Simple Questions 2

by Eventru

Back to Common Grounds.

Enyalida2011-06-04 05:46:44
I'd assume you need to enchant the hat separately, I see no reason why it would gain the robe stats. I'm actually not sure the hat would provide any protection at all in that case, depends on how everything is coded.
Reiha2011-06-04 05:52:02
Does night vision actually work?
Unknown2011-06-04 06:08:09
QUOTE (Enyalida @ Jun 4 2011, 12:46 AM) <{POST_SNAPBACK}>
I'd assume you need to enchant the hat separately,


Correct. The hat also needs to belong to the proper robe category, it can't just be a hat-hat.
Xenthos2011-06-04 12:00:11
QUOTE (Reiha @ Jun 4 2011, 01:52 AM) <{POST_SNAPBACK}>
Does night vision actually work?

It does.
Turnus2011-06-04 23:36:39
Do fire, frost, and galvanism defenses count as DMP and if so how much? Or are they a flat damage reduction outside of DMP?

Likewise for tailoring proofs, are they DMP or a flat damage reduction - and how much?
Xiel2011-06-04 23:52:26
Fire, Frost and Galvanism give 15DMP each to their respective damage types. I was about to reply with the DMP numbers for proofings too, but apparently I confused myself and they're not in the AB's as I thought. Sadness. sad.gif
Raeri2011-06-05 00:26:21
QUOTE (Xiel @ Jun 5 2011, 09:52 AM) <{POST_SNAPBACK}>
Fire, Frost and Galvanism give 15DMP each to their respective damage types. I was about to reply with the DMP numbers for proofings too, but apparently I confused myself and they're not in the AB's as I thought. Sadness. sad.gif


Your ABs are outdated!

TAILORING - FIREPROOF

Syntax: FIREPROOF
Damage Modifier: 10
You can cure a coat, cloak, or robes in a fire potion, which will give
the wearer some protection against fire and other sources of heat. This
uses a full potion of fire.

TAILORING - COLDPROOF

Syntax: COLDPROOF
Damage Modifier: 10
You can cure a coat, cloak or robes in a frost potion, which will give
the wearer some protection against cold. This uses a full potion of
frost.

TAILORING - MAGICPROOF

Syntax: MAGICPROOF
Damage Modifier: 10
You can cure a coat, cloak, or robes in an elixir vitae, which will give
the wearer some protection against magic. This requires a full vial of
elixir vitae.

TAILORING - ELECTRICPROOF

Syntax: ELECTRICPROOF
Damage Modifier: 10
You can cure a coat, cloak or robes in a quicksilver potion, which will
give the wearer some protection against electricity. This requires a
full vial of quicksilver.
Xiel2011-06-05 00:59:37
Hey, so I wasn't just imagining things! -tweak AB-
Aison2011-06-05 01:12:39
xiel's website isn't 150% updated ooohh my gooood the world's eendiiiinnnggggg

end
Xiel2011-06-05 01:14:53
D:

I blame final weeks taking away my concentration!
Casilu2011-06-05 01:21:36
QUOTE (Xiel @ Jun 4 2011, 06:14 PM) <{POST_SNAPBACK}>
D:

I blame final weeks taking away my concentration!



I sent you a message about some corrections in Harmonics, but nooooooo. crying.gif
Xiel2011-06-05 01:54:19
I forget to check up on messages sent to me! -flail-

-tweaks ABs now-
Unknown2011-06-05 03:40:07
<3 you Xiel. Your website made lusternia so much less confusing over the years.

Well, at least ever since I found out about it anyway. XD

We so need an IG Help file pointing toward it tongue.gif
Xiel2011-06-05 07:24:40
Oh you guys. wub.gif that people enjoy it still.
Neos2011-06-05 09:51:44
QUOTE
Anyone know what the form command is for?
6206|119, 5925|104, 6775|119, 99, 100, 10p (exdbkSsi)- 05:50:05.252 form
You cannot form a division of troops here.
Diamondais2011-06-05 13:53:06
Would that be for the cankermore quest by chance? Probably wrong, been a really really long time since I touched it.
Unknown2011-06-05 14:02:45
Why is Keylist at Capable and Magiclist at Expert? What newbie person is learning Discernment, gets to Keylist, and thinks, 'Hey, cool! I finally know the doors on which all these keys work!'? I mean, 95% of Lusternians have no keys at all, but everyone has magic crap. wink.gif
Xenthos2011-06-05 14:04:19
QUOTE (Zarquan @ Jun 5 2011, 10:02 AM) <{POST_SNAPBACK}>
Why is Keylist at Capable and Magiclist at Expert? What newbie person is learning Discernment, gets to Keylist, and thinks, 'Hey, cool! I finally know the doors on which all these keys work!'? I mean, 95% of Lusternians have no keys at all, but everyone has magic crap. wink.gif

Probably because the designer figured that keeping track of keys is easier than keeping track of magical items.
Unknown2011-06-05 14:05:13
It's totally breaking the game balance, man.
Anisu2011-06-05 14:25:28
QUOTE (Zarquan @ Jun 5 2011, 04:05 PM) <{POST_SNAPBACK}>
It's totally breaking the game balance, man.

doesn't 'itemlist magic' work even if you don't have magiclist?