Xenthos2010-11-30 00:50:56
QUOTE (Ixion @ Nov 29 2010, 07:44 PM) <{POST_SNAPBACK}>
Short and simple- and this should be obvious to you particularly as it's been said in this thread repeatedly: Low con is the easiest drawback to offset, and can be achieved with health buffs in a myriad of ways. Damage maluses as an example, are detrimental as they cannot be offset easily and have very few reduction options.
See, I'd say that low charisma is an even easier malus to offset. Offsetting low constitution generally requires questing (and those bonuses almost universally give +ego too), a pile of credits (which also gives +ego), or a karma blessing (for which a blessing also exists for cha). There also exist many more +cha buffs than +con.
However, as with health, there is always still a lower maximum cap that can be achieved than someone with a higher base cha.
Most damage maluses can, however, be partially offset. Again, offsetting them still leaves them behind someone without said malus who has gotten that bonus.
That tends to be how such penalties go; while most can be addressed to some degree or another, you can never (well, should never) be able to remove them completely.
Low con is also impacted by all damage types, not just the one(s) where there is a malus.
Unknown2010-11-30 00:52:19
QUOTE (Janalon @ Nov 30 2010, 01:29 AM) <{POST_SNAPBACK}>
How is removing monk even an feasible administrative option at this point? Delete monks is an unproductive rhetoric and causes a massive amount of noise for those who are working towards gently balancing them through sensible nerfs. Your post did nothing more than attempt to derail a downward spiraling conversation.
Well, derailing a downward spiral sounds like a positive thing. I'll take that! And instead of delete monks, I'll change my unproductive rhetoric to, "Change how monks mechanically function in such a dramatic way that they start operating within the balancing parameters of Lusternia like the rest and are effectively an entirely redone class." Better?
Anyhow, it really WAS more of a little cheerful jab to break the cycle that was going on. I wholeheartedly believe in what I said, but it was more playful comment as opposed to a call to change the discussion to that. Xenthos picked up on it. We can start another thread that will eventually split people into two camps - those that believe the mechanics of monks just don't jive with how everything else works in Lusternia, and those that believe they can be brought into line with "gentle balancing". Or we can skip all of that because it has been done 4903452945 times with no solution in the end.
Back to your regularly scheduled programming! (And everyone take some deep breaths!)
P.S. I think everyone should sprinkle random smilies in all their posts from now on.
Rika2010-11-30 00:57:25
How much is the sipping bonus anyway?
Btw, sipping is based on max health. Health that faeling start with less of.
Btw, sipping is based on max health. Health that faeling start with less of.
Sidd2010-11-30 01:00:45
QUOTE (Ixion @ Nov 29 2010, 05:52 PM) <{POST_SNAPBACK}>
You could have just said /agree.
Fixed
Fixed
but in general, I don't agree, I don't buy that lower con isn't a sufficient enough malus, it's definitely way worse to have lower con then it is to be weak against a certain damage type. but if you want to throw in more CON for a lvl 2 weakness to, lets say cold or something, I'd be ok with that +2 CON in exchange for a lvl2 weakness?
Rika2010-11-30 01:02:00
I've said I'm willing to trade away 3 levels of sipping for 3 extra con. Maybe that's the "nerf" Ixion wants!
(I did it right that time. )
(I did it right that time. )
Ashteru2010-11-30 01:04:16
Just like all other racial balances. The popular races get changes because everyone has an opinion on how that race really needs to be changed in a certain way, while all the other races stay unpopular because no one cares about them anyway, so no changes for them.
Really though, it would be sweet if there was a greater focus on the unpopular races instead of the typical haggling over buffs and nerfs.:-/
Really though, it would be sweet if there was a greater focus on the unpopular races instead of the typical haggling over buffs and nerfs.:-/
Unknown2010-11-30 01:14:16
QUOTE (Ashteru @ Nov 29 2010, 08:04 PM) <{POST_SNAPBACK}>
Just like all other racial balances. The popular races get changes because everyone has an opinion on how that race really needs to be changed in a certain way, while all the other races stay unpopular because no one cares about them anyway, so no changes for them.
Really though, it would be sweet if there was a greater focus on the unpopular races instead of the typical haggling over buffs and nerfs.:-/
Really though, it would be sweet if there was a greater focus on the unpopular races instead of the typical haggling over buffs and nerfs.:-/
QUOTE (Ashteru @ Nov 29 2010, 08:04 PM) <{POST_SNAPBACK}>
Just like all other racial balances. The popular races get changes because everyone has an opinion on how that race really needs to be changed in a certain way, while all the other races stay unpopular because no one cares about them anyway, so no changes for them.
Really though, it would be sweet if there was a greater focus on the unpopular races instead of the typical haggling over buffs and nerfs.:-/
Really though, it would be sweet if there was a greater focus on the unpopular races instead of the typical haggling over buffs and nerfs.:-/
QUOTE (Ashteru @ Nov 29 2010, 08:04 PM) <{POST_SNAPBACK}>
Just like all other racial balances. The popular races get changes because everyone has an opinion on how that race really needs to be changed in a certain way, while all the other races stay unpopular because no one cares about them anyway, so no changes for them.
Really though, it would be sweet if there was a greater focus on the unpopular races instead of the typical haggling over buffs and nerfs.:-/
Really though, it would be sweet if there was a greater focus on the unpopular races instead of the typical haggling over buffs and nerfs.:-/
Ixion2010-11-30 01:25:32
I can't drink alcohol without a sip bonus.
Jayden2010-11-30 01:40:25
Okay... so how about we break the races people view as lacking up into their primary archtypes... (Obviously some can cross over and what not) and see if they excel within that archtype and why not? These are just my opinions if you feel they should fit primarily in another spot then put them there... I did not include specced races ( Please note faeling have been popular since they had an xp malus without the speed bonus so population numbers are kinda meh)
WARRIOR
Taurian
Dwarf(Regular)
Tae'dae
Orchlach
Igasho
DRUID/MAGE/GUARDIAN/BARD
Mugwump
Furrikin
Dwarf(Brewmeister Bard)
Kephera (Female)
MONK
Kephera(Male)
Aslaran
Rika2010-11-30 01:40:43
QUOTE (Ixion @ Nov 30 2010, 02:25 PM) <{POST_SNAPBACK}>
I can't drink alcohol without an alcoholic resistance.
Fixed.
So what you're trying to say is...
NERF DWARVES/DRACNARI?
Ixion2010-11-30 01:44:06
Dwarves should get +1 all DMP per inch of beard, +2 if the beard is soaked in beer.
Shamarah2010-11-30 01:48:24
Well this thread has certainly degenerated.
Unknown2010-11-30 02:11:13
QUOTE (Sidd @ Nov 29 2010, 08:00 PM) <{POST_SNAPBACK}>
but in general, I don't agree, I don't buy that lower con isn't a sufficient enough malus, it's definitely way worse to have lower con then it is to be weak against a certain damage type. but if you want to throw in more CON for a lvl 2 weakness to, lets say cold or something, I'd be ok with that +2 CON in exchange for a lvl2 weakness?
If this were true, Merians and Mugs wouldn't be nearly the pariahs they are currently. I'm not sold on the malus idea for faelings, as much as I'd rather just see their extreme stats pulled more into the normal curve, but just thought that beared pointing out.
Jules2010-11-30 02:12:24
Hey everyone, I'm back(sh) from an extra long hiatus.
So, I hear that there's going to be a race revamp. I approve. There are some races that aren't used very much and should get a new coat of paint to add some diversity to this game!
Now, I haven't been able to get onto the test server for some odd reason, so could someone please post up what has already been changed. I understand Ixion and Xenthos have been yelling at each other about Faelings or some such, so I'd like to glean some information before this thread is closed.
Again, thank you for your time.
Love,
Jules
So, I hear that there's going to be a race revamp. I approve. There are some races that aren't used very much and should get a new coat of paint to add some diversity to this game!
Now, I haven't been able to get onto the test server for some odd reason, so could someone please post up what has already been changed. I understand Ixion and Xenthos have been yelling at each other about Faelings or some such, so I'd like to glean some information before this thread is closed.
Again, thank you for your time.
Love,
Jules
Malarious2010-11-30 02:31:35
Some of the things I found, but I was lazy and did not go through everything...
Merian
(Catarins)
Adjustments: (Presumably not all at once)
o Level 2 Eq recovery instead of 1
o Level 1 fire weakness instead of 2
o +1 Con for Seasinger & Imperial
o +1 Dex for Seasinger & Lord
o +1 Cha for Seasinger
Taurian
(Malarious)
I forget the last idea. I know adding dex (whether or not to enrage) and racial tackle or barge was considered. No idea the last ideas.
Tae'Dae
(Malarious)
o Add a level of sipping bonus, this will increase sipping while resistances drop 3% per level.
o Lower speed penalties to not be crippling (lvl 2/2?)
Igasho
(Malarious)
o Consider raising some of their resistances to meet the changes.
o Lower balance penalty by 1.
Orclach
(Akui)
o +2 con
o +2 dex
(Malarious + co)
Flavour (pick ONE):
o Racial Fear Resistance?
o Bonus to intimidation?
o Chance to shrug being debated?
Dracnari
(Alianna)
Change Illuminated Dracnari to
o +1 strength, -1 size, and +2 charisma
And change mage spec to "Inferno Dracnari" with the same bonuss.
Trill
(Alianna)
Buffs:
o CON: 11 -> 12
o Flying Regeneration: Change to Cloud Regeneration.
o Utility-related, potentially reduce the balance loss on their innate flight and/or grant a resistance to winds.
o Storm Trill: +2CON, -1 INT, +5 SIZE (Total of +3, -3, +5 leaving 14CON and 11INT total when including innate CON buff)
Nerfs:
o Electric resistance: 2 -> 1
o Cold resistance: 3 -> 2
Lucidian
(Alianna)
Buffs:
o Prismatic Lucidian CON: -1 -> 0
o Adamantine Lucidian: +2 DEX, +1 CHA, +3 SIZE (for a total of +4, 0, +3)
Nerfs:
o Magic Resistance: 2 -> 1
o Psychic Resistance: 3 -> 1
(Optional) o Prismatic Lucidian INT: +2 -> +1
Viscanti
Buffs:
o Sip malus: 2 -> 1
o Viscanti +2 base dex
o Irontongue Viscanti: +1 int, +1 cha, +1 dex (for a total of +3, +3, +1).
Nerfs:
o Magic resistance: 2 -> 1
o Blunt resistance: 2 -> 1
o Cutting resistance: 2 -> 1
Possibly with a charisma or debate change, can someone confirm that was asked about?
Faeling
o Lower balance to lvl 2
o More still being discussed I think
Other stuff and requests
If there is a more updated request for a race, changes I missed (like people said dont do blah do this instead), let me know I will try to keep this sort of post running so we have a summary.
Merian
(Catarins)
Adjustments: (Presumably not all at once)
o Level 2 Eq recovery instead of 1
o Level 1 fire weakness instead of 2
o +1 Con for Seasinger & Imperial
o +1 Dex for Seasinger & Lord
o +1 Cha for Seasinger
Taurian
(Malarious)
I forget the last idea. I know adding dex (whether or not to enrage) and racial tackle or barge was considered. No idea the last ideas.
Tae'Dae
(Malarious)
o Add a level of sipping bonus, this will increase sipping while resistances drop 3% per level.
o Lower speed penalties to not be crippling (lvl 2/2?)
Igasho
(Malarious)
o Consider raising some of their resistances to meet the changes.
o Lower balance penalty by 1.
Orclach
(Akui)
o +2 con
o +2 dex
(Malarious + co)
Flavour (pick ONE):
o Racial Fear Resistance?
o Bonus to intimidation?
o Chance to shrug being debated?
Dracnari
(Alianna)
Change Illuminated Dracnari to
o +1 strength, -1 size, and +2 charisma
And change mage spec to "Inferno Dracnari" with the same bonuss.
Trill
(Alianna)
Buffs:
o CON: 11 -> 12
o Flying Regeneration: Change to Cloud Regeneration.
o Utility-related, potentially reduce the balance loss on their innate flight and/or grant a resistance to winds.
o Storm Trill: +2CON, -1 INT, +5 SIZE (Total of +3, -3, +5 leaving 14CON and 11INT total when including innate CON buff)
Nerfs:
o Electric resistance: 2 -> 1
o Cold resistance: 3 -> 2
Lucidian
(Alianna)
Buffs:
o Prismatic Lucidian CON: -1 -> 0
o Adamantine Lucidian: +2 DEX, +1 CHA, +3 SIZE (for a total of +4, 0, +3)
Nerfs:
o Magic Resistance: 2 -> 1
o Psychic Resistance: 3 -> 1
(Optional) o Prismatic Lucidian INT: +2 -> +1
Viscanti
Buffs:
o Sip malus: 2 -> 1
o Viscanti +2 base dex
o Irontongue Viscanti: +1 int, +1 cha, +1 dex (for a total of +3, +3, +1).
Nerfs:
o Magic resistance: 2 -> 1
o Blunt resistance: 2 -> 1
o Cutting resistance: 2 -> 1
Possibly with a charisma or debate change, can someone confirm that was asked about?
Faeling
o Lower balance to lvl 2
o More still being discussed I think
Other stuff and requests
If there is a more updated request for a race, changes I missed (like people said dont do blah do this instead), let me know I will try to keep this sort of post running so we have a summary.
Everiine2010-11-30 02:32:00
This is a sign for the Admin that, starting about 20 pages back, player opinion should not be taken into consideration. Or else the server will explode.
Jules2010-11-30 02:36:40
Furien2010-11-30 02:40:08
QUOTE (Jules @ Nov 29 2010, 06:36 PM) <{POST_SNAPBACK}>
Thank you!
The current changes actually implemented on the server are in the third post, too.
Casilu2010-11-30 02:43:31
So, when all is said and done, what race should I be hopping to from the current changes? I kinda want to get off the storm trill boat.
Unknown2010-11-30 02:49:15
QUOTE (Malarious @ Nov 29 2010, 08:31 PM) <{POST_SNAPBACK}>
Other stuff and requests
If there is a more updated request for a race, changes I missed (like people said dont do blah do this instead), let me know I will try to keep this sort of post running so we have a summary.
If there is a more updated request for a race, changes I missed (like people said dont do blah do this instead), let me know I will try to keep this sort of post running so we have a summary.
Well, we know Krokani are pretty good, but they are also rather underplayed and ignored. Since they have a sort of "third eye" thing going for them with illusion piercing, why not offering them some mana regen without a terrain basis instead of just straight extra INT? It might not be super helpful, but it can help upkeep mana consumption skills for them at least.