Neos2011-05-09 17:02:09
QUOTE (Lendren @ May 9 2011, 07:12 AM) <{POST_SNAPBACK}>
Is there any guild that doesn't wish for that, particularly with all the timed instakills out there?
I don't have a timed insta.
@Deschain
I want something to slow down people from running, I know there's nothing that can keep someone in the room if they really want out unless it's a gank or group combat.
Ixion2011-05-09 18:08:40
You have currents and whirlpool, stun and water defstrip, and construct carcer on top of psionics. I don't think you're remotely hurting compared to many.
Xiel2011-05-09 18:09:29
QUOTE (AquaNeos @ May 9 2011, 01:43 AM) <{POST_SNAPBACK}>
WTB: Something to keep someone in the room, without relying on my demesne.
I'd have more pity if you weren't a silly mage with access to TK. >:(
WTB Psionics for gimpy druids.
Ilyssa2011-05-09 18:22:31
I see Eventru reading this thread, just waiting to mod-pounce.
(Hii Eventru)
(Hii Eventru)
Neos2011-05-09 18:25:00
QUOTE (Ixion @ May 9 2011, 02:08 PM) <{POST_SNAPBACK}>
You have currents and whirlpool, stun and water defstrip, and construct carcer on top of psionics. I don't think you're remotely hurting compared to many.
I said outside my demesne, those four first things require a demesne, and the construct carcer is once a day.
QUOTE (Xiel @ May 9 2011, 02:09 PM) <{POST_SNAPBACK}>
I'd have more pity if you weren't a silly mage with access to TK. >:(
WTB Psionics for gimpy druids.
WTB Psionics for gimpy druids.
I'm TP
*points to sig*
Razenth2011-05-09 19:52:06
QUOTE (AquaNeos @ May 9 2011, 10:02 AM) <{POST_SNAPBACK}>
@Deschain
I want something to slow down people from running, I know there's nothing that can keep someone in the room if they really want out unless it's a gank or group combat.
I want something to slow down people from running, I know there's nothing that can keep someone in the room if they really want out unless it's a gank or group combat.
... no, you didn't.
QUOTE (Xiel @ May 9 2011, 11:09 AM) <{POST_SNAPBACK}>
I'd have more pity if you weren't a silly mage with access to TK. >:(
He didn't say you had TK, he said you have access.
Neos2011-05-09 20:54:35
QUOTE (Razenth @ May 9 2011, 03:52 PM) <{POST_SNAPBACK}>
... no, you didn't.
He didn't say you had TK, he said you have access.
He didn't say you had TK, he said you have access.
Yes, because my original statement was so general. I said keep people in the room outside my demesne, not "I want something to keep someone in the room forever, even when I leave."
Saying TP doesn't deserve any buffs/fixes, just because TK is there is a silly idea. I'm TP, not TK, and I'm not gonna switch for a multitude of reasons. Hey, Pyros got nerfed quite seriously, so they need a few fixes, but no, they have TK, they don't need any fixes.
Unknown2011-05-09 20:57:48
TP is fine, except for those things where people just gank and instakill someone, of course.
Rivius2011-05-09 21:29:12
Hrm. I can't say how good TP is one on one, but in groups, it's probably more powerful than TK. Multiple TPs can instakill a guy in about two prompts, and you don't even need that many. It's sort of ridiculous, actually. And the fact that your insta-kill is based on ego means that you can have someone debate for you while you try for it, which basically gives you a very available pool of help even if you don't have hard hitting combatants.
Xiel2011-05-09 21:33:03
I'd say they're both equally destructive in groups. We have telebombs and heartburst chains for a reason, after all. And just in case I haven't bemoaned the druid tertiary plight enough, we can chain...batbanes. Fear us.
Rivius2011-05-09 21:35:50
QUOTE (Xiel @ May 9 2011, 05:33 PM) <{POST_SNAPBACK}>
I'd say they're both equally destructive in groups. We have telebombs and heartburst chains for a reason, after all. And just in case I haven't bemoaned the druid tertiary plight enough, we can chain...batbanes. Fear us.
I suppose you can chain thornlashes, but the person has to be pretty screwed up in the first place. I saw Enya and Eri kill Veyrzhul once like that, but a third was stunning pretty consistently.
Xiel2011-05-09 21:38:57
Only applicable when in a forest. Good luck on elemental...or when you're not in your own meld.
But this veers off into the bitter distance. I shall thereby derails this and say: I am in a design slump. All these slots and no motivation to write up pretty things for them. Poo.
But this veers off into the bitter distance. I shall thereby derails this and say: I am in a design slump. All these slots and no motivation to write up pretty things for them. Poo.
Neos2011-05-09 21:47:32
QUOTE (Zarquan @ May 9 2011, 04:57 PM) <{POST_SNAPBACK}>
TP is fine, except for those things where people just gank and instakill someone, of course.
...It's really not, unless you mean in groups. And that gank and instakill requires three Telepaths who work in perfect sync, no lag. And then all three are off balance for 6 seconds, so no running or quick escapes. I could seriously make a full list of everything wrong with TP. Sure, TP is great in groups, better than most things, but then again anything can be good with a group. But solo it fails horribly. The only time someone will die to a Telepath 1v1 is if they either suck or the Telepath gets lucky with afflictions, and even then it's all up to chance. The myriad ways someone can cure TP damage, and the fact that one diagnose while they are still of balance, and no way to stop people from curing afflictions or the damage, and the only thing a Telepath came out with is some willpower drain. Add onto it all teas that can stop some of the good TP afflictions, and no TP is not fine. I'll list all the things that can heal away all the damage a Telepath gives.
- Scroll
- Sip
- Sparkle
- Beast
- Regen
- Passive
Compared to TK vessels
- Sip
- Sparkle
Herb balance, for most people I've talked to is 2 seconds, more for Herbalist. Then there's focus mind. So in <6 seconds, every single affliction a TP deals out can be cured away after just one diagnose, even before they're back on balance.
@Rivius
Yes, TP is great in groups, but not everything is group combat. We've sparred several times, and the only reason I ever won was either because the fight went on long enough for me to drain your willpower, or I had to resort to spheres because I couldn't properly keep you in place and I wasn't getting anywhere close to 50% of your ego.
Rivius2011-05-09 22:00:21
Oh, don't get me wrong, TK still beats it out of the water and kicks it while it's flapping on the ground. It's possible the skillset probably does need help. Still, I remember Ridley was a pretty powerful TP, but that's probably mostly because he was also an aero...so maybe you need aquamancy to synergize better with it? Not that anything's wrong with aquamancy itself. I dunno...
Neos2011-05-09 22:20:40
QUOTE (Rivius @ May 9 2011, 06:00 PM) <{POST_SNAPBACK}>
Oh, don't get me wrong, TK still beats it out of the water and kicks it while it's flapping on the ground. It's possible the skillset probably does need help. Still, I remember Ridley was a pretty powerful TP, but that's probably mostly because he was also an aero...so maybe you need aquamancy to synergize better with it? Not that anything's wrong with aquamancy itself. I dunno...
TP is great stuff, but it's lacking majorly in solo combat, but because Aeromancy and TP mesh too well, no buffs can be made.
Aquamancy is okay in certain ways, but lacking in afflictions.
A major problem I have is people thinking that TP and TK work basically the same. Right now, TP is not capable of killing someone who knows what they're doing outside the demesne, and even inside there are problems, especially for Aeros and Aquas, mainly Aquas. If love ticks while you're off balance, and effects tick not soon after, while still off balance, that's one of your afflictions cured away if they haven't cured them yet.
I want people to realize TP != TK, and see that TP needs fixes.
/end current rant
Xiel2011-05-09 22:30:52
Oh, that little snippet reminds me of a bit of advice I think I encountered over envoys or from an admin - if something is weak for a class but can't be buffed cause of another class, you can suggest something that only appears for the former so that it would not likewise affect the latter.
Ie. the same concept that makes Pathtwist show up in HS druidry and Murder for BT druidry. Whatever change you'd want to add to TP that would only apply to Aquas but not affect Aeros, I have no clue, but there's a possibility of doing it!
...of course it's a slim possibility They'll approve the new move since it's extra coding, but still. This little glimmer of hope is what keeps me swinging for Eco sometimes.
Ie. the same concept that makes Pathtwist show up in HS druidry and Murder for BT druidry. Whatever change you'd want to add to TP that would only apply to Aquas but not affect Aeros, I have no clue, but there's a possibility of doing it!
...of course it's a slim possibility They'll approve the new move since it's extra coding, but still. This little glimmer of hope is what keeps me swinging for Eco sometimes.
Tetra2011-05-09 22:33:29
Love how getting griefed in my own manse doesn't set off PK status.
Daereth2011-05-09 22:33:44
You arn't supposed to solo as a TP without demesne. This is not a design flaw and/or a worldwide conspiracy only to nerf you. Please stop complaining.
Neos2011-05-09 22:45:48
QUOTE (Daereth @ May 9 2011, 06:33 PM) <{POST_SNAPBACK}>
You arn't supposed to solo as a TP without demesne. This is not a design flaw and/or a worldwide conspiracy only to nerf you. Please stop complaining.
Never said I'm supposed to, but it's a strong possibility of it happening. I can't meld every plane. Fire, Air, Earth, Faethorn, EtherWilde, EtherGlom. All hold possibilities of me engaging an enemy without my demesne, and it's sucky that I'm unable to actually do anything to them. Even with my demesne, it's difficult or nigh impossible to actually kill someone who knows what they're doing and have the majority of the cures I listed. And I said nothing about nerf, what's there to nerf?
Ilyssa2011-05-09 22:51:28
I wasn't aware you were the only melder out of BT, Pyros, and Aquas. If you're not fighting in your own meld it's not like someone else's won't work. If the enemy is holding a meld you have other problems.