Racial Revamp Suggestions

by Sior

Back to Common Grounds.

Casilu2010-10-28 06:04:34
QUOTE (Aicuthi @ Oct 27 2010, 10:45 PM) <{POST_SNAPBACK}>
Wall of text


Storm Trill:

Strength : 15 Dexterity : 14 Constitution : 13
Intelligence : 12 Size : 10 Charisma : 12


Elfen Lord:

Strength : 15 Dexterity : 16 Constitution : 14
Intelligence : 13 Size : 13 Charisma : 12

Which of those REALLY matter for warriors?

Strength, Dexterity, and Constitution are some of the main ones. Intelligence matters because of surge and even more because of aeonfield. Size matters for some athletics skills. Elfen Lord is superior in 4/5 of those.

Really, if I wanted to give up something for Storm Trill, it would be less charisma or even removing the influence advantage, if it could happen for more of those useful stats.
Xiel2010-10-28 06:16:03
QUOTE (Sior the Anomaly @ Oct 27 2010, 09:35 PM) <{POST_SNAPBACK}>
The following is a list of stats of people who have at least vote weight five.

Points are the added up vote weights per person in the row.

CODE
                          
RACE          %TOT               Points
-------------------------------------------------------------------------------
human          21%                 1925
dwarf           1%                  132
elfen           6%                  437
dracnari        5%                  508
faeling        16%                 1742
immortal        3%                  258
furrikin        3%                  267
illithoid       3%                  333
krokani         0%                   61
aslaran         7%                  700
loboshigaru     5%                  416
mugwump         0%                    0
maggot          0%                    0
merian          2%                  240
orclach         0%                  131
igasho          0%                   31
tae'dae         0%                   89
taurian         0%                    0
trill           9%                  759
viscanti        5%                  347
lucidian        3%                  260
kephera         0%                   37
Total Personae: 314



I absolutely adore the information spread and am quite surprised to see that many viscanti romping about as well as the lack in kephera representation. I'm willing to say that it's not so much aesthetics as projected use, really. On one hand, there's the kephera stigma people usually encounter when joining an org who are generally anti-kephera, and on the other hand, there is the poison weakness which just makes them fodder for Geomancers who they're bound to encounter. Now, if weaknesses and resistances are going to be looked at, this might change, but I'd hedge the reason for that under-representation to fall somewhere in the middle of that.

Anyways, with that assessment of mine done, I'd toss those races settling at the 2 percentile and below to be existing not as combative races, but more a flavour profile. I'd say those races could use some attention to make them all the more attractive, really. Because, as was said earlier on in the thread by I think Raggy: most anything the warrior spec races can do, humans can do better with less downfalls.

Of course, now people would say, well then, nerf humans, but then they'd just migrate over to the things which are more of a second go-to than to the warrior races. I figure melee people would either go the aslaran or elfen route while some casters would migrate to the popular trill and faeling races. In other words - those warrior races and weakness heavy races would still be underused until they themselves started excelling in something the other races would not while simultaneously keeping things as balanced as possible.

Finding out how people go about doing this would be interesting, but I would have no clue where to start outside of that weakness/resistance review, really. Outside of that, not sure - the added statistics for the warrior races are nice and all, but apparently don't seem to make up for either the low intelligence trap or general ugly factor. Of course they're ideal for tanking things, but people are greedy and prefer to be 'mediocre' in everything as opposed to 'awesome/horrible' at something. confused.gif

/late-night babble
Aicuthi2010-10-28 06:16:59
QUOTE (casilu @ Oct 28 2010, 07:04 AM) <{POST_SNAPBACK}>
Storm Trill:

Strength : 15 Dexterity : 14 Constitution : 13
Intelligence : 12 Size : 10 Charisma : 12


Elfen Lord:

Strength : 15 Dexterity : 16 Constitution : 14
Intelligence : 13 Size : 13 Charisma : 12

Which of those REALLY matter for warriors?

Strength, Dexterity, and Constitution are some of the main ones. Intelligence matters because of surge and even more because of aeonfield. Size matters for some athletics skills. Elfen Lord is superior in 4/5 of those.

Really, if I wanted to give up something for Storm Trill, it would be less charisma or even removing the influence advantage, if it could happen for more of those useful stats.


Okay, I was confused on your original post because you said ST could get a boost in influencing. So would you knock off a cold, lightning, and seduction bonus for say, a boost to STR and CON?

I don't see trill getting more CON than EL, since they have hollow bones are are arguably more fragile than elves ever would be.
Casilu2010-10-28 06:29:43
QUOTE (Aicuthi @ Oct 27 2010, 11:16 PM) <{POST_SNAPBACK}>
Okay, I was confused on your original post because you said ST could get a boost in influencing. So would you knock off a cold, lightning, and seduction bonus for say, a boost to STR and CON?

I don't see trill getting more CON than EL, since they have hollow bones are are arguably more fragile than elves ever would be.


No, I want less influencing. You misunderestimated me. No, I wouldn't remove the defenses, those are pretty nice sometimes (like surviving a Fraesic attack), but the point is that health-wise and offense-wise, we're worse off than most warrior races. And then for a supposed influence race, we already lose enough CHA to make that pointless. Honestly, I see me going human despite how much I HATE human.
Aloysha2010-10-28 06:50:02
Please don't nerf Storm Trill charisma. Right now, Storm Trill get 14-15 charisma when deffed up and with a beauty blessing, which is just enough to be able to do the Hallifax epic without having to make someone else do all the influencing for you. Go ahead and drop the seduction influencing, it's pretty useless anyways, but not the charisma, please?

PS. It is dumb that trill/lucidian aeonicists are less intelligent than trackers of the same race. Aeonics is like ultra-math plus quantum physics. Drop the intelligence maluses for Hallifax specs! tongue.gif
Casilu2010-10-28 06:52:15
QUOTE (Aloysha @ Oct 27 2010, 11:50 PM) <{POST_SNAPBACK}>
Please don't nerf Storm Trill charisma. Right now, Storm Trill get 14-15 charisma when deffed up and with a beauty blessing, which is just enough to be able to do the Hallifax epic without having to make someone else do all the influencing for you. Go ahead and drop the seduction influencing, it's pretty useless anyways, but not the charisma, please?

PS. It is dumb that trill/lucidian aeonicists are less intelligent than trackers of the same race. Aeonics is like ultra-math plus quantum physics. Drop the intelligence maluses for Hallifax specs! tongue.gif


I'd rather be able to do what we're supposed to do well and not really be able to influence than do nothing well at all. tongue.gif
Eventru2010-10-28 09:31:48
Intelligence is more a measure of magical aptitude than how likely they are to be able to perform quantum math while dangling upside down over a pit of molten steel.
Unknown2010-10-28 13:07:12
QUOTE (Lilia @ Oct 28 2010, 12:44 AM) <{POST_SNAPBACK}>
Aeromancy does, it's called windwalk.


Oh yeah, I forgot that was added in.
Daraius2010-10-28 15:48:02
QUOTE (Aloysha @ Oct 28 2010, 02:50 AM) <{POST_SNAPBACK}>
Storm Trill get 14-15 charisma when deffed up and with a beauty blessing, which is just enough to be able to do the Hallifax epic without having to make someone else do all the influencing for you.


Why you! Try it as a lobo! 13 charisma on the best days! angry.gif
Nariah2010-10-28 18:58:12
Viscanti need to be given a higher int stat because I don't understand that histogram at all.

Taking just this:

human 21% 1925
Total Personae: 314

If humans make up 21% of the total players represented by this chart, then we have approx 66 human players yes? Then what, each of their vote weight's around 30 points? I'm clearly missing the math here, could someone explain please?
Esano2010-10-28 19:21:31
It's closer, but still not quite (rounding errors?) if you consider it as being a percentage of the total weight:
CODE
                  
RACE     %TOT       Points    
-------------    -----------------    ----------    ---------------------------------------
human           21.00%  1925    22.2
dwarf           1.00%   132     1.52
elfen           6.00%   437     5.04
dracnari        5.00%   508     5.86
faeling         16.00%  1742    20.09
immortal        3.00%   258     2.97
furrikin        3.00%   267     3.08
illithoid       3.00%   333     3.84
krokani         0.00%   61      0.7
aslaran         7.00%   700     8.07
loboshigaru     5.00%   416     4.8
mugwump         0.00%   0       0
maggot          0.00%   0       0
merian          2.00%   240     2.77
orclach         0.00%   131     1.51
igasho          0.00%   31      0.36
tae'dae         0.00%   89      1.03
taurian         0.00%   0       0
trill           9.00%   759     8.75
viscanti        5.00%   347     4
lucidian        3.00%   260     3
kephera         0.00%   37      0.43
TOTALS:         89.00%  8673    100
Total Personae: 314
Nariah2010-10-28 20:46:58
It's more the rounded up vote weight that is confusing me. Doesn't seem right. But again, let me remark on the fact that I barely made it through last class of high school maths. (mainly since it was usually at 7am and at 7am I was still sleeping in from the staying up till 4-5am mudding sessions) suspicious.gif
QUOTE
Points are the added up vote weights per person in the row.
Malarious2010-10-28 21:05:29
QUOTE (Sior the Anomaly @ Oct 28 2010, 12:35 AM) <{POST_SNAPBACK}>
The following is a list of stats of people who have at least vote weight five.

Points are the added up vote weights per person in the row.

CODE
                          
RACE          %TOT               Points
-------------------------------------------------------------------------------
human          21%                 1925
dwarf           1%                  132
elfen           6%                  437
dracnari        5%                  508
faeling        16%                 1742
immortal        3%                  258
furrikin        3%                  267
illithoid       3%                  333
krokani         0%                   61
aslaran         7%                  700
loboshigaru     5%                  416
mugwump         0%                    0
maggot          0%                    0
merian          2%                  240
orclach         0%                  131
igasho          0%                   31
tae'dae         0%                   89
taurian         0%                    0
trill           9%                  759
viscanti        5%                  347
lucidian        3%                  260
kephera         0%                   37
Total Personae: 314


So Dwarf, Krokani, Mugwump, maggot, orclach, igasho, tae'dae, taurian, and.... kephera? are almost nonexistant. Merians are barely eeking out. Though I have to agree alot of this is flavour based on Trill, Viscanti, and probably influencers all over because of faeling. Mind you faeling has no flaws, it easily works for all influencers, and telekinetics so there is no reason not to use it in many cases.

The domoths are skewing things a little, but faeling are still a prefered race for TKs and influencers on top of most of Glomdoring. Trill and Viscanti confuse me most, but I dont think anyone can name a fighting Viscanti and I dont even know who is trill.

Tank races always have a stat or several too low to be of value and are ignored in favour of more balanced races. Mugwump are just chock full of squishiness. I still believe the suggested changes for most races pretty standard.

So, whats the list of changes? smile.gif

Its nearly the end of the month so I assume the list is comin together. Wondering what Viscanti will look like.

Also, how to make some races more appealing, make them "alternative" races for other classes like how Celestines could use tank races (as could any long term killer). Anyway no other thoughts at the moment.
Neos2010-10-28 21:12:42
Elfen all the way.
Jayden2010-10-29 00:26:18
As the only active mugwump in existance at this point, the biggest boost to me is by far the knowledge blessing so any INT throw the mugwumps way would be excellent! It cuts down on the squishy factor when I can kill things faster
Aloysha2010-10-29 00:42:10
QUOTE (Malarious @ Oct 28 2010, 10:05 PM) <{POST_SNAPBACK}>
I dont even know who is trill.

Lots of people in Halli are trills.
Unknown2010-10-29 04:32:48
You know, in addition to all the other problems mugwumps get, I just noticed they only have 11 CHA base too, so for casters they fall into an odd poor influencer category. Maybe to throw them a bone on that side, they can get an empowerment influence bonus? Because, you know, mugwumps should be the best at being... toadies. quickexit.gif
Xiel2010-10-29 05:57:09
Lulz. Throwing them an influencing bone wouldn't hurt any, but more intelligence would do even less for them as a whole. If they can't tank the first hit from anyone, there's no way they'd kill anyone else in any time soon. An influence bonus would be kinda amusing though, admittedly XD.

Go go resistance/weakness review, please.
Seraku2010-10-30 20:35:32
Yikes that list made me sad considering how the Drac population was considerably less before Gaudi.
Malarious2010-11-01 21:41:41
QUOTE (Aloysha @ Oct 28 2010, 08:42 PM) <{POST_SNAPBACK}>
Lots of people in Halli are trills.


Look at my whole sentence, it basically says neither Viscanti nor Trill have any combatants. I was asking who is a trill combatant, as people go "fun" fairly often, but its a practical we want in this case.