Announce 1609

by Ssaliss

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Unknown2010-07-26 02:20:21
QUOTE (Acrune @ Jul 25 2010, 09:12 PM) <{POST_SNAPBACK}>
Hope I don't lose my bonus stats, if I do I think I'd have to change race yuck.gif

Rp stuff would be cool though, am definitely curious to see what people have come up with.


So long as I don't lose my con. I like more tankiness.
Gregori2010-07-26 02:20:45
I hope the costs to get things aren't so prohibitive that only warriors or people with already excessive essence pools can buy them. It would suck for those people who have less time to play to be shut out because of those who have the time and energy and skillset to bash up large essence pools.

Not that I think they should be cheap, just not based on a skewed perspective of "well there are all these people who have 100 million essence, so it must be easy to get 100 million essence for everyone"
Unknown2010-07-26 02:25:56
QUOTE (Gregori @ Jul 25 2010, 09:20 PM) <{POST_SNAPBACK}>
I hope the costs to get things aren't so prohibitive that only warriors or people with already excessive essence pools can buy them. It would suck for those people who have less time to play to be shut out because of those who have the time and energy and skillset to bash up large essence pools.

Not that I think they should be cheap, just not based on a skewed perspective of "well there are all these people who have 100 million essence, so it must be easy to get 100 million essence for everyone"


Even though I'm standing at 287 million, I'm going to feel pretty blah about all this if the majority of powers now have to be repurchased often. Maybe just a few would be fine, but especially the customisable stuff should be obtain-and-keep.
Lehki2010-07-26 02:27:47
QUOTE (Vendetta Morendo @ Jul 25 2010, 10:25 PM) <{POST_SNAPBACK}>
Even though I'm standing at 287 million, I'm going to feel pretty blah about all this if the majority of powers now have to be repurchased often. Maybe just a few would be fine, but especially the customisable stuff should be obtain-and-keep.

I recall from the thread that Estarra was saying something like, you had certain amount of points or w/e to spend on permanent things, and then could spend essence regularly on temporary things
Acrune2010-07-26 02:30:47
QUOTE (Lehki @ Jul 25 2010, 10:27 PM) <{POST_SNAPBACK}>
I recall from the thread that Estarra was saying something like, you had certain amount of points or w/e to spend on permanent things, and then could spend essence regularly on temporary things


And I seem to recall that very very very little could be permanent. I recall that thread being a little scary from the POV of someone who actually had to make an effort to bash to demi, vs easy street influence and aetherhunting. blackeye.gif
Eventru2010-07-26 02:36:37
QUOTE (Malarious @ Jul 25 2010, 10:20 PM) <{POST_SNAPBACK}>
Sooo... you are saying the majority of the players who tend to go through alot of credits will be the least happy about these changes while you are adding a bunch of new things to ascendants to unbalance combat and even giving bonus perks to people who were ascended previously because of admin oversight...?

I am hoping I am wrong as to what you are exactly doing. The way I see it demigod ddnt have many perks compared to ascendants to begin with. Refresh , divinefire, +stats, and.... uhh... zap?

Demigods are the majority of your endgamers and you are saying you didnt look to make them some neat things like domoth specs, or something? You put it all into a status that maybe 2% of the playerbase will ever be?


Actually, the majority of my time was spent on cults, designing them to be as open as possible while allowing gods to take on at least a couple at a time without too much effort, and designing them to be open and accessible to everyone within the cult in lieu of a single person with everyone else subjugated to a minority support role by virtue of existing.

It was generally felt that demigods, between refresh, divinefire, bonus stats, zap, shrink/expand, were a bit much. It became a very serious factor that was sometimes insurmountable. Demigods can have pretty much everything they used to under the old system, it simply requires a lot of upkeep. Or else they can maintain a few, pick and choose what they prefer, for nothing more than an initial cost, indefinitely if they so desire.

Revisit the old thread where they discuss a weight system, and you'll see the basic premise. I believe Estarra posted an explanation of what we were planning on going ahead with as well.

And a lot of time has been spent on demigods, probably as much as ascendants, it's simply mostly creative work, in lieu of simple coding. Which, frankly, took far longer than the Ascendant stuff.

You'll see! I think most people will be pleased.
Lehki2010-07-26 02:47:35
Here's a question I don't think was answered, roughly how soon should we be expecting to see this stuff? Few days, weeks?
Eventru2010-07-26 02:48:59
QUOTE (Lehki @ Jul 25 2010, 10:47 PM) <{POST_SNAPBACK}>
Here's a question I don't think was answered, roughly how soon should we be expecting to see this stuff? Few days, weeks?


Hopefully by Juliary! (Now go ask a Celestine how long that is....)
Ssaliss2010-07-26 02:52:03
So... either two days or fourteen days. Judging by the Illuminati/Institute, I won't place any bets yet tongue.gif
Unknown2010-07-26 02:52:17
QUOTE (Eventru @ Jul 25 2010, 07:48 PM) <{POST_SNAPBACK}>
Hopefully by Juliary! (Now go ask a Celestine how long that is....)


Optimistic:
CODE
date 1 Juliary 270
Lusternian date 1 Juliary, year 270 at midnight would be 7/27/2010 at 18:00


Realistic (?) :
CODE
date 1 Juliary 300
Lusternian date 1 Juliary, year 300 at midnight would be 8/6/2011 at 18:00


superninja.gif
Shaddus2010-07-26 02:52:30
QUOTE (Eventru @ Jul 25 2010, 09:48 PM) <{POST_SNAPBACK}>
Hopefully by Juliary! (Now go ask a Celestine how long that is....)

Isn't that Luciphage's birthday, when Nil freezes over for the winter?
Gregori2010-07-26 02:58:50
The only problem with demigods was divinefire, shrink/expand were certainly not an issue after the summon resistance change, but hey not like anyone ever fully listens to the people who play the game. biggrin.gif
Razenth2010-07-26 03:01:55
QUOTE (Eventru @ Jul 25 2010, 07:48 PM) <{POST_SNAPBACK}>
Hopefully by Juliary! (Now go ask a Celestine how long that is....)


biggrin.gif
Esano2010-07-26 03:10:44
For those too lazy to go looking for the post in the other thread:
QUOTE (Estarra @ Mar 30 2010, 03:23 PM) <{POST_SNAPBACK}>
Here's a rough idea on the direction we will most likely go in regards to the new demigod/ascendant system. I'm posting it here for information only. At this point, we're deciding things internally and aren't looking for a big discussion over our direction (so while you can give your opinion, don't expect us to engage in a debate to justify where we're going--if your opinion has merit, it will be quietly discussed among ourselves).

I will reiterate that we really do need more solid, specific ideas for actual skills and abilities! It certainly can be RP ideas! While we're not looking for OP pvp abilities, we won't be adverse to including a few pvp skills/abilities.

Avatars and Cults
  • Ascendants can be made Avatars for free.
  • Cults can be purchased and maintained for Avatars only


Cults will have the 'Veneration' skillset (which is mostly all the current cult powers).

Demipowers
Demigods and Ascendants can purchase demipowers at the cost of essence. At the time of purchase, they can select their demipower to be supernumerary (which is permanent unless specifically removed) or ephemeral (which lasts one game year).

Supernumerary Demipowers
  • Demigods can have supernumerary demipowers of a weight of 5 or less.
  • Ascendants can have supernumerary demipowers of a weight of 15 or less.
  • Vernals (ex-ascendants) can have supernumerary demipowers of a weight of 10 or less.

Example: The Refresh Demipower will cost 15M essence to learn. At the time of learning, you can choose to make it either a supernumerary demipower in which case it is permanent (unless you forget it) or an ephemeral demipower in which case you will lose it in 15 RL days. If it is supernumerary, Refresh has a weight of 2 so you will be able to have additional permanent power(s) up to a weight of 3. Using Refresh (whether supernumerary or ephemeral) will cost essence.

Vernal Ascendant System

NOTE: The Ascendance skillset will be removed.

Raising costs:

  • First Ascendant - 2M
  • Second Ascendant - 2M
  • Third Ascendant - 4M
  • Fourth Ascendant - 8M
  • Fifth Ascendant - 16M
  • etc.

Special for orgs with current vernals--figure out how much power should have been raised and thus the org will "owe" that much power, i.e., if they have 5 vernals, they should have spent 32M power rather than 10M (thus the org owes 22M). They have one week to decide to strip vernals to reduce that cost. However many vernals they have after the week grace period will be what the org permanently owes. If an org owes power, they will be drained 50k power a day until the owed cost is paid.

Stripping:
  • Vernal Ascendant status can be stripped
  • All demipowers stripped

Ascendant Demipowers

These are powers only available to Ascendants. They work exactly like regular demipowers, they can be supernumerary or ephemeral. We are aiming for 9 ascendant powers, each relating to a domoth. True Ascendants will get the ascendant power relating to their domoth for free.

Ex-Vernal Ascendants
  • Always have the word "vernal" as their race, i.e., vernal demigod, vernal faeling, etc.
  • If a vernal demigod, has access to 10 supernumerary demipowers (instead of 5)
  • Can maintain one (and only one) ascendant demipower (so long as they maintain demigodhood)
Malarious2010-07-26 03:19:48
QUOTE (Eventru @ Jul 25 2010, 10:36 PM) <{POST_SNAPBACK}>
Actually, the majority of my time was spent on cults, designing them to be as open as possible while allowing gods to take on at least a couple at a time without too much effort, and designing them to be open and accessible to everyone within the cult in lieu of a single person with everyone else subjugated to a minority support role by virtue of existing.


Eh, this sounds fine really. We will see if its just another way to buff groups of people for large effects.

QUOTE (Eventru @ Jul 25 2010, 10:36 PM) <{POST_SNAPBACK}>
It was generally felt that demigods, between refresh, divinefire, bonus stats, zap, shrink/expand, were a bit much. It became a very serious factor that was sometimes insurmountable. Demigods can have pretty much everything they used to under the old system, it simply requires a lot of upkeep. Or else they can maintain a few, pick and choose what they prefer, for nothing more than an initial cost, indefinitely if they so desire.


Refresh, eh thats more utility really. I use it mainly for lich refreshing. Divinefire is the reason you bash I am almost convinced. Bonus stats, we are alot more tame than other IREs on this I think. Zap is flavour, outside of large groups its pretty useless (can also add a timer that the environment cant support another blast of energy so soon). Shrink/expand... that has nothing to do with much anything, it wont break anything at all. And how much can I have? I like my divinefire, refresh me, stats are nice, but you can keep the rest.

QUOTE (Eventru @ Jul 25 2010, 10:36 PM) <{POST_SNAPBACK}>
Revisit the old thread where they discuss a weight system, and you'll see the basic premise. I believe Estarra posted an explanation of what we were planning on going ahead with as well.


The threads are too convoluted, no one updates a single main page for review, and I dont want to clear 10+ pages.

QUOTE (Eventru @ Jul 25 2010, 10:36 PM) <{POST_SNAPBACK}>
And a lot of time has been spent on demigods, probably as much as ascendants, it's simply mostly creative work, in lieu of simple coding. Which, frankly, took far longer than the Ascendant stuff.

You'll see! I think most people will be pleased.


So you are making all my work mean I have to sit there and grind forever again but wait at least I can change negligible things...? You do realize I didnt have aetherspace in my day, I had to bash it, and because you all made it so easy to get demigod sitting in place.. its too much now and we need be toned down? Hopefully you can see where its like being smacked for existing. Demigod was supposed to show effort, its just an AFK earned status now.
Lothringen2010-07-26 03:40:22
Is there going to be a reduction in the essence cost of dying on an enemy plane?

If not, it feels like this is going to require a lot of grind to maintain.
Kante2010-07-26 03:45:30
QUOTE (Malarious @ Jul 25 2010, 11:19 PM) <{POST_SNAPBACK}>
Eh, this sounds fine really. We will see if its just another way to buff groups of people for large effects.



Refresh, eh thats more utility really. I use it mainly for lich refreshing. Divinefire is the reason you bash I am almost convinced. Bonus stats, we are alot more tame than other IREs on this I think. Zap is flavour, outside of large groups its pretty useless (can also add a timer that the environment cant support another blast of energy so soon). Shrink/expand... that has nothing to do with much anything, it wont break anything at all. And how much can I have? I like my divinefire, refresh me, stats are nice, but you can keep the rest.



The threads are too convoluted, no one updates a single main page for review, and I dont want to clear 10+ pages.



So you are making all my work mean I have to sit there and grind forever again but wait at least I can change negligible things...? You do realize I didnt have aetherspace in my day, I had to bash it, and because you all made it so easy to get demigod sitting in place.. its too much now and we need be toned down? Hopefully you can see where its like being smacked for existing. Demigod was supposed to show effort, its just an AFK earned status now.

This rhetoric is really getting old. We get it, you did more than everyone else, and someone else who did less than you is rewarded in the same way. Welcome to life, boyo. :censor: isn't always fair.
Unknown2010-07-26 03:55:31
QUOTE (Eventru @ Jul 25 2010, 08:54 PM) <{POST_SNAPBACK}>
Ah. Well, demigods will have access to some neat stuff. I think Lendren will be happy with at least some of it. To be quite honest, "endgame PvPers" probably won't be very happy (as demigods over all will not be as strong as they were, or not for extended periods of time anyways), whereas those who want roleplay buffs and the like will be pretty happy, I think. There's just a lot they can play with and customize within reason. We tried to give a lot of variety.

And like I said, we'll be happy to consider new ideas and suggestions - it was pretty lacklustre last time around, if I remember correctly, but who knows about the next bout of ideas! The system was designed so we can add more as time and ideas allow, while not really unbalancing demigods. So hurrah for foresight? smile.gif


That scares me. Considering that "endgame PvPers" are a large source of income and the quality of service lately, I think you could easily push people away from the game. Demigod was balanced in most respects. Divinefire was the only skill that needed to be questioned.

Conflict is a good thing. Considering that demigods can lose up to 2 million per death, if the costs of abilities are too high, no one will fight (with good reason) with in enemy territory. How much will the temporary buffs cost and for how long? 3 hours of aetherbashing dragons with autumn and bloodrage can net up to about 2.5 mil. Asking for a temporary buff for the cost of 15mil is unreasonable to anyone that doe have a life.

If the nerfs are done reasonably, I'll be content, but I have very high doubts.


QUOTE (Eventru @ Jul 25 2010, 10:36 PM) <{POST_SNAPBACK}>
Actually, the majority of my time was spent on cults, designing them to be as open as possible while allowing gods to take on at least a couple at a time without too much effort, and designing them to be open and accessible to everyone within the cult in lieu of a single person with everyone else subjugated to a minority support role by virtue of existing.

It was generally felt that demigods, between refresh, divinefire, bonus stats, zap, shrink/expand, were a bit much. It became a very serious factor that was sometimes insurmountable. Demigods can have pretty much everything they used to under the old system, it simply requires a lot of upkeep. Or else they can maintain a few, pick and choose what they prefer, for nothing more than an initial cost, indefinitely if they so desire.

Revisit the old thread where they discuss a weight system, and you'll see the basic premise. I believe Estarra posted an explanation of what we were planning on going ahead with as well.

And a lot of time has been spent on demigods, probably as much as ascendants, it's simply mostly creative work, in lieu of simple coding. Which, frankly, took far longer than the Ascendant stuff.

You'll see! I think most people will be pleased.


I don't see refresh as a problem. It's hard to damage kill anyone with a decent system unless you're in a group, where the benefits of refresh are nulled completely, because 6k damage in 5 seconds can easily be 12k damage in 10. I'll agree with divinefire, although it's quite nice to have while bashing. Zap? Zap is used in one of two ways: group-coordinated or as a follow-up to someone escaping the room after taking a lot of damage (usually from a group). Anything group related is always quite powerful. Shrink/expand is useful in adjusting strength and dexterity stats, nothing more; with the way it's handled, it's like +3 in either direction iirc.

Reliable examples of insurmountable would be appreciated.

As I recall, the main complaint against demigods was that it takes too long for people to become one. This mechanic favours people that have the time to reach it. The SAME mechanic is being instituted again with the pay for abilities scheme.




QUOTE (Gregori @ Jul 25 2010, 10:58 PM) <{POST_SNAPBACK}>
The only problem with demigods was divinefire, shrink/expand were certainly not an issue after the summon resistance change, but hey not like anyone ever fully listens to the people who play the game. biggrin.gif


I agree completely.
Acrune2010-07-26 03:55:50
QUOTE (Kante @ Jul 25 2010, 11:45 PM) <{POST_SNAPBACK}>
This rhetoric is really getting old. We get it, you did more than everyone else, and someone else who did less than you is rewarded in the same way. Welcome to life, boyo. censor.gif isn't always fair.


Well, sure. Can't blame us for being frustrated though. confused.gif Oh well, nothing to be done now but sit and wait and hope demigod is still worth the effort.
Krellan2010-07-26 03:56:46
QUOTE
Vernal Ascendant System

NOTE: The Ascendance skillset will be removed.

Raising costs:


•First Ascendant - 2M
•Second Ascendant - 2M
•Third Ascendant - 4M
•Fourth Ascendant - 8M
•Fifth Ascendant - 16M
•etc.

Special for orgs with current vernals--figure out how much power should have been raised and thus the org will "owe" that much power, i.e., if they have 5 vernals, they should have spent 32M power rather than 10M (thus the org owes 22M). They have one week to decide to strip vernals to reduce that cost. However many vernals they have after the week grace period will be what the org permanently owes. If an org owes power, they will be drained 50k power a day until the owed cost is paid.


Okay the important part is the bolded part. Maybe I am misunderstanding, but why was the cost to raise even the first one doubled? I am just confused about this cause the current system only takes one million to raise, so we're upping that even further the first VA kept? The example seems to imply that we've been paying two million per ascendant under the current system, but maybe I misunderstood and that example is just using the costs of a new system.