Druids

by Xenthos

Back to Common Grounds.

Noola2010-07-13 22:05:37
QUOTE (Kante @ Jul 13 2010, 05:04 PM) <{POST_SNAPBACK}>
I actually really like this idea.



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Thanks!
Unknown2010-07-13 22:05:53
QUOTE (Denust @ Jul 13 2010, 03:36 PM) <{POST_SNAPBACK}>
Text wrapping makes me sad. Ah well, this is probably not going to happen. Athletics has way too many good buffs to pass up, especially Surge.


I'm sure more than a few would be willing to trade in surge, strength, and consciousness for dodging, limber, and hyperactive.
Sylphas2010-07-13 22:05:58
The way denizens and players are handled are so vastly different I could never see that working.
Siam2010-07-13 22:06:42
QUOTE (Kante @ Jul 14 2010, 05:58 AM) <{POST_SNAPBACK}>
It could be envoyed as the following: Any "significant" (define what you want significant to be) damage to the dreamweaver's sleeping body will result in death for the dreamweaver, due to the intense and draining separation of body and mind.

You could really resolve it pretty easily: The body and dreamweaving self are connected by a metaphysical silver cord, of sorts. Enough damage to the body results in the cord being severed, and the dreamself dying due to the loss of its lifeline.

This would be a lot easier to set up than a mob that is able to be afflicted, hindered, etc.


I think that's the point why there's a dreambody and an actual body. People generally try to kill the real body to kill the weaver.
Kante2010-07-13 22:06:44
The last thing we need is MORE people with acrobatics.
Unknown2010-07-13 22:08:42
QUOTE (Vendetta Morendo @ Jul 13 2010, 03:05 PM) <{POST_SNAPBACK}>
I'm sure more than a few would be willing to trade in surge, strength, and consciousness for dodging, limber, and hyperactive.


It has less to do with "this is viable/I want this" and more to do with "No class has the ability to choose a different primary or secondary skill, Warrior specializations notwithstanding." The choice is always of Tertiary, and Acrobatics is only a Tertiary for Monks.

EDIT: And Knighthood/Athletics/Acrobatics would be so OP.
Unknown2010-07-13 22:13:06
QUOTE (Denust @ Jul 13 2010, 05:08 PM) <{POST_SNAPBACK}>
It has less to do with "this is viable/I want this" and more to do with "No class has the ability to choose a different primary or secondary skill, Warrior specializations notwithstanding." The choice is always of Tertiary, and Acrobatics is only a Tertiary for Monks.


Oh, I agree. And I wouldn't argue that arco for warriors would be silly. But citing athletics as having too many good buffs isn't the reason warriors shouldn't get acro!
Unknown2010-07-13 22:16:47
Acrobatics would be so awesome flavor-wise though. We have all these big hulking warriors in fullplate, and no swashbuckler, whirling bouncing leaping ones.

That, and I am kind of addicted to Adroitness.
Xiel2010-07-13 22:20:47
Very good suggestion, Noola. Implementing it into a report now as we speak.
Noola2010-07-13 22:22:08
QUOTE (Xiel @ Jul 13 2010, 05:20 PM) <{POST_SNAPBACK}>
Very good suggestion, Noola. Implementing it into a report now as we speak.



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Now I feel all smart and stuff. laugh.gif
Kante2010-07-13 22:26:51
QUOTE (Xiel @ Jul 13 2010, 06:20 PM) <{POST_SNAPBACK}>
Very good suggestion, Noola. Implementing it into a report now as we speak.

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Unknown2010-07-13 22:27:06
QUOTE (Noola @ Jul 13 2010, 03:22 PM) <{POST_SNAPBACK}>
cloud9.gif

Now I feel all smart and stuff. laugh.gif


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Xavius2010-07-13 23:29:55
QUOTE (Xenthos @ Jul 13 2010, 04:44 PM) <{POST_SNAPBACK}>
The problem with Druid is not that it sucks-- it doesn't.

The problem with Druid is that it's strong inside demesne and a pathetic weakling outside of it.

It is one-dimensional. It is boring. This does not lead to combatants wanting to be a Druid.

This part can't be stated enough. If you have trouble sticking sap, it's because you're bad. It's because you can't count to ten or don't understand why you're rhythmically counting to ten over and over like some autistic kid in a football helmet. That's not the same as saying druid is ok--druid is fundamentally broken. You get this whiplash between really good and really terrible that is remarkably unsatisfying for both the druid and the druid's targets.
Nienla2010-07-13 23:37:14
QUOTE (Xavius @ Jul 13 2010, 07:29 PM) <{POST_SNAPBACK}>
This part can't be stated enough. If you have trouble sticking sap, it's because you're bad. It's because you can't count to ten or don't understand why you're rhythmically counting to ten over and over like some autistic kid in a football helmet. That's not the same as saying druid is ok--druid is fundamentally broken. You get this whiplash between really good and really terrible that is remarkably unsatisfying for both the druid and the druid's targets.


...Er. The reason people have trouble sticking sap is because only one affliction in the entire meld prevents cleansing, and people can focus body, scrub/cleanse before the Druid can recover balance. I'm not sure where your logic is coming from.
Xavius2010-07-13 23:38:59
QUOTE (Nienla @ Jul 13 2010, 06:37 PM) <{POST_SNAPBACK}>
...Er. The reason people have trouble sticking sap is because only one affliction in the entire meld prevents cleansing, and people can focus body, scrub/cleanse before the Druid can recover balance. I'm not sure where your logic is coming from.

If you're relying on swarm and only swarm to stick sap, you're terrible. I wouldn't admit to that on the forums. Your combatant cred will be shot.
Nienla2010-07-13 23:40:31
QUOTE (Xavius @ Jul 13 2010, 07:38 PM) <{POST_SNAPBACK}>
If you're relying on swarm and only swarm to stick sap, you're terrible. I wouldn't admit to that on the forums. Your combatant cred will be shot.


It's not just paralysis. There's no other affliction that, outside of Sap, you're going to be able to stick on someone. Unless you've found some surefire magical way as a Runist.

Unless you're referring to Deepsleep or something, or motes. In which case, you do have a bit more versatility than a Runist does.
Xavius2010-07-13 23:42:23
I still think runes is the best druid tertiary, purely for rad and fused ger.

Stop trying to sap at the demesne tick. You're supposed to do it 3-4 seconds before the demesne tick on an off-balance opponent...like I said two posts back.
Rika2010-07-13 23:45:09
CODE
#47   a  Skill: Runes - MalignProphesy            G: Hartstone
#195  a+ Skill: Runes - BenignProphesy            G: Blacktalon
#212  r+ Skill: Runes - DeathProphesy             G: Blacktalon
#266  a+ Skill: Runes - New                       G: Shofangi
#270  a+ Skill: Runes - MalignProphesy            G: Blacktalon
#326  r+ Skill: Runes - Rad                       G: Geomancers


Of the two rejected, one was a nerf (326) and the other was an attempt to make the instakill a mana or timed instakill.

So... about asking for that runes buff through envoys?
Nienla2010-07-13 23:49:01
QUOTE (Xavius @ Jul 13 2010, 07:42 PM) <{POST_SNAPBACK}>
I still think runes is the best druid tertiary, purely for rad and fused ger.

Stop trying to sap at the demesne tick. You're supposed to do it 3-4 seconds before the demesne tick on an off-balance opponent...like I said two posts back.


Flaw:

- No one is going to stay in the trees.
- Your tactic fails against Warriors and Monks that attack at a very fast rate.
- Your enemy has friends. (And since no one fights by themselves anymore, this is usually the case)
- Requires EXTREMELY METICULOUS timing and hoping that your enemy attacks you at that time.

Granted, it's a sound tactic. Just very situational and has limited viability.

Edit: I've also done something similar to this before. It doesn't work on most people people who don't have Treant, just FYI.
Rika2010-07-13 23:51:28
QUOTE (Nienla @ Jul 14 2010, 11:49 AM) <{POST_SNAPBACK}>
- Your enemy has friends. (And since no one fights by themselves anymore, this is usually the case)


So the scenario you're trying to bring up is a Druid vs many. You're going to lose, no matter what class you are.