Unknown2011-01-27 12:31:51
How do you cancel Iron Elite if you're usiing credit card to pay for it? The help file only mentions Paypal.
Edit: I found the link, but only through Archaea's help file on Iron Elite Membership. Looks like Lusternia has yet to update our own help file.
In case anyone needs it, the link is http://www.lusternia.com/credits.php?page=cancel
Edit: I found the link, but only through Archaea's help file on Iron Elite Membership. Looks like Lusternia has yet to update our own help file.
In case anyone needs it, the link is http://www.lusternia.com/credits.php?page=cancel
Unknown2011-01-27 14:30:26
The different types of critical hits actually get skewed when your rate of critical hits reaches a certain point. Basically, you roll so high for a critical hit that you end up getting more WSCs than APCs.
Shulamit2011-01-27 18:02:58
When I ran out of money, I just canceled by going into paypal, finding my recurring payments, finding the only one I had (lusternia) and canceling it in there. There was an easier way?
Lendren2011-01-27 18:18:16
Caerulo was asking about if you don't use PayPal.
Ilyssa2011-01-27 18:29:21
I don't quite remember, but was Krokano dull in any sort of way? I remember Him being a tad brilliant. Was mulling it over in my mind as I was thinking of novices I've seen, and how half of the ones who were krokani were also illiterate.
Maybe it's just the krokani~cyclops connection.
Maybe it's just the krokani~cyclops connection.
Unknown2011-01-27 18:33:03
QUOTE (Lusternia website)
Descended from the Elder God Krokano, the krokani are very large, one-eyed giants. Despite their enormous size (indeed, their height is second only to igasho), they can be surprisingly dexterous. Unfortunately, they are not an extremely intelligent race and have been known to be unwittingly used by others as shock troops or first line defense in war time. Added to the fact that they are not a very fertile race, the krokani are becoming rarer and rarer to find in Lusternia.
Shulamit2011-01-27 18:36:00
Oh. I erm, then I suppose given my bank is local, I'd go to the bank branch, and ask them to cancel? *murmur*
Ilyssa2011-01-27 18:37:04
Doesn't quite answer my question. >.>
Unknown2011-01-27 18:38:20
QUOTE (Ilyssa @ Jan 28 2011, 02:37 AM) <{POST_SNAPBACK}>
Doesn't quite answer my question. >.>
Well, it does answer why you keep finding illiterate Krokani novices.
Ilyssa2011-01-27 18:44:10
QUOTE (Caerulo @ Jan 27 2011, 02:38 PM) <{POST_SNAPBACK}>
Well, it does answer why you keep finding illiterate Krokani novices.
Well it totally gives me the idea of using novices as shocktroops.
CGT Hello,
Lendren2011-01-27 19:19:27
Maybe you should go reread the Book of Krokano and decide for yourself. I certainly got the idea that he was no genius, but it wasn't heavy-handed.
Xiel2011-01-27 22:38:12
Who do I poke to ask for natural terrain availability to include Glom, Halli and Gaudi in the Klangratch Tournies?
Ilyssa2011-01-27 23:28:40
How does the regen from a Planar Construct factor in? Does it count as racial regen, stack with "other" regen, or is it independent of those?
Ssaliss2011-01-27 23:38:22
I'd assume it stacks with racial regen and caps at 3. Most things with levels do.
Arel2011-01-28 00:19:01
QUOTE (Ilyssa @ Jan 27 2011, 06:28 PM) <{POST_SNAPBACK}>
How does the regen from a Planar Construct factor in? Does it count as racial regen, stack with "other" regen, or is it independent of those?
QUOTE (HELP ARTIFACTS COMBAT)
Regeneration Runes
- These runes provide the equivalent of level 1 and level 2 racial
regeneration advantages. They are cumulative with racial advantages,
or any other regeneration ability.* Total regeneration may never
exceed level 3.
Rune of Vitality Level 1 Health Regen: 300 credits
Rune of Vigor Level 2 Health Regen: 850 credits
Rune of Meditation Level 1 Mana Regen: 300 credits
Rune of Clarity Level 2 Mana Regen: 850 credits
Rune of Charming Manners Level 1 Ego Regen: 300 credits
Rune of Divine Magnetism Level 2 Ego Regen: 850 credits
*NOTE ON REGENERATION: Regeneration abilities include totem spirits
like moon, tree and river bonds, stag form, moon drawdown,
sacraments honor, athletics regeneration, lich form. It does _not_
include regeneration by items enchanted by Mercy, Perfection, and
Beauty.
- These runes provide the equivalent of level 1 and level 2 racial
regeneration advantages. They are cumulative with racial advantages,
or any other regeneration ability.* Total regeneration may never
exceed level 3.
Rune of Vitality Level 1 Health Regen: 300 credits
Rune of Vigor Level 2 Health Regen: 850 credits
Rune of Meditation Level 1 Mana Regen: 300 credits
Rune of Clarity Level 2 Mana Regen: 850 credits
Rune of Charming Manners Level 1 Ego Regen: 300 credits
Rune of Divine Magnetism Level 2 Ego Regen: 850 credits
*NOTE ON REGENERATION: Regeneration abilities include totem spirits
like moon, tree and river bonds, stag form, moon drawdown,
sacraments honor, athletics regeneration, lich form. It does _not_
include regeneration by items enchanted by Mercy, Perfection, and
Beauty.
Rika2011-01-28 00:34:23
QUOTE (Ilyssa @ Jan 28 2011, 12:28 PM) <{POST_SNAPBACK}>
How does the regen from a Planar Construct factor in? Does it count as racial regen, stack with "other" regen, or is it independent of those?
Level 3
Rivius2011-01-28 00:49:10
So I've never learned the exact specifics of these things but sort of went along with it:
ARMSTAT, do people pay attention to those? Do those values actually matter? I occasionally repair my armour when I remember, but am I really having my cutting/blunt defense slowly decrease significantly? How do these stats match up to get your actual defense? If so, do people usually reforge their armour before it even comes close to decaying?
How about masterarmour? Does it ever need repairing?
In regards to wounding and poisons, I know there's a correlation. But is this just the poisons actually coming OFF the weapon, or does it affect things like shrugging too?
Also, does rend actually have a higher chance of hitting poisons than a regular strike? A lot of people tell me they are pretty sure it does, but I want to double check because the AB doesn't specifically say this. If so, are there any number-people who can give me approximate percentage increase?
Also, for the purposes of general knowledge, how does PoisonExpert in tracking work? How long does it last, and how much is the chance increased by? Also, is this just the poison coming off your blade? Or does it affect shrugging too?
EDIT: Oh, oh oh. Does pierce leg always prevent standing, or is this a chance thing?
ARMSTAT, do people pay attention to those? Do those values actually matter? I occasionally repair my armour when I remember, but am I really having my cutting/blunt defense slowly decrease significantly? How do these stats match up to get your actual defense? If so, do people usually reforge their armour before it even comes close to decaying?
How about masterarmour? Does it ever need repairing?
In regards to wounding and poisons, I know there's a correlation. But is this just the poisons actually coming OFF the weapon, or does it affect things like shrugging too?
Also, does rend actually have a higher chance of hitting poisons than a regular strike? A lot of people tell me they are pretty sure it does, but I want to double check because the AB doesn't specifically say this. If so, are there any number-people who can give me approximate percentage increase?
Also, for the purposes of general knowledge, how does PoisonExpert in tracking work? How long does it last, and how much is the chance increased by? Also, is this just the poison coming off your blade? Or does it affect shrugging too?
EDIT: Oh, oh oh. Does pierce leg always prevent standing, or is this a chance thing?
Ilyssa2011-01-28 01:32:17
QUOTE (Rivius @ Jan 27 2011, 09:49 PM) <{POST_SNAPBACK}>
So I've never learned the exact specifics of these things but sort of went along with it:
ARMSTAT, do people pay attention to those? Do those values actually matter? I occasionally repair my armour when I remember, but am I really having my cutting/blunt defense slowly decrease significantly? How do these stats match up to get your actual defense? If so, do people usually reforge their armour before it even comes close to decaying?
As the highest it can be is 100, I'd imagine it's a percentage of the effectiveness of your armour.
How about masterarmour? Does it ever need repairing?
It needs repairing, but does not decay.
In regards to wounding and poisons, I know there's a correlation. But is this just the poisons actually coming OFF the weapon, or does it affect things like shrugging too?
First, the poison can "rub" off the blade. If it does, then it will "hit" the target, but then they roll their Resilience and all other resistances.
Also, does rend actually have a higher chance of hitting poisons than a regular strike? A lot of people tell me they are pretty sure it does, but I want to double check because the AB doesn't specifically say this. If so, are there any number-people who can give me approximate percentage increase?
99% Sure.
Also, for the purposes of general knowledge, how does PoisonExpert in tracking work? How long does it last, and how much is the chance increased by? Also, is this just the poison coming off your blade? Or does it affect shrugging too?
It increases the chance that a poison can "rub" off the blade. It lasts until qq or death.
EDIT: Oh, oh oh. Does pierce leg always prevent standing, or is this a chance thing?
I think it's a chance, but don't take my word on that.
ARMSTAT, do people pay attention to those? Do those values actually matter? I occasionally repair my armour when I remember, but am I really having my cutting/blunt defense slowly decrease significantly? How do these stats match up to get your actual defense? If so, do people usually reforge their armour before it even comes close to decaying?
As the highest it can be is 100, I'd imagine it's a percentage of the effectiveness of your armour.
How about masterarmour? Does it ever need repairing?
It needs repairing, but does not decay.
In regards to wounding and poisons, I know there's a correlation. But is this just the poisons actually coming OFF the weapon, or does it affect things like shrugging too?
First, the poison can "rub" off the blade. If it does, then it will "hit" the target, but then they roll their Resilience and all other resistances.
Also, does rend actually have a higher chance of hitting poisons than a regular strike? A lot of people tell me they are pretty sure it does, but I want to double check because the AB doesn't specifically say this. If so, are there any number-people who can give me approximate percentage increase?
99% Sure.
Also, for the purposes of general knowledge, how does PoisonExpert in tracking work? How long does it last, and how much is the chance increased by? Also, is this just the poison coming off your blade? Or does it affect shrugging too?
It increases the chance that a poison can "rub" off the blade. It lasts until qq or death.
EDIT: Oh, oh oh. Does pierce leg always prevent standing, or is this a chance thing?
I think it's a chance, but don't take my word on that.
EDIT:
QUOTE (rika @ Jan 27 2011, 09:34 PM) <{POST_SNAPBACK}>
Level 3
Do you know what it does and does not stack with? For instance, as a loboshigaru, would I benefit from more regen even though I've hit the 'racial cap' at level 3?
Ssaliss2011-01-28 01:35:57
... You mean warrior hits don't always afflict with venoms? Granted, I've never been in combat, but I always assumed they always did... What are the odds, roughly?
Ssaliss2011-01-28 01:37:44
QUOTE (Ilyssa @ Jan 28 2011, 02:32 AM) <{POST_SNAPBACK}>
Do you know what it does and does not stack with? For instance, as a loboshigaru, would I benefit from more regen even though I've hit the 'racial cap' at level 3?
You can still use "flat-regen defenses" like Mercy for regen. Totems, racial regen, constructs and similar defenses all cap out at three; once you hit that, it doesn't matter how much more regen you get. It never goes higher.