part of their personality and mental processes are used to cover the blind sides or weak points of your own personality and mental processes, and vice versa. Gain a (sizeable) percentage of the mind partner's mana and ego. The mindpairing breaks when either partner is dead, or the ability is deactivated.
Psiarmour is physical defense. Adds to cutting and bludgeon defense.
Personally, I don't see a problem with adding a dodge effect to Telepathy, though I'd rather see it require both a locked channel and a target like PsychicBlock, or a locked channel and a much weaker result. Dodging is such a significant part of Acrobatics that other forms of attack avoidance shouldn't be comparable.
If Mindlink is extended to other Telepaths, they become more viable, because then they can provide better coordination between all Telepaths, Telekinetics and Psymet users. Mindpairing sounds good, but Mindlink doesn't care about distance either, unless you mean the connection can be made over any distance.
A side question: If someone makes a mindlink into a squad, can they then add in anyone who isn't a Telepath?
Sylphas2010-06-29 16:43:43
QUOTE (AquaNeos @ Jun 29 2010, 12:08 PM) <{POST_SNAPBACK}>
A side question: If someone makes a mindlink into a squad, can they then add in anyone who isn't a Telepath?
Judging from coven, no. You can make it into a squad, but it's still a coven. You can only add people with MOONCOVEN JOIN.
Neos2010-06-29 17:06:35
QUOTE (Sylphas @ Jun 29 2010, 12:43 PM) <{POST_SNAPBACK}>
Judging from coven, no. You can make it into a squad, but it's still a coven. You can only add people with MOONCOVEN JOIN.
Even more reason imo to allow non-Telepaths to join, since there are rarely any Telepaths, so the skill is majorly underused in my experiences.
Neos2010-07-01 18:29:25
Bump
I want to hear more opinions on all of what I said, even Admin input please.
I want to hear more opinions on all of what I said, even Admin input please.
Malarious2010-07-22 21:53:58
QUOTE (AquaNeos @ Jul 1 2010, 02:29 PM) <{POST_SNAPBACK}>
Bump
I want to hear more opinions on all of what I said, even Admin input please.
I want to hear more opinions on all of what I said, even Admin input please.
Dodging skills were being removed from Lusty for good reason, they are really irritating and are basically a way to fill in a lack of dmp. All skills except acrobatics lost their dodge, including the shrine power.
Foresight was a mistake and will be fixed shortly I hope as it is a no cost IMPROVED dodge skill that can dodge anything with no counter. I am actively awaiting its removal/adjustment.
Telepathy, and indeed mages in general, already have heavy resistance. You assume every skillset needs dmp, but its based mainly on the primary. You have psiarmour and biofeedback in telepathy, but you already have elementshield, stoneskin, and a number of other skills for defense. I understand you want telepathy to be "more defensive" but as psionics skills are both ungodly in terms of offensive power I do not see them as needing free bonuss to resistance. TK does get forcefield but that both locks a channel, enables burnout, and makes it easier to get them because you could also debate them before finishing off ego.
Telepathy oddly enough is more of the offense aimed skill, its the hexes of the psionics world while telekinetics is astrology (offense with some other things thrown in). The exact potential is being adjusted in a current report, but the idea remains the same.
Janalon2010-07-23 04:06:12
Psymet's are all about (and only about) defensive ability in the way of mediating physical, elemental, psychic damage, and wounding. As I understand TP/TK is a tertiary skill choice to widen your offensive range. Not familiar with mages to give a rundown on whether there is a need for additional defenses as you suggest.
I'd love to see some more psymet friendly defenses in the psionics skillset as well; especially considering, in my calculation, 5 of the 21 psionics skills are applicable to monks. I have no issue with moving mindfield down into psionics if it opened up the possibility monks could then acquire a new psymet skill. Note: this is purely self-serving, and has no basis in game balance.
Remember, Mindbar already reduces psychic DMP by 20%. Though, I think very few TP/TK skills dish out pure psychic damage. In fact, I think mindblast and psi blade are the only psychic damaging skills. In this case, Mindfield will mostly only provide you with an aethersight-like ability. It's not the defensive ability you imagine it to be.
I'd also love to have the mindlink ability, but this seems very tied into the true ability of the TP... and perhaps not really suited for pions en large. Though, I'd agree that offering it to all psionicists would widen it's use beyond 1 or 2 players.
I'd rather see a skill in the capable-master range (name pending) that allowed psionic users to shuffle 500 max health to 500 max ego and vice versa. Something like this could appeal to both psionic camps of mages and monks. Is there a real need for psymet's to have another 500 health, or TP/TK another 500 ego? Not at all. Again, another moot suggestion based on no real need.
In short, I agree with Malarious (as I usually do).
I'd love to see some more psymet friendly defenses in the psionics skillset as well; especially considering, in my calculation, 5 of the 21 psionics skills are applicable to monks. I have no issue with moving mindfield down into psionics if it opened up the possibility monks could then acquire a new psymet skill. Note: this is purely self-serving, and has no basis in game balance.
Remember, Mindbar already reduces psychic DMP by 20%. Though, I think very few TP/TK skills dish out pure psychic damage. In fact, I think mindblast and psi blade are the only psychic damaging skills. In this case, Mindfield will mostly only provide you with an aethersight-like ability. It's not the defensive ability you imagine it to be.
I'd also love to have the mindlink ability, but this seems very tied into the true ability of the TP... and perhaps not really suited for pions en large. Though, I'd agree that offering it to all psionicists would widen it's use beyond 1 or 2 players.
I'd rather see a skill in the capable-master range (name pending) that allowed psionic users to shuffle 500 max health to 500 max ego and vice versa. Something like this could appeal to both psionic camps of mages and monks. Is there a real need for psymet's to have another 500 health, or TP/TK another 500 ego? Not at all. Again, another moot suggestion based on no real need.
In short, I agree with Malarious (as I usually do).
Kio2010-07-23 04:30:00
QUOTE (AquaNeos @ Jun 29 2010, 01:06 PM) <{POST_SNAPBACK}>
Even more reason imo to allow non-Telepaths to join, since there are rarely any Telepaths, so the skill is majorly underused in my experiences.
At first, I thought it was pretty lousy that I could never find someone to Mindlink with. However, all it does is enable communication across planes (and an xp boost when made into a squad, which isn't a big deal to me).
Allowing non-telepaths to join a Mindlink seems a little dangerous. The only reason I join a Mindlink (and there are only two other telepaths in the guild that I know of), is because of Hivemind. Giving Hivemind to anyone but a Telepath is a horrible idea (not sure if it's been brought up, just got off work and I can't remember two seconds ago). Just linking with one other person, I get about a 400 point ego boost. It's nice, but not necessary or deal-breaking.
The only reasons I'm jealous of Telekinetics are Forcefield (which would make bashing MUCH easier), and hindering. Telepaths have horrid hindering. It seems like it's there on paper, but it's way more difficult than just trip/break left leg/break right leg/gigglefit.
Anywho, I'm still quite pleased with Telepathy. It's fun, it's flavorful, and it's a challenge.
Esano2010-07-23 04:32:14
Hivemind is 3% per telepath, starting at 2 telepaths, including yourself. You need the Hivemind skill to get the bonus, but not to contribute. So a two-telepath mindlink is a 6% bonus, a three-telepath mindlink is a 9% bonus, etc.