Furien2010-10-20 20:31:18
Yeah, gotta be careful. They chase. Plus the traps. I think Ethildora is in one of the few southern-exit rooms in the maze, assuming you're on the right track.
(Glooms make themselves useful and, last I checked, wyrded the right path through the maze but actually left everything else alone. Remarkable display of restraint!)
(Glooms make themselves useful and, last I checked, wyrded the right path through the maze but actually left everything else alone. Remarkable display of restraint!)
Ssaliss2010-10-20 20:36:08
QUOTE (Furien @ Oct 20 2010, 10:31 PM) <{POST_SNAPBACK}>
Yeah, gotta be careful. They chase. Plus the traps. I think Ethildora is in one of the few southern-exit rooms in the maze, assuming you're on the right track.
(Glooms make themselves useful and, last I checked, wyrded the right path through the maze but actually left everything else alone. Remarkable display of restraint!)
(Glooms make themselves useful and, last I checked, wyrded the right path through the maze but actually left everything else alone. Remarkable display of restraint!)
Ah, found her. Thanks!
Ssaliss2010-10-20 21:34:09
And, about an hour of amnesty-influencing later, she still hasn't given it to me I'm starting to give up.
Xenthos2010-10-20 22:27:58
QUOTE (Furien @ Oct 20 2010, 04:31 PM) <{POST_SNAPBACK}>
Yeah, gotta be careful. They chase. Plus the traps. I think Ethildora is in one of the few southern-exit rooms in the maze, assuming you're on the right track.
(Glooms make themselves useful and, last I checked, wyrded the right path through the maze but actually left everything else alone. Remarkable display of restraint!)
(Glooms make themselves useful and, last I checked, wyrded the right path through the maze but actually left everything else alone. Remarkable display of restraint!)
As a note, that was more due to the fact that there is only one room that is not the right path in that maze and when you step off the right path, you just keep entering/exiting into that one room until the thing procs and moves you out of the maze. Which you never get to unless you step off the right path.
Unfortunately I have a bit of a compulsive habit of "see green; wyrd green" (to the point where I try to Wyrd healing shrines rather regularly ), so it became purple. I truegrounded afterwards though since the only reason I was there was to verify that it was just one room. Thus it is still not purple, so I suppose you can keep on doing what you have been there.
Lilia2010-10-20 23:47:46
Is there any way to look at what messages you've sent? Or to know if someone has read your message yet?
Lendren2010-10-21 00:15:55
Nope.
Unknown2010-10-21 02:18:05
Are robes the only piece of clothing that can be enchanted to act as armor? For example, could I have a 50 cutting/50 blunt kimono or dress?
Unknown2010-10-21 02:20:17
QUOTE (Chestnut Bowl @ Oct 20 2010, 10:18 PM) <{POST_SNAPBACK}>
Are robes the only piece of clothing that can be enchanted to act as armor? For example, could I have a 50 cutting/50 blunt kimono or dress?
It used to only be robes, but now you can also have an enchantable suit or gown, along with an enchantable hat (to make up for there not being head protection from a hood). They have to be designed specifically as enchantable, though; can't just enchant any plain gown, suit, or hat.
Unknown2010-10-21 02:37:33
QUOTE (Chestnut Bowl @ Oct 20 2010, 11:18 PM) <{POST_SNAPBACK}>
Are robes the only piece of clothing that can be enchanted to act as armor? For example, could I have a 50 cutting/50 blunt kimono or dress?
Has to be what's known as Greatrobes hat, gown, suit or robes.
Unknown2010-10-21 03:06:24
QUOTE (Phoebus @ Oct 20 2010, 10:20 PM) <{POST_SNAPBACK}>
It used to only be robes, but now you can also have an enchantable suit or gown, along with an enchantable hat (to make up for there not being head protection from a hood). They have to be designed specifically as enchantable, though; can't just enchant any plain gown, suit, or hat.
I did not know this!! This changes everything!!!!
Must design foppish splendors suit...
Unknown2010-10-21 04:17:32
QUOTE (Volroc @ Oct 20 2010, 11:06 PM) <{POST_SNAPBACK}>
I did not know this!! This changes everything!!!!
Must design foppish splendors suit...
Must design foppish splendors suit...
I've beat you and I've got to say, they're glorious.
Unknown2010-10-21 04:21:24
QUOTE (Othero @ Oct 21 2010, 12:17 AM) <{POST_SNAPBACK}>
I've beat you and I've got to say, they're glorious.
Is it a private design? I didn't see any suit designs in splendors when I looked the other day, just robes.
Unknown2010-10-21 05:03:23
QUOTE (Volroc @ Oct 21 2010, 12:21 AM) <{POST_SNAPBACK}>
Is it a private design? I didn't see any suit designs in splendors when I looked the other day, just robes.
Yeah, HDV.
QUOTE
Appearance:
a fine velvet burgundy suit
Dropped:
Stacked one on top of the other the jacket and trousers of a velvet suit have been left here.
Examined:
Dyed a deep burgundy this two piece suit is cut from a stiff cloth
velvet. The single breasted jacket is decorated with two ivory buttons,
each polished a clean and pure white and carved into the shape of an
amaranth petal. An impressive peaked lapel has been cut into the collar
of the jacket, its edges left unadorned, with the split of the jacket
coming down to the end of wearer's sternum where the first ivory button
is located. Oddly the sleeves of the suit have been decorated with
mis-matching buttons to those on the breast. Four golden buttons in the
shape of skulls line the cuff, the first two obviously functional and
slotted through button holes, each one polished to a lustre. A formal
cloth pocket square, a bright canary in colour, has been neatly folded
and placed into the upper breast pocket. The jacket has been lined with
cerulean silk with a pocket hidden in the right breast. The trousers
have been simply cut from the same burgundy velvet. Each pant leg has
been double pleated and the cuffs left unadorned but with flawless
stitching. Worn together the pieces of the suit show immaculate
tailoring with a simple and understated style, its decorative imagery
and symbolism kept to a whisper.
a fine velvet burgundy suit
Dropped:
Stacked one on top of the other the jacket and trousers of a velvet suit have been left here.
Examined:
Dyed a deep burgundy this two piece suit is cut from a stiff cloth
velvet. The single breasted jacket is decorated with two ivory buttons,
each polished a clean and pure white and carved into the shape of an
amaranth petal. An impressive peaked lapel has been cut into the collar
of the jacket, its edges left unadorned, with the split of the jacket
coming down to the end of wearer's sternum where the first ivory button
is located. Oddly the sleeves of the suit have been decorated with
mis-matching buttons to those on the breast. Four golden buttons in the
shape of skulls line the cuff, the first two obviously functional and
slotted through button holes, each one polished to a lustre. A formal
cloth pocket square, a bright canary in colour, has been neatly folded
and placed into the upper breast pocket. The jacket has been lined with
cerulean silk with a pocket hidden in the right breast. The trousers
have been simply cut from the same burgundy velvet. Each pant leg has
been double pleated and the cuffs left unadorned but with flawless
stitching. Worn together the pieces of the suit show immaculate
tailoring with a simple and understated style, its decorative imagery
and symbolism kept to a whisper.
QUOTE
Appearance:
a flamboyant and gracefully angled hat
Dropped:
A flamboyant burgundy hat has been uncaringly left here.
Examined:
Tri-cornered into a graceful 'V' the brim of this burgundy hat has been
stiffened and starched into a curvaceous shape. The front point of the
hat droops slightly into the wearer's gaze while the rear points turn up
into fanciful wings, swooping back and away. The top of the hat rises
into a smoothened point, a small plateau of a top. Set slightly off
centre, a glittering gilt covered skull decorates the broad black band
of the cap.
a flamboyant and gracefully angled hat
Dropped:
A flamboyant burgundy hat has been uncaringly left here.
Examined:
Tri-cornered into a graceful 'V' the brim of this burgundy hat has been
stiffened and starched into a curvaceous shape. The front point of the
hat droops slightly into the wearer's gaze while the rear points turn up
into fanciful wings, swooping back and away. The top of the hat rises
into a smoothened point, a small plateau of a top. Set slightly off
centre, a glittering gilt covered skull decorates the broad black band
of the cap.
Aicuthi2010-10-21 07:58:22
QUOTE
That insidious criminal organization known as the Gnome Gnafia were up to their old tricks again.
Grumble. Who thought this was a good idea?
Aloysha2010-10-21 08:57:24
I didn't come up with it, but I do think it is awsome.
Saaga2010-10-21 09:41:28
QUOTE
It used to only be robes, but now you can also have an enchantable suit or gown, along with an enchantable hat (to make up for there not being head protection from a hood). They have to be designed specifically as enchantable, though; can't just enchant any plain gown, suit, or hat.
!!!!
How long have I been away? This is beyond great information.
Unknown2010-10-21 15:08:33
haymaker:
1. Can one behead with it? I've seen mixed responses?
2. Can it be parried?
1. Can one behead with it? I've seen mixed responses?
2. Can it be parried?
Unknown2010-10-21 15:38:37
QUOTE (Valerozo @ Oct 21 2010, 10:08 AM) <{POST_SNAPBACK}>
haymaker:
1. Can one behead with it? I've seen mixed responses?
2. Can it be parried?
1. Can one behead with it? I've seen mixed responses?
2. Can it be parried?
Unless there was a recent ninja-change, no, it cannot behead. Unsure about being parryable, but given that we specifically needed to envoy it to bypass rebounding, I would guess you can parry the hits.
Unknown2010-10-21 16:22:57
QUOTE (Vendetta Morendo @ Oct 21 2010, 11:38 AM) <{POST_SNAPBACK}>
Unless there was a recent ninja-change, no, it cannot behead. Unsure about being parryable, but given that we specifically needed to envoy it to bypass rebounding, I would guess you can parry the hits.
Awwwww. Well that kind of sucks I don't know if it's even worth using then, really...
Also, does anyone have any numbers to give me an idea of how much specific combat styles increase damage and wounding?
Unknown2010-10-22 07:24:16
I'm writing a story set in Lusternia, and I was wondering, what's the average length of vesteran contest entries?