Sidd2011-02-14 21:21:44
QUOTE (Furien @ Feb 14 2011, 02:16 PM) <{POST_SNAPBACK}>
I'm pretty sure it's not as common of an occurrence as you're making it out to be.
And would you be so kind so as to stop pretending that I'm incapable of putting effort towards something without whining about it? This is probably the fourth post you've made in this entire discussion where you act like you're looking down on either me or the people you PvP with/against in game. I'm trying to go out of my way to be neutral and polite, here, but the mocking is getting more than irritating.
And would you be so kind so as to stop pretending that I'm incapable of putting effort towards something without whining about it? This is probably the fourth post you've made in this entire discussion where you act like you're looking down on either me or the people you PvP with/against in game. I'm trying to go out of my way to be neutral and polite, here, but the mocking is getting more than irritating.
It's because you claim to not want an easy button, then refuse to accept that you can do something to stop squall. Of course Al has died more times than Viy or Xenthos, but that doesn't mean squall can't be stopped. You keep claiming that you try to stop it but it's impossible or nearly so. It's hard to not be sarcastic when I tell you how to stop it and you immediately say 'I've tried that and it doesn't work' when I've seen it work.
Furien2011-02-14 21:28:59
QUOTE (Sidd @ Feb 14 2011, 01:21 PM) <{POST_SNAPBACK}>
It's because you claim to not want an easy button, then refuse to accept that you can do something to stop squall. Of course Al has died more times than Viy or Xenthos, but that doesn't mean squall can't be stopped. You keep claiming that you try to stop it but it's impossible or nearly so. It's hard to not be sarcastic when I tell you how to stop it and you immediately say 'I've tried that and it doesn't work' when I've seen it work.
So as opposed to simply agreeing to disagree, you opt instead to act sarcastic and unconstructive? Cool.
Again, I don't recall commenting about easy buttons, nor do I refuse to accept that I can do something to stop squall. I can try and stop it, sure. Most of the time this fails - usually because Crow users, with BoneNose and the spider web facepaint, are a pain in the arse to hinder. Most of the time the setup needed to stop them is so extensive that the Crow user will have escaped anyways. If you really want an estimate, I'll say that 80% of the time they can't be stopped from escaping.
I'm not sure where this devolved into an 'I vs. You' debate when it started as an attempted objective analysis of Moon's offensive vs. defensive merits and means of qualifying Rivius's statement. Either way it's been talked to death; so I'm done here.
Rivius2011-02-14 21:29:46
QUOTE (Lehki @ Feb 14 2011, 04:15 PM) <{POST_SNAPBACK}>
I guess that's just a problem Seren has been having for awhile, don't have many active combatants that actually know wtf they are doing.
There's also some bigger problems than that. Like often times not having an experienced leader who knows the value of team work. If I had to describe how most brawls on Serenwilde's side goes, it's usually one guy saying "follow me" and then they run into the enemy's room and we have some sort of street fight and usually got mauled. I've encouraged us to get together and work on, you know, actual strategies and to get smaller people into these things, but yeah, there's a lack of interest apparently. The "little people who don't know wtf they're doing" isn't a big deal. They can learn. Team work is something we'll all have to work on together. vOv
And in regards to the moon vs other skills debate, I was trying to back out, but my personality finds it difficult. I was merely trying to get across the fact that other guilds have skills they can fall back on when knighthood isn't enough, but moon doesn't really offer that. I'll accept the point that it offers amazing defenses, buffs and utility (along with totems).
and I still think some people are pretending to be ignorant of how difficult it is to stick aeon on someone with waning actually is vOv. Unless I've greenlocked someone, they usually sip phlegmatic right away. A slitlock wane is hard to pull off in time too, since most people can cleanse and apply mending before you regain balance to raze speed and wane.
Rika2011-02-14 21:29:56
So I finally convinced myself to buy the mask. Time to start recording how much esteem I make....
Unknown2011-02-14 21:30:44
As a pureblade-former-stag/moon user-former-tracker-current-sacraments-user-and-for-good-measure-former-paradigmatics user, I have lots to say about stuff here. However, I just got up at 2:30 am after going to bed at essentially 11:30pm, worked more than a full shift, then exercised, because I'm dumb sometimes, so here is a half-coherent, fatigue-rage powered rant before I go take a nap.
You want to talk about good tertiaries, no complaining about Moon/Night compared to sacraments. Knight offense is active, so you're always giving up a swing of the sword and wound progress to bust out heretic or whatever. You want to talk about timed insta kills? I've got two. Decapitate and Judgement. Any org can get decap, if they want to go pureblade for group work. In fact, it's a great way to contribute if you want to be a knight, but don't want to drop 3k+ credits on weapon arties just to not be underpowered vs. someone who gets their weapon with "summon x".
But Moon/Night have weapon aura and 24 DMP working passively for their knights at all times. I can't get that, ever. You want to spread around the instas? GREAT! Lets to it! BUT, if we do, lets give everyone a NK/DD equivalent. Fair is fair!
As for giving Halli one, sure, why not. Give it to reasearchers! Then they can be the guardians with the best defense/mega damage kill offense including room clearing damage ability/timed insta spamming/aeon locking wunderguild. And speaking of aeon locking, Morbo and Prav bombed into the Inner Sea and powered down Aeral in seconds, with aeon and damage spam. Not that I'd expect Aeral to win or even escape against two researchers- after all:
They're just really well designed.
But it serves the point- Aeon is one of those abilities that pays dividends in groups, and benefits greatly from multiple users. (Unlike, say, badluck, which, like pyromancy, got put through the shredder. (Envoy objectivity is a LIE))
So making it easier to lock isn't necessarily a great idea. I mean, with Halli and Seren on the same side now, aeon should be flying around like twinkie wrappers at a fat kid party. Seren's never really got the hang of "spamming the crap out of it" the way Prav and Morbo already have, but maybe they'll finally have proper incentive to now, right?
As for the squall spam- look, I'm not going to pretend that I have extensive experience dealing with it. BUT, I will say, that if that's the biggest knock against glom right now, you're in pretty good shape. As opposed to, say, having the majority of your defenders blown away by room damage spam from aeros and researchers. (and if I was a glom vs. what Halli is currently bringing to the table, I'd spam the crap out of squall too.)
You want to talk about good tertiaries, no complaining about Moon/Night compared to sacraments. Knight offense is active, so you're always giving up a swing of the sword and wound progress to bust out heretic or whatever. You want to talk about timed insta kills? I've got two. Decapitate and Judgement. Any org can get decap, if they want to go pureblade for group work. In fact, it's a great way to contribute if you want to be a knight, but don't want to drop 3k+ credits on weapon arties just to not be underpowered vs. someone who gets their weapon with "summon x".
But Moon/Night have weapon aura and 24 DMP working passively for their knights at all times. I can't get that, ever. You want to spread around the instas? GREAT! Lets to it! BUT, if we do, lets give everyone a NK/DD equivalent. Fair is fair!
As for giving Halli one, sure, why not. Give it to reasearchers! Then they can be the guardians with the best defense/mega damage kill offense including room clearing damage ability/timed insta spamming/aeon locking wunderguild. And speaking of aeon locking, Morbo and Prav bombed into the Inner Sea and powered down Aeral in seconds, with aeon and damage spam. Not that I'd expect Aeral to win or even escape against two researchers- after all:
They're just really well designed.
But it serves the point- Aeon is one of those abilities that pays dividends in groups, and benefits greatly from multiple users. (Unlike, say, badluck, which, like pyromancy, got put through the shredder. (Envoy objectivity is a LIE))
So making it easier to lock isn't necessarily a great idea. I mean, with Halli and Seren on the same side now, aeon should be flying around like twinkie wrappers at a fat kid party. Seren's never really got the hang of "spamming the crap out of it" the way Prav and Morbo already have, but maybe they'll finally have proper incentive to now, right?
As for the squall spam- look, I'm not going to pretend that I have extensive experience dealing with it. BUT, I will say, that if that's the biggest knock against glom right now, you're in pretty good shape. As opposed to, say, having the majority of your defenders blown away by room damage spam from aeros and researchers. (and if I was a glom vs. what Halli is currently bringing to the table, I'd spam the crap out of squall too.)
Furien2011-02-14 21:36:11
QUOTE (Rainydays @ Feb 14 2011, 01:30 PM) <{POST_SNAPBACK}>
Not that I'd expect Aeral to win or even escape against two researchers- after all:
They're just really well designed.
They're just really well designed.
Unknown2011-02-14 21:37:53
I'd give up my DD DMP in a moment, if I thought that would get the rest of Moon/Stag brought up to speed. The poor little Moondancers would hate it, I'm sure, but we all have to make sacrifices, right? It's not like Heretic is incurable and passively afflicts or anything.
(While we're at it, let's make those weapon runes worth a darn, too.)
(While we're at it, let's make those weapon runes worth a darn, too.)
Sidd2011-02-14 21:40:30
QUOTE (Furien @ Feb 14 2011, 02:28 PM) <{POST_SNAPBACK}>
So as opposed to simply agreeing to disagree, you opt instead to act sarcastic and unconstructive? Cool.
Again, I don't recall commenting about easy buttons, nor do I refuse to accept that I can do something to stop squall. I can try and stop it, sure. Most of the time this fails - usually because Crow users, with BoneNose and the spider web facepaint, are a pain in the arse to hinder. Most of the time the setup needed to stop them is so extensive that the Crow user will have escaped anyways. If you really want an estimate, I'll say that 80% of the time they can't be stopped from escaping.
I'm not sure where this devolved into an 'I vs. You' debate when it started as an attempted objective analysis of Moon's offensive vs. defensive merits and means of qualifying Rivius's statement. Either way it's been talked to death; so I'm done here.
Again, I don't recall commenting about easy buttons, nor do I refuse to accept that I can do something to stop squall. I can try and stop it, sure. Most of the time this fails - usually because Crow users, with BoneNose and the spider web facepaint, are a pain in the arse to hinder. Most of the time the setup needed to stop them is so extensive that the Crow user will have escaped anyways. If you really want an estimate, I'll say that 80% of the time they can't be stopped from escaping.
I'm not sure where this devolved into an 'I vs. You' debate when it started as an attempted objective analysis of Moon's offensive vs. defensive merits and means of qualifying Rivius's statement. Either way it's been talked to death; so I'm done here.
I think it's rather obvious I disagree, but I feel I've been constructive. I so far have 1)told you how to stop squall, 2) discussed why scissor costs power and squall doesn't and 3) explained why I don't think squall needs a power cost. Yes I've been sarcastic, mostly because you took the route of 'I can't do that,' which I hate and take as you just whining (you can say that you can try and stop it, but you pretty much implied in all your earlier posts that you can't stop it.) Sure it's frustrating but lots of skills are and I'll be the first to admit I've yelled nerf when a skill had annoyed/killed me because I didn't do something about it. I had an instant the other day, a few weeks ago where I got phantomsphered in chaos because Esano gpented the entrance and I couldn't leave the meld and I didn't descend fast enough. Esano then explained some things I could have done and I was like oh ok, I'll try that next time. The point is, I've been guilty of it too, and I've told you what you can do.
Noola2011-02-14 21:48:27
Does it make me a bad person that I like to go and read my own stories on the Bardic pages and feel all awesome and stuff cause something I've written is there?
Moriana2011-02-14 21:51:46
QUOTE (Noola @ Feb 14 2011, 04:48 PM) <{POST_SNAPBACK}>
Does it make me a bad person that I like to go and read my own stories on the Bardic pages and feel all awesome and stuff cause something I've written is there?
I've done this in the past more often than I like to admit. *shame* Whether you're a bad person or not because of this (and I'm tending toward "Definitely not"), you're certainly not alone.
Sylandra2011-02-14 21:54:06
QUOTE (Moriana @ Feb 14 2011, 04:51 PM) <{POST_SNAPBACK}>
I've done this more often than I like to admit. *shame* Whether you're a bad person or not because of this (and I'm tending toward "Definitely not"), you're certainly not alone.
For me it's a constant reminder of "you made typos and suck at converting Word files to Wordpad." The Strange Case of Miss Fairquilliion? Really?
Xenthos2011-02-14 22:45:18
What the heck is this argument doing here again?
I get facerolled by Squall all the time... hinder me a bit, stop the squall from hitting, and you're set. Drop an attraction (or barrier) to prevent tumble... or, heck, be smart and put up walls and / or drop distortion.
You're really overplaying the situation here, Alianna.
I get facerolled by Squall all the time... hinder me a bit, stop the squall from hitting, and you're set. Drop an attraction (or barrier) to prevent tumble... or, heck, be smart and put up walls and / or drop distortion.
You're really overplaying the situation here, Alianna.
Vadi2011-02-14 22:50:16
Or YANK. YANK YANK YANK. Very effective squall stopper if the person is dead.
(don't forget to squint to yank too!)
(don't forget to squint to yank too!)
Rakor2011-02-14 23:02:51
Squall is a decent skill, defensively. There have been plenty of times I was squalled out after starting threnody - that's where it's most useful I'd say, in stopping instas. Also a nice way of getting a bard out after they've used perfectfifth. Putting up walls isn't a great way to stop it, since most rooms have more than one exit and you'd want to be attacking instead of icewalling.
Xenthos2011-02-14 23:15:51
QUOTE (Rakor @ Feb 14 2011, 06:02 PM) <{POST_SNAPBACK}>
Squall is a decent skill, defensively. There have been plenty of times I was squalled out after starting threnody - that's where it's most useful I'd say, in stopping instas. Also a nice way of getting a bard out after they've used perfectfifth. Putting up walls isn't a great way to stop it, since most rooms have more than one exit and you'd want to be attacking instead of icewalling.
I personally like to use gust for those, in 1v1 situations; squall is more for splitting up a group. You don't get to pick the direction (and it might try to move someone in a direction covered by a wall, meaning waste of 4s EQ, above and beyond the standard resisted-movement check).
I still tend to die if the group is on the ball / comes back together. If there's no unity / cohesion I can get away. Using squall doesn't stop people from just walking right back in, after all.
I won't deny that it does give a fair bit of a rush to charge into an enemy group, play a little 'prank' on them, and then get away. When it works it's awesome, when it doesn't it's rather messy.
Furien2011-02-14 23:16:22
QUOTE (Xenthos @ Feb 14 2011, 02:45 PM) <{POST_SNAPBACK}>
Drop an attraction (or barrier) to prevent tumble...
You're really overplaying the situation here, Alianna.
You're really overplaying the situation here, Alianna.
You're pretending Bards are immune to squall. Or that Barrier-users are, too. :|
You're really underplaying the situation here, Xenthos!
Xenthos2011-02-14 23:20:54
QUOTE (Furien @ Feb 14 2011, 06:16 PM) <{POST_SNAPBACK}>
You're pretending Bards are immune to squall. Or that Barrier-users are, too. :|
You're really underplaying the situation here, Xenthos!
You're really underplaying the situation here, Xenthos!
Improved movement resist when target is attracted, oh no! Afflictions stop squall, OH NO!?!
I really don't know where I stated that anyone was immune to it. I stated that there are ways to stop it. Everyone has access to distort, everyone has access to walls, everyone has access to hindering afflictions, and Bards even have a bonus to movement resist.
You're just making broad, exaggerated claims with no foundation at this point, heh.
Furien2011-02-14 23:23:04
Well, I suppose everyone at this table is welcome to their unshakable notions of self-rightfulness!
Unknown2011-02-14 23:24:48
I don't think anyone actually believes that one side is going to convince the other, we just like posting.
Xenthos2011-02-14 23:36:11
QUOTE (Furien @ Feb 14 2011, 06:23 PM) <{POST_SNAPBACK}>
Well, I suppose everyone at this table is welcome to their unshakable notions of self-rightfulness!
Given that I'm the one who dies whenever it fails, I think I've got a fair bit of right to that notion.