Elostian2010-07-07 20:36:25
QUOTE (Prav @ Jul 7 2010, 09:36 PM) <{POST_SNAPBACK}>
Another cool idea would be to look to Radionics and Psychtronics for inspiration... the sort of new agey combination of science and mysticism.
Radionics: http://en.wikipedia.org/wiki/Radionics
Psychotronics: http://www.welz.us/
The idea being, you use your crystals and such to craft some kind of psychotronic generator that you can use (wield?) to create various effects.
Radionics: http://en.wikipedia.org/wiki/Radionics
Psychotronics: http://www.welz.us/
The idea being, you use your crystals and such to craft some kind of psychotronic generator that you can use (wield?) to create various effects.
While adding these pseudo-sciences to lusternia may be adding something for certain guilds, I am seriously not hot about adding a pseudo-science such as this to the guild that's supposed to be all about the scientific method. It sounds like a direct insult really. Thanks, but I don't need life-force in my e-mail, I get enough viagra adds to supply me with all the life force I could possibly need in three lifetimes.
(And yes, this is my real life bias playing up)
Also, I gather from the lack of any kind of response to my comment that the urge of people to actually have me do something about the background and messages is not actually that great? I must admit I am increasingly more confused as to what it is exactly that is being asked. Is it really just about the actual skills?
Prav2010-07-07 20:45:21
QUOTE (Elostian @ Jul 7 2010, 04:36 PM) <{POST_SNAPBACK}>
While adding these pseudo-sciences to lusternia may be adding something for certain guilds, I am seriously not hot about adding a pseudo-science such as this to the guild that's supposed to be all about the scientific method. It sounds like a direct insult really.
(And yes, this is my real life bias playing up)
(And yes, this is my real life bias playing up)
Haha, I don't blame you, psychotronics is a nutty little corner of the internet.
That said, a lot of things in Lusternia are already based on pseudo-sciences and metaphysics. "Scientific method" in game is far different from the scientific method we know and, certainly, the use of crystals to bring about healing effects is already closer to new age quack magic than it is to winning a Nobel prize.
At any rate, was just throwing out ideas and long days at work in front of the computer are not always conducive to the best of those.
Arel2010-07-07 20:46:58
QUOTE (Elostian @ Jul 7 2010, 04:36 PM) <{POST_SNAPBACK}>
Also, I gather from the lack of any kind of response to my comment that the urge of people to actually have me do something about the background and messages is not actually that great? I must admit I am increasingly more confused as to what it is exactly that is being asked. Is it really just about the actual skills?
About 95% of it is, from what I can tell. The other 5% is more or less about how everyone is confused by the Spheres on Continuum and why the have cool names that don't correspond to anything we currently know about (a big complaint is that the AB of the crystalspin skills doesn't correspond to the Sphere names, either). So yes, it is mostly about skills.
Unknown2010-07-07 20:55:20
QUOTE (Elostian @ Jul 7 2010, 04:36 PM) <{POST_SNAPBACK}>
Also, I gather from the lack of any kind of response to my comment that the urge of people to actually have me do something about the background and messages is not actually that great? I must admit I am increasingly more confused as to what it is exactly that is being asked. Is it really just about the actual skills?
Ah I was going to reply to your comment actually and say how great and appreciated that would be. It's really motivating to hear that there is a real opportunity to do something about this. I'm all on board. How would it work though - like an envoy report? I'm sure I'm not the only one too.
Elostian2010-07-07 20:57:19
QUOTE (Shou @ Jul 7 2010, 10:55 PM) <{POST_SNAPBACK}>
Ah I was going to reply to your comment actually and say how great and appreciated that would be. It's really motivating to hear that there is a real opportunity to do something about this. I'm all on board. How would it work though - like an envoy report? I'm sure I'm not the only one too.
No, it would probably take the form of me settling down with enough water and stale bread to last me a few days, saying goodbye to my wife and kids and not surfacing for a few weeks.
Nienla2010-07-07 21:02:47
QUOTE (Elostian @ Jul 7 2010, 04:57 PM) <{POST_SNAPBACK}>
No, it would probably take the form of me settling down with enough water and stale bread to last me a few days, saying goodbye to my wife and kids and not surfacing for a few weeks.
Your sacrifice will be for the greater good... of us.
Ileein2010-07-07 21:13:01
QUOTE (Elostian @ Jul 7 2010, 04:57 PM) <{POST_SNAPBACK}>
No, it would probably take the form of me settling down with enough water and stale bread to last me a few days, saying goodbye to my wife and kids and not surfacing for a few weeks.
You have absolutely no idea how deliriously happy this would make me. I can live quite happily with the Harmonics we've got, but more background makes me drool.
As a side note, I like Estarra's idea that you can craft from a selection of tools, to fit in with the pathways theme. I'll try to think of some.
Estarra2010-07-07 21:19:49
QUOTE (geb @ Jul 7 2010, 01:33 PM) <{POST_SNAPBACK}>
The ideals sound interesting to me from a role-play level, but they also seem like to me they would actually be more limiting mechanics wise. Example, if you have to create and plop each tool into a room when you move, then you have far less fluid combat potential than other guardians who just have the entity following and performing the actions for them. I have no problem with cool sounding abilities, but I personally prefer function over flashiness. The best looking and sounding abilities can be worthless, if their functions are not that fluid in the flow of combat.
I personally would prefer that we first remove the problem of gem effects stacking by making most of them targeted in effect, and then increase their effective levels (speed, damage, etc) to the same levels as other guardians. Then after that, perhaps remove some of the redundancies in abilities and give harmonics users a bit of control over what types of afflictions they give similar to how pacts work, but in a manner that befits the Institutes use of crystals. One example would be just a slight change in the syntax of the Malefactgem ability to "crystalspin malefactgem target afflictionname". The afflictions being possible would be limited to the afflictions the ability is already capable of giving randomly, but now the harmonics user can control which is given.
Anyhow I personally believe Harmonics only needs a few changes, but outside of what I have mentioned above and in other places the skill-set seems fine to me.
I personally would prefer that we first remove the problem of gem effects stacking by making most of them targeted in effect, and then increase their effective levels (speed, damage, etc) to the same levels as other guardians. Then after that, perhaps remove some of the redundancies in abilities and give harmonics users a bit of control over what types of afflictions they give similar to how pacts work, but in a manner that befits the Institutes use of crystals. One example would be just a slight change in the syntax of the Malefactgem ability to "crystalspin malefactgem target afflictionname". The afflictions being possible would be limited to the afflictions the ability is already capable of giving randomly, but now the harmonics user can control which is given.
Anyhow I personally believe Harmonics only needs a few changes, but outside of what I have mentioned above and in other places the skill-set seems fine to me.
I basically agree with this (surprise!) and I'll look at doing some tweaks this week or weekend regarding the spinning gems. To re-emphasize, we have no desire to really diverge from the design of spinning gems and the crystalplex which we believe is a solid and strong design. Other ideas are interesting but it is probably more productive to resign yourselves that the current skillset design isn't changing and to alter your ideas to fit that design. Regarding mendingstone, balestone, glorygem and malefactgem, we'll probably keep them targeted to enemies/allies.
The one additional idea that I like is that of changing the wand to choosing among several crystaltools, but no one has taken me up on expanding on that. Well, here goes:
- Sonic Screwdriver - Uses sound damage (like bards). Possibly able to unlock doors? Focus on sonic vibrations (sonic engineer).
- Temporal Spanner - Chance of timewarping the target. Focus of temporal vibrations (time engineer).
- Transdimensional Sensor - Increases damage on non-prime planes. Focus on dimensional vibrations (transdimensional engineer).
- Spatial Manipulator - Increases damage on prime plane. Can knock down walls? Focus on spatial vibrations (spatial engineer).
- Void Wrench - Chance of doing double damage. Focus on negative vibrations (void engineer).
- Positronic Converter - Chance of healing user each time successfully hitting target. Focus on positive vibrations (positronic engineer).
Apologies for sonic screwdriver and use of 'positronic' (open to substitutes). Note I'm specifically trying to stay away from "elemental" energies. You'd probably also continue to specialize in each by gem-type like the wand, i.e., a ruby sonic screwdriver.
Please feel free to expound! I would want to keep it at 6 tools.
Prav2010-07-07 21:37:14
I really like the above, can't really speak to the effects yet, but I like the concept of injecting a more scientific feel into the skillset.
Quantum Field Inverter?
Uhh... Mobius Strip?
And for Sonic Screwdriver... Frequency Oscillator?
QUOTE (Estarra @ Jul 7 2010, 05:19 PM) <{POST_SNAPBACK}>
Apologies for sonic screwdriver and use of 'positronic' (open to substitutes).
Quantum Field Inverter?
Uhh... Mobius Strip?
And for Sonic Screwdriver... Frequency Oscillator?
Sylphas2010-07-07 21:38:26
QUOTE (Estarra @ Jul 7 2010, 05:19 PM) <{POST_SNAPBACK}>
- Sonic Screwdriver - Uses sound damage (like bards). Possibly able to unlock doors? Focus on sonic vibrations (sonic engineer).
- Temporal Spanner - Chance of timewarping the target. Focus of temporal vibrations (time engineer).
- Transdimensional Sensor - Increases damage on non-prime planes. Focus on dimensional vibrations (transdimensional engineer).
- Spatial Manipulator - Increases damage on prime plane. Can knock down walls? Focus on spatial vibrations (spatial engineer).
- Void Wrench - Chance of doing double damage. Focus on negative vibrations (void engineer).
- Positronic Converter - Chance of healing user each time successfully hitting target. Focus on positive vibrations (positronic engineer).
Apologies for sonic screwdriver and use of 'positronic' (open to substitutes). Note I'm specifically trying to stay away from "elemental" energies. You'd probably also continue to specialize in each by gem-type like the wand, i.e., a ruby sonic screwdriver.
Please feel free to expound! I would want to keep it at 6 tools.
Awesome.
Aicuthi2010-07-07 22:12:06
QUOTE (Estarra @ Jul 7 2010, 10:19 PM) <{POST_SNAPBACK}>
- Sonic Screwdriver - Uses sound damage (like bards). Possibly able to unlock doors? Focus on sonic vibrations (sonic engineer).
- Temporal Spanner - Chance of timewarping the target. Focus of temporal vibrations (time engineer).
- Transdimensional Sensor - Increases damage on non-prime planes. Focus on dimensional vibrations (transdimensional engineer).
- Spatial Manipulator - Increases damage on prime plane. Can knock down walls? Focus on spatial vibrations (spatial engineer).
- Void Wrench - Chance of doing double damage. Focus on negative vibrations (void engineer).
- Positronic Converter - Chance of healing user each time successfully hitting target. Focus on positive vibrations (positronic engineer).
Do want.
Nihmriel2010-07-07 22:18:31
QUOTE (Estarra @ Jul 7 2010, 10:19 PM) <{POST_SNAPBACK}>
- Sonic Screwdriver - Uses sound damage (like bards). Possibly able to unlock doors? Focus on sonic vibrations (sonic engineer).
- Temporal Spanner - Chance of timewarping the target. Focus of temporal vibrations (time engineer).
- Transdimensional Sensor - Increases damage on non-prime planes. Focus on dimensional vibrations (transdimensional engineer).
- Spatial Manipulator - Increases damage on prime plane. Can knock down walls? Focus on spatial vibrations (spatial engineer).
- Void Wrench - Chance of doing double damage. Focus on negative vibrations (void engineer).
- Positronic Converter - Chance of healing user each time successfully hitting target. Focus on positive vibrations (positronic engineer).
This looks brilliant. I love the air of wacky engineering.
Turnus2010-07-07 22:21:24
QUOTE (Estarra @ Jul 7 2010, 05:19 PM) <{POST_SNAPBACK}>
- Sonic Screwdriver - Uses sound damage (like bards). Possibly able to unlock doors? Focus on sonic vibrations (sonic engineer).
- Temporal Spanner - Chance of timewarping the target. Focus of temporal vibrations (time engineer).
- Transdimensional Sensor - Increases damage on non-prime planes. Focus on dimensional vibrations (transdimensional engineer).
- Spatial Manipulator - Increases damage on prime plane. Can knock down walls? Focus on spatial vibrations (spatial engineer).
- Void Wrench - Chance of doing double damage. Focus on negative vibrations (void engineer).
- Positronic Converter - Chance of healing user each time successfully hitting target. Focus on positive vibrations (positronic engineer).
What, no Continuum transfunctioner?
Those actually are cool, the "Screwdriver" and "Wrench" as names sound a bit meh though.
How about a Sonic Alternator or Sonic Generator? And Void Amplifier (or better still Quantum Amplifier). These names are made up without knowing anything about the institute or their rp though.
Kiradawea2010-07-07 22:26:16
QUOTE (Estarra @ Jul 7 2010, 09:35 PM) <{POST_SNAPBACK}>
Heh, another Jack Vance fan? (Or you just getting ioun stones from D&D?) If you haven't read any Dying Earth stories (written in the 1950s!), you'll certainly see where Gary Gygax & Co. (and most of modern fantasy) was heavily inspired.
I think your 'gem tools' idea is interesting, though should focus on harmonic vibrations. If you wish to develop it more, we'll listen to it. I will note that easily being able to do multiple glorygem/malefactgems in a row may be overpowered. Also, creating new objects just for the sake of creating new objects is something we try to avoid (we really don't want to unnecessarily add items to the database) and I'm not sure mechanically if it's a good idea that switching between wand, wrench, screwdriver to use tools is optimal. Ultimately, Harmonics should be mostly passive (like other guardian primary skills) and tertiary skillsets should still be the go-to skill for direct actions in combat.
Anyway, that was a bit of stream of consciousness on my part. Thinking about it, toolbelts and tools may be more interesting in theory than in actuality so I'd need quite a bit of convincing that it's really a direction we'd want to go. I would be more inclined that instead of a wand, you choose between different tools which have slightly different effects as the main weapon (each tool maybe corresponds to a different scientific 'path'?).
I'll be quiet now. Carry on!
I think your 'gem tools' idea is interesting, though should focus on harmonic vibrations. If you wish to develop it more, we'll listen to it. I will note that easily being able to do multiple glorygem/malefactgems in a row may be overpowered. Also, creating new objects just for the sake of creating new objects is something we try to avoid (we really don't want to unnecessarily add items to the database) and I'm not sure mechanically if it's a good idea that switching between wand, wrench, screwdriver to use tools is optimal. Ultimately, Harmonics should be mostly passive (like other guardian primary skills) and tertiary skillsets should still be the go-to skill for direct actions in combat.
Anyway, that was a bit of stream of consciousness on my part. Thinking about it, toolbelts and tools may be more interesting in theory than in actuality so I'd need quite a bit of convincing that it's really a direction we'd want to go. I would be more inclined that instead of a wand, you choose between different tools which have slightly different effects as the main weapon (each tool maybe corresponds to a different scientific 'path'?).
I'll be quiet now. Carry on!
Well, obviously. It is harmonics after all. However it'd be nifty to be able to have a toolbelt of sonic screwdrivers. I think it could work quite well to simply replace the fusion gems with tools. So that instead of fusing two gems for glorygems, you fusion two gems to either make a tool in an instant, or charge a tool and use it immediately. Perhaps they could be "addons" for the crystalwand. So you get the crystalwand first, then you get the
Another thing would be that instead of having singular gems circling our head, we could have "minitools", such as miniature tuning forks made from crafting the charged gems. I'm not sure how much I like that though.
Although the idea of having multiple gem tools is nifty. Toolbelts are just so cool that I want to have it, if possible, so I'd love to hear how it can be made to work.
And there are no Dying Earth books in our library. We don't have any fantasy older than HP.
Edit: All that brainstorming will teach me to watch a movie between posts.
Aicuthi2010-07-07 22:36:04
QUOTE (Turnus @ Jul 7 2010, 10:21 PM) <{POST_SNAPBACK}>
What, no Continuum transfunctioner?
Those actually are cool, the "Screwdriver" and "Wrench" as names sound a bit meh though.
How about a Sonic Alternator or Sonic Generator? And Void Amplifier (or better still Quantum Amplifier). These names are made up without knowing anything about the institute or their rp though.
Those actually are cool, the "Screwdriver" and "Wrench" as names sound a bit meh though.
How about a Sonic Alternator or Sonic Generator? And Void Amplifier (or better still Quantum Amplifier). These names are made up without knowing anything about the institute or their rp though.
I agree. How about Sonic Transponder?
Quantum Amplifier is good. Or Entropic Apparatus.
I wouldn't mind holding these if it means I don't need to hold a shield.
Kiradawea2010-07-07 22:36:43
The toolidea is pretty awesome, though me personally would prefer it to be a combination of "advanced scientific term" and "common tool". If we're gonna keep them to only six, it would be odd to have six highly situational tools, instead of six commonly useful tools.
The prefix should probably be on already coined, actual scientific terms. Tachyon, Atomical, Fusion, and similar physics terms. Could be split up between six physics branches, or even coin terms from Biology, Chemistry, Physics, Mathematics, Esthetics and Artistry.
The prefix should probably be on already coined, actual scientific terms. Tachyon, Atomical, Fusion, and similar physics terms. Could be split up between six physics branches, or even coin terms from Biology, Chemistry, Physics, Mathematics, Esthetics and Artistry.
Arel2010-07-07 22:42:45
It looks like I am in the minority here, but I don't really like the feel of the tools. They just sound too... StarkTrek Scifi. Most of the other Hallifax sciency stuff seems to have a sort of mystical/abstract scifi, and the tools don't seem to fit that.
EDIT: I also don't feel like they add any more flavour than the wand we have, they just look different and have some different effects.
Can't please everyone though. :shrug:
EDIT: I also don't feel like they add any more flavour than the wand we have, they just look different and have some different effects.
Can't please everyone though. :shrug:
Aicuthi2010-07-07 22:43:21
QUOTE (Kiradawea @ Jul 7 2010, 10:36 PM) <{POST_SNAPBACK}>
The toolidea is pretty awesome, though me personally would prefer it to be a combination of "advanced scientific term" and "common tool". If we're gonna keep them to only six, it would be odd to have six highly situational tools, instead of six commonly useful tools.
The prefix should probably be on already coined, actual scientific terms. Tachyon, Atomical, Fusion, and similar physics terms. Could be split up between six physics branches, or even coin terms from Biology, Chemistry, Physics, Mathematics, Esthetics and Artistry.
The prefix should probably be on already coined, actual scientific terms. Tachyon, Atomical, Fusion, and similar physics terms. Could be split up between six physics branches, or even coin terms from Biology, Chemistry, Physics, Mathematics, Esthetics and Artistry.
Here is where I have a slight conflict of aesthetics. I think having a wrench or screwdriver is great, but as a core part of Harmonics? Hmm...I really do like your idea, but I also don't want to be in a guild filled with people wielding Fisher Price weapons. It seems a little juvenile.
I mean, it'd be great if these items were in the game to be used. But I don't want to be forced to have to run around with a clunky wrench like some quirky mechanic. But I guess that is the whole point of having six different tools.
If they were attachments to the wand that would be good as well. You could merge them to your wand?
Unknown2010-07-07 22:52:02
QUOTE (Estarra @ Jul 7 2010, 05:19 PM) <{POST_SNAPBACK}>
Sonic Screwdriver - Uses sound damage (like bards). Possibly able to unlock doors? Focus on sonic vibrations (sonic engineer).
Temporal Spanner - Chance of timewarping the target. Focus of temporal vibrations (time engineer).
Transdimensional Sensor - Increases damage on non-prime planes. Focus on dimensional vibrations (transdimensional engineer).
Spatial Manipulator - Increases damage on prime plane. Can knock down walls? Focus on spatial vibrations (spatial engineer).
Void Wrench - Chance of doing double damage. Focus on negative vibrations (void engineer).
Positronic Converter - Chance of healing user each time successfully hitting target. Focus on positive vibrations (positronic engineer).
Temporal Spanner - Chance of timewarping the target. Focus of temporal vibrations (time engineer).
Transdimensional Sensor - Increases damage on non-prime planes. Focus on dimensional vibrations (transdimensional engineer).
Spatial Manipulator - Increases damage on prime plane. Can knock down walls? Focus on spatial vibrations (spatial engineer).
Void Wrench - Chance of doing double damage. Focus on negative vibrations (void engineer).
Positronic Converter - Chance of healing user each time successfully hitting target. Focus on positive vibrations (positronic engineer).
Very snazzy. I am not sure about Lusternian science, but expound I shall
Gravitational Calipers - Small chance to fling target. Focus on mechanical physics.
Entropic Thermometer - Random chance to greatly reduce incoming damage. Focus on statistical physics.
Trasmutational Hammer - Increases damage resistance to last damage type received. Focus on chemistry (or nuclear physics).
The focuses don't really stick with the idea of "vibrations" but I think they're cool .
So i had another idea about Harmonics (Oh lawd). Not sure if this is too different/complicated/boring, but here goes:
CODE
1. You can spin any type of crystal (diamond, beryl-- not heartstone, malefactgem).
2. Having activated crystals slowly builds your harmonic field.
3. The skills would require different combinations of crystals to trigger their passive components.
4. Additionally, the skills could have an active  component that you could trigger, consuming part of your field and deactivating the crystals involved in the skills.
2. Having activated crystals slowly builds your harmonic field.
3. The skills would require different combinations of crystals to trigger their passive components.
4. Additionally, the skills could have an active  component that you could trigger, consuming part of your field and deactivating the crystals involved in the skills.
Sylphas2010-07-07 22:53:41
Kira's idea of changing glorygem and such into something besides just bigger gems is also neat. If not tools, maybe waves or vibrations or something, so instead of merging the gems or whatever, you combine two to create a flux wave, or damaging vibration or something.