Celestine Offense

by calina

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Casilu2010-09-22 04:58:19
QUOTE (calinagmail @ Sep 21 2010, 09:53 PM) <{POST_SNAPBACK}>
actualy it's worse then that. judgement has FOUR messages (the fourth being fatal)


Even more fun. I still think aurawarp may be your best bet.
Furien2010-09-22 05:02:59
QUOTE (calinagmail @ Sep 21 2010, 09:58 PM) <{POST_SNAPBACK}>
Not possible. I AM trans discipline. Inquisition is actually impossible to pull off without being skilled enough in discipline to recover 2 power in ~10-15 seconds.
I always have 0 power after inquisition


Are you totally sure? I remember Myndaen using it on me before - granted this was over a year ago and something may have changed between. Even without Quicken it can be a decent setup, since sensitivity will add 33% damage at least. Probably the best you've got if you want to stay Healing.
Shaddus2010-09-22 05:07:15
Heretic and Infidel have two pulses, if memory serves. Wait for the second before you move to the next stage. Talkan pulled it off all the time, trust me.
calina2010-09-22 05:10:01
QUOTE (Furien @ Sep 22 2010, 01:02 AM) <{POST_SNAPBACK}>
Are you totally sure? I remember Myndaen using it on me before - granted this was over a year ago and something may have changed between. Even without Quicken it can be a decent setup, since sensitivity will add 33% damage at least. Probably the best you've got if you want to stay Healing.

Yeah. dead positive. the only way I MIGHT have power after using inquisition is if i use the special 'holy light' infidel. it makes infidel last longer which means I can let it sit on the target a little longer to recover power. but if i remember correctly it's not really anywhere close to the 25-30 seconds needed to recover 3 more power for quicken.

As for the actual tactic itself. i don't see the purpose of having my angel using sensitivity twice. the attacks come instantly one after the other (like a monk kata) and so it would simply be afflicting the target with sensitivity twice. which they can simply cure once and then continue. maybe something like sensitivity and something else.

I'm not sure if you actualy understand how angel powers work. I invest the powers into the angel (high equilibrium cost!) and then it's stuck that way until i change it again. so if i only put sensitivity on the angel that's all it's going to do all day. (btw angels do 0 damage when they attack!)
Furien2010-09-22 05:11:39
QUOTE (calinagmail @ Sep 21 2010, 10:10 PM) <{POST_SNAPBACK}>
Yeah. dead positive. the only way I MIGHT have power after using inquisition is if i use the special 'holy light' infidel. it makes infidel last longer which means I can let it sit on the target a little longer to recover power. but if i remember correctly it's not really anywhere close to the 25-30 seconds needed to recover 3 more power for quicken.

As for the actual tactic itself. i don't see the purpose of having my angel using sensitivity twice. the attacks come instantly one after the other (like a monk kata) and so it would simply be afflicting the target with sensitivity twice. which they can simply cure once and then continue. maybe something like sensitivity and something else.

I'm not sure if you actualy understand how angel powers work. I invest the powers into the angel (high equilibrium cost!) and then it's stuck that way until i change it again. so if i only put sensitivity on the angel that's all it's going to do all day. (btw angels do 0 damage when they attack!)


I understand how investing works. It cycles through them, yeah. Put Sensitivity/Sensitivity/X/X/X, time the angel to 7.9, leave it.

You're doing dual sensitivity because I can't be arsed to check if sensitivity still is prevented by deafness nowadays. If it is, you need to do it twice - one to strip deafness, another to afflict.
Casilu2010-09-22 05:11:48
QUOTE (calinagmail @ Sep 21 2010, 10:10 PM) <{POST_SNAPBACK}>
Yeah. dead positive. the only way I MIGHT have power after using inquisition is if i use the special 'holy light' infidel. it makes infidel last longer which means I can let it sit on the target a little longer to recover power. but if i remember correctly it's not really anywhere close to the 25-30 seconds needed to recover 3 more power for quicken.

As for the actual tactic itself. i don't see the purpose of having my angel using sensitivity twice. the attacks come instantly one after the other (like a monk kata) and so it would simply be afflicting the target with sensitivity twice. which they can simply cure once and then continue. maybe something like sensitivity and something else.

I'm not sure if you actualy understand how angel powers work. I invest the powers into the angel (high equilibrium cost!) and then it's stuck that way until i change it again. so if i only put sensitivity on the angel that's all it's going to do all day. (btw angels do 0 damage when they attack!)


Sensitivity is used twice because truehearing blocks it. Maybe you could use the extra time to refresh power before you use inquisition?
Furien2010-09-22 05:12:27
QUOTE (casilu @ Sep 21 2010, 10:11 PM) <{POST_SNAPBACK}>
Sensitivity is used twice because truehearing blocks it. Maybe you could use the extra time to refresh power before you use inquisition?


There's also this, as lame as the necessity may be.
calina2010-09-22 05:16:06
QUOTE (casilu @ Sep 22 2010, 01:11 AM) <{POST_SNAPBACK}>
Sensitivity is used twice because truehearing blocks it. Maybe you could use the extra time to refresh power before you use inquisition?

You learn something new every day. did not know that about sensitivity.. seems a little odd.

Do you mean the REFRESH POWER titan ability? I don't really want to have to rely on a once-an-hour ability in my primary offensive tactic. all it takes is for my target to use some defensive ability or run away and there goes my entire offense for an hour.
Esano2010-09-22 05:39:43
Guardian sensitivity was envoyed to not be blocked by truehearing. Runes and poison sensitivity still are.
Razenth2010-09-22 07:29:51
Hey cool, you get recklessness now. Celestines got all the cool toys after I left/got kicked out sad.gif. Have you considered vapors + recklessness + bleeding/amissio? On the quicken before you pull off a burst of course, and maybe throw in an aurawarp to prevent them from curing it. The problem of course, would be them simply leaving the room and shielding (or just shielding) since there's no active hindering in that combination. The vapors and recklessness would be essential in masking your attacks until it's too late for them.

Or you could do what Veyrzhul did, and put down aurawarp, blindness, and then judge. I think there was a carcer in there somewhere, and maybe some other stuff. I'm kind of hazy on the specifics and you'll need to ask him. It's not a trick that will work on any of top tier (who have all been exposed to it), but you could probably catch a midbie on it.

And about the damage thing: it doesn't work unless they're a midbie and you have a crapload of buffs stacked on (magic damage rune, inquisition, fervor, hallowedground, sensitivity, war blessing, knowledge blessing). The damage just isn't worthwhile enough, even if you use radiance (which was changed so that it can work on things under.... something. I don't remember. I think it's the heretic line). The 4s delay lets them cure it too easily and again, no active hindering to stop them from just walking out of the room.
Kiradawea2010-09-22 07:47:41
Blind Aurajudge won't be very effective against those who remember that you can use health potions to cure blindness under aurawarp. Carcer and icewalls help, more so than blindness.

Perhaps... Neurosis aura. With powersink and recklessness under vapors. I don't recall which did more between bleeding and powersink.
Veyrzhul2010-09-22 08:54:16
I don't think there's a viable way to kill someone as a healer Celestine solo unless they mess up. I also think there -should- be no viable way for anyone with healing as a tertiary to mount a powerful offense solo. Healing is far too strong defensively and for support for that. If you want to stay a healer, you've made your choice between offense and defense/support.

That said, you can try to pull an inqui-judge if you refresh after infidel. But it's only once a Lusternian day and it's rather easy to prevent by shielding.
Unknown2010-09-22 10:37:52
Wiccan Healers can actually mount a pretty nice offensive solo. ninja.gif Wane+sleep by Moondancers, and Choke (duh) by Shadowdancers.
Veyrzhul2010-09-22 11:46:19
Yea, aeon-effects and the ability to force commands provide some options, argueably more than they should have (just my personal opinion, I also think Researcher healers are too strong offensively). Celestine healers are arguably the weakest of them all offensively, but I suppose judge or inqui are useful in groups and trueheal is nice, too. Can't have it all.
calina2010-09-22 13:40:39
QUOTE (Veyrzhul @ Sep 22 2010, 04:54 AM) <{POST_SNAPBACK}>
I also think there -should- be no viable way for anyone with healing as a tertiary to mount a powerful offense solo.

But you admit right afterwards that there are other classes that have very powerful combos even when using healing. I do not think that there should be a class and tertiary combo that just flat out isn't supposed to be able to accomplish something like a solo fight.

You say that we have powerful abilities for group combat. Well so do all the other classes that take healing, Like researchers with aeonfield, or shadow dancers with choke (i think anyone would agree that choke with a friend means all the target can do is tumble). I don't think an easily-stoppable 8 second kill, or a 10 second stun that takes 10-15 seconds to set up really outweighs that. And trueheal is really a skill that I shouldn't have to use except in emergencies (like if i get caught by a group of enemies)
Unknown2010-09-22 13:44:22
I think a Celestine healer could be pretty powerful offensively. It just hasn't been as well explored as other healer archetypes, maybe. Don't underestimate your potential.
calina2010-09-22 13:52:00
QUOTE (Razenth @ Sep 22 2010, 03:29 AM) <{POST_SNAPBACK}>
Hey cool, you get recklessness now. Celestines got all the cool toys after I left/got kicked out sad.gif. Have you considered vapors + recklessness + bleeding/amissio? On the quicken before you pull off a burst of course, and maybe throw in an aurawarp to prevent them from curing it. The problem of course, would be them simply leaving the room and shielding (or just shielding) since there's no active hindering in that combination. The vapors and recklessness would be essential in masking your attacks until it's too late for them.

This would have a slim chance of working. because what would the kill condition be, I use quicken to use bleeding or amissio and I have 7 maybe 8 power by the end of the quicken (it only lasts like 6 seconds). Most likely what would happen is either they simply cure recklessness. sip mana and not even be phased by my combo. or I would get their mana down but i would not have the 8 power needed (using aurawarp is not an option at all because that's another 2 power lost)

QUOTE (Razenth @ Sep 22 2010, 03:29 AM) <{POST_SNAPBACK}>
Or you could do what Veyrzhul did, and put down aurawarp, blindness, and then judge. I think there was a carcer in there somewhere, and maybe some other stuff. I'm kind of hazy on the specifics and you'll need to ask him. It's not a trick that will work on any of top tier (who have all been exposed to it), but you could probably catch a midbie on it.

I can try this but as you already said. it's not going to work anyone experienced is going to fall for. Since judgement has two messages after the inital message. all it takes is for them to cure blindness within 6 seconds for them to see the second last message and get the hell out of there or just web me.
Vadi2010-09-22 14:25:10
choke with a friend assumes it's against 1 person

in a 2v1 fight, anything goes.
Veyrzhul2010-09-22 15:19:38
@Razenth: I didn't just use aurawarp and blindness, but aurawarp, blindness and pacify (reishi cure, but also focus mind, so meh). That could mess enough with some (even fighters') systems who didn't have aurawarp properly coded in for them not to be able to hit me long enough (if the system didn't try to focus mind). But I needed to lock them in, pretty much, and anyone with proper aurawarp reflexes has no problem with it at all.

@Calina:
QUOTE
I think anyone would agree that choke with a friend means all the target can do is tumble
What Vadi said. I don't believe a solo sd healer can kill anyone with good choke curing, though. And as I said before, I think someone who can dish out a trueheal-like effect on others several times a minute and can shrug off most locks and avoid quite a few other mishaps should accept the fact that the price for that is the lack of enough offense to kill solo.
calina2010-09-22 15:36:24
QUOTE (Veyrzhul @ Sep 22 2010, 11:19 AM) <{POST_SNAPBACK}>
@Calina: What Vadi said. I don't believe a solo sd healer can kill anyone with good choke curing, though. And as I said before, I think someone who can dish out a trueheal-like effect on others several times a minute and can shrug off most locks and avoid quite a few other mishaps should accept the fact that the price for that is the lack of enough offense to kill solo.

So we should nerf researchers (aeonics is op!), shadowdancers (bye bye choke) and moondancers (waning) so that all the classes that take healing are as powerless as celestines are alone.

But in all seriousness. if you actualy think that it's fair to do that to a class then I don't know what is fair. If you make every class that is better-then-average at curing/survivability unable to kill things then you will end up creating basicly two kinds of fighters in lusternia. killers and tanks (who can't kill the killers)