Unknown2010-08-04 03:16:28
QUOTE (Thendis @ Aug 3 2010, 11:09 PM) <{POST_SNAPBACK}>
No thanks.
I don't care how fast I am/have grinded up to level 80, I don't want to drop back down. Even if I could make it back up faster. It would just be a little demoralizing...
Also, I bet there player count is high because they are older than lusternia by a good seven or so years. That's... older than lusternia, I think.
I don't care how fast I am/have grinded up to level 80, I don't want to drop back down. Even if I could make it back up faster. It would just be a little demoralizing...
Also, I bet there player count is high because they are older than lusternia by a good seven or so years. That's... older than lusternia, I think.
They out also outclass Achaea as well. At this moment, Achaea has 200ish, whereas Aardwolf has 350+
And personally, it is far more demoralizing to bash for hours and go up 10% as opposed to going up 10 levels. I am far more motivated when I get the level message constantly.
Hell, add in an extra 300 levels here and I'd be glad to bash my way up to max. But as it is, going so long with no real sign of progress is sort of bleh, and why I'll never likely reach demi.
Lehki2010-08-04 03:17:49
Honestly, I've always hated the idea of remorting. Unless I'm willing to start over from the beginning there's going to be people with some advantage over me, and honestly I've never enjoyed re-leveling in Lusternia and almost any game.
Unknown2010-08-04 03:20:20
QUOTE (Lehki @ Aug 3 2010, 11:17 PM) <{POST_SNAPBACK}>
Honestly, I've always hated the idea of remorting. Unless I'm willing to start over from the beginning there's going to be people with some advantage over me, and honestly I've never enjoyed re-leveling in Lusternia and almost any game.
Except that in this case there would be an alternative if you didn't want to re-level: You could keep going from 80 (or 90) to reach Titan/Demi/Vernal. You'd have access to the Ascendance shop and "endgame" stuff, whereas would have to re-level quite a few times to match that. Which would balance out in the end.
Nifty idea, that whole "balance" thing.
Edit: Also, unless you use credits, there are going to be people with an advantage over you. Soo.. that's not a very good argument at all.
Lehki2010-08-04 03:23:24
QUOTE (Doctor @ Aug 3 2010, 11:20 PM) <{POST_SNAPBACK}>
Except that in this case there would be an alternative if you didn't want to re-level: You could keep going from 80 (or 90) to reach Titan/Demi/Vernal. You'd have access to the Ascendance shop and "endgame" stuff, whereas would have to re-level quite a few times to match that. Which would balance out in the end.
Nifty idea, that whole "balance" thing.
Nifty idea, that whole "balance" thing.
Implementing a second sort of 'endgame' system and trying to balance them both? Yeah SURE.
Also I can't really think of a way it would fit in Lusternia's RP context. Suppose they'd have to make up something new to explain it.
Unknown2010-08-04 03:30:57
QUOTE (Lehki @ Aug 3 2010, 11:23 PM) <{POST_SNAPBACK}>
Implementing a second sort of 'endgame' system and trying to balance them both? Yeah SURE.
Also I can't really think of a way it would fit in Lusternia's RP context. Suppose they'd have to make up something new to explain it.
Also I can't really think of a way it would fit in Lusternia's RP context. Suppose they'd have to make up something new to explain it.
It fits. Everything is pretty much about strengthening the Seals to restrain Kethuru, right? So, someone gets to level 80 or 90, goes to a Seal, and then imbues that Seal with the energy their soul has gathered, thus forming a bond between themselves and the Seal in the process (gaining the small perma bonus).
Not too much of a stretch.
Lehki2010-08-04 03:38:01
Also at ninja edit, I am totally okay with people being able to buy various advantages and thus should be okay with people doing ridiculous re-grinds from lvl 1 for another advantage.
Unknown2010-08-04 03:41:57
QUOTE (Lehki @ Aug 3 2010, 11:38 PM) <{POST_SNAPBACK}>
Also at ninja edit, I am totally okay with people being able to buy various advantages and thus should be okay with people doing ridiculous re-grinds from lvl 1 for another advantage.
So, you're okay with people grinding to Demi or fighting their way to Vernal/True Ascendant. You're not okay with people grinding the exact same amount of experience as that for a different advantage that isn't stackable with it?
How can you dislike remorting but like the current system of uber-grind to Demi for advantages? Isn't it the same thing? Grind = Advantage?
Lehki2010-08-04 03:51:02
Because with this system I don't have to go back to level one and deal with low health/low crit/sleep/hunger in order to gain the same advantages as others.
Ayisdra2010-08-04 03:58:04
QUOTE (Doctor @ Aug 3 2010, 11:30 PM) <{POST_SNAPBACK}>
It fits. Everything is pretty much about strengthening the Seals to restrain Kethuru, right? So, someone gets to level 80 or 90, goes to a Seal, and then imbues that Seal with the energy their soul has gathered, thus forming a bond between themselves and the Seal in the process (gaining the small perma bonus).
Not too much of a stretch.
Not too much of a stretch.
Hmm, no?
I always saw as it nothing 'strengthens' the Seals (minus the Ascendant). Some event (whatever that may be) weakens the seals by draining the seals. Then after the Seal tests happen the non-TrueAscendant winner uses his life force to renew the seals. That is 'mortal' life is the only thing that can strengthen the seals, which only four people have done...
Unknown2010-08-04 04:05:56
QUOTE (Lehki @ Aug 3 2010, 11:51 PM) <{POST_SNAPBACK}>
Because with this system I don't have to go back to level one and deal with low health/low crit/sleep/hunger in order to gain the same advantages as others.
Are you being dense on purpose? The idea I suggested does not replace the current one. They would exist together. Meaning that if you didn't want to return to level one, you wouldn't have to--you could instead continue bashing past 80 or 90 and onto Demi.
I believe I said that multiple times. Why are you pretending that I haven't?
Unknown2010-08-04 04:08:01
I don't really see the RP as an issue. If Estarra wanted this to happen, it would. Whether it's a good idea or not, is a different matter.
Thendis2010-08-04 04:08:39
I believe one person has mentioned interest in it. That's hardly support, and it doesn't seem that anyone else wants it.
Esano2010-08-04 04:12:31
I think we should focus on other issues before implementing an entirely new endgame system (rebalancing our current one is a great idea!). Especially as I doubt a lot of people are going to use it.
And claiming that the revolt system is the reason for their success is rather ... wrong. For one, if you added up the numbers of players on all the IRE muds (which share the same style of endgame), you would find they surpass Aardwolf's. By quite a handy margin, I'd expect.
And claiming that the revolt system is the reason for their success is rather ... wrong. For one, if you added up the numbers of players on all the IRE muds (which share the same style of endgame), you would find they surpass Aardwolf's. By quite a handy margin, I'd expect.
Lehki2010-08-04 04:13:09
QUOTE (Doctor @ Aug 4 2010, 12:05 AM) <{POST_SNAPBACK}>
Are you being dense on purpose? The idea I suggested does not replace the current one. They would exist together. Meaning that if you didn't want to return to level one, you wouldn't have to--you could instead continue bashing past 80 or 90 and onto Demi.
I believe I said that multiple times. Why are you pretending that I haven't?
I believe I said that multiple times. Why are you pretending that I haven't?
I already made a comment about alternate systems, that an idea that involves that admin developing a second end-game system and balancing it with the other, is not likely to happen.
Unknown2010-08-04 04:17:43
QUOTE (Lehki @ Aug 4 2010, 12:13 AM) <{POST_SNAPBACK}>
I already made a comment about alternate systems, that an idea that involves that admin developing a second end-game system and balancing it with the other, is not likely to happen.
Actually, the finalized endgame will include his concept. Except it will happen randomly after level 80. And there won't be any bonuses.
Unknown2010-08-04 04:18:38
QUOTE (Esano @ Aug 4 2010, 12:12 AM) <{POST_SNAPBACK}>
I think we should focus on other issues before implementing an entirely new endgame system (rebalancing our current one is a great idea!). Especially as I doubt a lot of people are going to use it.
And claiming that the revolt system is the reason for their success is rather ... wrong. For one, if you added up the numbers of players on all the IRE muds (which share the same style of endgame), you would find they surpass Aardwolf's. By quite a handy margin, I'd expect.
And claiming that the revolt system is the reason for their success is rather ... wrong. For one, if you added up the numbers of players on all the IRE muds (which share the same style of endgame), you would find they surpass Aardwolf's. By quite a handy margin, I'd expect.
I didn't claim that only the remort system was the reason for their success, simply that if it was such a terrible system, it wouldn't be such a major part of a successful game.
As for every IRE game combined surpassing Aardwolf.. that's not really fair. Aardwolf has a single setting, whereas the IRE games have how many to pick from? Setting is obviously going to be a priority for some people.
That's kind of like saying "Well, every other MMO on the planet combined probably surpasses WOW pretty handily. Therefore we can totally ignore anything that people like about that game as being something we can learn from."
Shiri2010-08-04 04:37:14
One thing people like about WoW is that they don't have to stay in-character and can just play it like a game on Vent.
Saran2010-08-04 04:55:03
QUOTE (Doctor @ Aug 4 2010, 02:18 PM) <{POST_SNAPBACK}>
I didn't claim that only the remort system was the reason for their success, simply that if it was such a terrible system, it wouldn't be such a major part of a successful game.
There are other factors to consider in a remort game however, I remember playing one where I managed to get to the remort level rather easily, in this case working your way through the various remorts could be closer to achieving demi here (and, soonish, essence shopping)
Other remorts allow players to... become everything from memory, the sacrifice allowing you to play with two classes on one character. Which... really just becomes a matter of encouraging players to stay on one character rather than creating alts.
Unknown2010-08-04 06:54:57
I love that in the thread for the impending release of the new endgame system, a completely different system is being suggested.
Saran2010-08-04 06:59:17
QUOTE (Sidharta @ Aug 4 2010, 04:54 PM) <{POST_SNAPBACK}>
I love that in the thread for the impending release of the new endgame system, a completely different system is being suggested.
It's how we roll.
Did you not see the tangent off the jojo/berry suggesting more orgs when halli/gaudi aren't even complete yet?