Vadi2010-11-28 18:52:48
What was the Racial Revamp supposed to do again?
Jayden2010-11-28 18:53:00
QUOTE (Revan @ Nov 28 2010, 01:26 PM) <{POST_SNAPBACK}>
What some people are seeming to forget is that low stats are very easy to get around. Low int? Knowledge blessing! Low health? Platters, spheres, artifacts, etc and bam! On the other hand, penalties are NOT easy to get around. Sip penalty? Sucks that only alchemists have a way to reduce that, doesn't it? fire/magic/cold weaknesses? Proofing only does so much and even then you're still taking MORE damage that other people who are equally buffed without the penalty.
My point is that the "low con" argument for Faelings has an extremely weak foundation to stand on in regards to why they have advantages out the ass without any balancing penalties
My point is that the "low con" argument for Faelings has an extremely weak foundation to stand on in regards to why they have advantages out the ass without any balancing penalties
Doesnt that work the same way with buffs too?
Irontongue viscanti get more charisma buffs than any other bard spec.....
In regards to races, I think it has to be looked at as
1. What archtype does this race fit into?
2. Can it do well in this archtype?
3. If not, why not?
4. What can be improved so its not a carbon copy of x race
Xenthos2010-11-28 18:55:52
QUOTE (Revan @ Nov 28 2010, 01:45 PM) <{POST_SNAPBACK}>
It's been tried in the past. The Admin want viscanti to keep the horrid sip penalty, for example, amongst their other debilitating penalties. Our last resort to save this endangered and hopeless race is to give them godly stats to make up for their lack of being good at anything
Viscanti is clearly the Worst Race Ever.
The sky is falling.
The game is going to end.
Or we can just give Faelings l2 balance bonus to drop them from 15% to 14%, give Viscanti dex so that they can actually do things, reduce the dex penalty for viscanti casters slightly too, and give Viscanti bards +cha.
Sledgehammers are always better though.
Rika2010-11-28 19:00:13
QUOTE (Jayden @ Nov 29 2010, 07:53 AM) <{POST_SNAPBACK}>
Doesnt that work the same way with buffs too?
Revan might have forgotten the fact that while resistance buffs are additive (and in fact have diminishing returns after a point), health buffs aren't!
Furien2010-11-28 19:08:43
I'm just going to ignore the sensationalizing and say my proposals (and the later adaptations on them) were all pretty solid for Viscanti.
Furien2010-11-28 19:10:18
QUOTE (Xenthos @ Nov 28 2010, 10:55 AM) <{POST_SNAPBACK}>
Or we can just give Faelings l2 balance bonus to drop them from 15% to 14%
Is this a typo? If that's supposed to be a nerf, well... :|
Xenthos2010-11-28 19:12:43
QUOTE (Furien @ Nov 28 2010, 02:10 PM) <{POST_SNAPBACK}>
Is this a typo? If that's supposed to be a nerf, well... :|
What? It's supposed to counter the change to make Faelings faster, and in fact it does do so admirably. Faelings do not need to be faster.
I don't buy into the whole "omg nerf nerf nerf" aspect. I do think that balancing Forcefield will also help tremendously, as that's the main skill that completely bypasses Faeling weaknesses while leaving all strengths intact.
Rodngar2010-11-28 22:11:23
I think Faeling is part of a problem, but not the problem itself. Ensure that they don't get any faster, but I don't see an issue with anything else here. I believe Forcefield needs a looking at, and other things that play with Charisma (a stat that, as others have pointed out, is quite easy to jack high).
Unknown2010-11-28 22:22:32
In before blatant downplay of forcefield.
Furien2010-11-28 22:29:41
I'm not going to downplay it, but I'm going to ask:
Why does it need nerfing, especially being brought up in the scope of racial review?
Why does it need nerfing, especially being brought up in the scope of racial review?
Unknown2010-11-28 22:38:00
Tbh I think it's a bit of a tangent, but the analogy probably has to do with high str / warrior attacks, high int / magic attacks, and so on.
What forcefield does is basically give a mage a second health pool and makes historically untanky races (who have other great bonuses to make up for this) super tanks with little/no weaknesses.
What forcefield does is basically give a mage a second health pool and makes historically untanky races (who have other great bonuses to make up for this) super tanks with little/no weaknesses.
Unknown2010-11-28 23:27:58
@Malarious, that's why I said shadow faelings... the Knight changes I'm suggesting don't need to effect your monk class in any way, since shadowlord faelings can't be monks.
Unknown2010-11-29 00:10:57
I have this idea to counteract forcefield. I think we could put it in bookbinding or something.
Unknown2010-11-29 00:11:55
I have this plan to counteract high damage attacks too, maybe we should put it in guild skills.
(still doesn't address pve either anyway)
(still doesn't address pve either anyway)
Malarious2010-11-29 01:53:33
Saw this:
First thought:
Hi, my name is Revan. For only 100 gold a day you can keep a Viscanti child from becoming an experiment. You can help make sure little Marifra has good, clothes, and a chance to get an eduction. Please, call today, and support a child today.
That aside cause I thought it was kinda funny....
My Viscanti stuff still shows:
Buffs:
o Sip malus: 2 -> 1
o Viscanti +2 base dex
o Irontongue Viscanti: +1 int, +1 cha, +1 dex (for a total of +3, +3, +1).
Nerfs:
o Magic resistance: 2 -> 1
o Blunt resistance: 2 -> 1
o Cutting resistance: 2 -> 1
With debating on the +cha or +debate damage or whatever last I knew. I could be outdated on it, thats just last I written down.
I will leave the faeling thing for others to worry about, what I am wondering is what someone else said.
Where is Viscanti meant to fit? Is it meant to suffer the penalty but be resilient? Can it be anything people want out of it? Where does it fit?
QUOTE (Revan @ Nov 28 2010, 01:45 PM) <{POST_SNAPBACK}>
It's been tried in the past. The Admin want viscanti to keep the horrid sip penalty, for example, amongst their other debilitating penalties. Our last resort to save this endangered and hopeless race is to give them godly stats to make up for their lack of being good at anything
First thought:
Hi, my name is Revan. For only 100 gold a day you can keep a Viscanti child from becoming an experiment. You can help make sure little Marifra has good, clothes, and a chance to get an eduction. Please, call today, and support a child today.
That aside cause I thought it was kinda funny....
My Viscanti stuff still shows:
Buffs:
o Sip malus: 2 -> 1
o Viscanti +2 base dex
o Irontongue Viscanti: +1 int, +1 cha, +1 dex (for a total of +3, +3, +1).
Nerfs:
o Magic resistance: 2 -> 1
o Blunt resistance: 2 -> 1
o Cutting resistance: 2 -> 1
With debating on the +cha or +debate damage or whatever last I knew. I could be outdated on it, thats just last I written down.
I will leave the faeling thing for others to worry about, what I am wondering is what someone else said.
Where is Viscanti meant to fit? Is it meant to suffer the penalty but be resilient? Can it be anything people want out of it? Where does it fit?
Ileein2010-11-29 02:15:07
Nonsense, why would you want to keep Viscanti children from becoming experiments? It's all the little urchins are good for!
Unknown2010-11-29 03:35:40
QUOTE (Sojiro @ Nov 28 2010, 01:36 PM) <{POST_SNAPBACK}>
Reducing faeling balance bonus to level 2 to compensate for the speed buff is more than enough to balance them, they even get very slightly nerfed!
In addition, reducing aslaran strength by 1 should balance aslaran knights vs. specced shadowlords (same end strength, same speed, difference in tanking power) and slightly downgrade aslaran monks.
As a side comment, downgrading popular races because they're popular doesn't strike me as sound balancing.
In addition, reducing aslaran strength by 1 should balance aslaran knights vs. specced shadowlords (same end strength, same speed, difference in tanking power) and slightly downgrade aslaran monks.
As a side comment, downgrading popular races because they're popular doesn't strike me as sound balancing.
I think your comparison is slightly off. Statwise, sure, but you're ignoring the penalties again. Revan brings up an excellent point when he said that penalties/buffs need to be compared in addition to the stats. You're also comparing a specced versus a non-specced (not sure if that should matter, but I think I remember other people bringing that up).
QUOTE
10 Strength
18 Dexterity
11 Constitution
12 Intelligence
13 Charisma
6 Size
Can FLY.
level 2 Regenerate health and mana while in forest environments.
level 2 Recover balance more quickly.
level 1 Faster herb balance
level 3 Heal faster from elixirs
18 Dexterity
11 Constitution
12 Intelligence
13 Charisma
6 Size
Can FLY.
level 2 Regenerate health and mana while in forest environments.
level 2 Recover balance more quickly.
level 1 Faster herb balance
level 3 Heal faster from elixirs
versus
QUOTE
12 Strength
16 Dexterity
12 Constitution
14 Intelligence
13 Charisma
12 Size
level 2 Recover balance more quickly.
level 1 Regain equilibrium faster.
level 1 Resistance to cold.
level 2 Are susceptible to fire.
level 1 Slower herb balance.
16 Dexterity
12 Constitution
14 Intelligence
13 Charisma
12 Size
level 2 Recover balance more quickly.
level 1 Regain equilibrium faster.
level 1 Resistance to cold.
level 2 Are susceptible to fire.
level 1 Slower herb balance.
Same bal speed, if you want strength, go with aslaran, but pay for it with the fire weakness. If you want higher dexterity and the sip bonus, pay for it with less strength.
I do agree that popularity isn't a good argument, but it can be a symptom.
Unknown2010-11-29 04:11:04
QUOTE (Sahmiam Mes'ard @ Nov 28 2010, 09:35 PM) <{POST_SNAPBACK}>
You're also comparing a specced versus a non-specced (not sure if that should matter, but I think I remember other people bringing that up).
It should matter, as this is the warrior spec. There is no comparison to make with an unspecced faeling warrior.
You're also off with the SL spec; they have 11 STR base at current as opposed to 10 STR base.
SL spec is always going to be problematic due to being a class that can full capitalise on the balance bonus, while shadowcasters and shadowsingers have virtually no reason to care. It's probably better all-around if the faeling balance bonus is lessened, if only because there's very few SLs to feel the hit anyways. Sip and total DEX can be debated from there, on the base race itself.
Now, if you want, you might take Sojiro's aslaran suggestion a few steps further:
- 1 STR for aslaran
- 1 CON for aslaran
+1 balance (for a total of 3)
Which may or may not need more tweaking, depending on how mugwump is handled in kind. Then you can have a real statistical counterpart between 3 level balance/eq without having to muddy things up with specs or org affiliation, which is probably for the best (god help us if Jojobo is ever released).
Unknown2010-11-29 04:12:53
Well let's just say a weakness to fire and slower herb balance isn't exactly level 2/3 slower sipping, as far as maluses are concerned. Herb stack offense isn't really possible in Lusternia and fire is one of the most easily mitigated elemental weakness.
And I'm only comparing specced faelings vs. aslaran because if I didn't, people would suddenly see that as me trying to purposefully hide my blatant pro-glom agenda. Also, no one actually plays as an unspecced faeling knight do they, so I was approaching it from a warrior's POV. Monks are monks.
And I'm only comparing specced faelings vs. aslaran because if I didn't, people would suddenly see that as me trying to purposefully hide my blatant pro-glom agenda. Also, no one actually plays as an unspecced faeling knight do they, so I was approaching it from a warrior's POV. Monks are monks.
Unknown2010-11-29 04:14:40
QUOTE (Sojiro @ Nov 28 2010, 10:12 PM) <{POST_SNAPBACK}>
Also, no one actually plays as an unspecced faeling knight do they
Krin.