Simple Questions 2

by Eventru

Back to Common Grounds.

Ytran2011-07-24 05:07:38
Hm, question of my own. Do Runes of Gripping and fist sigils work identically, insofar as keeping items from getting unwielded? I know that the former adds non-decay and such to the item, but just wondering about functionality.
Talan2011-07-24 05:13:51
QUOTE (Ytran @ Jul 24 2011, 01:07 AM) <{POST_SNAPBACK}>
Hm, question of my own. Do Runes of Gripping and fist sigils work identically, insofar as keeping items from getting unwielded? I know that the former adds non-decay and such to the item, but just wondering about functionality.

Pretty sure the difference is on mangled limbs, fist sigil'd things will unwield at that point, but runes of gripping don't.
Ytran2011-07-24 05:15:13
QUOTE (Talan @ Jul 24 2011, 12:13 AM) <{POST_SNAPBACK}>
Pretty sure the difference is on mangled limbs, fist sigil'd things will unwield at that point, but runes of gripping don't.

Thanks!
Enyalida2011-07-24 06:04:12
Actually, the difference is this: If they do a specific move that does unwielding on you, only gripping stops it. Anything short of that, fist sigil will stop. So any level of indirect unwielding, like broken or mangled arms, will not work if the item if fist sigil-ed.
Rika2011-07-24 06:27:11
Doesn't fist sigil stop things like SlapWrist?
Enyalida2011-07-24 06:48:38
QUOTE (rika @ Jul 24 2011, 01:27 AM) <{POST_SNAPBACK}>
Doesn't fist sigil stop things like SlapWrist?


I'm faiiirly sure that's where it ends. Anything specifically designed to force unwielding will defeat fist sigils.
Rika2011-07-24 08:17:41
I meant SlapKnuckle. Mixed it up with BreakWrist, which does go past fist.
Esano2011-07-24 13:27:01
QUOTE (Illidor @ Jul 17 2011, 05:32 AM) <{POST_SNAPBACK}>
How does experience work for aetherhunting? I read that it is based on your level, and module? Well, mostly it's the same for every module, except collectors get half of what they would usually get?



QUOTE (Enyalida @ Jul 17 2011, 05:59 AM) <{POST_SNAPBACK}>
The way all experience works is that you get a raw amount of 'essence' that is filtered through your level into exp %, aetherhunting is no different. However, on a hunt, you get the full essence if you are on one of the three core module types (turret, grid, or chair) and half of the full if you are on anything else.



QUOTE (Illidor @ Jul 17 2011, 07:30 AM) <{POST_SNAPBACK}>
See, I was reading that the amount of experience you get from aetherhunting is dependent on your level, in that higher levels will get higher amounts. Thank you for clearing that up.


I understand this is an old post by now, but it's an incorrect or at least misleading answer. Raw experience gained from killing aethercritters IS dependent upon level. This scaling was introduced in the same sweep that melded the 3 specs in order to make it worthwhile for higher levels while not being ridiculous for lower ones, and I understand there was a lot of fine tuning that went into it.

It's worth noting though that "higher amounts" is in terms of raw experience, a number you never see. You won't (or shouldn't) jump from getting .5% to getting .6% per when you gain a level. Rather, instead of dropping from .5% to .3%, you'll keep on getting .45%.

Obviously I pulled those numbers from a very dark place, but you get the idea.

Beyond that, turrets, chair and grid get "full" xp and all other modules (siphon, cloak) get half.

Y'know, I've never thought to check if the scaling means an ascendant gets marginally more essence than a demigod.
Razenth2011-07-24 17:26:27
Is Estarra at ComicCon?
Unknown2011-07-24 18:31:41
How long does it usually take for self-issuing to get answered?
Jayden2011-07-24 18:46:37
QUOTE (tempeste @ Jul 24 2011, 01:31 PM) <{POST_SNAPBACK}>
How long does it usually take for self-issuing to get answered?



It can vary though typically if it hasnt been answered within a "reasonable" time frame depending on the issue you can email support@lusternia.com
Unknown2011-07-25 17:52:32
Can anyone give me a short list of locks, the afflictions they're comprised of, and what they prevent?
Lehki2011-07-25 20:05:36
QUOTE (Akeley @ Jul 25 2011, 01:52 PM) <{POST_SNAPBACK}>
Can anyone give me a short list of locks, the afflictions they're comprised of, and what they prevent?

Slit Throat + Slickness : Can't eat, drink, or apply. Green or Gedulah to cure, or rub cleanse if you're not prone to cure slickness.
Crushed Windpipe + Asthma + Slickness : Can't ear, drink, smoke, or apply. Green or Gedulah to cure, or rub cleanse if you're not prone to cure slickness.
Choke + Pfifth/Pinleg/Anything : Nevermind I'm bitter
Paralysis + Impatience (if you don't have Focus Mind or lit pipes) : Can't move. Allheale/Green/Gedulah should work I think.
Both arms amputated : Can't apply salves(and do anything really, I think), so you can't apply regeneration to fix your arms. Think this is the only True Lock if you can't Trueheal out of it or something.
vorld2011-07-25 20:11:47
What are all the kill messages for the new skills?
Unknown2011-07-25 20:21:58
In that case, does nothing stop Green/Gedulah but having no power left? Also, is there anything Green/Gedulah can't cure besides regen affs?
Lehki2011-07-25 21:38:19
QUOTE (Akeley @ Jul 25 2011, 04:21 PM) <{POST_SNAPBACK}>
In that case, does nothing stop Green/Gedulah but having no power left? Also, is there anything Green/Gedulah can't cure besides regen affs?

Um yeah, I can't recall that offhand. They should cure the same things as Allheale though, I think.
Jarael2011-07-25 22:42:25
Does anyone happen to know the relative influence Intelligence has on Minorsecond? According to the AB file, it's damage source is "Magical (charisma)", yet with 12 int and 17 chr, it still seems like attacks are fairly weak in comparison to high int people. Also, aptitude is at 53%, though I was told that it doesn't have that huge an impact on damage even at maestro level.
Arel2011-07-25 23:11:32
QUOTE (Jarael @ Jul 25 2011, 03:42 PM) <{POST_SNAPBACK}>
Does anyone happen to know the relative influence Intelligence has on Minorsecond? According to the AB file, it's damage source is "Magical (charisma)", yet with 12 int and 17 chr, it still seems like attacks are fairly weak in comparison to high int people. Also, aptitude is at 53%, though I was told that it doesn't have that huge an impact on damage even at maestro level.

I think it was changed to be 50% INT and 50% CHA.
Sylphas2011-07-25 23:13:43
I run Knowledge and War blessings for damage, since it's so much easier to max out charisma buffs. I haven't actually tested the difference, though.
Unknown2011-07-26 00:42:18
Minorsecond is indeed based on both stats, but it's an average of these. Quite what the formula is, I cannot comment, though suffice to say, getting both stats close together rather than boosting one much higher than the other is the way to go.