Vadi2010-10-16 17:01:22
ala Icons in Achaea. I'm down with that.
Furien2010-10-16 17:04:07
QUOTE (Vadi @ Oct 16 2010, 10:01 AM) <{POST_SNAPBACK}>
ala Icons in Achaea. I'm down with that.
Beat me to it.
Should probably be without the actual physical Icons concept, though. I'm not sure how well that turned out for Achaea, I just remember Retardation Holobombs and Golgotha pits and all sorts of bleh.
Unknown2010-10-16 17:08:52
I hated Icons with a passion.
Racial specializations are Lusternia's version of that idea, anyway.
Racial specializations are Lusternia's version of that idea, anyway.
Arath2010-10-16 17:59:16
QUOTE (Arath @ Oct 14 2010, 10:18 PM) <{POST_SNAPBACK}>
Personally though, I'd like to see something that'd move Furrikins away from being Faelings, but worse.
Faeling
QUOTE
7 Strength
18 Dexterity
9 Constitution
15 Intelligence
16 Charisma
4 Size
Shares Elfen racial language.
Can FLY.
level 2 Regenerate health and mana while in forest environments.
level 3 Recover balance more quickly.
level 1 Faster herb balance
level 3 Heal faster from elixirs.
18 Dexterity
9 Constitution
15 Intelligence
16 Charisma
4 Size
Shares Elfen racial language.
Can FLY.
level 2 Regenerate health and mana while in forest environments.
level 3 Recover balance more quickly.
level 1 Faster herb balance
level 3 Heal faster from elixirs.
Furrikin
QUOTE
9 Strength
17 Dexterity
11 Constitution
13 Intelligence
14 Charisma
6 Size
furrikini Has a racial language.
Can ROLL under obstacles.
level 1 Recover balance more quickly.
level 1 Recover equilibrium more quickly
level 1 Faster herb balance.
level 3 Resistance to magic.
level 1 Resistance to cold.
level 1 Susceptible to fire damage
17 Dexterity
11 Constitution
13 Intelligence
14 Charisma
6 Size
furrikini Has a racial language.
Can ROLL under obstacles.
level 1 Recover balance more quickly.
level 1 Recover equilibrium more quickly
level 1 Faster herb balance.
level 3 Resistance to magic.
level 1 Resistance to cold.
level 1 Susceptible to fire damage
The faeling has higher sum of stats (Ignoring size as that can be altered to whatever you want at Demigod), with dexterity, intelligence and charisma all being higher. Constitution is lower, but is offset by a high bonus to sipping, which also helps against mana and ego kills, leaving only strength as the primary benefit statwise.
Regarding bonus effects, Furrikin have six levels of bonus (Seven positive, and one negative for a sum of six), while Faeling have nine levels. The faeling bonus are even plain better (regeneration, fast balance (faster than furrikin, making them potentially better warriors than furrikin even) and the earlier mentioned sip bonus, compared to neligible eq and balance bonus, resistance to a rare damage type, and a herb balance bonus both share). And comparing Roll to Flight... Roll is readily available in the form of tumble, a skill in a decent enough skillset, while Flight can only be acquired through certain guilds, or expensive artifacts.
Essentially, Faelings can do anything Furrikin can do better. Furrikin need to become better in relation to Faelings. Either more constitution, or additional strength even, or having the two races switch charisma (and maybe int). Or something else that I can't think of, but they need something.
Arath2010-10-16 18:16:10
QUOTE (Everiine @ Oct 14 2010, 02:50 PM) <{POST_SNAPBACK}>
See, in my mind, these two directly contradict each other. Good RP is taking a race and using it in an archetype it is weak in and playing around with that. Plus, your entire argument is based on PVP, as if that was the only thing that mattered, particularly in RP. Again, that seems to contradict itself.
No. That's fully wrong. There is as much RP in being a bookbinder trill warrior, as there is in being a forging elfen lord warrior. RP can be based on any race and class combination, but choosing a weaker combination does not make the RP any better. If anything, it makes it worse, because you are using the weakness as a crutch, as a merit badge that essentially says, "I RP well because I am weak." Then it becomes just another race class combination, except it's a combination that performs poorly in mechanical contests.
In addition, it makes sense that a warrior furrikin would be stronger than a mage furrikin, or that a mage tae'dae should be brighter than a warrior tae'dae. In the same way I would be stronger if I were to work at a construction site, than if I were to have a regular office job.
Perhaps if a race joins a guild, and has below 10 in that guilds primary stat, you'd get a +2 bonus to that primary stat, and if it was below 13 you get a +1 bonus to that primary stat. This way, it helps those who are of a less optimal race choice for a guild to perform better, while those who already are a good choice for that guild don't benefit from that bonus.
Aerotan2010-10-16 18:29:09
Again, personally, I feel that certain races just have no business in certain guilds, and should not have any business there. I feel that every race should have at least one guild it simply can not perform well in, unless there are also no guilds they're particularly suited for over others. (humans exemplify this idea rather nicely before level 50. Lobo are another decent example, because everyone needs the regen that lobo do oh so well.)
Nydekion2010-10-17 01:34:24
As far as furrikin are concerned, roll has a much faster balance recovery than tumble, which isn't an insignificant bonus and has use after tumble is learned. Also, level 3 magic resistance isn't anything to scoff at. I wouldn't call furrikin an amazing race, but it's not particularly lacking either.
Rika2010-10-17 01:37:46
Did Sior ever tell us if this will be like last time and we get a week of test and tweak stuff?
Seraku2010-10-17 01:40:27
QUOTE (Aerotan @ Oct 16 2010, 02:29 PM) <{POST_SNAPBACK}>
Again, personally, I feel that certain races just have no business in certain guilds, and should not have any business there. I feel that every race should have at least one guild it simply can not perform well in, unless there are also no guilds they're particularly suited for over others. (humans exemplify this idea rather nicely before level 50. Lobo are another decent example, because everyone needs the regen that lobo do oh so well.)
Was a ninjakari Dracnari for quite a while. Though my dex was atrocious I made it work with RP and had fun with it.
Sior2010-10-17 02:03:17
QUOTE (rika @ Oct 16 2010, 09:37 PM) <{POST_SNAPBACK}>
Did Sior ever tell us if this will be like last time and we get a week of test and tweak stuff?
Assuming I set up this new router in time, you'll be able to hop on my server, yes.
Sylphas2010-10-17 07:36:39
An extra point of con for furrikin wouldn't be a terrible idea. The comparison to faeling is kind of depressing though, when it's pointed out like that. Especially when Faeling routinely have domoth blessings all over them because they're Glom's spec race, even if you can't/shouldn't balance around that.
I'll reiterate once again that having "caster races" be weak in con is ridiculous design when we can't actually stand at range and fight. That warriors are top physical specimens is already shown by way of giving them Flex and Surge and such, and doesn't need to be reinforced racially as well. It's not as bad as it could be, but having to choose between intelligence or constitution is vastly annoying.
I'll reiterate once again that having "caster races" be weak in con is ridiculous design when we can't actually stand at range and fight. That warriors are top physical specimens is already shown by way of giving them Flex and Surge and such, and doesn't need to be reinforced racially as well. It's not as bad as it could be, but having to choose between intelligence or constitution is vastly annoying.
Unknown2010-10-17 09:28:02
QUOTE (Xenthos @ Oct 12 2010, 05:40 AM) <{POST_SNAPBACK}>
Now, I don't see any suggestions thus far to give Faelings more con (our biggest weakness)
that's because Faelings shouldnt have more con.... yes I play a faeling and yes the not having con SUCKS majorly! but it's all part of being a tiny lil fairy thing.. they SHOULD be easy to kill on their own (with out fancy demesnes adn the like to protect them) they're tiny little things... so giving them more con doesnt make sense...as much as we'd like it.
Sakr2010-10-17 09:52:32
How about give an ability, non-racial, that would give races with a higher charisma, intellect, a way to use that as a make-shift health? Bard classes with their ability to boost their charisma could be able to have a melody that protects them from damage like the mages have forcefield? Or make illusoryself become based on charisma rather than constitution. Or reduce it's power cost. I think that would help out with this particular segment of classes.
So again, make the sources of damage deal damage to other things than constitution for those of lower constitution.
And don't forget the trans skills for certain trades, such as herbs or alchemy. Those bonuses help.
So again, make the sources of damage deal damage to other things than constitution for those of lower constitution.
And don't forget the trans skills for certain trades, such as herbs or alchemy. Those bonuses help.
Kiradawea2010-10-17 11:18:28
QUOTE (Nydekion @ Oct 17 2010, 03:34 AM) <{POST_SNAPBACK}>
As far as furrikin are concerned, roll has a much faster balance recovery than tumble, which isn't an insignificant bonus and has use after tumble is learned. Also, level 3 magic resistance isn't anything to scoff at. I wouldn't call furrikin an amazing race, but it's not particularly lacking either.
Yes, it is quite lacking. Especially as shown in the comparison with Faelings. When was the last time you saw a serious furrikin fighter? People never stick to furrikin as a combat race... or a hunting race, or an influencing race. The only thing furrikin has going for them is that they're the ultimate race for all the furries who can be whatever they please, but they never stick. It's disheartening to type RWHO and only have your name show up. They need something to make them better, even if it's only enough con to make them actually tankier than faelings with sip bonus.
QUOTE (Sylphas @ Oct 17 2010, 09:36 AM) <{POST_SNAPBACK}>
An extra point of con for furrikin wouldn't be a terrible idea. The comparison to faeling is kind of depressing though, when it's pointed out like that. Especially when Faeling routinely have domoth blessings all over them because they're Glom's spec race, even if you can't/shouldn't balance around that.
I'll reiterate once again that having "caster races" be weak in con is ridiculous design when we can't actually stand at range and fight. That warriors are top physical specimens is already shown by way of giving them Flex and Surge and such, and doesn't need to be reinforced racially as well. It's not as bad as it could be, but having to choose between intelligence or constitution is vastly annoying.
I'll reiterate once again that having "caster races" be weak in con is ridiculous design when we can't actually stand at range and fight. That warriors are top physical specimens is already shown by way of giving them Flex and Surge and such, and doesn't need to be reinforced racially as well. It's not as bad as it could be, but having to choose between intelligence or constitution is vastly annoying.
Except if you're a female Kephera. That race is incredible.
QUOTE (Falcon @ Oct 17 2010, 11:52 AM) <{POST_SNAPBACK}>
How about give an ability, non-racial, that would give races with a higher charisma, intellect, a way to use that as a make-shift health? Bard classes with their ability to boost their charisma could be able to have a melody that protects them from damage like the mages have barrier? Or make illusoryself become based on charisma rather than constitution. Or reduce it's power cost. I think that would help out with this particular segment of classes.
So again, make the sources of damage deal damage to other things than constitution for those of lower constitution.
And don't forget the trans skills for certain trades, such as herbs or alchemy. Those bonuses help.
So again, make the sources of damage deal damage to other things than constitution for those of lower constitution.
And don't forget the trans skills for certain trades, such as herbs or alchemy. Those bonuses help.
It exists. It is called Forcefield and is found in the TK spec only available to city mages.
Sakr2010-10-17 11:56:48
QUOTE (Kiradawea @ Oct 17 2010, 02:18 PM) <{POST_SNAPBACK}>
It exists. It is called Forcefield and is found in the TK spec only available to city mages.
I know. but if abilities like that were made for other guilds, wouldn't that solve the constitution problem?
Unknown2010-10-17 12:44:14
It would create more problems than it would solve. Points for trying, but no dice.
Kiradawea2010-10-17 13:05:42
Forcefield is one of TK's big draws, and even if not, it'd make constitution an almost worthless stat, while further creating differences in many races, such as the earlier mentioned Faeling/Furrikin comparison.
Unknown2010-10-17 15:57:54
Revamps are always obnoxious.
They tend to be vehicles to try and buff your side and nerf the other side. Damage types, kill methods, whatever.
If the admin do anything, approach it from the stance that everyone is a lying slimeball trying to slip their own benefits in, or tilt the balance in their favor. A classmate of mine does arbitration work now. I asked him how he likes it, and he looks at me and says, "everyone is a liar". Or if you prefer.
So, I'd just repair the gutter instead of tearing down the house. Give Merians/Mugs more health or a regen or something. Fix only what is easily demonstratably to be broken, not what some narcissistic turd has decided they'd like to see jammed down their opponent's throats.
And remember the downsides of the last revamp. While it did some good things, it overreached and did a lot of unnecessary harm as well. I blame over-zealous partisian dip-craps again.
So cut with a scapel, not with a cleaver please.
Oh, and remember well how often what the forum mob hemmorages up is wildly different than what the playerbase at large wants, as evidenced by the several times now when the playerbase is asked to vote on something, and they come out much differently than the forum consensus.
See Chesterton quote in sig.
They tend to be vehicles to try and buff your side and nerf the other side. Damage types, kill methods, whatever.
If the admin do anything, approach it from the stance that everyone is a lying slimeball trying to slip their own benefits in, or tilt the balance in their favor. A classmate of mine does arbitration work now. I asked him how he likes it, and he looks at me and says, "everyone is a liar". Or if you prefer.
So, I'd just repair the gutter instead of tearing down the house. Give Merians/Mugs more health or a regen or something. Fix only what is easily demonstratably to be broken, not what some narcissistic turd has decided they'd like to see jammed down their opponent's throats.
And remember the downsides of the last revamp. While it did some good things, it overreached and did a lot of unnecessary harm as well. I blame over-zealous partisian dip-craps again.
So cut with a scapel, not with a cleaver please.
Oh, and remember well how often what the forum mob hemmorages up is wildly different than what the playerbase at large wants, as evidenced by the several times now when the playerbase is asked to vote on something, and they come out much differently than the forum consensus.
See Chesterton quote in sig.
Aerotan2010-10-17 21:41:49
As an aside, while I'm thinking about it:
Domoths are going to be unset on the test server, right?
Domoths are going to be unset on the test server, right?
Jayden2010-10-17 21:53:51
QUOTE (Falcon @ Oct 17 2010, 06:56 AM) <{POST_SNAPBACK}>
I know. but if abilities like that were made for other guilds, wouldn't that solve the constitution problem?
Bards have access to illusoryself in glamours