Simple Questions 2

by Eventru

Back to Common Grounds.

Unknown2011-07-19 19:32:35
EDIT: smile.gif
Unknown2011-07-19 19:56:55
QUOTE (Eventru @ Jul 19 2011, 02:16 PM) <{POST_SNAPBACK}>
Organizations were hoarding hundreds of thousands of various commodities - so clearly there was a glut in commodity production, so we raised the cost of producing all designs. We didn't raise the cost of Arts stuff, but maybe we should.


I swear you did actually, it's just arts stuff is so cheap that it doesn't matter.
Lendren2011-07-19 20:48:33
To be fair, artisan didn't double, and wasn't hit as hard as some of the other trades.

But the whole thing was still done in a wildly uneven way. Not just in that Arts wasn't touched, not only in that the stockpiles in question were not actually being touched (and still aren't) by this change (since it's not crafters that hold them), but also in how the trades that were the most profitable before this were not touched, so they went from Way Better to WAY BETTER.

Artisan feels particularly lame though because it spent so long being "well, we suck so totally badly, but at least we're not bookbinders!" but then bookbinders got a ton of neat new things, and meanwhile, every single proposal to make Artisan even the tiniest bit better gets vetoed without explanation. The comms increase was just lemon juice poured on the salt in the wound.
Unknown2011-07-19 20:56:40
I have never, ever bought commodities from a city or commune shop. It all comes from villages, where you can get them cheaper.
Arath2011-07-19 21:37:11
You still need a lot more of them than before though. It'd seem ideal to me to focus the raising on trades that already saw a lot of business such as cooking and jewelry, while leaving the almost purely asthetic (a lot in in Artisan and sorcelglass), or the "buy once then forget about it" (forging and bookbinding) intact. Especially since, outside of the farms you can buy with dingbats, you can't produce metals on your own. At least I haven't found any metal comm quest yet.
Lawliet2011-07-19 21:42:00
To me the worst thing to be hit was sorcelglass designs. It went from being just technically not worth it to being a laughably bad idea.
Lendren2011-07-19 22:33:42
QUOTE (Zarquan @ Jul 19 2011, 04:56 PM) <{POST_SNAPBACK}>
I have never, ever bought commodities from a city or commune shop. It all comes from villages, where you can get them cheaper.

I try to get as much as I can from them, but when you start working in things that take a thousand, not a dozen or hundred, comms per item, you really can't help it sometimes. Consider that a single bedroom takes about as much wood as all of Serenwilde can produce in a period of about 3-5 years, even if no one else gets a single piece of it.
Tetra2011-07-20 04:37:58
QUOTE (Lendren @ Jul 19 2011, 10:33 PM) <{POST_SNAPBACK}>
I try to get as much as I can from them, Consider that a single bedroom takes about as much wood as all of Serenwilde can produce in a period of about 3-5 years, even if no one else gets a single piece of it.


That's a bit overkill, sheesh.
Unknown2011-07-20 14:57:32
Does learning Combat increase kata/spec damage, speed, and/or wounding?
Unknown2011-07-20 18:34:58
AUUUGH I broke the forums! This is not how it displayed post before! Now I am all confused. It only shows them in that list, and out of order. What do?!

Ilyarin2011-07-20 18:43:03
At the top left of the thread, click Options, then Switch to: Standard. smile.gif
Janalon2011-07-20 18:48:16
QUOTE (Lawliet @ Jul 19 2011, 05:42 PM) <{POST_SNAPBACK}>
To me the worst thing to be hit was sorcelglass designs. It went from being just technically not worth it to being a laughably bad idea.


At least your not a tinkerer.
Janalon2011-07-20 18:52:15
QUOTE (Akeley @ Jul 20 2011, 10:57 AM) <{POST_SNAPBACK}>
Does learning Combat increase kata/spec damage, speed, and/or wounding?


According to HELP SKILLWEBDIAGRAM:

CODE
FITNESS - Resilience - Athletics - Acrobatics
      /
BODY <                                   Bonecrusher
      \\                                 /
       \\                               /   / Pureblade
        \\                             /   /
         MELEE - Combat - Knighthood < - < Forging
           |                          \\   \\
           |           Shofangi        \\   \\ Axelord
           |         /                  \\
           |        /   / Tahtetso       Blademaster
            \\ Kata < - <
                    \\   \\ Ninjakari
                      \\
                        Nekotai


Combat is a sibling to Kata and not a parent. Therefore I believe Combat would not impact Kata and Kata specs since there are no mutual skill points to be shared between the two.

EDIT: On the other hand, Acrobatics is listed under Resilience. Not sure if falling and dodging are also affected by it's parent Resilience, but this chart leads me to believe so.
Unknown2011-07-20 18:54:00
QUOTE (Janalon @ Jul 20 2011, 04:22 PM) <{POST_SNAPBACK}>
According to HELP SKILLWEBDIAGRAM:

CODE
FITNESS - Resilience - Athletics - Acrobatics
      /
BODY <                                   Bonecrusher
      \\                                 /
       \\                               /   / Pureblade
        \\                             /   /
         MELEE - Combat - Knighthood < - < Forging
           |                          \\   \\
           |           Shofangi        \\   \\ Axelord
           |         /                  \\
           |        /   / Tahtetso       Blademaster
            \\ Kata < - <
                    \\   \\ Ninjakari
                      \\
                        Nekotai


Combat is a sibling to Kata and not a parent. Therefore I believe Combat would not impact Kata and Kata specs since there are no mutual skill points to be shared between the two.

Ah, thank you. My phone client messed up the ASCII :/
Unknown2011-07-20 18:54:08
QUOTE (Ilyarin @ Jul 20 2011, 02:43 PM) <{POST_SNAPBACK}>
At the top left of the thread, click Options, then Switch to: Standard. smile.gif

Muchas gracias!
Ilyarin2011-07-20 23:23:27
How long does it take for a design to be approved by mortal reviewers, generally? smile.gif
Xiel2011-07-20 23:28:05
QUOTE (Ilyarin @ Jul 20 2011, 04:23 PM) <{POST_SNAPBACK}>
How long does it take for a design to be approved by mortal reviewers, generally? smile.gif


Anywhere between an hour and 2 RL months. Depends on how conflicted they are, and if the designers don't bother to just flag it nomortalreview if it's been longer than 2 weeks.
Aison2011-07-20 23:28:51
QUOTE (Ilyarin @ Jul 20 2011, 04:23 PM) <{POST_SNAPBACK}>
How long does it take for a design to be approved by mortal reviewers, generally? smile.gif


For my cooking cartel, most days 1-2 days max. For my jewellery cartel, over a week. For my artisan cartel, it's been just about three weeks so far.
Ilyarin2011-07-20 23:35:40
Does bribery work for speeding the process up? sad.gif
Jack2011-07-21 04:47:00
QUOTE (Janalon @ Jul 20 2011, 07:48 PM) <{POST_SNAPBACK}>
At least you're not a tinkerer.