Racial Revamp Suggestions

by Sior

Back to Common Grounds.

Ixion2010-10-21 04:54:31
QUOTE (Sojiro @ Oct 21 2010, 12:31 AM) <{POST_SNAPBACK}>
Willing to entirely drop level 2 forest regen -and- faster herb balance for +1 con and str for faelings. I can't get any more generous than this, fellas.


Fortunately it's not for you to be generous with.
Unknown2010-10-21 05:11:29
Thank god it's not the numerous vocal mags' call either wink.gif Else we'd be really in trouble!
Gregori2010-10-21 05:34:13
Willing to drop 1 level of cold weakness for 0 str nerf for illuminati dracnari.

Did I do this right? >.>
Unknown2010-10-21 05:35:30
Yes. Balance for all.

Xiel2010-10-21 05:51:00
Tossing up wishlists are great and all, but some admin input would be great, I think. What do they see and think we need? Nothing and think that races are fine, or is something else needed? I know people are more than happy to toss up 'give us x' buffs (questionable tradeoffs put aside) for the remainder of the thread, but how far do they think to carry this revamp through?

I know a number of people want resistances and weaknesses to be reviewed/changed much as racial speed was. Do the admin think it should stop at that, or do they want us to tweak the races no one ever uses (re: merian/mugwumps), the races hardly ever used (warrior specs), or want to keep prodding at other minor things like looking at switching out regens here and there? Is adding and wanting more flavour stuff possible, or should we just keep our attention focused on more mechanical issues?

Just a few things I wonder about, really.
Malarious2010-10-21 05:54:02
Funny how everyone is anti Viscanti, but no one has any real fixes. I stopped being Viscanti a long long time ago because it was crappy, there was always better races. I am not one right now, and they do not spec for Ninja so I will not be going one anytime soon.

They suck, you can say they are great they have resistances and 14 con. But that is not how guilds work, they need other things to influence damage, wounds, afflictions (warriors), and such. Charisma being low makes them the only heavily crippled race for villages, if you debate them they are notably even worse because they do not have comparable charisma to other races and a horrid sipping penalty to boot.

So, I would go head and offer people to make serious suggestions as to how to fix them. I am not one, I asked other Viscanti and narrowed it down to what I posted instead of the roughly +6 being asked for. As a note construct is for liches only, and no, not everyone is undead or even keeps a lich seed. Regeneration (read as, passive healing), is being reduced to reduce the penalty from active healing, this makes sense. The debating thing was our way of not asking for +charisma in general. If you have other ideas, feel free, but as it stands the race is used by almost no one, and of the 3 or so I have seen 0 of them are combatants regardless of guild. Though, with a human nerf we may see where that puts people.
Raeri2010-10-21 06:10:17
If the effects of resistances per level are lowered, races like igasho/tae'dae that eat speed penalties for their 'tanky resists' are going to need stuff to compensate =/
But even some vague clue as to what direction we're supposed to be throwing ideas towards would be great, or comments on the ones thrown out so far.
Malarious2010-10-21 06:23:24
Ok, I am being told the main thing to look at is to just reduce regen and lower sipping penalty. While they will still be a horrible race in villages (would still adore a debating buff here) at least they will not suffer as badly and hopefully equal out better in the long run.



Below is just me

Aslaran:
+1 str MAYBE +1 dex so they dont pale to faeling entirely

Orclach:
+2 dex +1 int still. If it seems to much can be lvl 2 eq malus.

Taurian:
Add +2 dex while enraged, possible adroitness. Racial tackle? No idea what that ends up like heh.

Mugwump:
Reduce effect of weaknesses and +1 con please.
Unknown2010-10-21 06:35:58
I'm still pretty down for nerfing illithoid too, incidentally. Mostly illdrain.
Fionn2010-10-21 07:15:36
Fellas, there's only one appropriate reaction for a thread like this.

Furien2010-10-21 07:16:21
Is that supposed to blend seamlessly in with my forum background.

Holy crap technology is amazing.
Sidd2010-10-21 18:37:41
QUOTE (Malarious @ Oct 21 2010, 12:23 AM) <{POST_SNAPBACK}>
Aslaran:
+1 str MAYBE +1 dex so they dont pale to faeling entirely


umm how do aslaran 'pale' to faelings? You have way more strength and more con with just a little bit less balance recovery, slower herb balance and faster eq recovery. That doesn't seem to 'pale' to faeling at all but in fact seems comprable
Gregori2010-10-21 20:49:01
Dracnari need buffs so they don't pale to elfen lords entirely.

See, if you say they "pale in comparison" to another race (especially one that is an apple while you are an orange) then it makes your need for buffs look better!
Unknown2010-10-21 22:03:18
QUOTE (Sidd @ Oct 21 2010, 02:37 PM) <{POST_SNAPBACK}>
umm how do aslaran 'pale' to faelings? You have way more strength and more con with just a little bit less balance recovery, slower herb balance and faster eq recovery. That doesn't seem to 'pale' to faeling at all but in fact seems comprable


In the interest of getting all the information out there, aslaran also have lvl 2 weakness to fire.
Unknown2010-10-21 22:17:32
In the interest of getting all the information out there, fire is also one of the most easily resisted weaknesses.

Still sounds pretty comparable comparable to me. Though it seems 'overly exaggerating things to get my race buffs' is still the plan.
Sidd2010-10-21 22:28:11
QUOTE (Sahmiam Mes'ard @ Oct 21 2010, 04:03 PM) <{POST_SNAPBACK}>
In the interest of getting all the information out there, aslaran also have lvl 2 weakness to fire.


oops sorry didn't mention that, even with that included the difference in STR and CON makes them still pretty comparable. I wouldn't say aslarans are better, but I wouldn't say they are worse.
Casilu2010-10-21 23:38:55
QUOTE (Gregori @ Oct 21 2010, 01:49 PM) <{POST_SNAPBACK}>
Dracnari need buffs so they don't pale to elfen lords entirely.

See, if you say they "pale in comparison" to another race (especially one that is an apple while you are an orange) then it makes your need for buffs look better!


Let me try.


Trill need buffs so they compare to Divine. Am I doing this right?
Malarious2010-10-22 00:36:38
I will go head and summarize each race that I have any feedback even remotely that I do not think would be skewed by the having to fight it factor (like merian).

Aslaran:
  • +1 strength


Orclach:
  • +2 dexterity
  • +1 intelligence
  • If it seems like too much, move to lvl 2 eq malus.
  • Add an undead spec if possible?


Taurian:
  • +2 dexterity while enraged
  • Racial tackle/charge?


Mugwump:
  • Reduce weaknesses
  • +1 constitution


Viscanti
  • -2 levels of regen in taint
  • Reduce sipping penalty by 1
  • Debating damage increase?
Xenthos2010-10-22 00:40:40
QUOTE (Malarious @ Oct 21 2010, 08:36 PM) <{POST_SNAPBACK}>
Viscanti
  • -2 levels of regen in taint
  • Reduce sipping penalty by 1
  • Debating damage increase?

What, where did this come from?

There is already too much +damage.
Malarious2010-10-22 00:45:47
QUOTE (Xenthos @ Oct 21 2010, 08:40 PM) <{POST_SNAPBACK}>
What, where did this come from?

There is already too much +damage.


For the same reason they influence villages better, low charisma and a sipping penalty without asking for more charisma. Village boost does not help them debate, but was given to offset the low charisma. We just want to see them have something similar to help them deal with players. As a note, the damage increase would be to damage dealt, not to backfires in either direction.