Llesvelt2010-08-23 19:09:20
QUOTE (Gregori @ Aug 23 2010, 06:32 PM) <{POST_SNAPBACK}>
I want to see a tae'dae player that actually RP's below average intelligence first. 9 out of 10 tae'daes act like high elfen in the intelligence department.
I tried, once, same with Krokani.
It grows old quickly, sadly.
Shaddus2010-08-23 19:10:26
Winnae did it.
Xavius2010-08-23 19:13:02
Personally, I think elemental weaknesses/bonuses are kinda lame. There's no strategic element to them. Most guilds can't control what damage type they deal, so it's just hoser balance.
If a majority could adjust their elemental damage, it could be made more interesting. A system like aethership proficiencies, but with elemental damage, would give elemental weaknesses both relevance and strategy...but that seems like an awful lot more work than skillful application of the backspace button and an adjustment to constitution.
If a majority could adjust their elemental damage, it could be made more interesting. A system like aethership proficiencies, but with elemental damage, would give elemental weaknesses both relevance and strategy...but that seems like an awful lot more work than skillful application of the backspace button and an adjustment to constitution.
Furien2010-08-23 19:18:39
QUOTE (Vendetta Morendo @ Aug 23 2010, 10:33 AM) <{POST_SNAPBACK}>
- During the last rebalancing, fire weakness was assigned/increased to a bunch of races that were perceived as not having enough weaknesses due to balance/eq penalties being lessened. The result is that fire has a disproportionately large number of races that are weak to it compared to strong against it, and has notable repercussions with certain skills (destruction). Recommend working to balance out the ratios of elemental weakness/resistance between races for greater diversity.
- High INT granted by specs usually isn't sufficient to outweight the malus of lost/low constitution after INT scaling was shifted noticeably. Perhaps focus more on keeping INT/CHA stable while giving more con for the caster specs.
- Make demigod regen independent of regen level limits, and adjust it as seen necessary to be "fair". This way races that get level 3 regen in certain enviornments, or get regen with a specific malus that works to weigh against it (Lobo comes to mind) can carry on their full advantage to endgame.
- High INT granted by specs usually isn't sufficient to outweight the malus of lost/low constitution after INT scaling was shifted noticeably. Perhaps focus more on keeping INT/CHA stable while giving more con for the caster specs.
- Make demigod regen independent of regen level limits, and adjust it as seen necessary to be "fair". This way races that get level 3 regen in certain enviornments, or get regen with a specific malus that works to weigh against it (Lobo comes to mind) can carry on their full advantage to endgame.
All of these, especially the bolded.
I've been considering reincarnating from kephera - it's not as tanky as you'd figure, especially if you want something on warrior-levels. The stats are subpar in the grand scheme of things, too.
Furien2010-08-23 19:19:36
QUOTE (Gregori @ Aug 23 2010, 11:32 AM) <{POST_SNAPBACK}>
I want to see a tae'dae player that actually RP's below average intelligence first. 9 out of 10 tae'daes act like high elfen in the intelligence department.
We've got Boromblin! <3
Ssaliss2010-08-23 19:29:42
I've always seen int as merely "magical aptitude", and not something that represents IQ or such, which would explain why the Tae'dae and High Elfen are the same IQ-wise. I still enjoy seeing someone successfully pull off the "slower than average" RP though!
Everiine2010-08-23 19:43:12
Winnae was the best Tae-dae I'd ever seen. His public posts were like looking into a mirror and seeing Tae as presented in the Book of Tae.
Sylphas2010-08-23 19:55:26
I've always had an issue with warrior specs and races getting more con, while casters get more int. Con is something EVERYONE wants, and int isn't nearly as huge for a lot of casters as str and dex are for warriors/monks. I think con should be balanced on it's own, instead of being seemingly tied to other physical stats. Casters can't stand in the back and be glass cannons here like they can in games that have a much larger range element. If warriors are supposed to be tough, make them that way through their skills, not their race selection (not any more so than anyone else, that is). This is already done through things like Surge, but it's always coupled with warrior specs gaining con and str races having better con to start with, usually.
Veyrzhul2010-08-23 19:57:21
Nothing keeps you from playing a loboshigaru or dwarf caster, if you want tankiness. Or a human, at higher levels.
Everiine2010-08-23 19:59:49
Or a non-specced Trill warrior! Not for tankiness, but it is a blast nonetheless. Yes, I know I have no chance of surviving in combat.
Sylphas2010-08-23 20:02:58
QUOTE (Veyrzhul @ Aug 23 2010, 03:57 PM) <{POST_SNAPBACK}>
Nothing keeps you from playing a loboshigaru or dwarf caster, if you want tankiness. Or a human, at higher levels.
You're right, nothing does. But they're very definitely not designed as such, which irks me. Going Lobo as a guardian is perfectly viable, but only because you only really care about tanking and not having an eq malus. You could probably figure out a way to work as a class with 1 int, 1 cha, 1 str, 12 dex, 20 con, and a balance bonus, but it's obviously not made to be a caster. It's not a game breaking thing at the moment, but I really take issue with the philosophy behind the design. It's like we took stereotypical "brawny warrior" and "delicate caster" tropes and coded them in, despite that not being how our combat system works at all.
Kiradawea2010-08-23 20:03:11
Except perhaps the want to NOT be a Loboshigaru or Dwarf? It'd be just dandy if being a kin/merian caster wouldn't mean that you can never Astralbash or survive Muud.
Jayden2010-08-23 20:04:19
o Regenerate health and mana while in marsh or swamp, level 2.
I would like to see this changed for mugwumps to some skill where they can attune their bodies to the elemental plane of their nexus and get level 2 regen for that environ, since marsh and swamps.. yeah...
Thendis2010-08-23 22:04:56
Racial changes sound good great, but I honestly don't want to lose what I have.
Namely, that chart suggested lesser intelligence for aslaran. And I have heard that intelligence doesn't matter anywhere near what it used to, but I would rather have my int stay at 14 than gain a point in con...
Of course, I would love to see that herb balance be reduced/removed. And the 'one more step before hasty' (mention by someone else) would be lovely! But not worth lowering my int (which, I would like to point out, is an aslaran's second highest stat.)
This
is a bad mentality that I feel others will have, by-the-way.
Namely, that chart suggested lesser intelligence for aslaran. And I have heard that intelligence doesn't matter anywhere near what it used to, but I would rather have my int stay at 14 than gain a point in con...
Of course, I would love to see that herb balance be reduced/removed. And the 'one more step before hasty' (mention by someone else) would be lovely! But not worth lowering my int (which, I would like to point out, is an aslaran's second highest stat.)
This
QUOTE
Racial changes sound good great, but I honestly don't want to lose what I have.
is a bad mentality that I feel others will have, by-the-way.
Xavius2010-08-23 22:10:40
QUOTE (Kiradawea @ Aug 23 2010, 03:03 PM) <{POST_SNAPBACK}>
Except perhaps the want to NOT be a Loboshigaru or Dwarf? It'd be just dandy if being a kin/merian caster wouldn't mean that you can never Astralbash or survive Muud.
But in those cases, you get speed bonuses, which aren't negligible, even if they aren't as good as they used to be. That's really been the casters' go-to perk. The best warrior race stats have traditionally been attached to speed penalties, whereas casters aren't forced to choose between speed and offense.
Besides, merians bash Astral just fine.
Sylphas2010-08-23 22:15:46
QUOTE (Xavius @ Aug 23 2010, 06:10 PM) <{POST_SNAPBACK}>
The best warrior race stats have traditionally been attached to speed penalties, whereas casters aren't forced to choose between speed and offense.
Besides, merians bash Astral just fine.
Besides, merians bash Astral just fine.
We're forced to choose between speed and/or damage and defense.
I must really, really be doing something wrong then, because I have the con of a merian and Astral isn't worth it for me, nor is Catacombs.
Xavius2010-08-23 22:21:49
QUOTE (Sylphas @ Aug 23 2010, 05:15 PM) <{POST_SNAPBACK}>
I must really, really be doing something wrong then, because I have the con of a merian and Astral isn't worth it for me, nor is Catacombs.
Would depend on what you mean by "worth it." Even at 17 con with plate and vitality, solo Astral isn't usually very profitable, the big clumps in the Catacombs get dangerous, and I can get better xp per hour doing other things.
Xenthos2010-08-23 22:27:59
QUOTE (Sior the Anomaly @ Aug 23 2010, 02:02 PM) <{POST_SNAPBACK}>
This is more for the vulnerabilities than the resistances. See: Mugwump.
But anyhow, we're considering whatever, so keep posts coming.
But anyhow, we're considering whatever, so keep posts coming.
This is needed mostly for vulnerabilities, and Kepherans. It's an issue with Kepherans because they can still wear splendours (so the 'cannot wear armour' is not a real restriction for any class but Warriors), and then stack their lovely level 3s on top of it.
You could address this by making the racial vulnerabilities half the penalty, and dropping Kepherans to level 2 instead of 3 in each so as to leave the other positives untouched if that's how you want to go. I do think that the Kephera
Unknown2010-08-23 22:48:28
Regarding stats, I agree most with the modified 'statpacks' idea. How Lithmeria does races, for example, is that each race has a variety of specs (Strong, Intelligent, Dextrous for argument's sake). A Strong SmallRace has higher strength than an Intelligent SmallRace, but Strong SmallRace is still weaker than Strong GiantRace. So on and so forth.
Sylphas2010-08-23 22:54:05
QUOTE (Xavius @ Aug 23 2010, 06:21 PM) <{POST_SNAPBACK}>
Would depend on what you mean by "worth it." Even at 17 con with plate and vitality, solo Astral isn't usually very profitable, the big clumps in the Catacombs get dangerous, and I can get better xp per hour doing other things.
I can barely handle a double link with trans resil, an RoA, and a crit rune. The risk of death means it's never a real option, profitable or not. You say "the big clumps get dangerous," while for me the big clumps are almost instantly lethal. I can manage two things, usually, three kills me. Double fishers or adoraths are only doable if I get lucky crits and one dies fast. Not getting the more efficient monk/warrior crits has never been an issue for me, since there is never a second mob to benefit from it.
I'm more than willing to admit that I really could just be doing it wrong. If so, I'd love to learn. If not, it means gorgogs, rocs, and manticores are top end bashing for me, and will be at least until Titan/Demi, when I can get +2 con and try again. I'm not asking for a +2 eq, 18 int, 14 con race, but simply saying that the way things are designed is suspect, evidenced most explicitly by Dracnari caster spec actually losing con. It says that casters are not supposed to be tanky, and I have massive issues with that given both PvE and PvP systems in IRE.