Tweets 3, Cuddles and Sunshine

by Xenthos

Back to Common Grounds.

Elostian2011-02-09 12:24:19
QUOTE (Phoebus @ Feb 9 2011, 01:37 PM) <{POST_SNAPBACK}>
laugh.gif Oh no! Why do revolts always seem to happen when no one in Hallifax is awake? It's like 6am on a weekday morning! Haha.


That begs the question, what on earth are you doing awake at 6am on a monday morning playing lusternia?
Xenthos2011-02-09 12:24:56
QUOTE (Elostian @ Feb 9 2011, 07:24 AM) <{POST_SNAPBACK}>
That begs the question, what on earth are you doing awake at 6am on a monday morning playing lusternia?

... Monday?
Elostian2011-02-09 12:25:57
Yes, in my part of the world it's monday. Don't you people understand basic timezones?
Unknown2011-02-09 12:27:13
QUOTE (Elostian @ Feb 9 2011, 07:24 AM) <{POST_SNAPBACK}>
That begs the question, what on earth are you doing awake at 6am on a monday morning playing lusternia?

...because I don't have class on Wednesday (or "Monday" for those caught in a timeloop like Elostian) and I woke up at 4:30am? suspicious.gif
Xenthos2011-02-09 12:27:28
QUOTE (Elostian @ Feb 9 2011, 07:25 AM) <{POST_SNAPBACK}>
Yes, in my part of the world it's monday. Don't you people understand basic timezones?

I will take that as an "Oops". biggrin.gif
Elostian2011-02-09 12:29:38
QUOTE (Xenthos @ Feb 9 2011, 02:27 PM) <{POST_SNAPBACK}>
I will take that as an "Oops". biggrin.gif


For a true pessimist, it's always monday.

And yes, maybe I'm not quite awake...
Shiri2011-02-09 12:30:54
At half 1...

ninja.gif
Vadi2011-02-09 15:54:44
I'm shocked. This was achowledged as a problem by the administration and now marked as a non-issue.

QUOTE
Bug #12603 Resolution: Your bug has been reviewed and was unable to be replicated with
the information provided (it is probably too vague). Please re-BUG with more information
if the problem persists.

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When being hit by pinleg when already afflicted by pinleg, it seems the second one is
turned into impale gut instead. Uploaded a short log showing it at http://nogfx.
org/logs/1034
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Last one, I promise. This goes with bug#11263, 11272, and 11273. Testing on pinleg
uncovered a strange bug. If I use both of my weapons to pin the leg of a target, and the
target writhes out of one, the other sword is no longer pinning the leg, but is now
counted as a gut impale. This leads to strange things like adding wounds on the gut when
I've only hit the legs, a different amount of bleeding, etc. It is my understanding that
one writhe should clear all pinleg afflictions, but I might be wrong. Changing one to an
impale through the gut seems obviously wrong. Extensions of this test show that the same
thing happens if I pin one sword through each of the target's legs (I can pin the right
leg and the left leg, the target writhes once, and they are left with a gut impale).
Further, it doesn't matter how many pinlegs there are. We tried this with two blademasters
(4 weapons pinning one leg). The target writhed once, and they were left with one impale
through the gut. I hope this is helpful for you, and I can make myself available for
further testing if need be. Thanks for all your great work!
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Again to do with pinleg. When I hit someone with pinleg and then rend, the message that I
(the render) and my target (the rendee) sees is as though I am rending from the gut: "You
give your weapon a vicious twist and withdraw it from Shamarah's gut in a shower of blood.
" If there is only one sword pinning the leg, the wounding is applied properly. If two
swords are pinning the leg, some wounds are applied to the gut, see bug #10904.
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If you double pinleg someone, ie; perform the pinleg manuever twice on the same leg, the
first count's as a normal pinleg, preventing clot and insomina, however, after they writhe
from the first, the second is transferred to an Impale (gut) which prevents neither
clotting nor insomnia, and adds wounds to the gut (a rather small amount 50'sh)
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When using the rend ability after pinleg in blademastery, the message for rend shows the
gut being rended, not the leg. Also, wounding on the gut is increased rather than the leg.
This is the rend message after using pinleg. You give your weapon a vicious twist and
withdraw it from Feyrll's gut in a shower of blood.
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When afflicting someone with pinleg and attempting to rend after they writhe the impale
moves to the gut. rend \\\\There is no one impaled upon your weapon. \\\\ With a look of agony
on his face, Ixion manages to writhe himself free of the blade through his gut.
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Also, it is hitting the wrong foot
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The rend message for pinleg says "Eamon gives his weapon a vicious twist and withdraws it
from your gut in a shower of blood." which is strange because it's not embedded in my gut,
it's in my foot.
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Pinleg has improper tracking of what is pinned. This is mainly caused by 2-*(might be 3-
*) pins and trying to writhe out of it. I'll list the errors in the following appends.
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Earlier when we were testing up to how many pins are allowed (max 2 pin/impales at any one
time despite how many pins have been placed on the target.) Usually when writhing out,
the first writhe will display the correct message for writhing target but the second
message will have the wrong location (usually gut). This may be caused by the code that
puts all the impales into one counter and maxes it out to 2. This does not seem to be an
issue with impalegut since it it all just shows writhing out from impale.
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Also another bug with pin leg is that once someone writhes out from the a double pin we
cannot rend the other impale. This is also abusable by the fact that we are able to
attack with both weapons despite them having to writhe out one more time. Hard not to
abuse it though since that pretty much breaks us if we have to wait for them to writhe out
before proceeding with combat.
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Also another issue with this is that wounds from rending and what not seem to not go into
the proper limbs since the targetting goes off.I really think there is something in the
code which puts all the impales into one category and when someone writhe off somewhere it
ends up not properly tracking where the impales are still. Of course I'm assuming how
your code works with this one.
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pinleg and gut impalement is buggy, and it happens very often with warriors who like to
use pinleg a lot. This bug report will be an assortment of cases to demonstrate that these
situations happen "not once in a blue moon". Here is the first case: http://paste.pocoo.
org/show/250564/
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See: http://paste.pocoo.org/show/250566/ notice how were only ever impaled on the left leg,
we never writhed from the left leg, and we always writhed from the right leg.
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Additional log, more general confusion as to where pinleg goes: http://paste.pocoo.
org/show/250575/
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More pinleg bug demonstration, same right - at this point the possibility of it happening
often should be considered a feasible one: http://paste.pocoo.org/show/250577/
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http://paste.pocoo.org/show/250583/ only left leg impales, writhed from it/them, still
were impaled. There are way more cases from this fight, but I think it gets the point
across so I won't append all other cases.
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re-bugged due to no fix. Major Blademaster bug: Impaling (impale/pinleg) one limb with
both swords causes a few issues. If you pinleg lleg with both swords for example, I can
only rend one time in that after one rend it returns that I have no one impaled. I can
also leave the room after one rend/writhe and return to find the second pinleg still left
to be cured by the target. It's supposed to be one rend per impale, not one total if the
target writhes off of one. Pining one leg with each sword yields the proper result of two
rends possible, though, if there are -no- writhes. The target must writhe twice, once per
impale, as normal so that much is not bugged. However, if the target writhes one time
while I have both swords pinning one leg, I cannot rend at all and I can leave the room
too. Please contact me for testing/help/info if needed as the inability to double rend
reduces the skillset's effectively rather considerably. (Short version: on a double impale,
if an impale is writhed once it's bugged so we can't rend the second impale)
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when writhing from pinleg, if my left leg is the leg pinned, the writhing messages all
come up saying I am writhing from the blade pinning my right foot, being pinned on the
right side works fine, it's just the left leg messages that are being switched and messed
up
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in addition to the writhing messages, When being rended by a BM after being pinned, the
body part limb isn't always the same limb that was pinned, and wounds are being added to
the body part that is said in the rend line, but the part that is actually pinned
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as an addendum to the first part as well, it doesn't matter which limb is pinned, but
writhe and rend messages will show random body parts
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Blademaster pinleg bug-- Alger double impaled with pinleg on my RLEG, first writhe cured
showing "With an heroic effort you manage to writhe yourself free from the blade through
your left foot." and the second cure showed " With an heroic effort you manage to writhe
yourself free from the blade through your gut." BOTH are wrong, and they seemingly caused
minor wounds to those two erroneous limbs.
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Also, the impaler does not see the correct limb when RENDing. This seems to be part of the
same bug.
Furien2011-02-09 16:03:12
It reads as though it wasn't necessarily marked as a non-issue, just that it couldn't be replicated... for whatever reason.

*popcorn* nonetheless!
Lendren2011-02-09 16:07:28
Or it's just been in the system so long that it gets auto-closed.
Ayisdra2011-02-09 16:10:37
QUOTE (Phoebus @ Feb 9 2011, 06:37 AM) <{POST_SNAPBACK}>
laugh.gif Oh no! Why do revolts always seem to happen when no one in Hallifax is awake? It's like 6am on a weekday morning! Haha.


Revolts need to stop happening so early in the morning. How else are we (Glom) suppose to get our villages back.
Shiri2011-02-09 16:57:13
QUOTE (Lendren @ Feb 9 2011, 04:07 PM) <{POST_SNAPBACK}>
Or it's just been in the system so long that it gets auto-closed.

!?!?

I didn't know that happened. That explains some bugs that got returned as too vague even though they absolutely weren't a while ago. There should probably be a separate message for that (or more like, why do they get auto-closed in the first place? It's not gonna make them magically go away.)
Sylandra2011-02-09 17:11:19
QUOTE (Elostian @ Feb 9 2011, 07:24 AM) <{POST_SNAPBACK}>
That begs the question, what on earth are you doing awake at 6am on a monday morning playing lusternia?

Well some of us are insomniacs and sleep all day then do everything during the day from, say, 1pm onward... unsure.gif
Eventru2011-02-09 17:59:55
QUOTE (Vadi @ Feb 9 2011, 10:54 AM) <{POST_SNAPBACK}>
I'm shocked. This was achowledged as a problem by the administration and now marked as a non-issue.



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Your bug has been reviewed and was unable to be replicated with the information
provided (it is probably too vague). Please re-BUG with more information if the
problem persists.


Yep, as Lendren said, the system automatically marked it as such.
Unknown2011-02-09 18:21:10
There should be a special message for that case. This is a bug that has been replicated many times, as evidenced by all the reports. It's just a huge pain to fix.
Rivius2011-02-09 18:27:39
Man, pinleg has soooo many bugs with it, it's just not funny.
Sylphas2011-02-09 19:09:08
QUOTE (Eventru @ Feb 9 2011, 12:59 PM) <{POST_SNAPBACK}>
-------------
Your bug has been reviewed and was unable to be replicated with the information
provided (it is probably too vague). Please re-BUG with more information if the
problem persists.


Yep, as Lendren said, the system automatically marked it as such.


Closing a bug thread with as much information as that, automatically, seems like a huge, counterproductive waste.
Veyrzhul2011-02-09 19:28:20
Remove pinleg. Problem fixed! content.gif
Lendren2011-02-09 19:31:28
A new message for that would be very nice, agreed. But look on the bright side. If you'd blinked, you'd never even have seen that; the closed bug will soon be purged, and if you didn't check at the right time, all that would happen is it wouldn't be on your list anymore. Which in a way is even worse. sad.gif
Diamondais2011-02-09 20:20:28
QUOTE (Lendren @ Feb 9 2011, 07:31 PM) <{POST_SNAPBACK}>
A new message for that would be very nice, agreed. But look on the bright side. If you'd blinked, you'd never even have seen that; the closed bug will soon be purged, and if you didn't check at the right time, all that would happen is it wouldn't be on your list anymore. Which in a way is even worse. sad.gif

Yeah, I hate signing in and seeing a bug on your list has been updated, and when I look, nothing! sad.gif