Unknown2010-10-18 11:46:32
Up and running, and I'm pleasantly surprised and impressed. Though I've forgotten most of my mudlet coding skills, this is really easy to work with while I slowly figure out how to do things again.
Vadi2010-10-19 21:40:10
More updates. Yay
Janalon2010-10-19 22:49:01
QUOTE (Vadi @ Oct 19 2010, 05:40 PM) <{POST_SNAPBACK}>
More updates. Yay
Screen? Is this related to screeright, screeleft?
Vadi2010-10-19 23:53:37
No, it's an actual defence called sceen. Screeleft and screeright were in the previous update though.
Unknown2010-10-19 23:55:01
So, what are "sceen" and "scree" in this context, since both look like typos of screen?
Vadi2010-10-20 00:14:48
If you really want to know...
Screen:
Screeleft / screeright:
Because sprongcreeleft (venom) is just too long, it's called screeleft.
Screen:
QUOTE
Screen Conceal your belongings from prying eyes.
Fabled 50%
Syntax: STEALTH SCREEN
You can cleverly hide the items you carry, so they cannot be seen by those trying to peek into your inventory.
Fabled 50%
Syntax: STEALTH SCREEN
You can cleverly hide the items you carry, so they cannot be seen by those trying to peek into your inventory.
Screeleft / screeright:
QUOTE
Sprongcree Hide a poisoned dart under your foot.
Gifted 0%
Syntax: PLACE RIGHT|LEFT
With a dart and vial of poison in hand, you can dip the dart in the poison and hide it under your right or left foot.
Syntax: KATA DEVELOP
Gifted 0%
Syntax: PLACE
With a dart and vial of poison in hand, you can dip the dart in the poison and hide it under your right or left foot.
Syntax: KATA DEVELOP
Because sprongcreeleft (venom) is just too long, it's called screeleft.
Calixa2010-10-20 23:30:37
Question: Does mm have a form of protection against using up the last charge of an enchanted item and if so does this rely on magiclist? If not I'd like to enter this as a suggestion.
Vadi2010-10-20 23:33:04
No. It does have an autorecharge option though, so getting a cube helps avoid a lot of complicated code for such a little thing.
Aramel2010-10-25 14:47:22
I'm troubled by the lack of editability. Considering the stuff I've fooled around with in Treant (I actually went into the script subroutines and added self-healing in addition to eating herbs and have it give me basically an additional cure queue), I'm a big sucker for editability, not just to "fix" things, but to add things yourself that the developer won't do.
Lendren2010-10-25 14:49:19
Without disagreeing, I did note that he promises a lot of "hooks" that might make it possible to fit your own stuff into his system even without having source code access to his system. How extensive they are, I don't know.
Vadi2010-10-25 16:27:51
I don't make half-finished things that require fixing to work best, and haven't had complaints about something needing a major fix even from other system devs that use m&m. I'm open to reasonable ideas as well! As Lendren said, there are system hooks provided + remember that the priorities for everything (afflictions, defences, ...) are customizable. Even scriptable.
Prav2010-10-25 17:37:03
QUOTE (Aramel @ Oct 25 2010, 10:47 AM) <{POST_SNAPBACK}>
I'm troubled by the lack of editability.
QUOTE (Vadi @ Oct 25 2010, 12:27 PM) <{POST_SNAPBACK}>
I don't make half-finished things that require fixing to work best, and haven't had complaints about something needing a major fix even from other system devs that use m&m.
I'm using m&m while I develop my system, since it's taking forever. I'm an editor, I like to tinker and make things work just the way I like them.
Editability is really not an issue in m&m; anything you want to edit, you can in one way or another. You can call system functions, system variables, edit system triggers, etc. in Mudlet. You can edit priority queues via a config system. The only thing you don't really have access to is the core, which you don't need access to because, like I said, you can read the documentation and find a way to do just about anything that you want.
I've used a lot of systems, from Treant in Lusternia to Dumah's and Vadi's in Achaea. m&m is easier to edit than all of these systems, not because those systems didn't have an obfuscated core, but because it comes with all the documentation you need to do everything you want to do.
I guess what I'm trying to say is: Don't worry about supposed uneditability, it's not an issue.
Unknown2010-10-25 20:21:23
Gosh this sounds really amazing...really considering switching to mudlet for it except now I'd have to relearn a new client >.>
I think the only thing keeping me from switching is the mapper I have set up on Mushclient. Pretty much addicted to it. >.>
I think the only thing keeping me from switching is the mapper I have set up on Mushclient. Pretty much addicted to it. >.>
Neos2010-10-25 20:29:16
QUOTE (Valerozo @ Oct 25 2010, 04:21 PM) <{POST_SNAPBACK}>
Gosh this sounds really amazing...really considering switching to mudlet for it except now I'd have to relearn a new client >.>
I think the only thing keeping me from switching is the mapper I have set up on Mushclient. Pretty much addicted to it. >.>
I think the only thing keeping me from switching is the mapper I have set up on Mushclient. Pretty much addicted to it. >.>
1: Mudlet is easy to learn. And there's the most capable people around to help: Vadi and Demonnic, both involved in the development of mudlet.
2: Mudlet mapper is awesome. 'nuff said. You can check a picture of it out on the mudlet forums.
Aramel2010-10-25 21:05:40
QUOTE (Vadi @ Oct 25 2010, 04:27 PM) <{POST_SNAPBACK}>
I don't make half-finished things that require fixing to work best, and haven't had complaints about something needing a major fix even from other system devs that use m&m. I'm open to reasonable ideas as well! As Lendren said, there are system hooks provided + remember that the priorities for everything (afflictions, defences, ...) are customizable. Even scriptable.
The thing here is basically that I would like to add another queue on top of existing ones (which I currently have done with Treant), which kicks in before them and scans to see if I'm on-balance, on-eq, and have lots of mana. If so, it uses healing skills to cure one aff, and then uses herbs to cure the second aff, and so on. This makes it handy, because I effectively gain one more balance to use for queuing. If your system has a hook that allows me to add queues, as opposed to just switching the order of existing queues around, then I'm sold on it.
Vadi2010-10-25 21:37:30
I don't see why would you need to add Healing usage in when it'll come built-in with the system.
Lendren2010-10-25 22:20:14
The question is nevertheless a good chance to illustrate how effective your hooks are (or aren't).
Catarin2010-10-25 22:52:01
QUOTE (Lendren @ Oct 25 2010, 04:20 PM) <{POST_SNAPBACK}>
The question is nevertheless a good chance to illustrate how effective your hooks are (or aren't).
It's not really. Not to speak for Vadi but, adding an entirely new healing queue complete with balance tracking and cures etc. would be an odd kind of "hook" for a system since it's really a core component of any healing system. The primary purpose of any system is to be an efficient, optimized series of triggers/functions/aliases etc. Not a set of legos, regardless of how good the API is.
The whole point of purchasing a system someone else has made is to avoid having to do the work involved in building/maintaining it. If someone really wants to be constantly reworking the fundamental mechanics of the system at will, they probably should be looking elsewhere or just build their own system. There are plenty of good starts out there they can pick up for free. If someone wants to have a solid system that they don't have to worry about but can tweak extensively to suit their gameplay style, then they should consider this.
Lorina2010-10-25 23:22:35
Omg, mudlet system. My life is complete. Can finally come baaaack 
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Neos2010-10-25 23:26:37
QUOTE (Lorina @ Oct 25 2010, 07:22 PM) <{POST_SNAPBACK}>
Omg, mudlet system. My life is complete. Can finally come baaaack 
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You're the Prodigal Child? I'm scared,