Racial Revamp - Updated Suggestions

by Sior

Back to Common Grounds.

Unknown2010-11-29 04:18:01
Oh Krin.
Aerotan2010-11-29 04:30:52
Krin was faeling warrior from when he WAS SL, though. Thanks for playing, you'll be getting a copy of the home game.

Joking aside, I always got the sense from aslaran that it was waiting for spec races, so in all fairness, comparisons involving it should be done against other races that can spec, but aren't. (This being Faeling, Viscanti, Lucidian, Trill, Dracnari, Merian, and Elfen).

In fact, I agree with whoever it was that suggested earlier that we should probably be splitting all the races into categories based on the role they're "supposed" to be good at, ie Caster, Speed, Warrior, Monk, Tank, and 'unspecced spec races' and compare and contrast based on those roles.
Sylphas2010-11-29 04:40:05
QUOTE (Aerotan @ Nov 28 2010, 11:30 PM) <{POST_SNAPBACK}>
Krin was faeling warrior from when he WAS SL, though. Thanks for playing, you'll be getting a copy of the home game.

Joking aside, I always got the sense from aslaran that it was waiting for spec races, so in all fairness, comparisons involving it should be done against other races that can spec, but aren't. (This being Faeling, Viscanti, Lucidian, Trill, Dracnari, Merian, and Elfen).


You have to count Furrikin and Tae'dae in that same category if you're going to count Aslaran. /ackleberry
Unknown2010-11-29 04:43:24
QUOTE (Sojiro @ Nov 28 2010, 11:12 PM) <{POST_SNAPBACK}>
Well let's just say a weakness to fire and slower herb balance isn't exactly level 2/3 slower sipping, as far as maluses are concerned. Herb stack offense isn't really possible in Lusternia and fire is one of the most easily mitigated elemental weakness.

And I'm only comparing specced faelings vs. aslaran because if I didn't, people would suddenly see that as me trying to purposefully hide my blatant pro-glom agenda. Also, no one actually plays as an unspecced faeling knight do they, so I was approaching it from a warrior's POV. Monks are monks.


Herb-stack offense is possible, at least for monks (that might be a problem in of itself). You can get proofs for fire, sip a fire potion, do other things, it's true! But so can the races without the fire malus.

I'm saying I'm unconvinced that aslaran should have strength lowered based on your arguments. Monks are monks. Problems with monks need to be fixed on the monk side, not the race side.

However, I can tell you that despite the increased size and constitution, I die easily to damage. That's with life rune, beast bodyguard, RoA, and splendours. Saying that an aslaran can tank is a joke, even as a knight. Aslaran might be less squishy than faeling, it's true. But less squisky enough to warrant - 1 strength? I'm not sure.

On a lighter note, stay away from universals: you'll get beat by Krin.
Furien2010-11-29 05:01:10
Why are we nerfing aslaran? Because of monks? If that's the case, shouldn't we be going after monks as the problem, here?

Looking at that comparison, someone brought up the 'want more str, be aslaran, pay with fire weakness. Want more dex, be faeling, pay with str.' but that's really just looking at it in a vacuum. It's totally disregarding the level 3 sip bonus that shadowlord faeling will be hauling around.

Monks are dumb, yes, but I'd rather go for the head of the snake rather than segmenting its body.
Rika2010-11-29 05:11:29
QUOTE (Sojiro @ Nov 29 2010, 05:12 PM) <{POST_SNAPBACK}>
Also, no one actually plays as an unspecced faeling knight do they, so I was approaching it from a warrior's POV.


....someone might have for half a year.
Unknown2010-11-29 05:19:15
QUOTE (Furien @ Nov 29 2010, 06:01 AM) <{POST_SNAPBACK}>
Why are we nerfing aslaran? Because of monks? If that's the case, shouldn't we be going after monks as the problem, here?

Looking at that comparison, someone brought up the 'want more str, be aslaran, pay with fire weakness. Want more dex, be faeling, pay with str.' but that's really just looking at it in a vacuum. It's totally disregarding the level 3 sip bonus that shadowlord faeling will be hauling around.

Monks are dumb, yes, but I'd rather go for the head of the snake rather than segmenting its body.

"We need to nerf Fillin!"

"Admin won't let us nerf Fillin."

"Lets nerf forcefield then!"

It's sweet, sweet Lusternia logic. biggrin.gif
Unknown2010-11-29 05:31:09
QUOTE (Furien @ Nov 28 2010, 11:01 PM) <{POST_SNAPBACK}>
Why are we nerfing aslaran? Because of monks? If that's the case, shouldn't we be going after monks as the problem, here?


My suggestion is more just changing the mugwump/faeling comparison to a mugwump/aslaran comparison, as aslarans are already build more approximately to them in terms of damage potential coupled with speed. If you think it's a bad idea, that's fine - all the more reason not to apply the same logic to faelings when the damage potential is no where near the same save for a single spec of the race, which is more indicative of a problem with the spec than the race.
Unknown2010-11-29 06:05:57
I'm not even sure anyone's nerfing aslaran because of monks. I've pretty much mentioned aslaran warriors solely and threw in monks as an afterthought.

All I've said is that aslaran may also need another examination considering they're also getting buffed, and while their supposed issues aren't as major as faelings, they still have them.

And can you really say you're surprised each side is trying to envoy war the race thread wink.gif For any skill/race/spec/etc, if you can't have or beat it, nerf it.
Rika2010-11-29 06:14:31
QUOTE (Sojiro @ Nov 29 2010, 07:05 PM) <{POST_SNAPBACK}>
And can you really say you're surprised each side is trying to envoy war the race thread wink.gif For any skill/race/spec/etc, if you can't have or beat it, nerf it.


Oh damn... I've been doing it wrong.

Buff elfen pls.
Neos2010-11-29 06:18:08
QUOTE (rika @ Nov 29 2010, 01:14 AM) <{POST_SNAPBACK}>
Oh damn... I've been doing it wrong.

Buff elfen pls.

I'm all for this. As a small, lithe being, I don't think it's showing enough, so I require more speed.
Furien2010-11-29 06:19:53
I thought you were human?

No wonder you're dropping like a fly, good grief.
Unknown2010-11-29 06:20:39
The most sensible thing to do with the SL spec is reducing DEX. It was always kind of ignored in the last few revisions when STR meant quite a bit more. Working it down to 15 base would be sensible if people don't want to see DEX drop on the race as a whole, and still leaves room for a few extra tweaks as needed.
Neos2010-11-29 06:42:24
QUOTE (Furien @ Nov 29 2010, 01:19 AM) <{POST_SNAPBACK}>
I thought you were human?

No wonder you're dropping like a fly, good grief.

I started off elfen, still have my original reincarnation in fact. But I luff my ego. sad.gif I don't want to be hooman. But looking at the evolution stats, they are better then elfen, except in Charisma. :| I'm so conflicted.
Neos2010-11-29 06:43:45
crappy connection made me double. sad.gif
Malarious2010-11-29 11:58:47
There have been several nonspecced faelings, Uruk was one with over 8000 health because of surge sad.gif

I have no idea why aslaran are being nerfed, I assume it is a general nerf of the two main speed races. Faelings "weakness" (low con) is easily covered by the sipping penalty. Aslaran have a real penalty to suffer for their speed. We improve the speed but give a sipping bonus and remove the weaknesses? Maybe give them elemental weakness (I assume cutting or blunt weakness would make people cry) and/or reduce sipping bonus?

However, can someone carry a list of the change ideas?

I have Viscanti which I will paste up later, if someone could also list ideas for Aslaran (if any), Faeling, Orclach, Tae'Dae, Igasho, etc. Post ideas and we can narrow down what seems like the best one or if we cannot then list each variation so we have a running tally and it makes it easier to debate changes.
Ixion2010-11-29 14:23:31
QUOTE (Malarious @ Nov 29 2010, 06:58 AM) <{POST_SNAPBACK}>
There have been several nonspecced faelings, Uruk was one with over 8000 health because of surge sad.gif

I have no idea why aslaran are being nerfed, I assume it is a general nerf of the two main speed races. Faelings "weakness" (low con) is easily covered by the sipping penalty. Aslaran have a real penalty to suffer for their speed. We improve the speed but give a sipping bonus and remove the weaknesses? Maybe give them elemental weakness (I assume cutting or blunt weakness would make people cry) and/or reduce sipping bonus?

However, can someone carry a list of the change ideas?

I have Viscanti which I will paste up later, if someone could also list ideas for Aslaran (if any), Faeling, Orclach, Tae'Dae, Igasho, etc. Post ideas and we can narrow down what seems like the best one or if we cannot then list each variation so we have a running tally and it makes it easier to debate changes.


That would be because of you and Sahmiam as the only two aslaran who can do good damage with them, and OP concerns are due to being monks not aslari. Aslaran need the str to make them viable as a warrior, yet others feel the need to cripple to race entirely so monks don't use it.
Unknown2010-11-29 15:07:06
QUOTE (Ixion @ Nov 29 2010, 08:23 AM) <{POST_SNAPBACK}>
That would be because of you and Sahmiam as the only two aslaran who can do good damage with them, and OP concerns are due to being monks not aslari. Aslaran need the str to make them viable as a warrior, yet others feel the need to cripple to race entirely so monks don't use it.


Or people can read the posts for themselves and see the real reasons. I don't feel inclined to re-post the same things over and over again if it will simply be ignored.

For the people looking for damage type weaknesses for faelings, it would be more useful to lay out specifics. Saying "they should have weaknesses like mugwumps" is vague and unhelpful.
Ixion2010-11-29 15:45:23
HELP MUGWUMP is your friend.

DISADVANTAGES:
o Are susceptible to fire, level 2.
o Are susceptible to electricity, level 3.

Something like-a-so, significant penalties for L3 speed.

On another note, DEX plays too much of a role in warrior afflictions. If this reliance was removed it solves a lot of problems (like some classes being effectively warrior immune with 20++ DEX) as well as larger races being more viable. Idea: have warrior aff chances be based on weapon precision for warriors, that would remove dex reliance for affs and once again make people choose between precision and speed. Currently, speed wins in all aspects (dps, wps, affs/s, etc)
Unknown2010-11-29 16:02:08
QUOTE (Ixion @ Nov 29 2010, 09:45 AM) <{POST_SNAPBACK}>
HELP MUGWUMP is your friend.

DISADVANTAGES:
o Are susceptible to fire, level 2.
o Are susceptible to electricity, level 3.

Something like-a-so, significant penalties for L3 speed.


This is a bad argument as has already been outlined here, and then other points were drawn here. Everyone arguing for nerfs has elected to ignore these again and again, which is very strange.

This is especially inappropriate given that faeling is set up to be a caster primarily, and most of the faeling players I know are either wiccan or druid. The opportunities for them to claim benefits based off of the balance bonus are small or nil. If there is concern over the warrior spec, then it should be addressed individually.

When I offered to remove balance from faelings, then give aslaran the level 3 balance bonus while reducing a point of STR and a point of CON, everyone started asking "why are you trying to nerf aslarans?", even as I was applying the same logic of handicapping around the level 3 balance/eq. If this is how the same people who would want to play aslaran react when the same argument isn't applied to faeling, well...

Now, if you want to make the argument based off of the sip bonus, that might have more weight to it. But I personally would take cuts to sip and balance both before accepting any sort of load of weaknesses like those.

Moving on:

QUOTE (Ixion @ Nov 29 2010, 09:45 AM) <{POST_SNAPBACK}>
On another note, DEX plays too much of a role in warrior afflictions. If this reliance was removed it solves a lot of problems (like some classes being effectively warrior immune with 20++ DEX) as well as larger races being more viable. Idea: have warrior aff chances be based on weapon precision for warriors, that would remove dex reliance for affs and once again make people choose between precision and speed. Currently, speed wins in all aspects (dps, wps, affs/s, etc)


That sounds like a good idea, actually.