Racial Revamp - Updated Suggestions

by Sior

Back to Common Grounds.

Sior2010-12-02 04:17:47
QUOTE (Xenthos @ Dec 1 2010, 11:16 PM) <{POST_SNAPBACK}>
What race has this?

The races that have bonuses in their HELP for certain specs, such as igasho, etc.
Xenthos2010-12-02 04:22:37
Why are Faelings being kept at level 3 balance?

Seems like it would be easier just to drop the balance gain instead of taking what is a very important strength point for warriors, and then hitting the rest of the race with a reduced sip.

Further; +21% speed Destruction will sting. Greatly.
Sior2010-12-02 04:24:26
QUOTE (Xenthos @ Dec 1 2010, 11:22 PM) <{POST_SNAPBACK}>
Why are Faelings being kept at level 3 balance?

Seems like it would be easier just to drop the balance gain instead of taking what is a very important strength point for warriors, and then hitting the rest of the race with a reduced sip.

Further; +21% speed Destruction will sting. Greatly.


True, could do this instead!
Unknown2010-12-02 04:24:59
QUOTE (Xenthos @ Dec 1 2010, 11:22 PM) <{POST_SNAPBACK}>
Why are Faelings being kept at level 3 balance?

Seems like it would be easier just to drop the balance gain instead of taking what is a very important strength point for warriors, and then hitting the rest of the race with a reduced sip.

Further; +21% speed Destruction will sting. Greatly.

Hyperactive Faeling Destruction?
Xenthos2010-12-02 04:26:41
QUOTE (Sior the Anomaly @ Dec 1 2010, 11:24 PM) <{POST_SNAPBACK}>
True, could do this instead!

Dropping us (Faelings) to level 2 was our preferred solution, instead of the strength / sip change. Especially for min / max balance reasons, +21% balance speed just feels like it's Too Much to me.
Unknown2010-12-02 04:26:49
QUOTE (Sior the Anomaly @ Dec 1 2010, 08:24 PM) <{POST_SNAPBACK}>
True, could do this instead!


Yes please.
Unknown2010-12-02 04:44:21
QUOTE (Sior the Anomaly @ Dec 1 2010, 10:17 PM) <{POST_SNAPBACK}>
The races that have bonuses in their HELP for certain specs, such as igasho, etc.


Do you mean the native weapon bonuses? Would this apply to monks as well as warriors, by chance?
Raeri2010-12-02 04:44:41
With the above in mind, I'd suggest setting tae'dae to level 2 bal/eq penalties to start (14% instead of current 15%, and definately not the 21% it'd end up if left alone with speed changes). Then from there have a look into how to make it more usable - stat flattening kind of killed their high str countering the slowness (and low dex).

If level 3 penalties are felt to be a 'must have' for some strange reason though, it should be kept in mind that the new lv3 = old lv4.5. Making an already extremely slow race even slower like this isn't going to help any even if you stick a level of sip bonus on them (I probably can count on one hand the number of active Tae'dae players, and it hasn't increased much over the years).
Unknown2010-12-02 05:09:30
QUOTE (Raeri @ Dec 1 2010, 10:44 PM) <{POST_SNAPBACK}>
With the above in mind, I'd suggest setting tae'dae to level 2 bal/eq penalties to start (14% instead of current 15%, and definately not the 21% it'd end up if left alone with speed changes). Then from there have a look into how to make it more usable - stat flattening kind of killed their high str countering the slowness (and low dex).


Here's a slightly different idea that the admin could run with.

Due to the immense mass and strength of Igasho and Tae'dae, they have a much easier time hefting around heavy weapons. So long as they remain at their standard race size or larger, they can never swing slower than X.XX units of time, irregardless of how low a weapon's speed stat is. This would help them gain some offensive advantage while retaining some of the original penalty's impact in other balance uses.

The problem with this is that it would make shrink pretty useless for them, which... would be very useful for them. I want the bonus to make some degree of sense, but eh. It may also vary a lot in usefulness depending on if and when weapon stats get tweaked again.

No idea what the value of X.XX should be either.
Sylphas2010-12-02 05:13:09
QUOTE (Kialkarkea @ Dec 1 2010, 11:24 PM) <{POST_SNAPBACK}>
Hyperactive Faeling Destruction?


Why is Destruction on balance, anyway? It seems like a textbook equilibrium skill to me.

EDIT: Also, if that's the whole list, does that mean Furrikin are back down to +1 eq?
Rika2010-12-02 05:18:41
I don't get why the wounding bonus was dropped.


Illdrain being *40 might still be a bit too high.
Unknown2010-12-02 05:20:46
QUOTE (rika @ Dec 1 2010, 11:18 PM) <{POST_SNAPBACK}>
I don't get why the wounding bonus was dropped.


It wasn't. The way it was described is just confusing...

7% <- 5% instead of 5% -> 7%
Rika2010-12-02 05:22:45
QUOTE (Vendetta Morendo @ Dec 2 2010, 06:20 PM) <{POST_SNAPBACK}>
It wasn't. The way it was described is just confusing...

7% <- 5% instead of 5% -> 7%


Oh, I misread it (since the change above it was the other way around). Carry on!
Unknown2010-12-02 05:40:16
Another, separate idea:

Instead of an undead spec for Orclach, how about allowing them to get a special bonus by getting the catacombs blessing from Korath? It's racial and has flavour, it just needs to be implemented, along with an explanation of why it was repressed up until this time.

I guess that doesn't really belong in a discussion about racial balance, but it's something they could claim for their own.
Raeri2010-12-02 06:00:56
QUOTE (Vendetta Morendo @ Dec 2 2010, 04:09 PM) <{POST_SNAPBACK}>
Here's a slightly different idea that the admin could run with.

Due to the immense mass and strength of Igasho and Tae'dae, they have a much easier time hefting around heavy weapons. So long as they remain at their standard race size or larger, they can never swing slower than X.XX units of time, irregardless of how low a weapon's speed stat is. This would help them gain some offensive advantage while retaining some of the original penalty's impact in other balance uses.

The problem with this is that it would make shrink pretty useless for them, which... would be very useful for them. I want the bonus to make some degree of sense, but eh. It may also vary a lot in usefulness depending on if and when weapon stats get tweaked again.

No idea what the value of X.XX should be either.


Could you clarify the shrink comment?

Enlarging would drop also dex from a base 8 down to like, 6. Low dex makes wound affs hard to afflict (increase a point?) - it's lower than even female kephera (igasho being at 10 dex). A ceiling on swing time would be good, but unless it's actually a reasonable and usable figure, slow is still slow. There is also the other factors that slowness involves, such as balance-loss skill/afflictions, and the fact that circle/pentagram are useless since everyone can break and rehit within the bal/eq regain.

And it's just occurred to me that... funnily enough, the current non-warrior-guild tae'dae outnumber the warrior-guild tae'dae.


EDIT: I like the Orclach blessing bonus idea. How widely available is it though?
Xiel2010-12-02 06:01:26
QUOTE (Sylphas @ Dec 1 2010, 09:13 PM) <{POST_SNAPBACK}>
Also, if that's the whole list, does that mean Furrikin are back down to +1 eq?


I'm curious to this as well, if Sior doesn't mind clarifying it. I was actually looking forward to furrikins not being an org race with a better equilibrium since that'd be easier to handle than merians with their excessive baggage.
Unknown2010-12-02 06:09:43
QUOTE (Raeri @ Dec 2 2010, 12:00 AM) <{POST_SNAPBACK}>
Could you clarify the shrink comment?


Well, since the bonus is relative to their size and strength, if it goes to a point that is substandard for the race, it makes sense they would lose it, no?

Maybe it should not disappear upon immediately being under the base size, but some range beneath. I don't know, it's not very well drafted out. Just something that came to me with instantaneous thought.

QUOTE
And it's just occurred to me that... funnily enough, the current non-warrior-guild tae'dae outnumber the warrior-guild tae'dae.


Honestly, it isn't. Tae are somewhat useful for classes that need to tank and wait for something and won't be consuming bal/eq at every opportunity they get. Unfortunately, that's not how warriors work at all.

QUOTE
EDIT: I like the Orclach blessing bonus idea. How widely available is it though?


Catacombs blessing is easy to get once you know how, you just need to be a decent level to wade through gardead as needed. It's more available than Tosha, to give an idea.
Unknown2010-12-02 06:30:08
I've been reading the races on the Lusternia webpage, and something struck me. While reading the Krokani page, there was a line about how the Krokani are not very smart. I'll take it that this is the reason why they have such low Int.

However, what happens if I want to play a smarter Krokani? I'd be a more intelligent Krokani, right? Wouldn't my Int be higher?

Of course, that Krokani would have to sacrifice some weapons practice time in order to read all those books to get smarter, so he'll be slighter weaker than the average Krokani.

I'm not sure when you'll get to change your stats, maybe when you hit level 50? 80? So basically, you sacrifice a certain stat for another, but your sacrifice is more than your gain.

So here's how it would work:
1st stat change: +1 int, -2 str
2nd stat change: +1 int, -3 dex
3rd stat change: +1 int, -4 str
and so on.

Obviously, you wouldn't be able to sacrifice size.
Shamarah2010-12-02 07:14:24
QUOTE (Caerulo @ Dec 2 2010, 01:30 AM) <{POST_SNAPBACK}>
I've been reading the races on the Lusternia webpage, and something struck me. While reading the Krokani page, there was a line about how the Krokani are not very smart. I'll take it that this is the reason why they have such low Int.

However, what happens if I want to play a smarter Krokani? I'd be a more intelligent Krokani, right? Wouldn't my Int be higher?

Of course, that Krokani would have to sacrifice some weapons practice time in order to read all those books to get smarter, so he'll be slighter weaker than the average Krokani.

I'm not sure when you'll get to change your stats, maybe when you hit level 50? 80? So basically, you sacrifice a certain stat for another, but your sacrifice is more than your gain.

So here's how it would work:
1st stat change: +1 int, -2 str
2nd stat change: +1 int, -3 dex
3rd stat change: +1 int, -4 str
and so on.

Obviously, you wouldn't be able to sacrifice size.


Fillin immediately sacrifices all of his strength for int/cha.
Unknown2010-12-02 07:24:42
QUOTE (Shamarah @ Dec 2 2010, 03:14 PM) <{POST_SNAPBACK}>
Fillin immediately sacrifices all of his strength for int/cha.

doh.gif I forgot that strength means nothing for all other casters except Illuminati. Scratch that then.