Daughters

by Veyrzhul

Back to Ideas.

Veyrzhul2010-07-15 11:37:55
Daughters in Etherglom tend to amass south of Glom's nexus there. This is probably because the room is a bottleneck connecting the Avatar area (where the rest of the Daughters usually wander around) to the rest of Etherglom.
I'd love to see Serenwilde and Etherglom equalized in this, opening up the Avatar area in Etherglom so that Daughters have more ways to walk out of the Avatar area and thus spread more.
This isn't so much to encourage single people sniping them, but to make it possible for groups to actually take them out realistically. Not that it's impossible to do, but it's alot harder than in, say, Etherwilde.
Xenthos2010-07-15 11:42:47
Groups take them out all the time.

That sounds like "possible realistically" to me (instead of just possible but very very hard).

I suppose it could be deemed as a bit more challenging, but I'm not sure it's as rough as you're making it out. You have to do the same thing that we do with Ladies; pull them.

I mean, Narsrim used to solo the Daughters every night. He complained about their damage when near New Moons, sure, but he still killed them solo. They haven't gotten stronger since then.
Veyrzhul2010-07-15 12:00:03
QUOTE
I mean, Narsrim used to solo the Daughters every night.


Exactly. If you keep their numbers low, it works fine. If you don't, however, you really need a big group to deal with the huge clot or you apply some luring tactics that simply don't work well in a quick group effort and can be quite risky for the lurer at that.
Excluding Vortex, since I don't know the situation there, Glomdoring is the only org with that kind of advantage to make raids/killing defending mobs more difficult. It's hard to see why such an edge should remain.
Xenthos2010-07-15 12:23:19
QUOTE (Veyrzhul @ Jul 15 2010, 08:00 AM) <{POST_SNAPBACK}>
Exactly. If you keep their numbers low, it works fine. If you don't, however, you really need a big group to deal with the huge clot or you apply some luring tactics that simply don't work well in a quick group effort and can be quite risky for the lurer at that.
Excluding Vortex, since I don't know the situation there, Glomdoring is the only org with that kind of advantage to make raids/killing defending mobs more difficult. It's hard to see why such an edge should remain.

... excepting the times where he took a couple days off for whatever reason, came back, and managed to clear them all out solo even when they were all there at night, hm?

Honestly, basic pulling 101: It's required for Ladies in EtherWilde, it's required in Glomdoring. You don't rush in with your group and try to take them, you go over and find a room with a decent number in it. Get them to follow you, escape through the trees / sky (they will chase through trees, but only if they have seen you). Glomdoring has plenty of rooms that you can use to break up that group following you into smaller clusters-- 2 to 3, each a couple rooms apart. Lead them to your group, fly (or climb into trees) when the first cluster comes into the room.

Repeat when the first cluster is dead.

This is how we kill clumps of 7+ Ladies; I don't see why it won't work on Daughters just as well. tongue.gif

Sometimes things are supposed to be a bit of a challenge and require some thought.
Veyrzhul2010-07-15 12:33:44
All that doesn't change the fact that the room south of your nexus is a horrible clot point for them, and the only walking way to the Avatars. Etherwilde doesn't have anything like that. Give the avatar area one more exits on each side and things look quite a bit differently.

Sometimes things are supposed to be a challenge, but, please, for all orgs equally.
Xenthos2010-07-15 12:38:33
QUOTE (Veyrzhul @ Jul 15 2010, 08:33 AM) <{POST_SNAPBACK}>
All that doesn't change the fact that the room south of your nexus is a horrible clot point for them, and the only walking way to the Avatars. Etherwilde doesn't have anything like that. Give the avatar area one more exits on each side and things look quite a bit differently.

Sometimes things are supposed to be a challenge, but, please, for all orgs equally.

And in the middle of Serenwilde, protecting almost all of Serenwilde's Lady clots, are...

Avatars

You know how to get around them? Climb up in the trees and go over them, pull the Ladies above their heads, and kill on the other side at your group where it's not likely to get reinforcements.

(An Avatar is far, far stronger than a clump of ladies / daughters-- clearly Serenwilde's Avatars need to be moved out of their central blocking areas off into back-end rooms instead of in chokepoints. Equality please!)
Veyrzhul2010-07-15 12:45:55
I don't mind moving the Moon Avatars to where you don't run into them as easily/where Ladies won't clot at them. Move them into decentral, yet open, places and, in return, open up Glom's avatar area.
Sounds like a deal to me!
Xenthos2010-07-15 12:47:52
QUOTE (Veyrzhul @ Jul 15 2010, 08:45 AM) <{POST_SNAPBACK}>
I don't mind moving the Moon Avatars to where you don't run into them as easily/where Ladies won't clot at them. Move them into decentral, yet open, places and, in return, open up Glom's avatar area.
Sounds like a deal to me!

Don't even need to be open; they can be off in little back-end areas where nobody goes unless they want to visit the Avatars (like DLs, Supernals, Fleshpots, and Night Avatars). Might's well go equal all the way!

This also means that Seren's shrines will be able to be defiled. ohmy.gif Woo!
Saran2010-07-15 12:59:49
QUOTE (Xenthos @ Jul 15 2010, 10:23 PM) <{POST_SNAPBACK}>
... excepting the times where he took a couple days off for whatever reason, came back, and managed to clear them all out solo even when they were all there at night, hm?

Honestly, basic pulling 101: It's required for Ladies in EtherWilde, it's required in Glomdoring. You don't rush in with your group and try to take them, you go over and find a room with a decent number in it. Get them to follow you, escape through the trees / sky (they will chase through trees, but only if they have seen you). Glomdoring has plenty of rooms that you can use to break up that group following you into smaller clusters-- 2 to 3, each a couple rooms apart. Lead them to your group, fly (or climb into trees) when the first cluster comes into the room.

Repeat when the first cluster is dead.

This is how we kill clumps of 7+ Ladies; I don't see why it won't work on Daughters just as well. tongue.gif

Sometimes things are supposed to be a bit of a challenge and require some thought.


quick glance. The furthest distance a daughter has appeared to reach is about... 5 rooms away max from the avatar and the ladies are not even close to the clumps that are in ethereal glomdoring. If we take that and look at the two maps, this distance covers... almost all of the main area of ethereal (38ish rooms) serenwilde, in glomdoring this is... thirteen rooms.

With the bottleneck it's unlikely that the daughters will get out of that section, which would cause a tendency towards larger clumps that you just wouldn't see elsewhere, there's no real argument against that and given the short look I had Serenwilde looked quite a bit... easier
Unknown2010-07-15 13:02:31
Really, the algorithm for mob movements could stand some revising, too.
Xenthos2010-07-15 13:04:04
QUOTE (Saran @ Jul 15 2010, 08:59 AM) <{POST_SNAPBACK}>
quick glance. The furthest distance a daughter has appeared to reach is about... 5 rooms away max from the avatar and the ladies are not even close to the clumps that are in ethereal glomdoring. If we take that and look at the two maps, this distance covers... almost all of the main area of ethereal (38ish rooms) serenwilde, in glomdoring this is... thirteen rooms.

With the bottleneck it's unlikely that the daughters will get out of that section, which would cause a tendency towards larger clumps that you just wouldn't see elsewhere, there's no real argument against that and given the short look I had Serenwilde looked quite a bit... easier

Oh, I never stated anywhere that it wasn't somewhat more difficult on the Glomdoring side. I am, however, stating that Seren's ladies do in fact clump (generally in the northwest section), and that there are some very large supermobs that 'guard' those clumps. The exact same pulling methods that are used on these Ladies will work just as well on Daughters, and in both ways they require a bit more thought than just charge in and start swinging. That's rather suicidal, whether it be Ethereal Serenwilde or Ethereal Glomdoring; if you do that, more will wander over and eat you.
Unknown2010-07-15 13:16:20
It isn't equal, given that Ladies clump less than Daughters. Same tactics, probably pulling on average more Daughters than Ladies.

Then again, it's not such a serious problem (in my opinion) that changing the layout of Etherglom is warranted. But yes, the way the Daughters move could be looked at.
Sidd2010-07-15 13:26:01
I think this is a silly thing to worry about and there are much larger concerns in the game,

why does it matter if they clump when you raid them when no one is around anyway?

and no, ladies do not clump less than Daughters, I've run into groups of 9 ladies in the northeast corner and sometimes with the broken limbs/paralysis/insanely long blackout that they do, it can be extremely difficult to pull them back to the group, you just need to run through the daughter group, that's easy
Saran2010-07-15 13:35:03
QUOTE (Xenthos @ Jul 15 2010, 11:04 PM) <{POST_SNAPBACK}>
Oh, I never stated anywhere that it wasn't somewhat more difficult on the Glomdoring side. I am, however, stating that Seren's ladies do in fact clump (generally in the northwest section), and that there are some very large supermobs that 'guard' those clumps. The exact same pulling methods that are used on these Ladies will work just as well on Daughters, and in both ways they require a bit more thought than just charge in and start swinging. That's rather suicidal, whether it be Ethereal Serenwilde or Ethereal Glomdoring; if you do that, more will wander over and eat you.


Right now I'm just going off what I saw. Seren had clumps of... 3 at most, where Glomdoring had a 6 and a 7 clump.

Also mob movement... ergh, Malach has a trigger that makes him move randomly like... 20 times. I used it at the matrix once and he ended up running through the matrix room constantly before ending up northeast of it.
Unknown2010-07-15 13:41:31
QUOTE (Saran @ Jul 15 2010, 07:59 AM) <{POST_SNAPBACK}>
quick glance. The furthest distance a daughter has appeared to reach is about... 5 rooms away max from the avatar and the ladies are not even close to the clumps that are in ethereal glomdoring.


The difference, if any, probably comes from a thin bottleneck right by the avatars, rather than any other point of the layout. But I'm not seeing how the Ladies clump dramatically less so than the daughters - they just do so in a different area of the Etherwilde's map. You could go into Etherwilde and Etherglom right now and make comparisons, but then you also must remember: how many total ladies and daughters are there at the moment? If there's only half as many ladies, of course the results are going to be skewed.

People going in and soloing Ladies is tough. People seem to die to just them 30%-50% of the time when they go and try (assuming they don't just kick and run), and on many occasions, this is before Serenwilde has the confidence to make a move themselves. It becomes much easier with two or three people. Conversely, when Serenwilde was on top, they didn't have much more of an issue keeping Etherglom cleared with two to three people doing the work.
Veyrzhul2010-07-15 13:53:58
QUOTE (Sidd @ Jul 15 2010, 02:26 PM) <{POST_SNAPBACK}>
I think this is a silly thing to worry about and there are much larger concerns in the game,

why does it matter if they clump when you raid them when no one is around anyway?

and no, ladies do not clump less than Daughters, I've run into groups of 9 ladies in the northeast corner and sometimes with the broken limbs/paralysis/insanely long blackout that they do, it can be extremely difficult to pull them back to the group, you just need to run through the daughter group, that's easy


You're free to bring up your much more important concerns. This here his nothing that doesn't let me sleep at night. It just occured to me again when we briefly raided Etherglom today and, with whatever priority, I'd like to see it addressed somehow, sometime.

It matters because this is not about when I raid. It's a problem that affects raids on Etherglom in general.

That you ran into a huge clot once doesn't change the fact that Daughters generally clot more at that choke point south of Glom's nexus (which is a rather important room, too, as opposed to some far-off room in a corner of Etherwilde) than Ladies do anywhere.
And I have to ask for an explanation here; you say you get hit by Ladies when you lure them, yet it's possible to just run through Daughters? Maybe I misunderstood that part.
As for the case that you -do- get hit while luring, eq loss and webbing is alot worse than paralysis and broken limbs. Blackout is an annoyance, but doesn't hinder.
Shaddus2010-07-15 13:55:25
Daughters and Ladies wouldn't be so hard if MinorThird (soothe) didn't work on them. Narsrim could pull them out one by one, sedate them, and kill each one alone.
Esano2010-07-15 13:56:21
You mean "wouldn't be so easy" or "would be harder".
Nienla2010-07-15 14:10:23
Two words:

Sterling Ladies.

Edit: And bawww, I'm sorry that the Daughters are stopping your late night raids that you conveniently decide to do when no one is around. HMMM.

Edit2: Also, you're downplaying the huge blackout that Sterling Ladies do. As well as the huge damage that they do WITH the blackout. On top of the Paralysis/Freeze that Argent Ladies do? Err. It's far more hindering than the Daughters.
Vathael2010-07-15 14:17:14
Let's make a deal i will go into ethglom without resistance and kill all the daughters and then I will go into ethseren without resistance and kill all the ladies and bring the results of my research here. Deal?