More comm changes...

by Aubrey

Back to Common Grounds.

Nihmriel2010-08-15 19:52:16
QUOTE (Vendetta Morendo @ Aug 15 2010, 08:48 PM) <{POST_SNAPBACK}>
This isn't necessarily true, and will be situational. Paavik/Shanthmark are a bad example for buying FROM the village at the moment, because their price doesn't reduce per turn-in as quickly as in other villages. In fact, I think they are the worst for cloth that I've tested so far.

I managed to get gems down to 1gp, then turned in another 20ish rockeaters or so after that 1gp point. When I bought my first batch of ten, it stayed at 1gp per. When I bought my second batch, it was still 1gp per. On my third? -Still- 1gp per. It wasn't until the fourth that gems went up to 7gp per. And this was when the gem level hit about 240~ in said village.

Angkrag seems to be an outlier for gems and is designed specifically to accumulate more gems before seeing a price drop. Whether there is a specific purpose to this or not is unclear yet (tithe size has been guessed, but not confirmed in any way). I recommend at least trying a different village for cloth - maybe Delport or Estelbar.


Alright, that's interesting. I haven't tried others yet because I haven't seen prices much below the 40s-50s in cloth. I'll try others as soon as the opportunity presents itself.

I am wondering if it's true that some villages reduce/increase prices differently to others, though, and if so, why that might be. Will be interested to see how it turns out in the next few days.
Unknown2010-08-15 20:04:16
QUOTE (Nihmriel @ Aug 15 2010, 02:52 PM) <{POST_SNAPBACK}>
I am wondering if it's true that some villages reduce/increase prices differently to others, though, and if so, why that might be. Will be interested to see how it turns out in the next few days.


It appears to be roughly what that village "specialised" in before, or has a special quest related to it (farmers, ewes, miners, etc.). Which just makes me more inclined to believe unintended bugs are present when these quests have no visible extra effect compared to quests available in all villages (dead cows, chickens, etc.)
Aubrey2010-08-15 21:08:48
Wheee, look at all those replies! Learned a few things, too.



QUOTE (Shaddus Mes'ard @ Aug 14 2010, 10:41 PM) <{POST_SNAPBACK}>
The most important power a guild admin has is called "Allocation of Duty", or as I like to call it, "point and click". Send out your nublets to do comm quests! Make them bring those sheep in if they want robes! Hold contests!


whip.gif suspicious.gif


QUOTE (Rainydays @ Aug 15 2010, 07:04 AM) <{POST_SNAPBACK}>
I'm torn on this.

On the one hand, making the system more closely ape an actual market mechanic is neat.

On the other, its sort of an awkward imitation, and making it that much harder for everyone (and especially newer folks) to get their commodities for vials, armour, robes, weapons and the like, especially after doubling the costs of these things, is not so good.

Sidebar- I wonder what would happen if I went to work, and saw an elderly lady with six cans of beans, approached her, and said:

I see you have six cans of beans there. Well now, the first one will of course be a dollar, like the sign says. However, since that caused a shift in demand, the second will be 1.50, the third will be 2.00, and that last one, well, that'll be 3.50.

Have a nice day!


Yep! To me, it seems more realistic (or "correct market behavior") that they would go up over time, not immediately or every time you buy -one- batch of something.


QUOTE (Estarra @ Aug 15 2010, 12:00 PM) <{POST_SNAPBACK}>
You don't have to personally buy comms, you can buy them off others who take the time to maximize the system! Why not let those who spend the effort to make a profit?


Right, like I said, either you pay a ton more money or you spend a ton more time... Either way this change costs more.


QUOTE (Estarra @ Aug 15 2010, 12:00 PM) <{POST_SNAPBACK}>
Also, we're watching to see how the commodity system runs. One thing I will mention is that it is VERY easy for us to tweak the commodity system (before it was next to impossible without a great deal of headache) so we can adjust costs or production on the fly. This was a substantial under-the-hood coding rewrite which I'm sure no one but the admin can appreciate, but here's a shout out to our invisible wonder coder!


I'm glad to hear it will be easy to fix! smile.gif

Nihmriel really seems to get what I'm saying, probably because only shopkeepers who stock clothes and/or jewelry can really appreciate why this change hurts so much. tongue.gif
She also had the same suggestions:

  • raise the size of each 'batch' (currently ten)
  • lower the price increase per batch (currently 2-4 gp each time)


I understand with Estarra being on vacation, Sior will be even busier than usual (and I do appreciate the hard work that goes into coding), but I hope this will be adjusted soon!
Sakr2010-08-16 07:10:55
as a shopkeeper, I agree. As per this point, I am smelting, melting, or otherwise trying to get the commodities from many of the things in my shop. I kind of hate myself for not hording commodities, but with the prices as they are if the batch size can be increased, that would mean I can go back to working more on making things.

As per 10 per batch, without a hammer, that would mean if i'm lucky to get 7 per gem, 10 times in a row, and all of one type, 7 rings. Gone are the days of getting an order of 120 rings, or restocking the shop with robes that are fairly cheap.

So please raise each batch, and lower the price between batches, and also please smooth out the gem prices. 1260 gold per gem cluster is way too expensive.
Aubrey2010-08-16 17:10:05
QUOTE (Falcon @ Aug 16 2010, 03:10 AM) <{POST_SNAPBACK}>
So please raise each batch, and lower the price between batches, and also please smooth out the gem prices. 1260 gold per gem cluster is way too expensive.


If I'm understanding correctly, the prices will stabilize after a bit, for gems and everything else. But yeah those first two would really help... pray.gif