Unknown2011-03-05 22:59:01
Unknown2011-03-05 23:25:57
Oh my Druid eats power like a boss
Lawliet2011-03-05 23:49:04
I swear Eventru has a book of proverbs next to him at all times, in our short conversation half the things he said could be found in a fortune cookie.
A very shiny fortune cookie with sparkles...
A very shiny fortune cookie with sparkles...
Talan2011-03-06 00:03:04
QUOTE (Sahmiam Mes'ard @ Mar 5 2011, 05:07 PM) <{POST_SNAPBACK}>
Razenth and Vermilla are definitely good. But it was short notice, and even they weren't 100% sure what was going on.
Rewards shouldn't have such significant advantages without drawbacks. My argument is that if org x takes bubble y, bubble y should have drawback z in addition to benefits a through w.
Rewards shouldn't have such significant advantages without drawbacks. My argument is that if org x takes bubble y, bubble y should have drawback z in addition to benefits a through w.
:{ Yeah, I don't know what to say there. Normally I get text messages from Estarra letting me know exactly when flares are going to go off, and she had let slip at the bi-weekly ice cream social back in January about the new flares system being implemented, and gave me a detailed account of all its mechanics - so Glom and Celest were ready at the word 'go'. Maybe you should re-register if your contact information isn't up to date? /:{
(Do you like my 'ironic mustache' tags?)
I do not think anyone else has so far suggested that all significant advantages/rewards should come with drawbacks. Wild nodes does not have any. Domoths in themselves do not have any. Cultural centre, greatest greathouse, etc., do not come with caveats. What was suggested was something like a soft cap on the amount it is reasonably possible to maintain without over-stretching your org's abilities to retain this amount of holdings - as exists in the village system - or else some other cap like Domoths where you physically cannot claim thrones (or even participate in fights) opposing your current holdings. For both, it's already been said that it just doesn't make as much sense given the current setup of bubbles to designate competitors where influence in one would effect influence in another in any way.
I wouldn't mind seeing or joining in a discussion about how they could limit the amounts of bubbles that can be claimed, but almost all the comments so far have been along the lines of, 'Make it so that this system, which we have demonstrated a general lack of interest in learning or participating, is not so beneficial to those who do, because it's not fair.'
Kiradawea2011-03-06 00:10:25
Irony moustache looks like bunny is gonna cry.
Unknown2011-03-06 01:09:13
QUOTE (Alacardael! @ Mar 5 2011, 06:25 PM) <{POST_SNAPBACK}>
Oh my Druid eats power like a boss
This. Amusing.
:{ Mustache makes me think of Hoaracle for some reason.
Unknown2011-03-06 02:04:00
QUOTE (Talan @ Mar 5 2011, 07:03 PM) <{POST_SNAPBACK}>
:{ Yeah, I don't know what to say there. Normally I get text messages from Estarra letting me know exactly when flares are going to go off, and she had let slip at the bi-weekly ice cream social back in January about the new flares system being implemented, and gave me a detailed account of all its mechanics - so Glom and Celest were ready at the word 'go'. Maybe you should re-register if your contact information isn't up to date? /:{
(Do you like my 'ironic mustache' tags?)
I do not think anyone else has so far suggested that all significant advantages/rewards should come with drawbacks. Wild nodes does not have any. Domoths in themselves do not have any. Cultural centre, greatest greathouse, etc., do not come with caveats. What was suggested was something like a soft cap on the amount it is reasonably possible to maintain without over-stretching your org's abilities to retain this amount of holdings - as exists in the village system - or else some other cap like Domoths where you physically cannot claim thrones (or even participate in fights) opposing your current holdings. For both, it's already been said that it just doesn't make as much sense given the current setup of bubbles to designate competitors where influence in one would effect influence in another in any way.
I wouldn't mind seeing or joining in a discussion about how they could limit the amounts of bubbles that can be claimed, but almost all the comments so far have been along the lines of, 'Make it so that this system, which we have demonstrated a general lack of interest in learning or participating, is not so beneficial to those who do, because it's not fair.'
(Do you like my 'ironic mustache' tags?)
I do not think anyone else has so far suggested that all significant advantages/rewards should come with drawbacks. Wild nodes does not have any. Domoths in themselves do not have any. Cultural centre, greatest greathouse, etc., do not come with caveats. What was suggested was something like a soft cap on the amount it is reasonably possible to maintain without over-stretching your org's abilities to retain this amount of holdings - as exists in the village system - or else some other cap like Domoths where you physically cannot claim thrones (or even participate in fights) opposing your current holdings. For both, it's already been said that it just doesn't make as much sense given the current setup of bubbles to designate competitors where influence in one would effect influence in another in any way.
I wouldn't mind seeing or joining in a discussion about how they could limit the amounts of bubbles that can be claimed, but almost all the comments so far have been along the lines of, 'Make it so that this system, which we have demonstrated a general lack of interest in learning or participating, is not so beneficial to those who do, because it's not fair.'
Come now, are you really trying to belittle my argument? I never said that all advantages had to have disadvantages. I said significant ones, and your counter point doesn't make much sense when you consider that wild nodes, culture centre, etc. basically add more power. Neither did I say I wanted to limit the cap or that the problems stem from a lack of learning/participation. In fact, regardless of skill or participation, my argument stands. There is no downside to a bubble.
If you can explain to me how the other things you mentioned have the following properties, I'll retract my statement:
Bubbles give holding org:
- additional power
- beneficial, org-specific effects (constructs)
- a free, significant defense against raids
- prevent the other orgs from having same/similar effects
Domoths have some of the properties, but holding all or none doesn't allow free raiding without retribution. Bubbles not only help you, but they make you safer. Not having bubbles means that you're more prone to attack.
I appreciate your attempt to generalize my argument, but I simply refuse. Because other things might work they way you want them to doesn't mean that others do or have to.
Xenthos2011-03-06 02:15:15
QUOTE (Sahmiam Mes'ard @ Mar 5 2011, 09:04 PM) <{POST_SNAPBACK}>
Come now, are you really trying to belittle my argument? I never said that all advantages had to have disadvantages. I said significant ones, and your counter point doesn't make much sense when you consider that wild nodes, culture centre, etc. basically add more power. Neither did I say I wanted to limit the cap or that the problems stem from a lack of learning/participation. In fact, regardless of skill or participation, my argument stands. There is no downside to a bubble.
If you can explain to me how the other things you mentioned have the following properties, I'll retract my statement:
Bubbles give holding org:
- additional power
- beneficial, org-specific effects (constructs)
- a free, significant defense against raids
- prevent the other orgs from having same/similar effects
Domoths have some of the properties, but holding all or none doesn't allow free raiding without retribution. Bubbles not only help you, but they make you safer. Not having bubbles means that you're more prone to attack.
I appreciate your attempt to generalize my argument, but I simply refuse. Because other things might work they way you want them to doesn't mean that others do or have to.
If you can explain to me how the other things you mentioned have the following properties, I'll retract my statement:
Bubbles give holding org:
- additional power
- beneficial, org-specific effects (constructs)
- a free, significant defense against raids
- prevent the other orgs from having same/similar effects
Domoths have some of the properties, but holding all or none doesn't allow free raiding without retribution. Bubbles not only help you, but they make you safer. Not having bubbles means that you're more prone to attack.
I appreciate your attempt to generalize my argument, but I simply refuse. Because other things might work they way you want them to doesn't mean that others do or have to.
That last sentence of yours cuts both ways; just because villages work the way you want does not mean that flares should!
Wild nodes gives almost all of your list actually. Winner gets power, reduced guard cost and upkeep, and prevents others from having the same thing. Only the winner gets all the goodies.
As to the only point it does not match... nothing is stopping you from building that construct on your nexus world, so everyone can have that regardless of owning bubbles.
If you choose something else, well, clearly you value that other one more highly than free discretionaries.
That said, I would not mind seeing it be just half price instead of fully free, but you're complaining about something you have the power to change already.
Talan2011-03-06 03:18:37
QUOTE (Sahmiam Mes'ard @ Mar 5 2011, 09:04 PM) <{POST_SNAPBACK}>
Come now, are you really trying to belittle my argument?
The only thing I was belittling was the 'short notice/didn't know how it worked' argument, because we were all on even footing there.
QUOTE
If you can explain to me how the other things you mentioned have the following properties, I'll retract my statement:
Bubbles give holding org:
- additional power
As you noted, they all give additional power.
- beneficial, org-specific effects (constructs)
- prevent the other orgs from having same/similar effects
Addressing these two together. You got me there, nothing except constructs are tailored to any specific organization (One exception might be the domoth of nature, as herbs grow in communes but do not grow in other orgs), however since these others can only be won by one organization, their respective benefits become specific to that org. Since all of these only have only one winner, effectively ALL prevent other orgs from having the effects or their benefits.
- a free, significant defense against raids
Constructs aren't free - orgs pay gold, power, and commodities to construct them. I'm assuming you're referring specifically to the free discretionary constructs, since not all constructs specifically aid org defense from raids, so I'll limit the rebuttal to those that do.
Wild nodes
o The city or commune with the highest score (in Wild Nodes)will further receive additional benefits from the wild nodes: guards will cost 10% less in power plus all discretionary powers will cost only half their normal power cost. These benefits also last until wild nodes go into play again.
Domotheos of Justice
o Major: Bless a city/commune to increase the damage of any discretionary
power that causes damage (such as liveforest, flux and ripple).
Domotheos of War
o Major: Bless a city/commune to increase the level of the guards (20%).
Bubbles give holding org:
- additional power
As you noted, they all give additional power.
- beneficial, org-specific effects (constructs)
- prevent the other orgs from having same/similar effects
Addressing these two together. You got me there, nothing except constructs are tailored to any specific organization (One exception might be the domoth of nature, as herbs grow in communes but do not grow in other orgs), however since these others can only be won by one organization, their respective benefits become specific to that org. Since all of these only have only one winner, effectively ALL prevent other orgs from having the effects or their benefits.
- a free, significant defense against raids
Constructs aren't free - orgs pay gold, power, and commodities to construct them. I'm assuming you're referring specifically to the free discretionary constructs, since not all constructs specifically aid org defense from raids, so I'll limit the rebuttal to those that do.
Wild nodes
o The city or commune with the highest score (in Wild Nodes)will further receive additional benefits from the wild nodes: guards will cost 10% less in power plus all discretionary powers will cost only half their normal power cost. These benefits also last until wild nodes go into play again.
Domotheos of Justice
o Major: Bless a city/commune to increase the damage of any discretionary
power that causes damage (such as liveforest, flux and ripple).
Domotheos of War
o Major: Bless a city/commune to increase the level of the guards (20%).
I think you acknowledge, domoths (and I'll include most honorable family in this pile) have a lot of other benefits to help in a more general way, which I would compare to the non-discretionary construct benefits.
QUOTE
Domoths have some of the properties, but holding all or none doesn't allow free raiding without retribution. Bubbles not only help you, but they make you safer. Not having bubbles means that you're more prone to attack.
I appreciate your attempt to generalize my argument, but I simply refuse. Because other things might work they way you want them to doesn't mean that others do or have to.
I appreciate your attempt to generalize my argument, but I simply refuse. Because other things might work they way you want them to doesn't mean that others do or have to.
Having all constructs doesn't allow free raiding without retribution, either. I cannot recall a time in recent memory that I have been on a raid where discretionaries were not called. Since the VA cost changes and the addition of conquest pools, the cost for using these powers is already negligible. I feel that saying, "but they're not free" is almost a technicality. They certainly are freely used as required.
It's true, I'm glad to have the opportunity to have all my org's constructs built. I particularly like being in a position where we're not forced to sacrifice benefits for newer players (harmony construct) for more pragmatic defense constructs. On the subject of refusing things, though, I refuse to believe you'd have any objections if your org had control of more bubbles. I do not recall this degree of outrage when more orgs had at least 1.
Hoaracle2011-03-06 03:22:00
QUOTE (Xikue @ Mar 6 2011, 01:09 AM) <{POST_SNAPBACK}>
This. Amusing.
:{ Mustache makes me think of Hoaracle for some reason.
:{ Mustache makes me think of Hoaracle for some reason.
:{
I do not see the resemblance!
Neos2011-03-06 03:25:52
QUOTE (Hoaracle @ Mar 5 2011, 10:22 PM) <{POST_SNAPBACK}>
:{
I do not see the resemblance!
I do not see the resemblance!
needs a full beard, that's only the mustache
Razenth2011-03-06 03:27:29
:{|> ??
:{D>
:{D>
Unknown2011-03-06 03:47:44
I've been kind of bored with Lusternia lately. I just spend most of my time in game idling, if I even log in. I'm sick of hunting and no one really talks to me anymore unless it's to get me to favor someone or to be unenemied to the Aeromancers.
Unknown2011-03-06 03:49:34
QUOTE (Ilyssa @ Mar 5 2011, 09:59 PM) <{POST_SNAPBACK}>
BUT IT CAN START A FLAME WAR. QUICK TO TWEETS.
My duty is done.
Shulamit2011-03-06 03:50:33
This happens You have to make your own insanity. Like deciding to join Celest, learning everything, getting lost on Celestia, and stuff.
Oh, and play alts. Apparently, I just never found the proper alt to play to remember to play it with. *solemnnod*
Oh, and play alts. Apparently, I just never found the proper alt to play to remember to play it with. *solemnnod*
Unknown2011-03-06 04:06:15
QUOTE (Phoebus @ Mar 5 2011, 09:47 PM) <{POST_SNAPBACK}>
I've been kind of bored with Lusternia lately. I just spend most of my time in game idling, if I even log in. I'm sick of hunting and no one really talks to me anymore unless it's to get me to favor someone or to be unenemied to the Aeromancers.
Sometimes, you need to go out of your way to try to talk to people. Especially novices, even if you aren't really interested in teaching and just chatting. Because no matter how mild and inoffensive you are, a title -always- makes you intimidating.
Razenth2011-03-06 04:08:19
That's why you should ditch the title and go skyclad.
Unknown2011-03-06 04:11:39
I took the 'Archmage' out of my title a while ago, because it was making me feel kind of awkward. I noticed people stopped talking to me mostly when I became a demigod. I guess my special entrance/exit is spooky for some reason.
Well, that would definitely be a conversation starter...
QUOTE (Razenth @ Mar 5 2011, 11:08 PM) <{POST_SNAPBACK}>
That's why you should ditch the title and go skyclad.
Well, that would definitely be a conversation starter...
Casilu2011-03-06 04:15:27
QUOTE (Phoebus @ Mar 5 2011, 08:11 PM) <{POST_SNAPBACK}>
Well, that would definitely be a conversation starter...
Probably mostly with me, and they will likely mostly be pickup lines.
Kiradawea2011-03-06 04:22:02
You enter and leave the room in superior tackiness. I wonder what's so scary about that.