Racial Revamp - Updated Suggestions

by Sior

Back to Common Grounds.

Unknown2010-12-04 18:04:15
I'm not sure who you're quoting, but demigod assists in mitigating low con because it raises your "base con" by 2 assuming you invest in the life power (which really, who wouldn't?). They only need to bash the essence once and just slot it supernumerary, so I'm not sure where you're going with trying to make it seem like it's hard to get the +1 stats. I could afford all of them right now after investing in other things already not having aetherbashed in well over a rl year (probably bordering on two years, actually. Time flies.) and only rarely going on any super bashes. I even skipped the entire great hunt with its 100% xp bonus. Lets not make it out that essence is hard to come by. wink.gif

So... it's just a numerical fact that being demigod assists in tankiness by giving you more base con... that shouldn't require more explanation... or I wouldn't think so. Then you just start stacking bonuses. Con platter (Or herofete), Tosha, karma con, might have the life domoth on your race, might have the chaos domoth hit con for you, life artifact. This doesn't affect just Faelings (which is what I'm assuming the quote is referring to with low con) - demigod helps make ANY race tankier.

The fact that monks can... well, monk people doesn't say much. We all know they hit way too hard at higher momentum levels/when you're proned. Demigod con bonus by itself doesn't turn you into a health beast - you need to stack. The person you're quoting said ESPECIALLY at demigod... meaning low con is highly mitigatable by itself in that there are many bonuses to raise health (listed above), and demigod just makes it all the easier.
Ixion2010-12-04 18:11:12
You could assume he knows that, but he wants hard numbers for the obvious anyway.

The disadvantages of low con/hp is relatively negligible if you can survive initial burst damage- undeniably easy at demigod with just a couple of the myriad of health buffs available. /Sabres is on point.
Unknown2010-12-04 18:28:58
Minor quip - most trade skills don't require use of their primary syntaxes repeatedly, nor are they affected by balance/eq bonuses and maluses APART from herbs and forging. That these two don't have a universal recovery time is a bit awkward.

HARVEST and FORGE commands should have blanket recovery times unaffected by anything other than trade artifacts.
Vadi2010-12-04 18:37:57
I was quoting Rainydays. Sabres didn't describe the "high" mitigation, and his method involves you spending credits and time for the questing. So, +2 all in all isn't such a huge deal, and I'm not convinced either by the 'surviability of the initial burst' - because monks operate completely the opposite. Anyone else either deals same damage over time.

I'm simply not convinced that low con can be discarded as a non-issue.
Unknown2010-12-04 19:50:38
QUOTE (Vadi @ Dec 4 2010, 01:37 PM) <{POST_SNAPBACK}>
I was quoting Rainydays. Sabres didn't describe the "high" mitigation, and his method involves you spending credits and time for the questing. So, +2 all in all isn't such a huge deal, and I'm not convinced either by the 'surviability of the initial burst' - because monks operate completely the opposite. Anyone else either deals same damage over time.

I'm simply not convinced that low con can be discarded as a non-issue.


I wouldn't hinge racial arguments on broken mechanics, especially since a monk can damage out the "tanky" races. The only time one ought to base arguments on broken mechanics is if they don't wish them to change.

Con platter, lowmagic yellow, TF, tosha/throne, divine bonsuses, life rune, karma life, karma chaos (if you're lucky), rune of absorption, etc.

Versus elemental resistance mitigation:

greatrobe/splendour proofs, alchemic resistance (fire, frost, galvanism), the occasional astrology sphere

I can name many low-con mitigation skills that aren't guild specific, but only three elemental resistance ones. I'm sure I probably missed some in both categories.

Bottom line: a low con means you take less damage from any given skill but have less health whereas an elemental malus means you take more damage from those specific damage types, and the average damage from elsewhere.

Aerotan2010-12-04 20:40:15
Personally, I'd count low/highmagic skills as guild specific, simply because certainmost guilds simply cannot access one or the other.

Though honestly, if you can take Lowmagic without losing guild skills, do so for Autumn/Yellow, if nothing else.

I have to agree with Sahmiam here in saying that balancing races and guilds around broken mechanics validates those broken mechanics and makes them VERY resistant to change/removal. Need a concrete example outside of monks and you can look at Night Choke, the old Trueheal, the old DFire, etc.

In a wierd sort of way, this whole issue springs from an attempt to fix a broken mechanic (mugwump speed + Int == Death) that went too far in the other way (Speed nerfs were somewhat balanced when Int mattered. Now that Int is much less important, Mugwumps, Merians, etc. are crappy races since they have a dearth of meaningful advantages and a list of penalties that Pere Noel wouldn't even bother to check twice.)

In either case, we should probably stop bickering about faelings and start focusing on the races that are actually suffering. Please, think of the poor Tae'Dae cubs, doomed to grow into a sub-par race.
Xenthos2010-12-04 20:48:16
QUOTE (AllergictoSabres @ Dec 4 2010, 12:13 PM) <{POST_SNAPBACK}>
You are exploding my mind, man. What are you even trying to argue? You said, "because a significant portion of those Faelings are mages." Eventru gave you the number of Faeling mages - 69 - which is roughly 8.5% of all Faelings. That is not a significant portion of Faelings in my book. Hell, mage Faelings are basically tied for second to last place being as monks were sitting at 68. So... yes, the numbers did indeed prove your statement to be incorrect.

Secondly, I don't know that "a significant chunk of them aren't Glomdoring whatsoever and are primarily influencers." and in no way do you know that either. Just like you didn't know how many Faelings were actually mages. A god could give us the numbers of Faelings in Glom vs Faelings not in Glom, but there's no real way to prove that any one of them is primarily an influencer (I'll clarify. Theoretically they could work some code voodoo that recorded influence actions vs other actions over logged in time to give a percentage, but I in no way think they would ever care enough to do that nor is it worth it). Again, you're just pulling sweeping statements out of who knows where and treating them as gospel.

Ok. Maybe you're arguing to other people about suggested nerfs to Faeling, if so, I'll just ignore that. I want to reiterate that I haven't called for any nerfs. I just said dropping speed to 2 to keep them even was cool beans. I'm not really getting what your point is with the spec'd vs unspec'd thing. So what if they're going unspec'd Faeling for influencing. How is that hurting you? They eat the low con. I'd also be hard pressed to believe that the only unspec'd Faelings that partake in fighting and/or high end bashing are TK mages... that just seems like an unreasonable assumption based on the fact that there are only 69 Faeling mages in existence, which probably are not all active (I know I can't pull 69 mage names out of my head) and some of whom probably decided not to roll with the TK train. Again, I'm not calling this fact, I'm calling it assumption, because I don't have the numbers (Beyond knowing that 69 Faeling mages exist) and neither do you.

I guess what you have me confused on is that you were originally arguing that the reason why there are so many Faelings is because Faeling mages were inflating the numbers. So you used that as an argument that Faelings are not flawed, it's forcefield. It's be proven that Faeling mages aren't really inflating the numbers.

Again, since I'm not asking for Faeling nerfs, I'm not using them in balancing arguments. I did say that yes, any class - ANY CLASS - can mitigate the low con with ease right now because Faelings HAVE held domoths for a long time. I didn't say balance around that, I said that they made the low con even easier to get around, using no class specific skills.

Honestly, I think I must be tired - I haven't gone to bed yet - because I have no idea where you're going with these arguments.

You must be tired, because it's pretty clear. The reasons for large numbers of Faelings definitely include 1) Mages (which the numbers tell us are clearly pushing the totals up, though they do not contain activity), and 2) Influencers. The best way to discern this is to actually break down the numbers even further, because the numbers that were posted don't give any real picture whatsoever. When you do not know activity (for example, I'm pretty darned sure there are nowhere near even 15 active Ebonguard Faelings, much less 78 tongue.gif ) or guild distribution, you can't use them for an in-depth analysis. What they tell me is that Mages are more likely to select it than other guilds which do not exist in Glomdoring (excluding Monks, which as I said, kind of surprised me), and that's all that it really can say. Mages are 9 behind Warriors, which are a Glomdoring specialization and a decent one at that.

When the reason for nerfing Faelings (which, while you in particular may not be supporting, others are) is because they are 'too often picked / have high numbers', you should really expect a discussion on why numbers are high and how the proposed change affects the bloated numbers for the most-likely-selected-reasons; essentially, not at all. Note that Malarious specifically states this as his reasoning in his most recent post.

All this is going to do is affect those with the low constitution penalty to begin with, because again, once you have a high base pool you do not need the sip bonus as much. The lower the base, the more it's needed.
Sylphas2010-12-04 20:52:29
QUOTE (Vendetta Morendo @ Dec 4 2010, 01:28 PM) <{POST_SNAPBACK}>
Minor quip - most trade skills don't require use of their primary syntaxes repeatedly, nor are they affected by balance/eq bonuses and maluses APART from herbs and forging. That these two don't have a universal recovery time is a bit awkward.

HARVEST and FORGE commands should have blanket recovery times unaffected by anything other than trade artifacts.


This. After harvesting as a faeling with Gloves, I would never do it any other way. Half second balance times are win. Can we get it standardized so that certain races can actually use those skills effectively?

Also, that chart makes me sad. I know personally I didn't feel any more squishy as a faeling than I did as an elfen or a furrikin, simply because the sip bonus is massive. If you're a specced faeling, you have a pretty standard con. One less than a lot of races, but the sip bonus more than makes up for it. Yeah, 9/10 con is low compared to melee races, but compared to a lot of us running around with 11 base, it's not all that much different, and the sip bonus more than makes up for it.

Which isn't to say that faeling needs a nerf necessarily, but it's definitely on a different power level than most races. 9 con isn't grinding them into the ground like elemental maluses do or slow speed does. I would prefer to see other races brought up to that kind of level, but something needs seriously looked at.
Unknown2010-12-04 21:00:19
QUOTE (Aerotan @ Dec 5 2010, 04:40 AM) <{POST_SNAPBACK}>
In either case, we should probably stop bickering about faelings and start focusing on the races that are actually suffering. Please, think of the poor Tae'Dae cubs, doomed to grow into a sub-par race.

This. The thread was at least interesting to read when people were discussion how to bring low-usage races up, unlike right now which is a faeling vs non-faeling argument which, while possibly might be what Sior wanted when he asked for suggestions to racial revamps, but I'm fairly sure that this is not the -only- thing he wants to see.
Unknown2010-12-04 22:22:13
No one's actually stopping you guys from making other non-faeling related suggestions, you know.
Sylphas2010-12-04 22:25:53
Just out of curiousity, why do slow, high str races exist, but not slow, high int races? Is the scaling just so different or is it Passivesâ„¢ again? They'd be at least slightly more viable since part of their offense is passive, I'd think.
Acrune2010-12-05 01:00:12
They aren't very logical I guess. I can see things being giant, strong and slow more than I can see a genius being mentally slow.
Eventru2010-12-05 01:17:34
QUOTE (Sylphas @ Dec 4 2010, 05:25 PM) <{POST_SNAPBACK}>
Just out of curiousity, why do slow, high str races exist, but not slow, high int races? Is the scaling just so different or is it Passivesâ„¢ again? They'd be at least slightly more viable since part of their offense is passive, I'd think.


Because I've been heretofore unsuccessful in convincing Hoaracle to splinter. sad.gif
Unknown2010-12-05 01:24:48
QUOTE (Vadi @ Dec 4 2010, 01:37 PM) <{POST_SNAPBACK}>
I was quoting Rainydays. Sabres didn't describe the "high" mitigation, and his method involves you spending credits and time for the questing. So, +2 all in all isn't such a huge deal, and I'm not convinced either by the 'surviability of the initial burst' - because monks operate completely the opposite. Anyone else either deals same damage over time.

I'm simply not convinced that low con can be discarded as a non-issue.



I elaborated on this rather fully in my last post, using myself as a hypothetical, and then discussing how, using non demi, unartied caster stats for the various races, the whole argument of "needing that sip bonus because faelings are squishier than everyone else" is simply not true.

Caster specced faelings, even if they lost the sip bonus entirely, would still be better of than equivalent specced merians and trill, and arguably elfen. But this was discussed at length in my last post.
Xiel2010-12-05 01:35:34
Just wanting to reiterate what other people have said too: the speed bumps will help merians and mugwumps a little, but with weaknesses staying as potent as they are and especially in relation to their constitutions, I highly doubt anyone will go for them except for the (as of yet unfixed) problem with mugwump deathsongs.

It's a pity, especially for merians as a spec race. I don't think the amount of casters about right now will move away from the expected faelings (insert forcefield stuff here) and humans (which are still statistically superior in comparison to the other caster races even after the changes).

I was looking forward to being a bouncing little chinchilla too, but that speed got taken away. sad.gif
Neos2010-12-05 01:45:18
QUOTE (Xiel @ Dec 4 2010, 08:35 PM) <{POST_SNAPBACK}>
Just wanting to reiterate what other people have said too: the speed bumps will help merians and mugwumps a little, but with weaknesses staying as potent as they are and especially in relation to their constitutions, I highly doubt anyone will go for them except for the (as of yet unfixed) problem with mugwump deathsongs.

It's a pity, especially for merians as a spec race. I don't think the amount of casters about right now will move away from the expected faelings (insert forcefield stuff here) and humans (which are still statistically superior in comparison to the other caster races even after the changes).

I was looking forward to being a bouncing little chinchilla too, but that speed got taken away. sad.gif

I'm elfen. sad.gif And a TP.
Jayden2010-12-05 02:11:47
In the beginning, Estarra created the shards of the Elder Gods, looked down upon Her creations and said "This is good" and all was well and happy.

Then the shards started fighting amongst each other, and Her creations came to her.

"Mugwumps are too fast and Tae'dae hit too hard!" one said.

"I die in one hit from a merian staffcast!" one grumbled.

So Estarra shook Her fierce hair about Her face and commanded Roark to fix the problems.

So Roark in all his uber half nakedness adjusted how INT and STR damage scaled as well as how fast balance and equilibrium really were. Also, charisma was changed from equilibrium balance to its own equilibrium based on CHA.

So this is where we are today...

Perhaps the damage formula should be tweaked a bit so higher int and str mean a little more.
Unknown2010-12-05 03:29:21
Yeah, 10 CON and two elemental maluses just are never gonna cut it.

Like Catarin said earlier, Merian Lords/Ladies are at least not horrible, but there are far better choices for knights.

If we honestly want Merians and Mugs to be played? We're going to have to bite the bullet and remove those maluses, or give them something else pretty substantial to make up for it.
Xiel2010-12-05 04:10:43
QUOTE (Rainydays @ Dec 4 2010, 07:29 PM) <{POST_SNAPBACK}>
If we honestly want Merians and Mugs to be played? We're going to have to bite the bullet and remove those maluses, or give them something else pretty substantial to make up for it.


This. What would be a suitable solution though? No clue!
Unknown2010-12-05 04:34:12
Xiel's zap vs. Merian Lady Akui (favoured, karma blessed, and buffed)

QUOTE
11791h 4766m 7141e 10p 30900en 26333w exkd<>-


A sudden gust of wind slams into you as the clouds above blacken ominously. Before you can react, a bolt of lightning rips through your body and bathes you in waves of agony.
Thin tendrils of shadow reach out from Viynain to rake across your skin.

9462h 4787m 7141e 10p 30900en 26357w exkd<>-


sad.gif