Unknown2010-07-23 18:51:06
Ok, new announce, here is one of the changes.
If you've ever raided a village for conquest or to get miners, it has been a popular tactic to use rifts to get in and out without having to go through the clumps of 20+ guards.
There has been been a steady improvement in distort, and I've been supporting and positive of most, if not all of its changes.
However, I'm not particularly convinced that this improvement was for the better, given that this more or less guarantees the safety of a village. It makes the disadvantages of the conquest system (which are already quite hefty, given double xp loss, guards, defenders, no comms, no power, etc) far outweigh its benefits. It makes getting miners out of dwarven villages possible only through killing guard clumps (really rough), dreamweaving in (niche), stealthing in (niche), and divinefire (we all love divinefire right). While I'm not particularly all that hindered by the changes, I feel like this stifles the village conflict to an unnecessary degree.
What balances nexus distort and shrine distort is its power/essence cost and 1 hour timer, village distort is not the same. Right now, you put it up the moment you win a village, then it stays forever until it revolts once more.
So, I think for the purposes of balance, village distort should just last an hour from now on, like all other forms of distort.
QUOTE
o Distortion prevents transversing through rifts and gates.
If you've ever raided a village for conquest or to get miners, it has been a popular tactic to use rifts to get in and out without having to go through the clumps of 20+ guards.
There has been been a steady improvement in distort, and I've been supporting and positive of most, if not all of its changes.
However, I'm not particularly convinced that this improvement was for the better, given that this more or less guarantees the safety of a village. It makes the disadvantages of the conquest system (which are already quite hefty, given double xp loss, guards, defenders, no comms, no power, etc) far outweigh its benefits. It makes getting miners out of dwarven villages possible only through killing guard clumps (really rough), dreamweaving in (niche), stealthing in (niche), and divinefire (we all love divinefire right). While I'm not particularly all that hindered by the changes, I feel like this stifles the village conflict to an unnecessary degree.
What balances nexus distort and shrine distort is its power/essence cost and 1 hour timer, village distort is not the same. Right now, you put it up the moment you win a village, then it stays forever until it revolts once more.
So, I think for the purposes of balance, village distort should just last an hour from now on, like all other forms of distort.
Krellan2010-07-23 18:56:30
I feel like the guard # of 20 should be revised to 30. Cause we actually do plow through guards of 20. ten more and we can creamed.
And you talked about ways in, but these are preventable and then there end up being no ways out.
Dreamweaving is stopped by flamed eye sigils. (prevents coalescing)
Getting easy has always been simple enough until the addition of bard guards.
Getting out is now nearly impossible. With the latest change, it's as if the only way to raid for conquest or at the very least, miners is to die doing so, which is unfair considering the most recent death increase in enemy territory going up exponentially for demigods.
And you talked about ways in, but these are preventable and then there end up being no ways out.
Dreamweaving is stopped by flamed eye sigils. (prevents coalescing)
Getting easy has always been simple enough until the addition of bard guards.
Getting out is now nearly impossible. With the latest change, it's as if the only way to raid for conquest or at the very least, miners is to die doing so, which is unfair considering the most recent death increase in enemy territory going up exponentially for demigods.
Unknown2010-07-23 19:01:34
Hey, what else are you using that stockpile of essence on, right? You can afford to die a little... or a lot.
Nienla2010-07-23 19:02:20
QUOTE (Zarquan @ Jul 23 2010, 03:01 PM) <{POST_SNAPBACK}>
Hey, what else are you using that stockpile of essence on, right? You can afford to die a little... or a lot.
Dying drops corpses. Defeats purpose of miner raids.
Unknown2010-07-23 19:03:23
Deliver the corpses with a beast or dirigible? Heh.
Nienla2010-07-23 19:04:47
QUOTE (Zarquan @ Jul 23 2010, 03:03 PM) <{POST_SNAPBACK}>
Deliver the corpses with a beast or dirigible? Heh.
So your logic is that raiding should mean that the raiders have zero chance of surviving? Great logic.
Krellan2010-07-23 19:05:05
That's the point though. You still die in the end. In addition, it requires 100 dingbat dirigible, 100 dingbat cube of relocation, or a 600 credit minimum pet to deliver out the corpses.
And currently nothing for essence, but hey endgame is supposed to be here. and 15 million essence for temporary powers for a week is no small task.
And currently nothing for essence, but hey endgame is supposed to be here. and 15 million essence for temporary powers for a week is no small task.
Noola2010-07-23 19:05:31
QUOTE (Zarquan @ Jul 23 2010, 02:03 PM) <{POST_SNAPBACK}>
Deliver the corpses with a beast or dirigible? Heh.
Assuming you have one that can do that?
Unknown2010-07-23 19:05:37
Hey now, I have an essence shop to save for.
And while I'm all for dying, let's try to put away the glomhate hats and think about village distort lasting forever more.
And while I'm all for dying, let's try to put away the glomhate hats and think about village distort lasting forever more.
Xiel2010-07-23 19:12:23
Well, since I was trying to get a clear answer out, Thul was nice enough to test if the distort change was either nexus or shrine and it being nexus kinda leads to the above. Go ahead with the distort change, sure, but I agree that village distort will probably need to be dialed down to last the temporary, one hour version instead of the permanent defense that it is now.
Unknown2010-07-23 19:13:37
I agree that the village distort should not last until the next revolt. I'm just messing with you guys now. (It's so easy, especially today.)
How many raiders honestly have less than 2000 credits/dingbats worth of junk, anyway? Psh.
How many raiders honestly have less than 2000 credits/dingbats worth of junk, anyway? Psh.
Razenth2010-07-23 19:14:00
If Divinefire and Stealth are the only ways out, then this change hurts everyone else more than it does Glom, Shuyin.
Xiel2010-07-23 19:15:12
Oh, and I guess I might as well shove my other clarification question here - does that 'rifts and gates' bit in the announce translate to 'rifts and special exits' (archways, aetherdocks, etc.)?
Sidd2010-07-23 19:15:36
Stealth and Divinefire only work if you don't find some mage to magelock you in
Unknown2010-07-23 19:16:21
QUOTE (Razenth @ Jul 23 2010, 12:14 PM) <{POST_SNAPBACK}>
If Divinefire and Stealth are the only ways out, then this change hurts everyone else more than it does Glom, Shuyin.
That was kind of implied with my sensationalist propaganda, but yes, I imagine those orgs without stealth will have it far rougher.
And yeah, one magelock and your escape attempt gets rougher. Then add springtraps and pits. Then whispers.
Any defenders at all, really.
Ssaliss2010-07-23 19:17:14
I assumed that "rifts and gates" meant planar rifts and planar gates (i.e. fire/water/air/earth gates on Ethereral). Would seem silly for it to block the archways leading to/from etherglom and etherseren.
Thul2010-07-23 19:19:17
We've reached the point where it's just not feasible for most orgs to even select Conquest. Probably time to just overhaul how Conquest earns village influence points, since even the ones who can still raid effectively won't find it worth the trouble.
My vote goes towards killing city/commune enemies. Anywhere.
My vote goes towards killing city/commune enemies. Anywhere.
Ssaliss2010-07-23 19:21:04
QUOTE (Thul @ Jul 23 2010, 09:19 PM) <{POST_SNAPBACK}>
My vote goes towards killing city/commune enemies. Anywhere.
Eww, no. Let's not open that can of worms. It'd essentially invite people to randomly enemy/kill people who are even remotely enemyable. "Oh, you stepped on a plant! You enemy of nature! Feel Glom/Serens wrath!"
Krellan2010-07-23 19:21:58
i'd say elemental lords, aspects, angels, demons, ladies, daughters, fae.
(in response to changing conquest)
(in response to changing conquest)
Nienla2010-07-23 19:25:31
QUOTE (Krellan @ Jul 23 2010, 03:21 PM) <{POST_SNAPBACK}>
i'd say elemental lords, aspects, angels, demons, ladies, daughters, fae.
(in response to changing conquest)
(in response to changing conquest)
Would at least make a purpose for killing demons/angels/etc.