Unknown2010-08-23 23:25:07
Rock-like stupidity has a few disproportionate cons. Stupidity tends to manifest through a difficulty in communicating, be that an inability to write, or speak, or understand complex ideas. This is fun, right up until you reach the point where you NEED to write letters and news posts, communicate with others, and explore the roleplay of your guild (be that time travel, paradigms, animal spirits, or the Taint).
I prefer the way Tae is portrayed, and the tae'dae race as described in the help file - wise, but not as clever as they think they are - to a "durr why sky go black, what are blinky lights", eat-sleep-breathe level of mental faculty.
Having happened upon a guild where all of its strengths seem to be perfectly embraced, I'm incredibly happy with the tae'dae race. No changes please!
I think the different types of racial penalties and benefits really need to be considered separately. Fast and slow balance and EQ are vastly different than damage resistance and weaknesses, which are considerably different than a sip bonus or penalty, which is again very different than regeneration. It should absolutely not be, "We cut balance bonus/malus from 10% to 3% (5%?) so we'll do the same to damage weakness/resistance to push the numbers into line."
A third spec race for dracnari Illuminati is a good idea. It would probably be simpler to re-spread the stats than re-do the bashing attack. Some change is needed there, whatever it is.
I prefer the way Tae is portrayed, and the tae'dae race as described in the help file - wise, but not as clever as they think they are - to a "durr why sky go black, what are blinky lights", eat-sleep-breathe level of mental faculty.
Having happened upon a guild where all of its strengths seem to be perfectly embraced, I'm incredibly happy with the tae'dae race. No changes please!
I think the different types of racial penalties and benefits really need to be considered separately. Fast and slow balance and EQ are vastly different than damage resistance and weaknesses, which are considerably different than a sip bonus or penalty, which is again very different than regeneration. It should absolutely not be, "We cut balance bonus/malus from 10% to 3% (5%?) so we'll do the same to damage weakness/resistance to push the numbers into line."
A third spec race for dracnari Illuminati is a good idea. It would probably be simpler to re-spread the stats than re-do the bashing attack. Some change is needed there, whatever it is.
Unknown2010-08-23 23:40:12
Dracnari need something to stop the pain of the lvl 2 sip malus. None of their current 'benefits' compensate in any comparable way, alone or as a whole, to the negative impact of this malus.
Janalon2010-08-24 01:37:09
Been taking pretty good notes from this thread. If I understand most of you all correctly, add a constitution bonus, remove elemental maluses and sipping penalties. While we are at it, would you like to buff with either a balance or equilibrium bonus to . Oohh and while we are at it, let's nerf all of the monk races to Nil while we have the opportunity.
No, seriously now. Maybe a -1 con adjustment to illithoid (who have the same con as Loboshigaru AND an outstanding ego boost). Maybe considering extending two spec races for every org following in the wake of Hallifax Trill/Lucidian. Fix mugwump and merian. Reconsider the spread of elemental resistances/susceptibilities so that none are over/under represented. Maybe offer a new race(s) (GNOME/FINKS anyone?). That, and more racial languages if possible.
No, seriously now. Maybe a -1 con adjustment to illithoid (who have the same con as Loboshigaru AND an outstanding ego boost). Maybe considering extending two spec races for every org following in the wake of Hallifax Trill/Lucidian. Fix mugwump and merian. Reconsider the spread of elemental resistances/susceptibilities so that none are over/under represented. Maybe offer a new race(s) (GNOME/FINKS anyone?). That, and more racial languages if possible.
Unknown2010-08-24 01:40:19
People still love you Janalon. The world is a nice and beautiful place, and the flowers will come back in the springtime. No need to be so hateful.
Ileein2010-08-24 01:46:25
Two spec races for any other org wouldn't make sense, except possibly adding elfen spec in Glom and faeling spec in Seren.
Unknown2010-08-24 01:58:23
QUOTE (Ileein @ Aug 23 2010, 09:46 PM) <{POST_SNAPBACK}>
Two spec races for any other org wouldn't make sense, except possibly adding elfen spec in Glom and faeling spec in Seren.
Orclach could work as a spec race for Mag.
Don't think that blurring the line between forest spec races would be a good idea.
Unknown2010-08-24 02:02:23
QUOTE (Ileein @ Aug 23 2010, 08:46 PM) <{POST_SNAPBACK}>
Two spec races for any other org wouldn't make sense, except possibly adding elfen spec in Glom and faeling spec in Seren.
I think this has been requested (and refused) a few times already. Don't think it's worth pursuing.
On the subject of "caster races" and "warrior races" - half of the warrior races aren't even used by warriors. Why bother when you can be a human and just be good at everything?
Casilu2010-08-24 02:02:53
QUOTE (Ileein @ Aug 23 2010, 06:46 PM) <{POST_SNAPBACK}>
Two spec races for any other org wouldn't make sense, except possibly adding elfen spec in Glom and faeling spec in Seren.
Ackleberry.
Unknown2010-08-24 02:16:56
I don't think more spec races are needed. Spec races are about organisational identity, a purpose not served by arbitrarily slotting Taurians into Gaudiguch or Krokani into Celest. I suspect races without organisational specs will someday get them, but not from any cities or communes that currently exist.
Unknown2010-08-24 02:30:18
Yeah, let's not buff races that don't really need them.
Thul2010-08-24 04:30:16
QUOTE (Gregori @ Aug 23 2010, 01:32 PM) <{POST_SNAPBACK}>
I want to see a tae'dae player that actually RP's below average intelligence first. 9 out of 10 tae'daes act like high elfen in the intelligence department.
I genuinely just can't RP that at all. This is before taking into consideration that I've been published quite a bit. The magic-inept interpretation of low Int is just what I have to go with. If I could go back, I might try to pull it off like Winnae, but I doubt I'd do it as well.
Speaking of Winnae, I think he was the one who had an idea for replacing BEARHUG (less damage than KICK) with a slightly more useful ability for tae'dae. BREAKFREE or something... improved writhing, to maybe help balance out the fact that eq/bal maluses still suck big time.
Raeri2010-08-24 04:33:27
QUOTE (Thul @ Aug 24 2010, 02:30 PM) <{POST_SNAPBACK}>
I genuinely just can't RP that at all. This is before taking into consideration that I've been published quite a bit. The magic-inept interpretation of low Int is just what I have to go with. If I could go back, I might try to pull it off like Winnae, but I doubt I'd do it as well.
Speaking of Winnae, I think he was the one who had an idea for replacing BEARHUG (less damage than KICK) with a slightly more useful ability for tae'dae. BREAKFREE or something... improved writhing, to maybe help balance out the fact that eq/bal maluses still suck big time.
Speaking of Winnae, I think he was the one who had an idea for replacing BEARHUG (less damage than KICK) with a slightly more useful ability for tae'dae. BREAKFREE or something... improved writhing, to maybe help balance out the fact that eq/bal maluses still suck big time.
BREAKFREE would be an awesome explosion of bearness (or... call it OVERBEAR!). But if Bearhugging someone incorporated breaking out of all bonds that bind you in order to bearhug your target, that could probably work too.
Unknown2010-08-24 04:39:52
So it would be a bit like... free tipheret with flavour? I might be able to go with that - it'd even pair up a bit with furrikins getting free tumble as is.
Unknown2010-08-24 05:02:13
An ability that lets you throw off twenty mooks trying to dogpile you. Do want.
Kiradawea2010-08-24 06:32:07
Honestly, there are many races you just don't see. It'd be great if every race had something unique going for them, such as kin free tumble.
Arath2010-08-24 07:16:31
QUOTE (Xavius @ Aug 24 2010, 12:10 AM) <{POST_SNAPBACK}>
But in those cases, you get speed bonuses, which aren't negligible, even if they aren't as good as they used to be. That's really been the casters' go-to perk. The best warrior race stats have traditionally been attached to speed penalties, whereas casters aren't forced to choose between speed and offense.
Besides, merians bash Astral just fine.
Besides, merians bash Astral just fine.
Furrikin have below average con, and only slightly above average int and a very minor speed boost. It's not a choice between speed and offense. They have nothing much of either.
Veyrzhul2010-08-24 09:08:53
Actually, I like furrikin. Roll is a nice perk for casters, and the (albeit small) bal and eq boni help a bit. I usually still opt for faeling because of the stat boni from domoth blessings they pretty much always have.
Sylphas2010-08-24 19:40:18
QUOTE (Arath @ Aug 24 2010, 03:16 AM) <{POST_SNAPBACK}>
Furrikin have below average con, and only slightly above average int and a very minor speed boost. It's not a choice between speed and offense. They have nothing much of either.
Furrikin are a solid race. The issue they have is that for any given task there is a race that does it better.
Kiradawea2010-08-24 21:30:58
Isn't that pretty much what he said? Furrikin is a bad race for PVE. They're ok at influencing, but by no means great, and that's really it. Lucidian is tankier caster. Merian is only a bit weaker, but much more intelligent. Mugwumps have a lot of speed going on. Aslaran have more con and int, and more balance and strength to boot. Kin could probably stand to be more than bard tanks... but eh. What I would ideally see, is a solution to the specc-race only problem.
Xiel2010-08-24 21:38:59
Statpacks aren't going to go in, though I do also happen to like the idea of racial skills you see floating around everywhere. I know it was discussed before (and I forget if it was rejected), but I wouldn't mind the whole flavour/utility aspect it gave to races as a perk.