Nydekion2010-10-07 07:16:39
Did you have sensitivity, omen, or any damage-increasing affliction in this snippet? Pollute does seem to do more damage than most other trans demesne abilities, but I don't recall it hitting -that much more- than normal.
Last I had checked, pollute did around 30-40% more damage than other trans demesne abilities (around 3.5k damage compared to 2.5k damage against someone with 7k health undeffed) but nowhere close to the 6k+ damage you're showing here.
Last I had checked, pollute did around 30-40% more damage than other trans demesne abilities (around 3.5k damage compared to 2.5k damage against someone with 7k health undeffed) but nowhere close to the 6k+ damage you're showing here.
Unknown2010-10-07 08:05:53
I blame raise staff.
Vathael2010-10-07 12:30:19
Hate to break the news but it's not just pollute, I could insta 10k health as a pyromancer too with trans elementalism skill and good timing.
Unknown2010-10-07 12:58:38
QUOTE (Nydekion @ Oct 7 2010, 02:16 AM) <{POST_SNAPBACK}>
Did you have sensitivity, omen, or any damage-increasing affliction in this snippet? Pollute does seem to do more damage than most other trans demesne abilities, but I don't recall it hitting -that much more- than normal.
Last I had checked, pollute did around 30-40% more damage than other trans demesne abilities (around 3.5k damage compared to 2.5k damage against someone with 7k health undeffed) but nowhere close to the 6k+ damage you're showing here.
Last I had checked, pollute did around 30-40% more damage than other trans demesne abilities (around 3.5k damage compared to 2.5k damage against someone with 7k health undeffed) but nowhere close to the 6k+ damage you're showing here.
I really, honestly cannot comment about omen or sensitivity at this point, but everyone with higher levels of health got hit by varying higher degrees of damage, and I doubt all of us got hit with sensitivity/omen in that time frame. Talan could comment more if she shares the numbers she gathered, but it looks more reasonable to suggest that pollute did an approximate ~70% of the max health to all enemy targets, indiscriminate of DMP.
Probably too many damage modifiers, or damage modifiers are stacking in a manner that is out of sync with other such skills.
QUOTE (Vathael @ Oct 7 2010, 07:30 AM) <{POST_SNAPBACK}>
Hate to break the news but it's not just pollute, I could insta 10k health as a pyromancer too with trans elementalism skill and good timing.
Just those? I'm having a very hard time believing that. What all else contributes to that? War blessing, bard damage song, havoc cry, etc?
Vathael2010-10-07 13:12:20
I find it a little hard to believe that 2 out of 6 guilds -just so happen- to have op trans skills. I am more inclined to attribute it to damage stacking and affs that increase damage. Those that you listed as a start, vendetta, intelligence perhaps?, magic damage rune, etc
Unknown2010-10-07 13:21:57
QUOTE (Vathael @ Oct 7 2010, 08:12 AM) <{POST_SNAPBACK}>
I find it a little hard to believe that 2 out of 6 guilds -just so happen- to have op trans skills. I am more inclined to attribute it to damage stacking and affs that increase damage. Those that you listed as a start, vendetta, intelligence perhaps?, magic damage rune, etc
I've heard a few people say that the magic damage rune isn't supposed to affect this particular skill(s). Or is it? Might be worth checking into later.
Sidd2010-10-07 14:06:57
QUOTE (Vathael @ Oct 7 2010, 06:30 AM) <{POST_SNAPBACK}>
Hate to break the news but it's not just pollute, I could insta 10k health as a pyromancer too with trans elementalism skill and good timing.
what does timing have to do with it? It's pretty clear from these snippets that -only- pollute is causing that much damage with whatever modifiers you add to it. Sure you can increase damage by adding things like boulderblast to it, but boulderblast would show up in those snippets as seperate damage unless I'm incredibly mistaken. How much damage does the trans pyro unleash staff do by itself is what really needs to be compared to pollute, not that fact that you can time things well with it.
Also, from browsing the logs, I was getting hit by pollute for 2700-2800, as a fully deffed, nightkissed warrior, no omen for sure, not sure about sensitivity.
Edit: Also have a TF and my max health at the time was like 6.7k
Vathael2010-10-07 17:24:05
As in the situation is missing details and taken way out of context. I just tested pollute by itself on Estwald.
Pollute damage: 2945
Estwald's max health: 7270
Requires 10 power, full mana, and loss of effects.
Pollute damage: 2945
Estwald's max health: 7270
Requires 10 power, full mana, and loss of effects.
Unknown2010-10-07 17:41:25
QUOTE (Sojiro @ Oct 7 2010, 01:05 AM) <{POST_SNAPBACK}>
I blame raise staff.
^
And what defs did Estwald have. TF? Illusoryself? etc.?
Vathael2010-10-07 18:13:04
It's not raise staff. estwald had tf and basic bard defs no illusoryself dwarf. Tested with side fully def'd and it did even less with similar health levels, 2250.
Unknown2010-10-07 18:21:37
So why exactly is it that a transed geos been able to do this, but no other mage class has been able to. Many mages have magic damage runes, others have had champ items too, but no one's really oneshotted people with it until this.
The only difference has been raise staff, unless you really think that 100% poison damage is enough of a factor, heh.
The only difference has been raise staff, unless you really think that 100% poison damage is enough of a factor, heh.
Vathael2010-10-07 18:27:09
I think you missed my numbers because, clearly, I didn't 1 shot either Sidd or Estwald nor come close to it. Oh yea, I had raise staff up too. Lol
Nydekion2010-10-07 18:39:43
At one point, unleash staff in some demesne-using guilds had their damage modified by intelligence even though it stated otherwise in the ab file (it should have no source instead of magic source), that may be a possibility for what is occurring.
Because it's no source, magic runes also should not boost the damage.
Because it's no source, magic runes also should not boost the damage.
Unknown2010-10-07 18:46:00
Who argued about oneshotting? Don't think I read anyone saying that, so I'd like to see the quote, might have missed it!
Not saying you had raise staff was something you just happened to forget mentioning, but it's cool. I think what everyone's interested in finding out is how pollute can do so much damage (obviously not enough to oneshot, but enough so that a detonate/boulderblast will do them in) when other mage guilds haven't/can't do the same.
Not saying you had raise staff was something you just happened to forget mentioning, but it's cool. I think what everyone's interested in finding out is how pollute can do so much damage (obviously not enough to oneshot, but enough so that a detonate/boulderblast will do them in) when other mage guilds haven't/can't do the same.
Vathael2010-10-07 18:48:37
Intelligence was one of my thoughts as well, havoc, vendetta, blessings, favours, bard song, etc. From what I hear he had a lot of boosts last night but what exactly I'm not sure.
Vathael2010-10-07 18:55:39
I'll assume you aren't reading what you are saying. At any rate, it's like I said earlier I could one shot with pyre/unleash as a pyromancer. It's not just one guild.
Furien2010-10-07 19:09:51
Yeah, it's all the +damage stackage.
Vathael2010-10-07 19:13:02
QUOTE (Furien @ Oct 7 2010, 02:09 PM) <{POST_SNAPBACK}>
Yeah, it's all the +damage stackage.
Word, common sense does exist.
Unknown2010-10-07 19:19:29
The base damage is already fairly high, so it's not hard to see how it can reach these levels with a good set of buffs.
Man, I wish warrior runes provided bonuses on this scale! /unnecessary remarks
Man, I wish warrior runes provided bonuses on this scale! /unnecessary remarks
Xiel2010-10-07 19:25:11
QUOTE (Nydekion @ Oct 7 2010, 11:39 AM) <{POST_SNAPBACK}>
Because it's no source, magic runes also should not boost the damage.
If I remember correctly, I think a bunch of folk poked the differentiation awhile ago between some meldwide hits being affected by magic damage runes while others weren't. As far as I know, this was fixed since then to be applied to everyone, so if that part isn't actually happening, I'd suggest folk should bug it after an easy test of unleashing staff with and without a magic damage artie. Woo.