Ixion2010-10-19 23:41:55
Viscanti need massive penalties when elfen and faelings have amazing specs and no maluses? Yeah I love the logic there.
It's pathetic that the main race of an org is pretty much obsolete because it's considerably worse in all classes. Thank god for changeling, because I'd have been pissed if I had to stick with viscanti because of how bad it is.
It's pathetic that the main race of an org is pretty much obsolete because it's considerably worse in all classes. Thank god for changeling, because I'd have been pissed if I had to stick with viscanti because of how bad it is.
Esano2010-10-20 00:03:31
QUOTE (Nydekion @ Oct 20 2010, 08:50 AM) <{POST_SNAPBACK}>
on top of a level 3 regen to health and mana on tainted land.
Our construct gives level 2 taint regen to liches. As the cap is level 3, there's very little benefit for being viscanti (you get +1 regen assuming you're not demi).
Nydekion2010-10-20 00:32:34
Hm? Where did I put in any argument for or against elfen or faelings?
Esano: Yeah, I know that your construct gives regen in taint but I've always considered the Black Crypt one of the better org-specific constructs available.
Esano: Yeah, I know that your construct gives regen in taint but I've always considered the Black Crypt one of the better org-specific constructs available.
Ixion2010-10-20 01:26:12
Better except not all too often- when it costs you double essence loss (4 million in a matter of seconds) because of lich.
Unknown2010-10-20 01:27:36
Which a report in the works already addresses. Crypt is still pretty sweet, try not to downplay things.
Unknown2010-10-20 04:28:48
Let's just give every race a 10 in every stat value and no advantages/disadvantages. Racial choice would then become purely based on roleplay. Should make everyone happy!
Ixion2010-10-20 04:33:12
QUOTE (Sojiro @ Oct 19 2010, 09:27 PM) <{POST_SNAPBACK}>
Which a report in the works already addresses. Crypt is still pretty sweet, try not to downplay things.
Perhaps try not to tell people what to try to do. It's nice yes but 4 mil per death situation is ridiculous.
Maybe if people made a thousand threads about it it would get fixed faster... (I'd bet that I've lost close to 80m because of that and bugged double deaths)
Malarious2010-10-20 04:52:26
Talan:
Faelings were brought up because they not only have huge charisma, but they have a high sipping bonus. So you hit high charisma naturally and gain 20% ish more sipping? Viscanti get 10/12 cha and sip for 80-90% of a normal sip. So you are weaker and cannot recover. Just add 2 charisma, drop the taint regens, we really do not care, and add a racial debating buff to help try to make them on par in terms of damage since they dont have the stamina for longer term debates.
About Viscanti:
Their dexterity and charisma prevent them from being good all around races for any guild. They do still suffer sipping penalties, so they are not without weakness, the regen as said is redundant and can be removed easily enough.
About Aslaran:
An illithoid or kephera get a speed bonus to the weapon which is comparable to aslaran but with better stats. If you are comparing Sahmiam (aslaran) vs me (human or illithoid) you will get flawed data because he has a better chain, and damage mod runes. We are comparable in most every aspect otherwise. As Ixion said I think the +str/dex makes sense given how he explained it, they were squishier than some races but offense made up for it.
About nerfing humans:
A flat -1 to all stats seems a bit much, unless you want to add something else to help them cope. I do agree with a reduction if we want to lower the peak (that is, best stats with no weaknesses), but most races have their own reasons for being used. When you cannot find the reason outside of rp you know the race needs fixing.
Taurian:
I was serious about the +dex and possible adroitness while raged, the idea being you are preparing to charge. The maze thing is basically a joke, although I could see them with racial tackle or barge (named charge) to give them something to play with
Merian:
They seem bad but they do get alot of auto correction, merian get +13 stats and -5 to go warrior in total. I do not think any other race even comes close.
Faelings were brought up because they not only have huge charisma, but they have a high sipping bonus. So you hit high charisma naturally and gain 20% ish more sipping? Viscanti get 10/12 cha and sip for 80-90% of a normal sip. So you are weaker and cannot recover. Just add 2 charisma, drop the taint regens, we really do not care, and add a racial debating buff to help try to make them on par in terms of damage since they dont have the stamina for longer term debates.
About Viscanti:
Their dexterity and charisma prevent them from being good all around races for any guild. They do still suffer sipping penalties, so they are not without weakness, the regen as said is redundant and can be removed easily enough.
About Aslaran:
An illithoid or kephera get a speed bonus to the weapon which is comparable to aslaran but with better stats. If you are comparing Sahmiam (aslaran) vs me (human or illithoid) you will get flawed data because he has a better chain, and damage mod runes. We are comparable in most every aspect otherwise. As Ixion said I think the +str/dex makes sense given how he explained it, they were squishier than some races but offense made up for it.
About nerfing humans:
A flat -1 to all stats seems a bit much, unless you want to add something else to help them cope. I do agree with a reduction if we want to lower the peak (that is, best stats with no weaknesses), but most races have their own reasons for being used. When you cannot find the reason outside of rp you know the race needs fixing.
Taurian:
I was serious about the +dex and possible adroitness while raged, the idea being you are preparing to charge. The maze thing is basically a joke, although I could see them with racial tackle or barge (named charge) to give them something to play with
Merian:
They seem bad but they do get alot of auto correction, merian get +13 stats and -5 to go warrior in total. I do not think any other race even comes close.
Unknown2010-10-20 05:41:11
QUOTE (Vendetta Morendo @ Oct 19 2010, 04:20 PM) <{POST_SNAPBACK}>
No way, aslarans already have the best dps potential for monks of all races already - they don't need that upgraded.
If by dps you mean bashing potential, then I'm going to say no. A higher strength race would do better to compensate the low baseline damage a monk has. Contrary to popular belief, strength plays a large role for monk damage.
If by dps you mean actual combat potential, the problem has nothing to do with aslaran and everything to do with how monk damage bonuses work (no report yet: slowly trying to figure out the formulas). Any monk with 17/17ish can achieve the dps you're referring to if they know how to capitalize on the abilities and how monk damage works.
Rakor2010-10-20 05:59:55
QUOTE (Talan @ Oct 19 2010, 05:42 PM) <{POST_SNAPBACK}>
As for village influencing - the only bonuses to it are these racial ones, so viscanti are certainly ahead of other races with similar charisma. I don't necessarily disagree that viscanti could use more cha, particularly irontongue, but I wonder what you'd exchange for it? The race does have a number of existing benefits. As an aside, maybe Dracnari, and possibly Lucidian should also get a +1 village influencing buff, their cha being on the lower end as well.
Right, if you go solely by that, but there's a lot more to village influencing - debating, for example. Not that this matters much anyway, since other races don't have similar charisma to begin with.
That said I was viscanti for a while and it wasn't a terrible race, it just wasn't as good as other racial specs, or... humans. Cacophony also have a song effect that buffs viscanti cha by 3, (weighted) which can make things a little better.
Rakor2010-10-20 05:59:57
i have posted twice! i've done it! ignore this.
Unknown2010-10-20 06:07:42
QUOTE (Sahmiam Mes'ard @ Oct 20 2010, 12:41 AM) <{POST_SNAPBACK}>
If by dps you mean actual combat potential, the problem has nothing to do with aslaran and everything to do with how monk damage bonuses work (no report yet: slowly trying to figure out the formulas). Any monk with 17/17ish can achieve the dps you're referring to if they know how to capitalize on the abilities and how monk damage works.
But none of the other ones that can get a level 2 balance bonus.
If the formula itself gets changed, that's one thing. With nothing set in stone, I think it's more reasonable to suggest less weakness/more con.
Furien2010-10-20 06:35:31
I'm beginning to realize how spoiled I am as a Kephera. (Gasp)
I never really noticed just how badly caster bashing sucked in the past. Like, really, this is terrible. My INT feels so unnecessary I can probably go Loboshigaru or mKeph with actual improvement in terms of efficiency. I really want to, too, except Lucidian racial emotes are sexy.
On Alianna, I can scrape by with middling XMagic and Resilience skill and still take damage halfway decently, between my DMP, larger Demi health pool and the consequential sip bonus. As a lucidian? Good god, 800 damage from a roc? What are you, a max-linked astral bull?
I never really noticed just how badly caster bashing sucked in the past. Like, really, this is terrible. My INT feels so unnecessary I can probably go Loboshigaru or mKeph with actual improvement in terms of efficiency. I really want to, too, except Lucidian racial emotes are sexy.
On Alianna, I can scrape by with middling XMagic and Resilience skill and still take damage halfway decently, between my DMP, larger Demi health pool and the consequential sip bonus. As a lucidian? Good god, 800 damage from a roc? What are you, a max-linked astral bull?
Nydekion2010-10-20 06:56:35
Yeah, that's why I was suggesting additional bashing damage or crit % at high int/str to try and compensate for the problem.
Talan2010-10-20 10:54:40
QUOTE (Malarious @ Oct 20 2010, 12:52 AM) <{POST_SNAPBACK}>
Talan:
Faelings were brought up because they not only have huge charisma, but they have a high sipping bonus. So you hit high charisma naturally and gain 20% ish more sipping? Viscanti get 10/12 cha and sip for 80-90% of a normal sip. So you are weaker and cannot recover. Just add 2 charisma, drop the taint regens, we really do not care, and add a racial debating buff to help try to make them on par in terms of damage since they dont have the stamina for longer term debates.
Faelings were brought up because they not only have huge charisma, but they have a high sipping bonus. So you hit high charisma naturally and gain 20% ish more sipping? Viscanti get 10/12 cha and sip for 80-90% of a normal sip. So you are weaker and cannot recover. Just add 2 charisma, drop the taint regens, we really do not care, and add a racial debating buff to help try to make them on par in terms of damage since they dont have the stamina for longer term debates.
If I understand correctly, it's 10% on the sip bonus. You're asking for 2 charisma now and a debate damage buff in exchange for the racial regen that you admit is no loss since it's covered by your construct. Basically something for nothing. I'm not really sure you understand about a trade off!
QUOTE
About Viscanti:
Their dexterity and charisma prevent them from being good all around races for any guild. They do still suffer sipping penalties, so they are not without weakness, the regen as said is redundant and can be removed easily enough.
Their dexterity and charisma prevent them from being good all around races for any guild. They do still suffer sipping penalties, so they are not without weakness, the regen as said is redundant and can be removed easily enough.
Yes, Viscanti sip for less. They also take less damage. IMO, if you want to do something about the sip penalty, then you'll need to yield some of the racial resistances. You have high con, high resistances. To balance this, you recover more slowly from elixirs.
Suggest:
Unspecced Viscanti: +1 cha and +1 dex, reduce cutting and blunt resistance to only +1, remove racial regeneration in tainted, nondemis still get +2 from the construct, demis still +3 regen, no real loss.
Irontongue: -1 con +1 cha, would push the max possible cha for your bards up from 19 to 21, a much better range for bards
Nydekion2010-10-20 11:16:41
For seasinger merian bonuses, please change the stat distribution to remove 1 more size but add an additional 2 con or 1 con 1 dex. That would give them average dexterity and constitution compared to the other bard specs and comparable int/cha if the point of charisma were added to base merian stats.
Comparisons for your enjoyment:
Comparisons for your enjoyment:
CODE
# Seasinger Merian:
    Strength    :  9    Dexterity  : 11    Constitution: 10
    Intelligence: 17    Charisma    : 15    Size        : 11
# ADVANTAGES:
  o  Have a level 2 health and mana regeneration while in water environments.
  o  Have a level 1 faster equilibrium regain.
  o  Have a level 2 resistance to asphyxiation damage.
# DISADVANTAGES:
  o  Have a level 2 susceptibility to fire damage.
  o  Have a level 2 susceptibility to electric damage.
# Irontongue Viscanti:
    Strength    : 11    Dexterity  : 10    Constitution: 14
    Intelligence: 14    Charisma    : 12    Size        : 11
# ADVANTAGES:
  o  Have a level 3 health and mana regeneration while in Tainted land.
  o  Have a level 2 resistance to blunt damage.
  o  Have a level 2 resistance to cutting damage.
  o  Have a level 2 resistance to magic damage.
  o  Have a level 1 resistance to poison damage.
  o  Have a level 2 advanced weakening influencing ability.
  o  Have a level 2 advanced village influencing ability.
# DISADVANTAGES:
  o  Have a level 2 slower elixir balance.
# Wild Elfen:
    Strength    : 10    Dexterity  : 14    Constitution: 11
    Intelligence: 16    Charisma    : 16    Size        : 10
# ADVANTAGES:
  o  Have a level 1 health and mana regeneration while in forest environments.
  o  Have a level 1 faster herb balance.
  o  Have a level 1 resistance to psychic damage.
# Shadowsinger Faeling:
    Strength    :  6    Dexterity  : 18    Constitution:  9
    Intelligence: 16    Charisma    : 17    Size        :  3
# ADVANTAGES:
  o  Shares Elfen racial language.
  o  Have a level 2 health and mana regeneration while in forest environments.
  o  Have a level 3 faster balance regain.
  o  Have a level 3 faster elixir balance.
  o  Have a level 1 faster herb balance.
  o  Natural flight
    Strength    :  9    Dexterity  : 11    Constitution: 10
    Intelligence: 17    Charisma    : 15    Size        : 11
# ADVANTAGES:
  o  Have a level 2 health and mana regeneration while in water environments.
  o  Have a level 1 faster equilibrium regain.
  o  Have a level 2 resistance to asphyxiation damage.
# DISADVANTAGES:
  o  Have a level 2 susceptibility to fire damage.
  o  Have a level 2 susceptibility to electric damage.
# Irontongue Viscanti:
    Strength    : 11    Dexterity  : 10    Constitution: 14
    Intelligence: 14    Charisma    : 12    Size        : 11
# ADVANTAGES:
  o  Have a level 3 health and mana regeneration while in Tainted land.
  o  Have a level 2 resistance to blunt damage.
  o  Have a level 2 resistance to cutting damage.
  o  Have a level 2 resistance to magic damage.
  o  Have a level 1 resistance to poison damage.
  o  Have a level 2 advanced weakening influencing ability.
  o  Have a level 2 advanced village influencing ability.
# DISADVANTAGES:
  o  Have a level 2 slower elixir balance.
# Wild Elfen:
    Strength    : 10    Dexterity  : 14    Constitution: 11
    Intelligence: 16    Charisma    : 16    Size        : 10
# ADVANTAGES:
  o  Have a level 1 health and mana regeneration while in forest environments.
  o  Have a level 1 faster herb balance.
  o  Have a level 1 resistance to psychic damage.
# Shadowsinger Faeling:
    Strength    :  6    Dexterity  : 18    Constitution:  9
    Intelligence: 16    Charisma    : 17    Size        :  3
# ADVANTAGES:
  o  Shares Elfen racial language.
  o  Have a level 2 health and mana regeneration while in forest environments.
  o  Have a level 3 faster balance regain.
  o  Have a level 3 faster elixir balance.
  o  Have a level 1 faster herb balance.
  o  Natural flight
Unknown2010-10-20 14:55:18
QUOTE (Vendetta Morendo @ Oct 20 2010, 02:07 AM) <{POST_SNAPBACK}>
But none of the other ones that can get a level 2 balance bonus.
If the formula itself gets changed, that's one thing. With nothing set in stone, I think it's more reasonable to suggest less weakness/more con.
If the formula itself gets changed, that's one thing. With nothing set in stone, I think it's more reasonable to suggest less weakness/more con.
Demigod faeling, I imagine, can get some pretty high DPS as well. Perhaps it's inferior to aslaran given the inferior strength even with buffs, but I do know that faeling can produce some amazing stuff as a monk. My guess is, if faeling can compare to aslaran in the way of damage, the difference lies in how fast they build wounds.
Illithoid actually are quite comparable to aslaran with the inherent stat buff for weapons. I think they might do slightly more damage at a rate 0.1s slower than aslaran.
Monk damage is something on my list to address, but given the nature of how invasive the change would be, and the ambiguity as to what the best approach is(and the talk of yet another monk report, one that is at least 6 months down the road), I'm taking my time. I believe in the fix things right the first time. But speaking of which, if any monks want to contribute to the testing, be my guest! Damage factors may include strength, dexterity, weapon stats, if target is prone, if target is prone in multiple ways (i.e. stun and paralyzed and sprawled), would levels, and damage buffs (including modifiers). Just make sure you record all the factors in a consistent manner and repeat the test.
QUOTE
About Aslaran:
An illithoid or kephera get a speed bonus to the weapon which is comparable to aslaran but with better stats. If you are comparing Sahmiam (aslaran) vs me (human or illithoid) you will get flawed data because he has a better chain, and damage mod runes. We are comparable in most every aspect otherwise. As Ixion said I think the +str/dex makes sense given how he explained it, they were squishier than some races but offense made up for it.
An illithoid or kephera get a speed bonus to the weapon which is comparable to aslaran but with better stats. If you are comparing Sahmiam (aslaran) vs me (human or illithoid) you will get flawed data because he has a better chain, and damage mod runes. We are comparable in most every aspect otherwise. As Ixion said I think the +str/dex makes sense given how he explained it, they were squishier than some races but offense made up for it.
QFT. I do have heavily runed chain which skews comparisons.
Unknown2010-10-20 15:46:27
QUOTE (Furien @ Oct 20 2010, 01:35 AM) <{POST_SNAPBACK}>
On Alianna, I can scrape by with middling XMagic and Resilience skill and still take damage halfway decently, between my DMP, larger Demi health pool and the consequential sip bonus. As a lucidian? Good god, 800 damage from a roc? What are you, a max-linked astral bull?
This really, honestly isn't all that surprising. Low skill level characters with low DMP get hit pretty hard by the rocs in that new area - a krokani alt of mine actually took more damage from them than from a gorgog (though that probably has more to do with resists/weaknesses). And if you're a researcher, then that's double ew - researchers get barely any DMP at all. They have a terrible time bashing as any race.
QUOTE (Sahmiam Mes'ard @ Oct 20 2010, 09:55 AM) <{POST_SNAPBACK}>
Demigod faeling, I imagine, can get some pretty high DPS as well. Perhaps it's inferior to aslaran given the inferior strength even with buffs, but I do know that faeling can produce some amazing stuff as a monk.
Faeling was groovy as far as I was concerned, but aslaran was better with the same artifacts, blessings, and buffs, excepting the domoth blessings, since I couldn't move those off of faeling. Domoth blessings won't necessarily stay with faelings forever. No faeling monk is ever going to get more than 14 STR, and that is noticeable. No other race is going to have a balance bonus equal to or better than an aslaran's. Do we really need to make aslarans even stronger, on top of that?
Won't comment regarding illithoid, since I didn't play test them. I admittedly like being able to influence whenever I want too much.
Something else to keep in mind: are suggestions being made because the race really needs it, disregarding what other races get or might be buffed with, or are suggestions being made under the assumption that other changes go in? Let's say that the decision is not made to give taurian, orclach, dwarves, viscanti, or other like races more DEX, but aslaran get the extra STR/DEX anyways. Was it really needed, even strictly from the warrior PoV? I think this is an important distinction.
Vadi2010-10-20 16:02:31
QUOTE (Sahmiam Mes'ard @ Oct 20 2010, 10:55 AM) <{POST_SNAPBACK}>
Demigod faeling, I imagine, can get some pretty high DPS as well.
Who cares? If domoths change tomorrow, that fact is gone, and as such, it's useless to rely upon. I surely hope that the non-annual race revamps will not rely on such terrible facts.
Unknown2010-10-20 17:01:28
QUOTE (Volroc @ Oct 20 2010, 12:28 AM) <{POST_SNAPBACK}>
Let's just give every race a 10 in every stat value and no advantages/disadvantages. Racial choice would then become purely based on roleplay. Should make everyone happy!
What's your opinion on Aetolia's statpacks?