Differentiate Enemy Territory

by Furien

Back to Ideas.

Casilu2010-11-29 03:21:59
QUOTE (Furien @ Nov 28 2010, 06:22 PM) <{POST_SNAPBACK}>
Bump for support! cool.gif (and continued lack of notice/response)


Is this really necessary?
Furien2010-11-29 03:52:52
Depends on your perspective, really.

If you pause to realize that the only places you can potentially engage in unrestricted PvP are extraplanar, you are given the choice of 1 ethereal plane (+2 subplanes), 4 elemental planes (+2 subplanes), 4 cosmic planes, 1 disjointed astral plane, 2 accessory planes (Spirit/Muud) and 10 aetherbubbles. And then innumerable godrealms I won't arse myself to count.

Of these 26+ places, only two are easily accessible and able to be chased into. Astral and Faethorn.
Of these 26+ places, there is only one that you're fully in control of being enemied to (thus controlling the suffering of additional experience loss). Faethorn.
(Disregarding Astral here due to practicality. You'd need a cubix for reliability.)
Everything else is either impractical (aetherbubbles) or within the purview of enemy territory (everything else).

If you want PvP conflict to remain 'fresh', it's important that players are able to go about their business in enemy territory without excessive penalization. Leaving Avenger protection behind is already the default penalty, and that's enough. Further loss inhibits every player, regardless of if they're PvEing or PvPing. I would like to engage in petty Undervault fights in the Hive and Prison without having to worry about losing costing 40% experience or 1 million essence to the loser. This has been something discussed over clan channels for months now, but nobody's decided to make an idea thread on it, yet, so the problem will continue to go unnoticed.

So yes, it's necessary, because it needs to be noticed.
Casilu2010-11-29 04:27:51
QUOTE (Furien @ Nov 28 2010, 07:52 PM) <{POST_SNAPBACK}>
Depends on your perspective, really.

If you pause to realize that the only places you can potentially engage in unrestricted PvP are extraplanar, you are given the choice of 1 ethereal plane (+2 subplanes), 4 elemental planes (+2 subplanes), 4 cosmic planes, 1 disjointed astral plane, 2 accessory planes (Spirit/Muud) and 10 aetherbubbles. And then innumerable godrealms I won't arse myself to count.

Of these 26+ places, only two are easily accessible and able to be chased into. Astral and Faethorn.
Of these 26+ places, there is only one that you're fully in control of being enemied to (thus controlling the suffering of additional experience loss). Faethorn.
(Disregarding Astral here due to practicality. You'd need a cubix for reliability.)
Everything else is either impractical (aetherbubbles) or within the purview of enemy territory (everything else).

If you want PvP conflict to remain 'fresh', it's important that players are able to go about their business in enemy territory without excessive penalization. Leaving Avenger protection behind is already the default penalty, and that's enough. Further loss inhibits every player, regardless of if they're PvEing or PvPing. I would like to engage in petty Undervault fights in the Hive and Prison without having to worry about losing costing 40% experience or 1 million essence to the loser. This has been something discussed over clan channels for months now, but nobody's decided to make an idea thread on it, yet, so the problem will continue to go unnoticed.

So yes, it's necessary, because it needs to be noticed.


Just sounds like all you grind monkeys are greedy. suspicious.gif
Calixa2010-11-29 15:26:07
While the excessive losses are meant to stop one thing, they also invite people who delight on schadenfreude to target just those people who do bash in these areas and are still relatively new and helpless. Kephera give a ton of gold, which is just what newer players need to get anywhere. While I think balancing great rewards with great risks is ok, the suggestions made by the OP are something I can support. It also does not hurt the defenders of those areas, they can still enjoy open pvp. And in the end, it is not like the defenders really lose anything if kephera get bashed, as it is just RP. If it would cause an org to lose something like power, then I'd feel an exp loss would be logical to stop that from going overboard.
Faymar2010-11-29 15:37:20
Bashing made even more easier sounds like a great idea. The admins have already put in place risk-free experience, now let's do the same for gold bashing!

Sarcasm aside, you get ganked while hunting, learn to deal with it by not complaining on the forums.
Ileein2010-11-29 16:56:52
That's so far from constructive it's quite possibly being inspected by extraterrestrials as we speak. =/
Xenthos2010-11-29 18:54:24
QUOTE (Faymar @ Nov 29 2010, 10:37 AM) <{POST_SNAPBACK}>
Bashing made even more easier sounds like a great idea. The admins have already put in place risk-free experience, now let's do the same for gold bashing!

Sarcasm aside, you get ganked while hunting, learn to deal with it by not complaining on the forums.

1) The suggestion does not remove the possibility of getting ganked.
2) The suggestion does not remove risk.
3) Sarcastic comments are always constructive.
4) "Even more easier"?
5) I'm pretty sure if you were the one facing 2,000,000 essence loss for a couple thousand gold, you'd realize that the risk vs. reward ratio is severely out of whack in this case. There's a difference between retaining risk, and excessive risk far beyond the reward. To the point where I rarely ever hunt Kepherans any more; they're just not worth said risk to me.
Faymar2010-11-29 19:31:54
QUOTE (Xenthos @ Nov 29 2010, 08:54 PM) <{POST_SNAPBACK}>
1) The suggestion does not remove the possibility of getting ganked.
2) The suggestion does not remove risk.
3) Sarcastic comments are always constructive.
4) "Even more easier"?
5) I'm pretty sure if you were the one facing 2,000,000 essence loss for a couple thousand gold, you'd realize that the risk vs. reward ratio is severely out of whack in this case. There's a difference between retaining risk, and excessive risk far beyond the reward. To the point where I rarely ever hunt Kepherans any more; they're just not worth said risk to me.

1) True.
2) I was exaggerating.
3) I wholeheartedly agree!
4) By bashing I also mean aetherhunting.
5) I disagree with you, I know demis who don't have a gem of cloaking and still hunt the kephera, either alone or in groups. I prefer to side with them and say that the risk is more than worth it. Ask for their advice?

I'll say it again, without the sarcasm which apparently ticks people off. I don't think making gold bashing should be made easier.
Lehki2010-11-29 19:39:22
QUOTE (Faymar @ Nov 29 2010, 02:31 PM) <{POST_SNAPBACK}>
I'll say it again, without the sarcasm which apparently ticks people off. I don't think making gold bashing should be made easier.

Gold bashing was brought up just twice in the thread, the first post doesn't even mention gold. It really has only a little to do with the point of this suggestion.
Faymar2010-11-29 19:43:12
QUOTE (Lehki @ Nov 29 2010, 09:39 PM) <{POST_SNAPBACK}>
Gold bashing was brought up just twice in the thread, the first post doesn't even mention gold. It really has only a little to do with the point of this suggestion.

I don't think bashing should be made easier.
Furien2010-11-29 19:45:54
It's not being made any easier. :|
Faymar2010-11-29 20:09:57
I apologize, I am having difficulties with the English language, so please ignore me if I am not making any sense. I was under the impression that an action that involves less risk than another action is easier than the latter.

To summarize. I don't think bashing on Prime should be made less risky. I don't think bashing on any plane or aetherspace should be made less risky. I even think that the admins think so too, they nerfed aetherbashing not so long ago.

You are, of course, more than welcome to disagree with me.
Lehki2010-11-30 00:47:23
Do you have any particular reason why you don't think any bashing at all should be made less punishing to players besides your obvious dislike of aetherbashing?

All you've said so far is that you disagree with this.
Casilu2010-11-30 02:22:32
QUOTE (Lehki @ Nov 29 2010, 04:47 PM) <{POST_SNAPBACK}>
Do you have any particular reason why you don't think any bashing at all should be made less punishing to players besides your obvious dislike of aetherbashing?

All you've said so far is that you disagree with this.


Because you're all spoiled grindmonkeys. Clearly.
Unknown2010-11-30 02:44:18
Your sig creeps me out, Casi.
Unknown2010-11-30 02:47:35
I like it a lot more than her previous Futurama one. I nearly did actually cry when I watched that episode.
Neos2010-11-30 02:53:23
I don't see how people are creeped out by it? I didn't know what would happen and wasn't creeped out. dunno.gif
Lehki2010-11-30 03:35:40
Every time she turns I can't help but stop what I'm doing and just stare back. o_o
Faymar2010-11-30 09:07:27
QUOTE (Lehki @ Nov 30 2010, 02:47 AM) <{POST_SNAPBACK}>
Do you have any particular reason why you don't think any bashing at all should be made less punishing to players besides your obvious dislike of aetherbashing?

All you've said so far is that you disagree with this.

Because I think that if something is gained easily then it is close to worthless.
Because getting to Demi is so easy these days.
Because I remember a time when there were only a handful of bashing areas on Prime and the competition was fiece. I liked it that way.

In the end, risk assessment of a bashing area is something very subjective. Since I know quite a lot of people who bash in enemy teritory on Prime I don't think the penalty for dying is prohibitive. I prefer to consider that the current risk to reward ratio is more than worth it.

EDIT: Awesome signature, Casilu. Didn't realize until now that the picture stares back at you!
Rika2010-11-30 09:15:08
1115 essence per illithoid ravager. 2 million per death. I need to kill 1794 of these just so in case I ever die for whatever reason, I break even.

/thread