Veyrzhul2010-08-23 08:36:26
QUOTE
The abilities which cause a momentum loss are easily equivalent to the power spent on 1-2 boosts if compared to the skillsets of other guilds.
You can lose momentum as easily as being dodged or shieldstunned right after recovering balance, throw in an attack or passives and it will happen from time to time.
QUOTE
and then reach enough momentum for their instakill.
There is exactly one monk guild who has one, and that one isn't just pulled off by having enough momentum. With your idea, for the momentum alone, 6 boosts would be necessary at least. That's 30 power, 20 to be regenerated. At 8 (?) seconds regeneration time per power at transcendant discipline, that would be almost three minutes.
Generally, the idea of having to spend power to raise momentum isn't such a bad one and could probably be worked with. It's not really feasible with the current 5 power boost skill, the 5 second window to hit not to lose momentum and skills that cost up to 2 momentum to use, though. It would be a major overhaul.
Unknown2010-08-23 09:33:13
Simple solution, take the prior suggestion, but lower boost to 3p to compensate, and extend the 'hit window' to 8 seconds before momentum loss occurs.
Veyrzhul2010-08-23 10:09:01
It's certainly not that simple unless you remove momentum loss for advanced forms.
Everiine2010-08-23 17:23:13
When it comes to monks, there is no such thing as a simple solution.
Unknown2010-08-23 21:32:34
@Everiine: Not saying it would solve everything, just that it would make a huge stride toward balance.
@Veyrzhul: I remain unconvinced that removing momentum loss on the advanced forms would be necessary. Do other classes have the ability to drop power attack after power attack after paying a single power investment? Under this model, momentum loss would be the equivalent of paying the power invested in gaining higher momentum. The abilities which cause momentum loss typically correlate with their power using counterparts in other guilds (or outstrip them). Removing the momentum loss would defeat the purpose.
@Veyrzhul: I remain unconvinced that removing momentum loss on the advanced forms would be necessary. Do other classes have the ability to drop power attack after power attack after paying a single power investment? Under this model, momentum loss would be the equivalent of paying the power invested in gaining higher momentum. The abilities which cause momentum loss typically correlate with their power using counterparts in other guilds (or outstrip them). Removing the momentum loss would defeat the purpose.
Veyrzhul2010-08-23 22:34:23
The comparison can't really be made. No guild can simply do a power feat for a mangle or pretty much any other of the high end monk afflictions, since those are warrior afflictions. If you ask me if a mangle costing 2 momentum for a shofangi or a severspine costing 2 mo generally (=6 power with your last suggestion, also requiring 2 attacks to regain the momentum) is worth as much as, say, a sap on the way of a monk to his kill, then the answer is definitely no.
Besides, the ability to dish out regeneration afflictions without a power cost is one that knights have, too. The main problem of people is the ease monks have to get to the point where they can do it, while knights, even with a power-supported burst of wounds, can do that to one bodypart of a victim quickly at most. Given enough time, a knight will get to a point where they can flood any robe wearer with regeneration afflictions (or simply kill them with a wound-based insta). So instead of harshly limiting a monk's ability to deal those afflictions, make the way to that ability harder and longer.
Besides, the ability to dish out regeneration afflictions without a power cost is one that knights have, too. The main problem of people is the ease monks have to get to the point where they can do it, while knights, even with a power-supported burst of wounds, can do that to one bodypart of a victim quickly at most. Given enough time, a knight will get to a point where they can flood any robe wearer with regeneration afflictions (or simply kill them with a wound-based insta). So instead of harshly limiting a monk's ability to deal those afflictions, make the way to that ability harder and longer.
Unknown2010-08-23 23:18:01
QUOTE (Veyrzhul @ Aug 23 2010, 06:34 PM) <{POST_SNAPBACK}>
The comparison can't really be made. No guild can simply do a power feat for a mangle or pretty much any other of the high end monk afflictions, since those are warrior afflictions. If you ask me if a mangle costing 2 momentum for a shofangi or a severspine costing 2 mo generally (=6 power with your last suggestion, also requiring 2 attacks to regain the momentum) is worth as much as, say, a sap on the way of a monk to his kill, then the answer is definitely no.
Besides, the ability to dish out regeneration afflictions without a power cost is one that knights have, too. The main problem of people is the ease monks have to get to the point where they can do it, while knights, even with a power-supported burst of wounds, can do that to one bodypart of a victim quickly at most. Given enough time, a knight will get to a point where they can flood any robe wearer with regeneration afflictions (or simply kill them with a wound-based insta). So instead of harshly limiting a monk's ability to deal those afflictions, make the way to that ability harder and longer.
Besides, the ability to dish out regeneration afflictions without a power cost is one that knights have, too. The main problem of people is the ease monks have to get to the point where they can do it, while knights, even with a power-supported burst of wounds, can do that to one bodypart of a victim quickly at most. Given enough time, a knight will get to a point where they can flood any robe wearer with regeneration afflictions (or simply kill them with a wound-based insta). So instead of harshly limiting a monk's ability to deal those afflictions, make the way to that ability harder and longer.
We run into the issue of wounds being curable, but not momentum. Some sort of momentum loss is -essential- with those sorts of abilities, however a reduction to 1 momentum would be a great compromise, essentially equating the mangle to a 3 power ability. Regen affs could still be stacked, but only so many in a row before you ran out of power to refresh your momentum.
The monk assault would follow a pattern of rising lethality until reaching a crescendo at 5 momentum, where they could burn the momentum built up, as well as their power, for a furious final assault. If it failed, it would mean they'd need to start the buildup process again.
Sidd2010-08-23 23:33:03
QUOTE (Phantasm @ Aug 23 2010, 05:18 PM) <{POST_SNAPBACK}>
We run into the issue of wounds being curable, but not momentum. Some sort of momentum loss is -essential- with those sorts of abilities, however a reduction to 1 momentum would be a great compromise, essentially equating the mangle to a 3 power ability. Regen affs could still be stacked, but only so many in a row before you ran out of power to refresh your momentum.
The monk assault would follow a pattern of rising lethality until reaching a crescendo at 5 momentum, where they could burn the momentum built up, as well as their power, for a furious final assault. If it failed, it would mean they'd need to start the buildup process again.
The monk assault would follow a pattern of rising lethality until reaching a crescendo at 5 momentum, where they could burn the momentum built up, as well as their power, for a furious final assault. If it failed, it would mean they'd need to start the buildup process again.
Also have to consider things like rebounding/shielding/parrying/stancing when comparing momentum/wounds. Rebounding/parrying stops monk weapon attacks, but not their punches/kicks, so while warriors have to raze/avoid parries, monks can just throw in kicks every form to build momentum. In fact, and I don't know if this is still the case, but razing shields use to build momentum as well, so just razing shield/rebounding will build your momentum even if you never hit them. Also before you say it's easy enough to hinder the monk, I'd argue that it's even easier to hinder a warrior.
Unknown2010-08-23 23:35:47
QUOTE (Sidd @ Aug 23 2010, 07:33 PM) <{POST_SNAPBACK}>
Also have to consider things like rebounding/shielding/parrying/stancing when comparing momentum/wounds. Rebounding/parrying stops monk weapon attacks, but not their punches/kicks, so while warriors have to raze/avoid parries, monks can just throw in kicks every form to build momentum. In fact, and I don't know if this is still the case, but razing shields use to build momentum as well, so just razing shield/rebounding will build your momentum even if you never hit them. Also before you say it's easy enough to hinder the monk, I'd argue that it's even easier to hinder a warrior.
Which is a large part of the suggestion for removing passive momentum gain and setting boost at 3 power, but the -only- way to increase momentum.
Janalon2010-08-24 01:11:46
QUOTE (Phantasm @ Aug 23 2010, 07:35 PM) <{POST_SNAPBACK}>
Which is a large part of the suggestion for removing passive momentum gain and setting boost at 3 power, but the -only- way to increase momentum.
"Passive" momentum gain? Uh, this proposal makes no sense at all. Trying playing a monk first before making nonsensical suggestions.
Unknown2010-08-24 01:24:40
QUOTE (Janalon @ Aug 23 2010, 09:11 PM) <{POST_SNAPBACK}>
"Passive" momentum gain? Uh, this proposal makes no sense at all. Trying playing a monk first before making nonsensical suggestions.
By "passive" I mean it's something that no other effort is required to gain beyond what you're already doing anyway.
(FYI... I've played monks across 3 of the 4 monk guilds.)
Thul2010-08-24 04:17:14
Per request:
Now go find a different thread. This one is made of ignorance, spite and madness.
CODE
Report #428  Skillset: Alchemy  Skill: Regeneration
Furies' Decision:
Shattered ankle will cure before cracked kneecap.
Furies' Decision:
Shattered ankle will cure before cracked kneecap.
Now go find a different thread. This one is made of ignorance, spite and madness.
Vadi2010-08-24 20:11:04
I wonder why.
Casilu2010-08-24 20:17:21
Malarious threads do that from what I've seen.
Unknown2010-08-25 16:26:53
@vadi
They're just scared that the concept of removing the free momentum may catch on. Heh. I might actually spend more time on my monks if it were implemented. Would make them more mentally engaging in PK than they are now. Fighting as a monk bores me, hence why I made the suggestion in the first place.
(No, I'm not so egocentric as to think that's the real reason for the thread end request, I'm just teasing here and being contrary because I'm in one of those moods today, nyah.)
They're just scared that the concept of removing the free momentum may catch on. Heh. I might actually spend more time on my monks if it were implemented. Would make them more mentally engaging in PK than they are now. Fighting as a monk bores me, hence why I made the suggestion in the first place.
(No, I'm not so egocentric as to think that's the real reason for the thread end request, I'm just teasing here and being contrary because I'm in one of those moods today, nyah.)