Mudlet information tab module

by Unknown

Back to Mechanic's Corner.

Unknown2010-09-30 23:33:50
Yeah, I may make 0 sips stand -way- out anyways, but if I implement the color changing bit, it will be with relevant config values. Probably one each for health, mana, and bromides, and another for the various other curatives. I don't really feel like making one for each and every potion.

Any opinions on commodities? Yes, no, yes but only if it gets its own tab?


been pondering putting in keybindings to move between the tabs, but don't want to duplicate anyone else's keys used.


Thendis2010-10-01 01:58:13
QUOTE (demonnic @ Sep 30 2010, 06:33 PM) <{POST_SNAPBACK}>
yes but only if it gets its own tab
Janalon2010-10-01 23:32:21
This please?

CODE
Defense Buffs
Protection   :0    Acquisitio   :10
Mercy        :10   Kingdom      :10
Beauty       :10   Perfection   :0
Waterwalk    :0    Waterbreathe :0
Diminish     :10   Enlarge      :0    
Levitate     :0
Movement & Hindering
Gust         :0    Geyser       :8
Icewall      :0    Ignite       :0
Web          :0    Dig          :0
Doorblast    :0
Curative & Affliction
Healing     :50    Cleanse      :20
Curse       :0     Enfeeble     :0
Sleep       :0     Disruption   :0    
Range of Vision
Window      :0     Scry         :0    
Deathsight  :0
Neos2010-10-01 23:35:18
QUOTE (Janalon @ Oct 1 2010, 07:32 PM) <{POST_SNAPBACK}>
This please?

CODE
Defense Buffs
Protection   :0    Acquisitio   :10
Mercy        :10   Kingdom      :10
Beauty       :10   Perfection   :0
Waterwalk    :0    Waterbreathe :0
Diminish     :10   Enlarge      :0    
Levitate     :0
Movement & Hindering
Gust         :0    Geyser       :8
Icewall      :0    Ignite       :0
Web          :0    Dig          :0
Doorblast    :0
Curative & Affliction
Healing     :50    Cleanse      :20
Curse       :0     Enfeeble     :0
Sleep       :0     Disruption   :0    
Visibility
Window      :0     Scry         :0    
Deathsight  :0


Should be easy enough to reorder yourself, just go into the script, see how it's done for the other windows and change it accordingly. I've found it pretty easy to change it to suit my needs and removing the things that I have no use for like window, gust, geyser and such.
Janalon2010-10-01 23:37:32
Is it easy enough to remove Atro? I'd Like to remove the tab and collapse to a 250 width to save room for my tabbed chat... and have some side window left to run a program off in the "background" to access without hitting F9 (on a Mac is program tab view).
Janalon2010-10-01 23:39:18
Also, I'm looking to backwards engineer code from this section of the script, eh?

CODE
function demonnic_updatePotions()
  clearWindow("infoPot")
  cecho("infoPot", "Healing/Mana/Bromides\\n" )
  cecho("infoPot", demonnic_potionPrint("healing", "mana"))
  cecho("infoPot", demonnic_potionPrint("bromides"))
  cecho("infoPot", "Pots and Salves\\n")
  cecho("infoPot", demonnic_potionPrint("antidote", "liniment"))
  cecho("infoPot", demonnic_potionPrint("fire", "frost"))
  cecho("infoPot", demonnic_potionPrint("love", "mending"))
  cecho("infoPot", demonnic_potionPrint("regeneration"))
  cecho("infoPot", "Purgatives\\n")
  cecho("infoPot", demonnic_potionPrint("choleric", "melancholic"))
  cecho("infoPot", demonnic_potionPrint("phlegmatic", "sanguine"))
  cecho("infoPot", "Org Alchemical Treats\\n")
  cecho("infoPot", demonnic_potionPrint("nightsweats", "moonwater"))
  cecho("infoPot", demonnic_potionPrint("holywater", "unholywater"))
  cecho("infoPot", "Influence Oils\\n")
  cecho("infoPot", demonnic_potionPrint("jasmine", "sandalwood"))
  cecho("infoPot", demonnic_potionPrint("musk", "vanilla"))
  cecho("infoPot", demonnic_potionPrint("dragonsblood"))
  cecho("infoPot", "Utility Oils\\n")
  cecho("infoPot", demonnic_potionPrint("preservation", "sharpness"))
  cecho("infoPot", demonnic_potionPrint("invisibility"))
  cecho("infoPot", "\\nPoisons\\n")
  cecho("infoPot", demonnic_potionPrint("aleutian", "anatine"))
  cecho("infoPot", demonnic_potionPrint("anerod", "botulinum"))
  cecho("infoPot", demonnic_potionPrint("calcise", "chansu"))
  cecho("infoPot", demonnic_potionPrint("charybdon", "contortrin"))
  cecho("infoPot", demonnic_potionPrint("crotamine", "dendroxin"))
  cecho("infoPot", demonnic_potionPrint("dulak", "escozul"))
  cecho("infoPot", demonnic_potionPrint("hadrudin", "haemotox"))
  cecho("infoPot", demonnic_potionPrint("ibululu", "inyoka"))
  cecho("infoPot", demonnic_potionPrint("mactans", "mantakaya"))
  cecho("infoPot", demonnic_potionPrint("mellitin", "morphite"))
  cecho("infoPot", demonnic_potionPrint("niricol", "pyrotoxin"))
  cecho("infoPot", demonnic_potionPrint("saxitin", "senso"))
  cecho("infoPot", demonnic_potionPrint("tetrodin"))
end


to add headers to this part of the code:

CODE
function demonnic_updateMagic()
  clearWindow("infoMag")
  cecho("infoMag", demonnic_magicPrint("healing", "protection"))
  cecho("infoMag", demonnic_magicPrint("gust", "ignite"))
  cecho("infoMag", demonnic_magicPrint("geyser", "web"))
  cecho("infoMag", demonnic_magicPrint("curse", "deathsight"))
  cecho("infoMag", demonnic_magicPrint("window", "waterbreathe"))
  cecho("infoMag", demonnic_magicPrint("diminish", "enfeeble"))
  cecho("infoMag", demonnic_magicPrint("enlarge", "acquisitio"))
  cecho("infoMag", demonnic_magicPrint("sleep", "levitate"))
  cecho("infoMag", demonnic_magicPrint("doorblast", "icewall"))
  cecho("infoMag", demonnic_magicPrint("disruption", "cleanse"))
  cecho("infoMag", demonnic_magicPrint("scry", "dig"))
  cecho("infoMag", demonnic_magicPrint("mercy", "kingdom"))
  cecho("infoMag", demonnic_magicPrint("beauty", "perfection"))
  cecho("infoMag", demonnic_magicPrint("waterwalk"))
end
Neos2010-10-01 23:51:55
QUOTE (Janalon @ Oct 1 2010, 07:37 PM) <{POST_SNAPBACK}>
Is it easy enough to remove Atro? I'd Like to remove the tab and collapse to a 250 width to save room for my tabbed chat... and have some side window left to run a program off in the "background" to access without hitting F9 (on a Mac is program tab view).


Simply remove it from the tab table, make sure to restart mudlet.
QUOTE (Janalon @ Oct 1 2010, 07:39 PM) <{POST_SNAPBACK}>
Also, I'm looking to backwards engineer code from this section of the script, eh?

CODE
function demonnic_updatePotions()
  clearWindow("infoPot")
  cecho("infoPot", "Healing/Mana/Bromides\\n" )
  cecho("infoPot", demonnic_potionPrint("healing", "mana"))
  cecho("infoPot", demonnic_potionPrint("bromides"))
  cecho("infoPot", "Pots and Salves\\n")
  cecho("infoPot", demonnic_potionPrint("antidote", "liniment"))
  cecho("infoPot", demonnic_potionPrint("fire", "frost"))
  cecho("infoPot", demonnic_potionPrint("love", "mending"))
  cecho("infoPot", demonnic_potionPrint("regeneration"))
  cecho("infoPot", "Purgatives\\n")
  cecho("infoPot", demonnic_potionPrint("choleric", "melancholic"))
  cecho("infoPot", demonnic_potionPrint("phlegmatic", "sanguine"))
  cecho("infoPot", "Org Alchemical Treats\\n")
  cecho("infoPot", demonnic_potionPrint("nightsweats", "moonwater"))
  cecho("infoPot", demonnic_potionPrint("holywater", "unholywater"))
  cecho("infoPot", "Influence Oils\\n")
  cecho("infoPot", demonnic_potionPrint("jasmine", "sandalwood"))
  cecho("infoPot", demonnic_potionPrint("musk", "vanilla"))
  cecho("infoPot", demonnic_potionPrint("dragonsblood"))
  cecho("infoPot", "Utility Oils\\n")
  cecho("infoPot", demonnic_potionPrint("preservation", "sharpness"))
  cecho("infoPot", demonnic_potionPrint("invisibility"))
  cecho("infoPot", "\\nPoisons\\n")
  cecho("infoPot", demonnic_potionPrint("aleutian", "anatine"))
  cecho("infoPot", demonnic_potionPrint("anerod", "botulinum"))
  cecho("infoPot", demonnic_potionPrint("calcise", "chansu"))
  cecho("infoPot", demonnic_potionPrint("charybdon", "contortrin"))
  cecho("infoPot", demonnic_potionPrint("crotamine", "dendroxin"))
  cecho("infoPot", demonnic_potionPrint("dulak", "escozul"))
  cecho("infoPot", demonnic_potionPrint("hadrudin", "haemotox"))
  cecho("infoPot", demonnic_potionPrint("ibululu", "inyoka"))
  cecho("infoPot", demonnic_potionPrint("mactans", "mantakaya"))
  cecho("infoPot", demonnic_potionPrint("mellitin", "morphite"))
  cecho("infoPot", demonnic_potionPrint("niricol", "pyrotoxin"))
  cecho("infoPot", demonnic_potionPrint("saxitin", "senso"))
  cecho("infoPot", demonnic_potionPrint("tetrodin"))
end


to add headers to this part of the code:

CODE
function demonnic_updateMagic()
  clearWindow("infoMag")
  cecho("infoMag", demonnic_magicPrint("healing", "protection"))
  cecho("infoMag", demonnic_magicPrint("gust", "ignite"))
  cecho("infoMag", demonnic_magicPrint("geyser", "web"))
  cecho("infoMag", demonnic_magicPrint("curse", "deathsight"))
  cecho("infoMag", demonnic_magicPrint("window", "waterbreathe"))
  cecho("infoMag", demonnic_magicPrint("diminish", "enfeeble"))
  cecho("infoMag", demonnic_magicPrint("enlarge", "acquisitio"))
  cecho("infoMag", demonnic_magicPrint("sleep", "levitate"))
  cecho("infoMag", demonnic_magicPrint("doorblast", "icewall"))
  cecho("infoMag", demonnic_magicPrint("disruption", "cleanse"))
  cecho("infoMag", demonnic_magicPrint("scry", "dig"))
  cecho("infoMag", demonnic_magicPrint("mercy", "kingdom"))
  cecho("infoMag", demonnic_magicPrint("beauty", "perfection"))
  cecho("infoMag", demonnic_magicPrint("waterwalk"))
end


Yes. Here's how I have mines reordered:
CODE
function demonnic_updateMagic()
  clearWindow("infoMag")
  cecho("infoMag", "\\nDefenses/Buffs/Healing\\n")
  cecho("infoMag", demonnic_magicPrint("healing", "protection"))
  cecho("infoMag", demonnic_magicPrint("mercy", "kingdom"))
  cecho("infoMag", demonnic_magicPrint("beauty", "perfection"))
  cecho("infoMag", demonnic_magicPrint("waterwalk", "acquisitio"))
  cecho("infoMag", demonnic_magicPrint("diminish", "deathsight"))
  cecho("infoMag", demonnic_magicPrint("enlarge"))  
  cecho("infoMag", "\\nMovement/Hindering/Afflict\\n")
  cecho("infoMag", demonnic_magicPrint("web", "enfeeble"))
  cecho("infoMag", demonnic_magicPrint("disruption", "curse"))
  cecho("infoMag", demonnic_magicPrint("sleep"))
end
Janalon2010-10-02 01:02:55
CODE
Defensive Buffs
Protection  :0    Acquisitio  :10
Mercy       :10   Kingdom     :10
Beauty      :10   Perfection  :0
Curse       :0    Deathsight  :0
Diminish    :10   Enlarge     :0

Movement & Hindering
Gust        :0    Geyser      :8
Icewall     :0    Ignite      :0
Web         :0    Dig         :0
Wateralk    :0    Waterbreathe:0
Levitate    :0

Curative & Affliction
Healing     :50   Cleanse     :20
Curse       :0    Sleep       :0
Enfeeble    :0    Disruption  :0

Sight Beyond Sight
Window      :0    Scry        :0
Deathsight  :0


What's causing the extra line breaks?

CODE
function demonnic_updateMagic()
  clearWindow("infoMag")
  cecho("infoMag", "\\nDefensive Buffs\\n")
  cecho("infoMag", demonnic_magicPrint("protection", "acquisitio"))
  cecho("infoMag", demonnic_magicPrint("mercy", "kingdom"))
  cecho("infoMag", demonnic_magicPrint("beauty", "perfection"))
  cecho("infoMag", demonnic_magicPrint("curse", "deathsight"))
  cecho("infoMag", demonnic_magicPrint("diminish", "enlarge"))
  cecho("infoMag", "\\nMovement & Hindering\\n")
  cecho("infoMag", demonnic_magicPrint("gust", "geyser"))
  cecho("infoMag", demonnic_magicPrint("icewall", "ignite"))
  cecho("infoMag", demonnic_magicPrint("web", "dig"))
  cecho("infoMag", demonnic_magicPrint("wateralk", "waterbreathe"))
  cecho("infoMag", demonnic_magicPrint("levitate"))
  cecho("infoMag", "\\nCurative & Affliction\\n")
  cecho("infoMag", demonnic_magicPrint("healing", "cleanse"))
  cecho("infoMag", demonnic_magicPrint("curse", "sleep"))
  cecho("infoMag", demonnic_magicPrint("enfeeble", "disruption"))
  cecho("infoMag", "\\nSight Beyond Sight\\n")
  cecho("infoMag", demonnic_magicPrint("window", "scry"))
  cecho("infoMag", demonnic_magicPrint("deathsight"))
end
Janalon2010-10-02 01:32:42
Actually, you know what might be more interesting than an IR tab? Something to account for CLOTHESLIST. For example, it could be broken down into the follow categories:

Head & Neck

Arms & Hands

Torso & Back

Legs & Feet

And run through the clothing list to attribute each type of clothing to a body part. Would be neat to see what was worn where. Not very necessary though.
Neos2010-10-02 01:53:52
QUOTE (Janalon @ Oct 1 2010, 09:02 PM) <{POST_SNAPBACK}>
CODE
Defensive Buffs
Protection  :0    Acquisitio  :10
Mercy       :10   Kingdom     :10
Beauty      :10   Perfection  :0
Curse       :0    Deathsight  :0
Diminish    :10   Enlarge     :0

Movement & Hindering
Gust        :0    Geyser      :8
Icewall     :0    Ignite      :0
Web         :0    Dig         :0
Wateralk    :0    Waterbreathe:0
Levitate    :0

Curative & Affliction
Healing     :50   Cleanse     :20
Curse       :0    Sleep       :0
Enfeeble    :0    Disruption  :0

Sight Beyond Sight
Window      :0    Scry        :0
Deathsight  :0


What's causing the extra line breaks?

CODE
function demonnic_updateMagic()
  clearWindow("infoMag")
  cecho("infoMag", "\\nDefensive Buffs\\n")
  cecho("infoMag", demonnic_magicPrint("protection", "acquisitio"))
  cecho("infoMag", demonnic_magicPrint("mercy", "kingdom"))
  cecho("infoMag", demonnic_magicPrint("beauty", "perfection"))
  cecho("infoMag", demonnic_magicPrint("curse", "deathsight"))
  cecho("infoMag", demonnic_magicPrint("diminish", "enlarge"))
  cecho("infoMag", "\\nMovement & Hindering\\n")
  cecho("infoMag", demonnic_magicPrint("gust", "geyser"))
  cecho("infoMag", demonnic_magicPrint("icewall", "ignite"))
  cecho("infoMag", demonnic_magicPrint("web", "dig"))
  cecho("infoMag", demonnic_magicPrint("wateralk", "waterbreathe"))
  cecho("infoMag", demonnic_magicPrint("levitate"))
  cecho("infoMag", "\\nCurative & Affliction\\n")
  cecho("infoMag", demonnic_magicPrint("healing", "cleanse"))
  cecho("infoMag", demonnic_magicPrint("curse", "sleep"))
  cecho("infoMag", demonnic_magicPrint("enfeeble", "disruption"))
  cecho("infoMag", "\\nSight Beyond Sight\\n")
  cecho("infoMag", demonnic_magicPrint("window", "scry"))
  cecho("infoMag", demonnic_magicPrint("deathsight"))
end


No idea, does the same for me
Unknown2010-10-02 04:45:02
QUOTE (Janalon @ Oct 1 2010, 09:02 PM) <{POST_SNAPBACK}>
CODE
Defensive Buffs
Protection  :0    Acquisitio  :10
Mercy       :10   Kingdom     :10
Beauty      :10   Perfection  :0
Curse       :0    Deathsight  :0
Diminish    :10   Enlarge     :0

Movement & Hindering
Gust        :0    Geyser      :8
Icewall     :0    Ignite      :0
Web         :0    Dig         :0
Wateralk    :0    Waterbreathe:0
Levitate    :0

Curative & Affliction
Healing     :50   Cleanse     :20
Curse       :0    Sleep       :0
Enfeeble    :0    Disruption  :0

Sight Beyond Sight
Window      :0    Scry        :0
Deathsight  :0


What's causing the extra line breaks?

CODE
function demonnic_updateMagic()
  clearWindow("infoMag")
  cecho("infoMag", "\\nDefensive Buffs\\n")
  cecho("infoMag", demonnic_magicPrint("protection", "acquisitio"))
  cecho("infoMag", demonnic_magicPrint("mercy", "kingdom"))
  cecho("infoMag", demonnic_magicPrint("beauty", "perfection"))
  cecho("infoMag", demonnic_magicPrint("curse", "deathsight"))
  cecho("infoMag", demonnic_magicPrint("diminish", "enlarge"))
  cecho("infoMag", "\\nMovement & Hindering\\n")
  cecho("infoMag", demonnic_magicPrint("gust", "geyser"))
  cecho("infoMag", demonnic_magicPrint("icewall", "ignite"))
  cecho("infoMag", demonnic_magicPrint("web", "dig"))
  cecho("infoMag", demonnic_magicPrint("wateralk", "waterbreathe"))
  cecho("infoMag", demonnic_magicPrint("levitate"))
  cecho("infoMag", "\\nCurative & Affliction\\n")
  cecho("infoMag", demonnic_magicPrint("healing", "cleanse"))
  cecho("infoMag", demonnic_magicPrint("curse", "sleep"))
  cecho("infoMag", demonnic_magicPrint("enfeeble", "disruption"))
  cecho("infoMag", "\\nSight Beyond Sight\\n")
  cecho("infoMag", demonnic_magicPrint("window", "scry"))
  cecho("infoMag", demonnic_magicPrint("deathsight"))
end



you mean the blank lines between? the \\n at the beginning of the header. Remove it, and all will be well with that.

As for downing the width, removing the tab won't reduce the width, the tab widths are calculated based on the number of tabs and the overall width of the setup. So with four tabs, each one is 1/4th the total width wide. 5 tabs, each one is 1/5th the total width wide. That being said, you can play with the width and various font sizes to get it down where you like.

And of course, feel free to hack about with the way it presents information.
Janalon2010-10-11 16:09:49
Just noticing that you are missing allheale from your Pot list.

Also, seems the info Pot tab is having issues with sorcelglass. Case in point:

QUOTE
"vial77353" an onyx vial (filled with a sanguine purgative)
"vial125181" a diamond vial (filled with a sanguine purgative)
"vial125219" a diamond vial (filled with a sanguine purgative)
"vial251236" a deep blue vial of churning seas (filled with a sanguine purgative)
"vial251790" a deep blue vial of churning seas (filled with a sanguine purgative)


Would put me at around 250 sips. Here is the tab:

CODE
Purgatives
Choleric    :86   Melancholic :120
Phlegmatic  :149  Sanguine    :112


Only registering 149 sips. That would account for those two sorcelglass designs. Noticed this several times before.
Unknown2010-10-20 18:58:53
I'm having trouble with the potionlist portion of the script only reading part of my list. It gags the first half, give or take, registering it in the infotab, but leaves the latter half ungagged and unregistered. Changing the fire length of the trigger that reads the individual vials from 99 to 100 makes it read one more line, but any increase past 100 has no effect. Decreasing the value to 5 causes several less lines to be read.
Unknown2010-10-20 19:36:20
QUOTE (Cauthorn @ Oct 20 2010, 07:58 PM) <{POST_SNAPBACK}>
I'm having trouble with the potionlist portion of the script only reading part of my list. It gags the first half, give or take, registering it in the infotab, but leaves the latter half ungagged and unregistered. Changing the fire length of the trigger that reads the individual vials from 99 to 100 makes it read one more line, but any increase past 100 has no effect. Decreasing the value to 5 causes several less lines to be read.


The script currently only parses vials of the type: a vial. To include the others, change the regular expression used to capture all types.
Unknown2010-10-20 20:00:48
All of the vials it is not registering are "a coral vial" which should fit that. In addition, being able to see my number of empties at the bottom would be a nice feature.
CODE
125744   a coral vial                   the poison contortrin        50     153
104398   a coral vial                   the poison contortrin        50     153
105332   a coral vial                   the poison dendroxin         50     153
19362    a coral vial                   the poison dendroxin         50     153
204194   a coral vial                   the poison escozul           50     153
208049   a coral vial                   the poison escozul           50     153
211173   a coral vial                   the poison haemotox          50     153
214202   a coral vial                   the poison haemotox          50     153
217266   a coral vial                   the poison inyoka            50     153
221772   a coral vial                   the poison inyoka            50     153
224139   a coral vial                   the poison mantakaya         50     153
225080   a coral vial                   the poison mantakaya         50     153
225945   a coral vial                   the poison morphite          50     153
227282   a coral vial                   the poison morphite          50     153
228513   a coral vial                   the poison pyrotoxin         50     153
166312   a coral vial                   the poison pyrotoxin         50     153
194830   a coral vial                   the poison senso             50     153
194820   a coral vial                   the poison senso             50     153
205861   a coral vial                   a potion of mana             50     153
210090   a coral vial                   a potion of mana             50     153
229492   a coral vial                   a potion of mana             50     153
230037   a coral vial                   a potion of mana             50     153
230040   a coral vial                   a potion of mana             50     153
233388   a coral vial                   an antidote potion           50     153
234148   a coral vial                   an antidote potion           50     153
234577   a coral vial                   a potion of fire             50     153
235441   a coral vial                   a potion of fire             50     153
235871   a coral vial                   a love potion                50     153
228307   a coral vial                   a love potion                50     153
179921   a coral vial                   a regeneration salve         50     153
208928   a coral vial                   a regeneration salve         50     153
214990   a coral vial                   liniment                     50     153
224479   a coral vial                   liniment                     50     153
225374   a coral vial                   a potion of frost            50     153
229601   a coral vial                   a potion of frost            50     153
231331   a coral vial                   a mending salve              50     153
234389   a coral vial                   a mending salve              50     153
235717   a coral vial                   a choleric purgative         50     153
237699   a coral vial                   a choleric purgative         50     153
238262   a coral vial                   a phlegmatic purgative       50     153
238549   a coral vial                   a phlegmatic purgative       50     153
237308   a coral vial                   a melancholic purgative      50     153
240470   a coral vial                   a sanguine purgative         50     153
240496   a coral vial                   a sanguine purgative         50     153
240884   a coral vial                   oil of sharpness             50     153
241928   a coral vial                   oil of sharpness             50     153
243150   a coral vial                   oil of preservation          50     153
240488   a coral vial                   oil of preservation          50     153
243727   a coral vial                   oil of invisibility          50     153
243994   a coral vial                   oil of invisibility          50     153
210439   a coral vial                   jasmine oil                  50     153
229552   a coral vial                   jasmine oil                  50     153
173828   a coral vial                   sandalwood oil               50     153
234866   a coral vial                   sandalwood oil               50     153
236415   a coral vial                   vanilla oil                  50     153
238986   a coral vial                   vanilla oil                  50     153
240446   a coral vial                   musk oil                     50     153
240493   a coral vial                   musk oil                     50     153
240565   a coral vial                   empty                         0     153
248641   a coral vial                   empty                         0     153
248832   a coral vial                   empty                         0     153
249061   a coral vial                   empty                         0     153
249525   a coral vial                   empty                         0     153
249698   a coral vial                   empty                         0     153
249937   a coral vial                   empty                         0     153
250414   a coral vial                   empty                         0     153
250174   a coral vial                   empty                         0     153
251126   a coral vial                   empty                         0     153
251232   a coral vial                   empty                         0     153
251272   a coral vial                   empty                         0     153
251532   a coral vial                   empty                         0     153
251758   a coral vial                   empty                         0     153
251867   a coral vial                   empty                         0     153
251930   a coral vial                   empty                         0     153
251939   a coral vial                   empty                         0     153
252785   a coral vial                   empty                         0     153
252976   a coral vial                   empty                         0     153
253259   a coral vial                   empty                         0     153
252596   a coral vial                   empty                         0     153
253505   a coral vial                   empty                         0     153
253712   a coral vial                   empty                         0     153
253882   a coral vial                   empty                         0     153
254125   a coral vial                   empty                         0     153
253434   a coral vial                   empty                         0     153
254597   a coral vial                   empty                         0     153
254663   a coral vial                   empty                         0     153
254710   a coral vial                   empty                         0     153
Total Containers: 185


The above is what isn't parsing, which according to you should work just fine... I think.
Unknown2010-10-23 00:37:09
just bump the firelength even higher. That's what is doing it.
Unknown2010-10-23 00:39:45
Yea, I figured it out. I was trying to adjust the fire length of the wrong trigger. I probably should have realized it in the first place.
Siam2010-12-01 09:27:57
Hi, does anyone here know how to move the infotabs to the left/lower left portion of the screen? Please help me! Thanks!

edit:

Never mind! I got it!
Janalon2010-12-01 12:08:50
QUOTE (Cauthorn @ Oct 22 2010, 07:39 PM) <{POST_SNAPBACK}>
Yea, I figured it out. I was trying to adjust the fire length of the wrong trigger. I probably should have realized it in the first place.


What is fire length? Where do I find it? What do I do with it?
Vadi2010-12-01 15:03:50
Fire length is a Mudlet feature that says for how many more lines should the trigger 'fire' once it fired. By default, it's zero on Mudlet and all other clients - except on Mudlet, it's adjustable. Setting it to 1 means that the trigger will fire on the line it's pattern(s) match, plus one more line after it (even if it's pattern(s) didn't match).

ie, a script of send "hello!" with default fire length 0:

Raising your hand in greeting, you say "Hi!"hello!
5350h, 5971m|90%, 100e%, 6p, 99w%, 100e%, x dbkr-

fire length 1:

Raising your hand in greeting, you say "Hi!"hello!
5350h, 6042m|91%, 100e%, 7p, 99w%, 100e%, x dbkr-hello!

This setting is configurable in the top-right corner of a trigger.