Slivven-hunting Module

by Mirami

Back to Ideas.

Rika2010-10-06 20:43:04
QUOTE (Eventru @ Oct 7 2010, 09:39 AM) <{POST_SNAPBACK}>
Easier method is just to make it so you can only fight slivvens in a module if you're locked into it... suspicious.gif


Then we'll be making triggers that unlock/relock modules for us when our slivven hunter tells us to.

At the end of the day, slivven hunters are doing the most work for little (comparative) gain.
Ardmore2010-10-06 20:43:33
QUOTE (Ssaliss @ Oct 6 2010, 04:39 PM) <{POST_SNAPBACK}>
I very much doubt they'd give out communal punishments (or whatever the term is) just because one person is AFK. But yeah, AFK is a huge problem on aetherships; it's far too easy to automate it not to, basically. Not that I have any suggestions on how to make it harder... Few people on aetherhunts really deal with AFKers though, since they don't want to be caught in the rather delicate situation of having to punish someone who can make life hell for them.

I threatened to issue them, over a clan, and I got.. pretty much, threatened.

Which I could have also issued over, but it's not worth it. I do agree, though. It's hard to issue mates of your org, because what happens if they find out it was you? I've been tempted to several times, but I never did go through with it.

Edit: When I say threatened, I don't mean by that person - they were AFK. I mean a leader of the org.
Ssaliss2010-10-06 20:43:50
QUOTE (Eventru @ Oct 6 2010, 10:39 PM) <{POST_SNAPBACK}>
Why do people think we, or our wee little Ephemerals, have nothing better to do than police possible abusers. confused.gif They've projects! Easier method is just to make it so you can only fight slivvens in a module if you're locked into it... suspicious.gif

Well... from a programmers viewpoint, that wouldn't really solve anything. Whenever I hear a slivven has boarded I QL; it'd be easy enough to tie that into attacking a slivven instead. That means only those able to kill slivvens would be able to go on aetherhunts, which really cuts down on who is able, without really addressing the AFK situation.

Of course, if your goal is to stop newbies and lowbies from being able to take advantage of aetherhunting as a source of quick and easy XP, it'd be an excellent route to take. Or at least it'd force them to play musical chairs with a slivven-hunter.
Ardmore2010-10-06 20:46:05
QUOTE (Eventru @ Oct 6 2010, 04:39 PM) <{POST_SNAPBACK}>
Easier method is just to make it so you can only fight slivvens in a module if you're locked into it... suspicious.gif

I'm unsure what you mean by that. Can you elaborate? Do we have to be still locked into the module to attack it, or can we unlock and attack? If the former, that has issues since we can't see our health and the like..
Ssaliss2010-10-06 20:46:06
QUOTE (rika @ Oct 6 2010, 10:43 PM) <{POST_SNAPBACK}>
Then we'll be making triggers that unlock/relock modules for us when our slivven hunter tells us to.

At the end of the day, slivven hunters are doing the most worst for little (comparative) gain.

That works, until you're the pilot or empath. Well, I suppose the slivvener could empath as well, but putting them in the pilot chair while being pursued by several things is asking to blow up, I'd imagine.
Lilia2010-10-06 20:47:13
QUOTE
Of course, if your goal is to stop newbies and lowbies from being able to take advantage of aetherhunting as a source of quick and easy XP, it'd be an excellent route to take. Or at least it'd force them to play musical chairs with a slivven-hunter.


Yeah, that's my problem. I've always heard aetherspace was under utilized, and then they just make it harder to get into to. :shrug:
Rika2010-10-06 20:48:56
QUOTE (Ssaliss @ Oct 7 2010, 09:46 AM) <{POST_SNAPBACK}>
That works, until you're the pilot or empath. Well, I suppose the slivvener could empath as well, but putting them in the pilot chair while being pursued by several things is asking to blow up, I'd imagine.


On the hunts I've been on, the slivven hunting happens in between creatures dying and siphoning for another.
Ssaliss2010-10-06 20:50:35
QUOTE (rika @ Oct 6 2010, 10:48 PM) <{POST_SNAPBACK}>
On the hunts I've been on, the slivven hunting happens in between creatures dying and siphoning for another.

Ah. Yeah, that works then, I suppose. On Glom hunts, we constantly siphon for creatures and someone runs around and kills the slivvens as they appear.
Ardmore2010-10-06 20:51:00
QUOTE (rika @ Oct 6 2010, 04:48 PM) <{POST_SNAPBACK}>
On the hunts I've been on, the slivven hunting happens in between creatures dying and siphoning for another.

That's a very ineffective aetherhunt. :|
Rika2010-10-06 20:54:33
QUOTE (Ardmore @ Oct 7 2010, 09:51 AM) <{POST_SNAPBACK}>
That's a very ineffective aetherhunt. :|


Ineffective, but at least we're making an effort to make it more fair for the slivven hunter, as they won't miss out on the aether experience.
Lendren2010-10-06 20:56:00
QUOTE (Ardmore @ Oct 6 2010, 04:01 PM) <{POST_SNAPBACK}>
Copyright: Farscape

Boy, Farscape sure invented a lot of things. Fortunately it sent them all back in time to decades, sometimes centuries, earlier, so other people could retroactively copy them. smile.gif

ObOnTopic: It would be a lot easier to make slivven-hunting a "full share" of the rewards of an aetherhunting crew than to make modules for that purpose. If they haven't done that, they must either not want to, or simply not have gotten around to thinking about it. Either way, I doubt this'll go anywhere. For the record, I do agree that slivven-hunting ought to have a better reward. And that should be true whether steps are taken to force everyone to fight their own slivvens (thus conforming to Iasmos's idea of slivvens being anti-afker tools, even at the cost of making it impossible for anyone of low-to-middling levels to join aetherhunts, much to the detriment of aetherspace) or whether slivven-hunting is left in a form where having a separate slivven-hunter is the more efficient way.
Ardmore2010-10-06 21:00:40
QUOTE (Lendren @ Oct 6 2010, 04:56 PM) <{POST_SNAPBACK}>
Boy, Farscape sure invented a lot of things. Fortunately it sent them all back in time to decades, sometimes centuries, earlier, so other people could retroactively copy them. smile.gif

ObOnTopic: It would be a lot easier to make slivven-hunting a "full share" of the rewards of an aetherhunting crew than to make modules for that purpose. If they haven't done that, they must either not want to, or simply not have gotten around to thinking about it. Either way, I doubt this'll go anywhere. For the record, I do agree that slivven-hunting ought to have a better reward. And that should be true whether steps are taken to force everyone to fight their own slivvens (thus conforming to Iasmos's idea of slivvens being anti-afker tools, even at the cost of making it impossible for anyone of low-to-middling levels to join aetherhunts, much to the detriment of aetherspace) or whether slivven-hunting is left in a form where having a separate slivven-hunter is the more efficient way.

1: Oh be quiet!

2: I just don't see how they could implement it. How could you tell if someone was a slivven hunter or just hanging out on the ship? We could take all of Glomdoring to stand on the ship and everyone would get a full share of the experience. Or, what if you have two+ slivveners (like we do sometimes, since we don't stop), the person who gets the kill gets more experience than the one who doesn't?

confused.gif
Lendren2010-10-06 21:03:53
People already talked about the idea that only the person on the module could hunt the slivven in it. It'd be simple enough to give you a way to see your prompt at that time, so you wouldn't have to unlock. (Not that it's really that hard to use QSC.)
Ardmore2010-10-06 21:11:23
Firstly, you can't hide the aethercraft prompt, because if the pilot of empath gets it, they STILL have to do their jobs while fighting the slivven.

Secondly, I disagree, it is hard. Most people have stuff triggered off their prompt, including curing- they'd have to then program stuff to work off the aethercraft prompt. I know Treant (which probably most people use) just chokes until it sees the proper prompt.

Now, it's easy to do that for SOME people, but not everybody. If it's made into the game, it shouldn't be people have to do extra programming for, it should be handed to them.

Edit: Don't -dare- say, FIRSTAID. Don't even.
Gleip2010-10-06 21:13:55
From what I hear, Aetherhunting is suboptimal for levels below 70, so there really is no reason to cut off those below level 70 anyway.
Unknown2010-10-06 21:30:47
FirstAid works for me, and the damage isn't so bad that I really need to heal, but that's pretty easy, too. It would be nice if there was an option for both prompts at the same time while locked in.
Sylphas2010-10-07 01:12:57
If you just trigger the aeon and paralysis attacks to sip quicksilver and focus body with no checks, it works 95% of the time. Just sip health manually now and again. FirstAid covers the other 5%. SC still shows your health if you're locked in. And if you're a Wiccan, there's no excuse, since Nymph makes it crazy easy.
Unknown2010-10-07 01:35:02
QUOTE (Eventru @ Oct 6 2010, 04:39 PM) <{POST_SNAPBACK}>
Why do people think we, or our wee little Ephemerals, have nothing better to do than police possible abusers. confused.gif They've projects! Easier method is just to make it so you can only fight slivvens in a module if you're locked into it... suspicious.gif


There are only two guaranteed ways to prevent policy abusers: 1) manually check or 2) create a system that motivates people to report each other AND punishes abusers.


More code is not the way to go. Players can and will conquer any coded checks. Code can't beat code, it can only delay it. Making things more inconvenient only discourages people from doing the thing. Think of this as if it's piracy. While it's nice to think that anti-piracy measures work, some companies find that piracy doesn't actually cause sales loss, and anti-piracy measures encourage LESS people to buy their product. More code is only going to hurt the legitimate people, not the abusers.
Eventru2010-10-07 04:13:11
Certainly, my comment was more a prod/jest than anything else.

If players are threatening you re: contemplating issuing for AFK aetherhunting, I'm quite certain the administrators will step in.

If those players aren't the AFKers but rather org leaders protecting them, and are threatening to punish those who are reporting alleged AFK aetherhunting, I can only describe the apocalyptic smack-down that would follow from the administration as simultaneously unholy and glorious.

Unfortunately, half the game may die from radiation poisoning resulting from the fallout.
Ardmore2010-10-07 04:39:33
QUOTE (Eventru @ Oct 7 2010, 12:13 AM) <{POST_SNAPBACK}>
Certainly, my comment was more a prod/jest than anything else.

If players are threatening you re: contemplating issuing for AFK aetherhunting, I'm quite certain the administrators will step in.

If those players aren't the AFKers but rather org leaders protecting them, and are threatening to punish those who are reporting alleged AFK aetherhunting, I can only describe the apocalyptic smack-down that would follow from the administration as simultaneously unholy and glorious.

Unfortunately, half the game may die from radiation poisoning resulting from the fallout.

xD You have no idea how hard and long I laughed at that... Haha, you're the best. wub.gif