Furien2010-07-13 21:17:29
Don't worry, Denust, you did elicit some lulz.
Sylphas2010-07-13 21:20:20
QUOTE (Nienla @ Jul 13 2010, 05:11 PM) <{POST_SNAPBACK}>
Heh. I completely forgot about Greentea too. So there's a defense that blocks the ONE affliction that actually blocks Sap.
Hallucinations can prone you, which also blocks cleanse. I can't really talk about Crow druids, but Hartstone can also Stagstomp to break legs and disrupt eq, which block them standing back up and cleansing, especially with confusion thrown in. Maybe Crow just needs something similar.
Unknown2010-07-13 21:24:56
I agree with Xavius and Shamarah. Druids aren't a terrible class, there just aren't any good druids left.
I agree that there could be a bit of finetuning with sap, but since it's on teetering on a line between ok and wtfop, people tend to be wary about improving it.
It'd be nice though if druids weren't so meld reliant and I wish that they had options out of the meld like mages do.
P.S. The way to fix things does not lie in making a COMPLETELY NEW AWESOMESAUCE TERT. That's just too complicated and will just waste both yours and the admin's time. The last player-created skills was monks. Monks. And we all know how monks turned out.
I agree that there could be a bit of finetuning with sap, but since it's on teetering on a line between ok and wtfop, people tend to be wary about improving it.
It'd be nice though if druids weren't so meld reliant and I wish that they had options out of the meld like mages do.
P.S. The way to fix things does not lie in making a COMPLETELY NEW AWESOMESAUCE TERT. That's just too complicated and will just waste both yours and the admin's time. The last player-created skills was monks. Monks. And we all know how monks turned out.
Xiel2010-07-13 21:25:58
Adding my two cents in about the fact that sap reliance is a fundamentally flawed mechanic for druids today. I don't agree (nor think) that they would be getting a new tertiary soon, and so I believe just a few tweaks with the IC report system might accomplish what is needed. We don't need a complete overhaul, but a drift away from sap reliance is what is aimed for.
Tinkering suffers from the several of the things Talan outlined prior to this: the enchantment themselves are piss-poor compared to the desirability of Spellcraft enchantments. The things you CAN enchant with Tinkering enchantments can only go on horns (75+ comms), watches (120+ comms), or musicboxes (200+ comms) as compared to Spellcraft things which can go on rings (10+ comms). Add all this to the statue and painting stuff and thus we get to where we are today: a tradeskill that kinda suffers.
BESIDES all the skill talk though - do sorcelglass really show on wares now?! If so, I would be EXTREMELY happy.
Tinkering suffers from the several of the things Talan outlined prior to this: the enchantment themselves are piss-poor compared to the desirability of Spellcraft enchantments. The things you CAN enchant with Tinkering enchantments can only go on horns (75+ comms), watches (120+ comms), or musicboxes (200+ comms) as compared to Spellcraft things which can go on rings (10+ comms). Add all this to the statue and painting stuff and thus we get to where we are today: a tradeskill that kinda suffers.
BESIDES all the skill talk though - do sorcelglass really show on wares now?! If so, I would be EXTREMELY happy.
Furien2010-07-13 21:34:26
Druid was never hard.
Being Runes probably has something to do with your troubles, I always found the Unfixable Dreamweaving to be far better for sap because it can perpetuate saplock far more than Runes can. (Sleepmist attrition, narcolepsy ticks, daydreaming/epilepsy knocking people off balance, illusions...)
And Dreamweaving is never actually going to be fixed, last I recall hearing. Rapture can't handle having one person in two places at the same time, which is why everything's as buggy as it is.
Being Runes probably has something to do with your troubles, I always found the Unfixable Dreamweaving to be far better for sap because it can perpetuate saplock far more than Runes can. (Sleepmist attrition, narcolepsy ticks, daydreaming/epilepsy knocking people off balance, illusions...)
And Dreamweaving is never actually going to be fixed, last I recall hearing. Rapture can't handle having one person in two places at the same time, which is why everything's as buggy as it is.
Krellan2010-07-13 21:38:04
When I remember you last being a druid, you suicided and made a new alt a.k.a. Alianna.
Unknown2010-07-13 21:43:08
QUOTE (Furien @ Jul 13 2010, 05:34 PM) <{POST_SNAPBACK}>
And Dreamweaving is never actually going to be fixed, last I recall hearing. Rapture can't handle having one person in two places at the same time, which is why everything's as buggy as it is.
Maybe they can do an awesome remake of it
Xenthos2010-07-13 21:44:05
The problem with Druid is not that it sucks-- it doesn't.
The problem with Druid is that it's strong inside demesne and a pathetic weakling outside of it.
It is one-dimensional. It is boring. This does not lead to combatants wanting to be a Druid. You're either outside of your demesne and ineffective for anything but support, or you're in your demesne and trying to land a sap. The whole combat thing revolves around sticking sap. If it fails, try to restick it. If it fails again, run around in your demesne (easy for a Druid to hide in demesne) while you regen power.
You cannot buff Druids because they have Sap and thus it must be considered. Any buff to a Druid tertiary has to take Sap into consideration.
This means that as long as Sap exists, Druids remain one-dimensional. They've got one path to take, and by Tunare they are going to stick that sap or die trying! (Or run away)
The problem with Druid is that it's strong inside demesne and a pathetic weakling outside of it.
It is one-dimensional. It is boring. This does not lead to combatants wanting to be a Druid. You're either outside of your demesne and ineffective for anything but support, or you're in your demesne and trying to land a sap. The whole combat thing revolves around sticking sap. If it fails, try to restick it. If it fails again, run around in your demesne (easy for a Druid to hide in demesne) while you regen power.
You cannot buff Druids because they have Sap and thus it must be considered. Any buff to a Druid tertiary has to take Sap into consideration.
This means that as long as Sap exists, Druids remain one-dimensional. They've got one path to take, and by Tunare they are going to stick that sap or die trying! (Or run away)
Furien2010-07-13 21:44:48
QUOTE (Taraj @ Jul 13 2010, 02:43 PM) <{POST_SNAPBACK}>
Maybe they can do an awesome remake of it
At best, they could make dreamform work like Phase, which is stretching it pretty far in terms of game balance and in terms of how the skill actually works lore-wise... though Landantine was pretty tricky with it.
Noola2010-07-13 21:45:40
QUOTE (Furien @ Jul 13 2010, 04:34 PM) <{POST_SNAPBACK}>
Druid was never hard.
Being Runes probably has something to do with your troubles, I always found the Unfixable Dreamweaving to be far better for sap because it can perpetuate saplock far more than Runes can. (Sleepmist attrition, narcolepsy ticks, daydreaming/epilepsy knocking people off balance, illusions...)
And Dreamweaving is never actually going to be fixed, last I recall hearing. Rapture can't handle having one person in two places at the same time, which is why everything's as buggy as it is.
Being Runes probably has something to do with your troubles, I always found the Unfixable Dreamweaving to be far better for sap because it can perpetuate saplock far more than Runes can. (Sleepmist attrition, narcolepsy ticks, daydreaming/epilepsy knocking people off balance, illusions...)
And Dreamweaving is never actually going to be fixed, last I recall hearing. Rapture can't handle having one person in two places at the same time, which is why everything's as buggy as it is.
I feel silly even making the suggestion cause much smarter people than me would have come up with it if it were viable, but if that's the problem, why not just get rid of one of the 'versions'?
Like, when you DREAMWEAVE LEAVEBODY, instead of seperating yourself into two versions of you (sleeping you and dreambody you), there's just dreambody you and a 'sleeping you' mob is created that just sleeps in the spot you went to sleep in it has the same health you do. It can be attacked and killed, just like you could if someone found you asleep now, and it would have the same effect on you. You'd get a message "So and so is attacking your sleeping body" or something so you could try to get back to it or whatever - I assume you get that now anyway? When you do DREAMWEAVE UNITEBODY it dismisses the sleeping you mob and changes your status to awake and in your body.
Basically, instead of there being two versions of one person, there's just one person and a placeholding mob.
Shamarah2010-07-13 21:49:02
QUOTE (Noola @ Jul 13 2010, 05:45 PM) <{POST_SNAPBACK}>
I feel silly even making the suggestion cause much smarter people than me would have come up with it if it were viable, but if that's the problem, why not just get rid of one of the 'versions'?
Like, when you DREAMWEAVE LEAVEBODY, instead of seperating yourself into two versions of you (sleeping you and dreambody you), there's just dreambody you and a 'sleeping you' mob is created that just sleeps in the spot you went to sleep in it has the same health you do. It can be attacked and killed, just like you could if someone found you asleep now, and it would have the same effect on you. You'd get a message "So and so is attacking your sleeping body" or something so you could try to get back to it or whatever. When you do DREAMWEAVE UNITEBODY it dismisses the sleeping you mob and changes your status to awake and in your body.
Basically, instead of there being two versions of one person, there's just one person and a placeholding mob.
Like, when you DREAMWEAVE LEAVEBODY, instead of seperating yourself into two versions of you (sleeping you and dreambody you), there's just dreambody you and a 'sleeping you' mob is created that just sleeps in the spot you went to sleep in it has the same health you do. It can be attacked and killed, just like you could if someone found you asleep now, and it would have the same effect on you. You'd get a message "So and so is attacking your sleeping body" or something so you could try to get back to it or whatever. When you do DREAMWEAVE UNITEBODY it dismisses the sleeping you mob and changes your status to awake and in your body.
Basically, instead of there being two versions of one person, there's just one person and a placeholding mob.
This would mean that the body could not be hit with ranged attacks, afflictions, etc. I guess it would be better than having Dreamweaving be totally non-functional though (if it is, indeed, totally non-functional; I don't really know).
Acrune2010-07-13 21:50:32
Clearly, if there is a unfixable bug, something should be done to the skillset, rather than just letting it lie broken for 4-5 years. But thats just me
Kante2010-07-13 21:52:11
I think that Dreamweaving might be useful for a druid if urdoinitrite.
Then again, after so many people saying it's useless after trying, I could be wrong.
Then again, after so many people saying it's useless after trying, I could be wrong.
Unknown2010-07-13 21:54:29
Dreamweaving druid is the only druid spec that guarantees that you win after a certain amount of time. So yeah, it's pretty great if it weren't broken.
I like Noola's idea too, someone should envoy that. Good job Noola. If putting in 'safe' rooms is an issue, add a flag where you can't do it at nexii and supermobs.
P.S. What Xenthos said too.
I like Noola's idea too, someone should envoy that. Good job Noola. If putting in 'safe' rooms is an issue, add a flag where you can't do it at nexii and supermobs.
P.S. What Xenthos said too.
Shamarah2010-07-13 21:56:12
By "ranged attacks" I mostly mean Demigod zap.
Kante2010-07-13 21:58:52
QUOTE (Shamarah @ Jul 13 2010, 05:49 PM) <{POST_SNAPBACK}>
This would mean that the body could not be hit with ranged attacks, afflictions, etc. I guess it would be better than having Dreamweaving be totally non-functional though (if it is, indeed, totally non-functional; I don't really know).
It could be envoyed as the following: Any "significant" (define what you want significant to be) damage to the dreamweaver's sleeping body will result in death for the dreamweaver, due to the intense and draining separation of body and mind.
You could really resolve it pretty easily: The body and dreamweaving self are connected by a metaphysical silver cord, of sorts. Enough damage to the body results in the cord being severed, and the dreamself dying due to the loss of its lifeline.
This would be a lot easier to set up than a mob that is able to be afflicted, hindered, etc.
Furien2010-07-13 22:01:45
QUOTE (Kante @ Jul 13 2010, 02:58 PM) <{POST_SNAPBACK}>
It could be envoyed as the following: Any "significant" (define what you want significant to be) damage to the dreamweaver's sleeping body will result in death for the dreamweaver, due to the intense and draining separation of body and mind.
You could really resolve it pretty easily: The body and dreamweaving self are connected by a metaphysical silver cord, of sorts. Enough damage to the body results in the cord being severed, and the dreamself dying due to the loss of its lifeline.
This would be a lot easier to set up than a mob that is able to be afflicted, hindered, etc.
You could really resolve it pretty easily: The body and dreamweaving self are connected by a metaphysical silver cord, of sorts. Enough damage to the body results in the cord being severed, and the dreamself dying due to the loss of its lifeline.
This would be a lot easier to set up than a mob that is able to be afflicted, hindered, etc.
This is largely how Dreamweaving's concept works in-game (there's a silver cord actually attached to your Dreambody should you get lost), but it doesn't address the 'Rapture can't have you in two places at once' problem. Opening an NPC up to afflictions would probably require too much coding, so the NPC option is probably the best bet.
Kante2010-07-13 22:04:24
I actually really like this idea.
Unknown2010-07-13 22:04:28
QUOTE (Kante @ Jul 13 2010, 05:58 PM) <{POST_SNAPBACK}>
It could be envoyed as the following: Any "significant" (define what you want significant to be) damage to the dreamweaver's sleeping body will result in death for the dreamweaver, due to the intense and draining separation of body and mind.
You could really resolve it pretty easily: The body and dreamweaving self are connected by a metaphysical silver cord, of sorts. Enough damage to the body results in the cord being severed, and the dreamself dying due to the loss of its lifeline.
This would be a lot easier to set up than a mob that is able to be afflicted, hindered, etc.
You could really resolve it pretty easily: The body and dreamweaving self are connected by a metaphysical silver cord, of sorts. Enough damage to the body results in the cord being severed, and the dreamself dying due to the loss of its lifeline.
This would be a lot easier to set up than a mob that is able to be afflicted, hindered, etc.
Of course, this would lead to: "Oh crap, souless!" *sleep* *dreamweave leavebody* *dreamweave unitebody* I'm fairly sure almost nothing can prevent sleeping, or, at the least, sipping morphite.
Before we get too off-topic:
Quick, to the idea forum!
Unknown2010-07-13 22:05:33
That's not actually possible. Plus even if they did that, their 'mob token' would be in the same room as the attacker and the attacker can just bash that.