Unknown2011-06-09 23:16:56
QUOTE (Aison @ Jun 9 2011, 04:55 PM) <{POST_SNAPBACK}>
Buying your own stable manse means you never pay fees again
Wrong.
You still need to pay 75gp per IC month per animal.
Other people can stable there too. I forget for how much, but it's lower than they'd pay even in the stable of their own org, and you'll get a small part of the difference transferred to the bank of whatever org you currently belong to.
You can sell beasts out of any stable, the only real difference being how many people can access it and how much you have to pay in fees to upkeep it until someone buys it. You are never forced to sell beasts from it.
Aison2011-06-10 00:05:55
QUOTE (Vendetta Morendo @ Jun 9 2011, 04:16 PM) <{POST_SNAPBACK}>
Wrong.
You still need to pay 75gp per IC month per animal.
Other people can stable there too. I forget for how much, but it's lower than they'd pay even in the stable of their own org, and you'll get a small part of the difference transferred to the bank of whatever org you currently belong to.
You can sell beasts out of any stable, the only real difference being how many people can access it and how much you have to pay in fees to upkeep it until someone buys it. You are never forced to sell beasts from it.
You still need to pay 75gp per IC month per animal.
Other people can stable there too. I forget for how much, but it's lower than they'd pay even in the stable of their own org, and you'll get a small part of the difference transferred to the bank of whatever org you currently belong to.
You can sell beasts out of any stable, the only real difference being how many people can access it and how much you have to pay in fees to upkeep it until someone buys it. You are never forced to sell beasts from it.
Oh well. I remember them saying it was free if you bought the manse artie.
Paying 350cr for something you still gotta pay to use is whack, though.
Unknown2011-06-10 03:42:09
QUOTE (Aison @ Jun 9 2011, 07:05 PM) <{POST_SNAPBACK}>
Oh well. I remember them saying it was free if you bought the manse artie.
Strange, I don't remember that all, just asking and being told there was preference for retaining some cost. That was during the auction, though - if you heard that more recently, it might have just been confusion or misinformation.
Turnus2011-06-10 16:52:39
How much DMP does resilience add at trans? And to which damage types?
Ilyssa2011-06-10 17:00:14
Is there a "glasses" or "spectacles" pattern under Tailoring - Accessories?
Jack2011-06-10 17:01:45
QUOTE (Turnus @ Jun 10 2011, 05:52 PM) <{POST_SNAPBACK}>
How much DMP does resilience add at trans? And to which damage types?
Not sure about DMP (I think it's a % rate - 30-ish?), but it applies to physical and poison-sourced damage.
Unknown2011-06-10 17:13:11
QUOTE (Ilyssa @ Jun 10 2011, 12:00 PM) <{POST_SNAPBACK}>
Is there a "glasses" or "spectacles" pattern under Tailoring - Accessories?
No. If you see people with snazzy specs, they're just artifact ones that have been customised.
RE: Resilience.
It is also to my understanding that it is a % rate outside of DMP, but I've heard lots of various numbers and haven't really cared to investigate, ranging from 25-33% at trans. It is to physical damage sources. Whether this also encompasses poison type is another matter, but it is also to my understanding that poison is generally considered a physical damage type.
Unknown2011-06-10 17:13:30
QUOTE (Jack @ Jun 10 2011, 10:01 AM) <{POST_SNAPBACK}>
Not sure about DMP (I think it's a % rate - 30-ish?), but it applies to physical and poison-sourced damage.
I thought it was 25 from all damage source with 35 percent poison shruggin.
Unknown2011-06-10 17:14:39
QUOTE (Edenwe @ Jun 10 2011, 12:13 PM) <{POST_SNAPBACK}>
I thought it was 25 from all damage source with 35 percent poison shruggin.
Definitely not all. The shrug rate is probably a bit lower than that, too.
Enyalida2011-06-10 17:20:22
It's 33% shrugging of poisons at trans and some dmp to physical source, comparable to the magical source dmp from low/highmagic trans. Hope for a dmplist, I guess!
Ilyssa2011-06-10 17:23:39
QUOTE (Vendetta Morendo @ Jun 10 2011, 01:13 PM) <{POST_SNAPBACK}>
No. If you see people with snazzy specs, they're just artifact ones that have been customised.
Darn.
Thank you, though!
Qistrel2011-06-10 18:09:14
That reminds me, how much DMP is a racial resistance/weakness?
Enyalida2011-06-10 18:19:11
I believe it's 7% er level. I may be getting that mixed up with racial balances. It's either 7% per level or 12%. I'll edit if I can dig it up.
Rivius2011-06-10 21:41:20
-Can someone definite and describe the phenomenon of "dex dodge" to me as it relates to warrior combat? What sort of factors are taken into consideration and how does it more or less work?
-While it is commonly said that warrior miss-rates reach their minimum at trans, I may have recalled a post a long time ago about this not being the case, and it capping much earlier. Can someone just clarify that for me?
-While it is commonly said that warrior miss-rates reach their minimum at trans, I may have recalled a post a long time ago about this not being the case, and it capping much earlier. Can someone just clarify that for me?
Raeri2011-06-10 23:59:04
Resilience from my understanding is 25% reduction to blunt/cutting, 5DMP to poison, and 33% shrugging at trans. Can't remember where I got those figures from though.
'DEX dodge' would probably be referring to the fact that dex makes stancing more effective. And probably acrobatics dodging too. Also lets toads dodge stomps more. Besides the higher proc rate, don't think it's a separate entity.
'DEX dodge' would probably be referring to the fact that dex makes stancing more effective. And probably acrobatics dodging too. Also lets toads dodge stomps more. Besides the higher proc rate, don't think it's a separate entity.
Sylphas2011-06-11 00:10:47
QUOTE (Raeri @ Jun 10 2011, 07:59 PM) <{POST_SNAPBACK}>
Also lets toads dodge stomps more.
It's stupid that toads can dodge at all.
Unknown2011-06-11 00:13:08
@Raeri: It is a seperate entity. 'swhy stomps can get dodged in the first place. Pretty sure size also factors in too.
I get dodges as a mage on areas I'm not stancing when my dex is signifcantly higher than my opponents. When I was a warrior, I saw the same phenomenon occuring with other non-bards with higher dex than I. Even gives a different message than stance dodging and natural miss, IIRC. However, dex differences also play a major role in stance and parry effectiveness and whether or not your opponent can get partial or even full penetration.
>.<
The whole thing is one clusterfuck a dozen roulette wheels spinning at once. Good luck figuring out any specifics on how it works. The best I've managed is to isolate what changes the odds (though those differences in probability may or may not be illusory... god I hate RNG based crap. It's why warriors won't be balanced for another OOG decade, unless they remove the RNG. You'll always be hitting OP or suck as long as the RNG exists due to the sheer number of roulette wheels spinning at once, while the number of slots on said wheels constantly increase and decrease.)
I get dodges as a mage on areas I'm not stancing when my dex is signifcantly higher than my opponents. When I was a warrior, I saw the same phenomenon occuring with other non-bards with higher dex than I. Even gives a different message than stance dodging and natural miss, IIRC. However, dex differences also play a major role in stance and parry effectiveness and whether or not your opponent can get partial or even full penetration.
>.<
The whole thing is one clusterfuck a dozen roulette wheels spinning at once. Good luck figuring out any specifics on how it works. The best I've managed is to isolate what changes the odds (though those differences in probability may or may not be illusory... god I hate RNG based crap. It's why warriors won't be balanced for another OOG decade, unless they remove the RNG. You'll always be hitting OP or suck as long as the RNG exists due to the sheer number of roulette wheels spinning at once, while the number of slots on said wheels constantly increase and decrease.)
Reiha2011-06-11 01:55:04
Once you graduate from novicehood, is it possible to be made into a novice again by guild leaders... ?
Confused here, because I graduated from novicehood yesterday and now I have 9 hours again :/
Confused here, because I graduated from novicehood yesterday and now I have 9 hours again :/
Xenthos2011-06-11 01:56:39
QUOTE (Reiha @ Jun 10 2011, 09:55 PM) <{POST_SNAPBACK}>
Once you graduate from novicehood, is it possible to be made into a novice again by guild leaders... ?
Confused here, because I graduated from novicehood yesterday and now I have 9 hours again :/
Confused here, because I graduated from novicehood yesterday and now I have 9 hours again :/
You graduated from the Collegium yesterday, and became a novice.
Reiha2011-06-11 01:58:05
QUOTE (Xenthos @ Jun 10 2011, 06:56 PM) <{POST_SNAPBACK}>
You graduated from the Collegium yesterday, and became a novice.
Oh! I see... :V
Thought those were the same for some reason...