Aerotan2010-12-02 18:59:55
And conversely, races which should never have been viable warriors/mages suddenly were. I'm looking at you, Lobo mage. And you, non-SL Faeling Knight.
Shamarah2010-12-02 19:50:20
QUOTE (Nydekion @ Dec 2 2010, 01:15 PM) <{POST_SNAPBACK}>
Chances are it's to make high end str/int/dex more effective compared to the baseline since many of the races were originally balanced to have that particular advantage but when it was largely removed...those same races ended up being pretty awful.
This, yeah. This is the problem with Merians, whose high int is supposed to make up for their squishiness but really doesn't anymore, and also with races like Igasho and Tae'dae, whose high strength is supposed to make up for their slowness but also doesn't.
Unknown2010-12-02 20:38:33
QUOTE (Shamarah @ Dec 2 2010, 02:50 PM) <{POST_SNAPBACK}>
This, yeah. This is the problem with Merians, whose high int is supposed to make up for their squishiness but really doesn't anymore, and also with races like Igasho and Tae'dae, whose high strength is supposed to make up for their slowness but also doesn't.
Yeah, I agree with this. Maybe if high int meant something, what I said earlier about having to have some con would be incorrect, and races intended to be played by casters might actually get played by casters.
Sidd2010-12-02 21:03:03
QUOTE (Malarious @ Dec 2 2010, 11:59 AM) <{POST_SNAPBACK}>
Other Changes:
o Faeling... lower sip bonus, up str, and keep their balance (move to lvl 2). Sounds ok to me, specifics others can argue as I do not even want to start looking into dps and wps (wounds per second).
o Yay tank races might be more useful
o Faeling... lower sip bonus, up str, and keep their balance (move to lvl 2). Sounds ok to me, specifics others can argue as I do not even want to start looking into dps and wps (wounds per second).
o Yay tank races might be more useful
One or the other, if you're going -1Str and drop sip bonus, leave faeling at lvl3 speed bonus, otherwise leave the str and sip and drop to lvl 2 speed
Nydekion2010-12-02 22:05:44
QUOTE (Shamarah @ Dec 2 2010, 02:50 PM) <{POST_SNAPBACK}>
This, yeah. This is the problem with Merians, whose high int is supposed to make up for their squishiness but really doesn't anymore, and also with races like Igasho and Tae'dae, whose high strength is supposed to make up for their slowness but also doesn't.
A way this can work, possibly, is to lower the baseline damage boost from int/dex/str but keep the high end the same, after that, drop mob health across the board to compensate for the damage reduction while hunting. This would once again make high int/dex/str meaningful, prevent one-person stupidily high damage bursts, and keep hunting viable for the baseline.
Malarious2010-12-03 00:15:37
QUOTE (Sidd @ Dec 2 2010, 04:03 PM) <{POST_SNAPBACK}>
One or the other, if you're going -1Str and drop sip bonus, leave faeling at lvl3 speed bonus, otherwise leave the str and sip and drop to lvl 2 speed
Thought the mob was of the opinion faelings are too strong as is, moving balance to lvl 2 would put them exactly where they are now. Or am I misunderstanding?
Then again, is the real purpose of faeling to be the blitzkrieg breakables or the resilient little fairies? Tankyish or brute speed?
Sylphas2010-12-03 00:24:50
I've still not seen any good reason why casters can't have decent con with any race options outside of human. The only possible explanation I can think of is fantasy stereotypes of frail wizards.
Furien2010-12-03 00:28:38
Roll seems irrelevant to the furrikin argument, to me, especially if we're wanting to 'balance around Omnitrans' as the saying goes. It's like avoiding buffing Tae'dae because they're able to sleep in little bear dens in the ground as the result of some flavour skill. Level 2 equilibrium was good, I don't know why it was reverted, but CON or sip bonuses are cool too.
Please visit Trill and Lucidian warriors in the STR/CON departments, still, and Trill/Dracnari in the burning/clouded regen departments. And the Illuminati spec.
Viscanti untouched, merian left virtually untouched (turning into mugwumps by the look of it). Shadowlord faeling speed still buffed. Meh.
Please visit Trill and Lucidian warriors in the STR/CON departments, still, and Trill/Dracnari in the burning/clouded regen departments. And the Illuminati spec.
Viscanti untouched, merian left virtually untouched (turning into mugwumps by the look of it). Shadowlord faeling speed still buffed. Meh.
Eventru2010-12-03 00:32:54
Roll should be considered - it's faster than tumble.
Noticeably so.
Noticeably so.
Sylphas2010-12-03 00:57:30
QUOTE (Eventru @ Dec 2 2010, 07:32 PM) <{POST_SNAPBACK}>
Roll should be considered - it's faster than tumble.
Noticeably so.
Noticeably so.
I'm having a hard time figuring out where to put that in to balancing, though. Yes, it's nice. So is being able to fly. Being able to fly without a broom would probably have saved my life more often so far than Roll has. Do people often die because they simply couldn't tumble fast enough? Do you kill more people because of it? What do you do to balance against it?
EDIT: And honestly, I'd be perfectly willing to give it up. It's nifty but nothing I'm really attached to. I'd swap it for +1 con, the level of equilibrium we were teased with, or a level of sipping in an instant.
Rika2010-12-03 01:00:20
2/5 classes have a roll equivalent. It's handy, but I'm not convinced that it's such a great boon that other things that race needs are then ignored.
Jayden2010-12-03 01:01:22
If we keep muwump at level 3 electric malus can we get a level 1 sip bonus. Or just lower the electric malus. One hit from thunderclouds and I was dropped below 50% of my health....
Vadi2010-12-03 01:13:08
QUOTE (Sylphas @ Dec 2 2010, 07:24 PM) <{POST_SNAPBACK}>
I've still not seen any good reason why casters can't have decent con with any race options outside of human. The only possible explanation I can think of is fantasy stereotypes of frail wizards.
Yeah, this stereotyping when monks are Lusternias amazing fighting machines shouldn't happen.
Shamarah2010-12-03 04:00:01
QUOTE (Sylphas @ Dec 2 2010, 07:24 PM) <{POST_SNAPBACK}>
I've still not seen any good reason why casters can't have decent con with any race options outside of human. The only possible explanation I can think of is fantasy stereotypes of frail wizards.
Passives.
I'm also confused why the furrikin level 2 eq was removed, I think that was a great change.
Sylphas2010-12-03 05:31:48
QUOTE (Shamarah @ Dec 2 2010, 11:00 PM) <{POST_SNAPBACK}>
Passives.
I'm also confused why the furrikin level 2 eq was removed, I think that was a great change.
I'm also confused why the furrikin level 2 eq was removed, I think that was a great change.
You mean the passives that mostly are inactive during PvE, which is the only place I really care about more con on caster races? If I wanted to tank in PvP, I'd just go Lobo and ignore the int.
EDIT: That came out snarkier than intended, sorry.
Xiel2010-12-03 05:37:30
QUOTE (Shamarah @ Dec 2 2010, 08:00 PM) <{POST_SNAPBACK}>
I'm also confused why the furrikin level 2 eq was removed, I think that was a great change.
I'm curious about this as well. It was a change that wasn't insanely off-putting (I think), and something more for casters. Now it seems, to me at least, that a good bit of attention is being tossed up to the melee races, but less so the casters.
Case in point: mugwumps. A good bit of agreement was that it's painfully frail and it's still remaining so. Merians got faster, but both that race and the mugwumps are still con low and, as well, weak in charisma considering I know some casters influence if they can't tank bashing well, and both races have low charisma and constitution.
Mirami2010-12-03 05:59:16
I'm pretty sure it's been suggested already, but: Separate human bard evolution from Mage/Guardian/Wiccan. Human bards should get more than 13 CHA, and the extra point should come before level 90. At the very least, swap the 55 DEX boost with the 90 CHA boost.
EDIT: I'm sure something else has been suggested already, but I would say a good starting point would be, give human bards 16 CHA and 13 INT, instead of the other way around.
EDIT: I'm sure something else has been suggested already, but I would say a good starting point would be, give human bards 16 CHA and 13 INT, instead of the other way around.
Malarious2010-12-03 14:17:05
QUOTE (Vadi @ Dec 2 2010, 08:13 PM) <{POST_SNAPBACK}>
Yeah, this stereotyping when monks are Lusternias amazing fighting machines shouldn't happen.
Statistically the best fighters are Telekinetics, they can fight any other guild perfectly fine including monks.
Give back a buff to furrikin, even if you have to lower magic resist or something to do it.
Give mugwump some tanky.
Evaluate merian and viscanti again.
Sylphas2010-12-03 14:25:23
QUOTE (Romertien @ Dec 3 2010, 12:59 AM) <{POST_SNAPBACK}>
I'm pretty sure it's been suggested already, but: Separate human bard evolution from Mage/Guardian/Wiccan. Human bards should get more than 13 CHA, and the extra point should come before level 90. At the very least, swap the 55 DEX boost with the 90 CHA boost.
EDIT: I'm sure something else has been suggested already, but I would say a good starting point would be, give human bards 16 CHA and 13 INT, instead of the other way around.
EDIT: I'm sure something else has been suggested already, but I would say a good starting point would be, give human bards 16 CHA and 13 INT, instead of the other way around.
Won't you have more stats overall with the higher numbers in Int, since Cha is easier to buff (especially for Spiritsingers)? I know I personally hate relying on buffs for everything, but that seems to be a really minority opinion.
Unknown2010-12-03 15:31:03
oO--------------------------( Welcome back, Akui! )--------------------------Oo
--> RACE CHANGE TESTING
--> You can type RESTOREREINCARNATION to get free reincarnations. Infinitely.
--> Human knight: +3str +2dex +1con +1cha +1int (previously +4str +2dex +2con +1cha +1int)
--> Human monk: +2dex, +2str, +2int, +1con, +1char (previously +3dex, +2str, +2int, +2con, +1char)
--> Human caster: +3int, +2dex, +1con, +1str, +1cha (previously +4int, +2dex, +2con, +1str, +1char)
--> Dwarf dex raised to 11 from 10.
--> EQ/Bal levels: 7% per. (Previously 5). Vuln,Resist at 10% still.
--> Faeling sip bonus reduced from 3 to 2. Also, -1Str for shadowlord faelings.
--> Racial wounding boost moved to 7% from 5%.
--> Orclach +1int.
--> Igasho fire penalty lowered to level 1 from level 2.
--> Specced lucidian warriors lose 2 int instead of 3.
--> Merian equilibrium bumped to level 2 from level 1.
--> Tae'dae sip bonus increased to level 2.
--> Illithoid illdrain max lowered from 50*level to 40*level for max.
oO----------------------------------------------------------------------------Oo
Is what I'm seeing on log in now.
The problem with existing at advantage/disadvantage extremes (mugs and faelings, in particular, merians to a lesser degree) is, if the disadvantage is compensatable, or substantially reduceable, then the advantages aren't paid for. If the disadvantage is not compensatable or substantially reduceable, then you can potentially make a race that is unplayable. Its like balancing a bowling ball on a nail.
In these cases, lower con, especially once you hit demi, you can really mitigate the crap out of. You're far more limited in your mitigation options when your malus takes the form of heavy elemental vulnerabilities.
My solution is to reduce both. Bring faeling more mainstream. Trim down the advantages a good deal and raise the low stats up. Don't add big elemental maluses, or you're in the same boat as merian/mugs. For merian and mugs, cut the vulnerabilities down or eliminate some of them.
edit cause reading is hard
--> RACE CHANGE TESTING
--> You can type RESTOREREINCARNATION to get free reincarnations. Infinitely.
--> Human knight: +3str +2dex +1con +1cha +1int (previously +4str +2dex +2con +1cha +1int)
--> Human monk: +2dex, +2str, +2int, +1con, +1char (previously +3dex, +2str, +2int, +2con, +1char)
--> Human caster: +3int, +2dex, +1con, +1str, +1cha (previously +4int, +2dex, +2con, +1str, +1char)
--> Dwarf dex raised to 11 from 10.
--> EQ/Bal levels: 7% per. (Previously 5). Vuln,Resist at 10% still.
--> Faeling sip bonus reduced from 3 to 2. Also, -1Str for shadowlord faelings.
--> Racial wounding boost moved to 7% from 5%.
--> Orclach +1int.
--> Igasho fire penalty lowered to level 1 from level 2.
--> Specced lucidian warriors lose 2 int instead of 3.
--> Merian equilibrium bumped to level 2 from level 1.
--> Tae'dae sip bonus increased to level 2.
--> Illithoid illdrain max lowered from 50*level to 40*level for max.
oO----------------------------------------------------------------------------Oo
Is what I'm seeing on log in now.
The problem with existing at advantage/disadvantage extremes (mugs and faelings, in particular, merians to a lesser degree) is, if the disadvantage is compensatable, or substantially reduceable, then the advantages aren't paid for. If the disadvantage is not compensatable or substantially reduceable, then you can potentially make a race that is unplayable. Its like balancing a bowling ball on a nail.
In these cases, lower con, especially once you hit demi, you can really mitigate the crap out of. You're far more limited in your mitigation options when your malus takes the form of heavy elemental vulnerabilities.
My solution is to reduce both. Bring faeling more mainstream. Trim down the advantages a good deal and raise the low stats up. Don't add big elemental maluses, or you're in the same boat as merian/mugs. For merian and mugs, cut the vulnerabilities down or eliminate some of them.
edit cause reading is hard