Elostian2010-07-22 15:08:22
Sadly, that will probably end the same way as the mutton that used to be included in the newbie intro right at the very start of open beta. People made dozens upon dozens of newbies, just for the mutton and then stocked entire shops with it, just for the profit. This feature was removed very quickly, sadly.
Noola2010-07-22 15:09:20
QUOTE (Elostian @ Jul 22 2010, 10:08 AM) <{POST_SNAPBACK}>
Sadly, that will probably end the same way as the mutton that used to be included in the newbie intro right at the very start of open beta. People made dozens upon dozens of newbies, just for the mutton and then stocked entire shops with it, just for the profit. This feature was removed very quickly, sadly.
This is why we can't have nice things.
Unknown2010-07-22 15:31:19
QUOTE (Elostian @ Jul 22 2010, 11:08 AM) <{POST_SNAPBACK}>
Sadly, that will probably end the same way as the mutton that used to be included in the newbie intro right at the very start of open beta. People made dozens upon dozens of newbies, just for the mutton and then stocked entire shops with it, just for the profit. This feature was removed very quickly, sadly.
Always someone who's gotta mess up stuff like that, like the one who drank himself to death by asking for everyone else's booze in Achaea's old one.
Unknown2010-07-22 15:36:49
QUOTE (Elostian @ Jul 22 2010, 10:08 AM) <{POST_SNAPBACK}>
Sadly, that will probably end the same way as the mutton that used to be included in the newbie intro right at the very start of open beta. People made dozens upon dozens of newbies, just for the mutton and then stocked entire shops with it, just for the profit. This feature was removed very quickly, sadly.
I should make a dozen alts and then open a shop filled with nothing but the tunic/pants from the tutorial. Boo yah! Everyone pops out nekkid, just as if they were really being born!
Noola2010-07-22 15:37:35
QUOTE (Sarvasti @ Jul 22 2010, 10:36 AM) <{POST_SNAPBACK}>
I should make a dozen alts and then open a shop filled with nothing but the tunic/pants from the tutorial. Boo yah! Everyone pops out nekkid, just as if they were really being born!
That just gave me the funniest mental image!
Thendis2010-07-22 16:15:08
I'm not going to say this is a bad idea, but on each of my few characters I have made enough gold from Newton to buy a good pair of greatrobes (at least 48/48). And each character after the first has been able to get some enchantments, too. My very first didn't because the robes were 18K and I didn't know you got kicked out of Newton
Shishi2010-07-22 16:26:54
I want a shop that consistently sells the same sort of needles for imbueing esteem. (Not the esteem itself)
Arimisia2010-07-22 16:48:39
QUOTE (shishi @ Jul 22 2010, 12:26 PM) <{POST_SNAPBACK}>
I want a shop that consistently sells the same sort of needles for imbueing esteem. (Not the esteem itself)
Done - I try to cater to what people want/need in my manse shop, I never thought about just selling needles to be imbued with usually people just come up to me and like, hey, make me 100 of these. Anyways, so long as you are not enemied to Magnagora you can enter manse ARI ( I know I am so creative ), I will get some needles stocked up.
Sakr2010-07-22 16:56:00
shishi- same here, though send me a tell ig, and I can make them. sell them for at most 200 g apiece, at least 100g per (50g profit, can't exactly blame me there)
Felicia2010-07-22 16:56:10
QUOTE (Arimisia @ Jul 22 2010, 12:48 PM) <{POST_SNAPBACK}>
Done - I try to cater to what people want/need in my manse shop, I never thought about just selling needles to be imbued with usually people just come up to me and like, hey, make me 100 of these. Anyways, so long as you are not enemied to Magnagora you can enter manse ARI ( I know I am so creative ), I will get some needles stocked up.
I'll buy some, when I actually start playing again, that is. I usually have to get mine made by a friend, or ask on Market.
There's probably a decent bit of profit to be made in selling imbue-ables with a modest mark-up.
Shaddus2010-07-22 17:23:25
When I first started in Lusternia, the novice tunics/pants each started with 15% esteem. People were making alts and stockpiling those to offer/sell/defile with, so the admin cut that off too.
Noola2010-07-22 17:24:30
QUOTE (Shaddus Mes'ard @ Jul 22 2010, 12:23 PM) <{POST_SNAPBACK}>
When I first started in Lusternia, the novice tunics/pants each started with 15% esteem. People were making alts and stockpiling those to offer/sell/defile with, so the admin cut that off too.
Is that what happened to that?
Geez, people.
Anisu2010-07-22 20:31:56
The best way for selling newbie stuff is getting the guild tutor store upgrade and let him/her/it sell cheap things in a bin called 'for novices'. It is one of the first places newbies are supposed to learn to find anyway, only guild members can reach it and if people abuse it you can kick them out of the guild for being unguild like.
Luckily with people like Sadie you don't need cheap mutton since she dumps a bunch of food at the nexus. Although I used to do this too until I saw people picking up all of it, that is just meh.
Luckily with people like Sadie you don't need cheap mutton since she dumps a bunch of food at the nexus. Although I used to do this too until I saw people picking up all of it, that is just meh.
Lendren2010-07-22 22:39:59
At least the sheep are happier now!
Chalcedony2010-07-23 00:21:04
I was told a long time ago, when I was still in Serenwilde, to stock needles in my shop. They sell out really quickly though. (Who buys 50 needles at a time and two or three times a week?)
Question though. I stock Sadie's shop with unenchanted stuff, but I'm thinking of taking them down because no one buys them. Does anyone actually look for unenchanted jewelry in shops?
Question though. I stock Sadie's shop with unenchanted stuff, but I'm thinking of taking them down because no one buys them. Does anyone actually look for unenchanted jewelry in shops?
Ayisdra2010-07-23 00:22:38
QUOTE (Chalcedony @ Jul 22 2010, 08:21 PM) <{POST_SNAPBACK}>
I was told a long time ago, when I was still in Serenwilde, to stock needles in my shop. They sell out really quickly though. (Who buys 50 needles at a time and two or three times a week?)
Question though. I stock Sadie's shop with unenchanted stuff, but I'm thinking of taking them down because no one buys them. Does anyone actually look for unenchanted jewelry in shops?
Question though. I stock Sadie's shop with unenchanted stuff, but I'm thinking of taking them down because no one buys them. Does anyone actually look for unenchanted jewelry in shops?
I used to. but now I have just started to design my own stuff for submission to a cartel ...
Unknown2010-07-23 00:31:45
QUOTE (Chalcedony @ Jul 22 2010, 07:21 PM) <{POST_SNAPBACK}>
Question though. I stock Sadie's shop with unenchanted stuff, but I'm thinking of taking them down because no one buys them. Does anyone actually look for unenchanted jewelry in shops?
Rarely, I see things get bought from my shop. Unenchanted rings sell the least frequently - bracelets, brooches, crowns, and the like sell more. When you think about it that way, it makes sense, since the majority of people don't want to crowd their fingers with rings that aren't yet unenchanted. However, they may want something with more charge capacity, and pre-enchanting anything but rings either gets really expensive or simply too unpredictable (people would rather have ignite on a bracelet or necklace... why?).
Though what Ayisdra pointed out is getting more common too. People putting a lot of investment in pre-existing designs is becoming less and less frequent - they just using whatever is cheapest in the meantime while saving up for means of getting -exactly- what they want.
Though the real question is, if you take these things off of sale, what else would you do with them? Sometimes it's best just to let things stay put.
Chalcedony2010-07-23 00:33:21
QUOTE (Vendetta Morendo @ Jul 22 2010, 05:31 PM) <{POST_SNAPBACK}>
Though the real question is, if you take these things off of sale, what else would you do with them?
Melt them for needles? ._.
Sylphas2010-07-23 01:31:25
I look for unenchanted rings when mine decay, because I like them to match.
Aubrey2010-07-23 02:02:05
QUOTE (Lendren @ Jul 22 2010, 07:01 AM) <{POST_SNAPBACK}>
You can use a bin to limit some items to members of your guild or the like, but if I remember right, you can't restrict by level or guildrank or anything else that would match "newbie".
Donation chests also don't preserve items. Herbs don't decay and pocketbelts last a good long time, but packs decay far too fast to use as those containers.
There's really no good way to do novice starter kits unless you have such a high turnover rate of novices that they get used up before they've lost too much lifespan. You either limit what is in them to things that have sufficiently long lifespans, or you replace decayed items a lot, or you just put them in a stockroom and then go in and build the kit and bring it out every time. We envoyed an "origami" thing that was designed to be useful for novice kits and not much else, and the envoys were unanimously in favor of it, but the Fates turned it down anyway.
Donation chests also don't preserve items. Herbs don't decay and pocketbelts last a good long time, but packs decay far too fast to use as those containers.
There's really no good way to do novice starter kits unless you have such a high turnover rate of novices that they get used up before they've lost too much lifespan. You either limit what is in them to things that have sufficiently long lifespans, or you replace decayed items a lot, or you just put them in a stockroom and then go in and build the kit and bring it out every time. We envoyed an "origami" thing that was designed to be useful for novice kits and not much else, and the envoys were unanimously in favor of it, but the Fates turned it down anyway.
I think it would be nice if we could restrict bins by level or guild rank! I also think guilds should be able to have a special chest in the guildhall which does preserve things. We keep jewelry boxes in ours, with the four basic enchantments (mercy, perfection, beauty, and kingdom) and I pretty much made our guild tutor the novice shop, since everything is cheaper than shops (sometimes below cost, even) and useful for newbies. Lendren, what's this origami idea you mentioned?
@ OP - The shop I manage is a little different because it's for a guild, not personal profit. If I were making one for myself, I'd probably have just jewelry and clothes because I love designs. But I wouldn't make much profit off that, and the point of the guild shop is to make money for the guild, soooo... I have kegs, including poisons and perfumes, herbs (although I might have to go with Lendren's business model, as mentioned in the other thread, and raise the prices on those, just so I don't have to feel like I'm in a rat race keeping up the stock, since we're lacking a cooperative trans herbalist), clothes including tawdry things and proofed/enchanted greatrobes (but I stopped proofing the cloaks and cloaks because sometimes people already have fire on their cloak so they need a frost-proofed coat, or whatever), enchanted and unenchanted jewelry, random enchantments from back before I got the shop (that tells you how poorly they sell), a few useful arts items like tinderboxes and pipes and empty vials (empty vials sell like hotcakes, probably because I stock them cheaper than just about anywhere else), some inks, recharge cubes, and esteem (I never buy that though, I just buy needles and imbue them when I - or another guild member who feels generous - has enough esteem to imbue). Esteem is nice because all it costs you is the item (I buy needles for 150) so really you're just selling the time it took you to imbue it (if you do it yourself - and hey you're getting exp out of it), so it's good profit.
The biggest sellers for me are cube recharges, healing and bromide refills, and empty vials. Enchanted rings do sell faster than unenchanted ones, I've noticed that too. Oh and I stopped selling cut gems because I never had enough for when I needed them for vials and clothes, heh.
My goal - and from feedback I've received, I've been pretty successful - is to provide a broad variety of useful items and competitive cost. As mentioned in the business model thread, sometimes you have to find a balance between how much time you want to spend stocking (and how often) and how much money you want to make. If you're really dedicated and willing to spend a lot of time on it (as it sounds like you are), you're better off going the competitive pricing route. But if you don't have enough time to stock every single day, that might not be a good idea.
It helps having things like a manse fountain (or in other cases, gardens and other artis that produce a random thing every day) and a husband who is an alchemist with an arti keg (and having shears, myself). I might see about saving up for a merchant's ledger, since that seems like another useful tool. And just knowing people from a lot of trades helps. For example you make some robes and need them enchanted? Have a list of enchanters on hand! Being a 'regular' will often earn you a discount, as will providing powerstones, things like that. So build up those business relationships! (Also, doing comm quests helps.)