Racial Revamp - Updated Suggestions

by Sior

Back to Common Grounds.

Unknown2010-12-07 20:41:53
QUOTE (Furien @ Dec 7 2010, 03:20 PM) <{POST_SNAPBACK}>
I don't think we should raise the merian equilibrium bonus any higher. As it stands, on their own, merians are similar to mugwumps: they just trade additional INT/CHA for DEX/EQ, respectively.

With mugwumps gaining their old advantages back with the equilibrium rescaling, the proposed reduction to merian's penalties and the improvement of their eq will start having the unspecced versions seriously compete with mugwumps in general. Specced versions will likely just be better overall.


Since we're giving mugwump back some of what made it good, I think now's a good time to bring up what Shamarah said earlier: buff higher end int/str.

This gives back some of what made Merians good before as well. Mugwumps relied on speed, Merians as you say traded some of that for higher stats. Both of which have been severely nerfed.
Genos2010-12-07 20:49:28
QUOTE (Malarious @ Dec 7 2010, 12:15 PM) <{POST_SNAPBACK}>
Updated for tae'dae, furrikin, and removed Dracnari. Whats the current standing faeling idea or is there no belief that further changes are needed? Also Raeri I assume they are going to re-evaluate stats a little to try to make them more on par so that tae'dae may actually hit comparably to a faeling.


I really think Dracnari's level 2 volcanic regen should be changed to level 2 burning regen to be more in line with all the other specced races.
Malarious2010-12-07 21:29:15
I have updated for some of the postings with a couple notes.
- Put dracnari up, had forgot the regeneration issue
- Changed merian, taking into account previous comments as well as Rainydays comment
- I am still assuming rescaling of str/dex/int, or making dex do something as it were
- Taurian enrage is already unweighted.
- I took a shot in the dark about kephera since no one has commented. Is the lvl 3 resistances to physical a problem we would rather swap those to level 2 and get +1 con or something or....?

I think if merian reduce their weakness a little and gain con/dex then the rest is less required. I agree with those saying the +eq isnt really needed and just makes them better mugwump at that point.

Merian
(Various comments)
o Level 1 fire weakness instead of 2
o +1 Con
o +1 Dex for Seasinger & Lord

Taurian
(Malarious)
o +1 dex
o Give +1/2 dex to enrage, unweighted as with strength.
o Possible racial skill: Tackle or Barge, whichever seems more fitting

Tae'Dae
(Raeri)
o Lower speed penalties to not be crippling (lvl 2/2?)
o Add level 1 sipping bonus
o Add level 2 magic resistance

Igasho
(Malarious)
o Lower balance penalty by 1.?

Orclach
(Rainydays)
o +1 dex
o +1 int and/or cha

Trill
(Alianna)
Buffs:
o CON: 11 -> 12
o Flying Regeneration: Change to Cloud Regeneration.
o Utility-related, potentially reduce the balance loss on their innate flight and/or grant a resistance to winds.
o Storm Trill: +2CON, -1 INT, +5 SIZE (Total of +3, -3, +5 leaving 14CON and 11INT total when including innate CON buff)

Nerfs:
o Electric resistance: 2 -> 1
o Cold resistance: 3 -> 2

Lucidian
(Alianna)
Buffs:
o Prismatic Lucidian CON: -1 -> 0
o Adamantine Lucidian: +2 DEX, +1 CHA, +3 SIZE (for a total of +4, 0, +3)

Nerfs:
o Magic Resistance: 2 -> 1
o Psychic Resistance: 3 -> 1
(Optional) o Prismatic Lucidian INT: +2 -> +1

Viscanti
Buffs:
o Sip malus: 2 -> 1
o Viscanti +2 base dex
o Irontongue Viscanti: +1 int, +1 cha, +1 dex (for a total of +3, +3, +1).

Nerfs:
o Magic resistance: 2 -> 1
o Blunt resistance: 2 -> 1
o Cutting resistance: 2 -> 1

As far as I know the above is still hoped for.

Kephera
o Lower resistances to level 2 or -1 con to both genders?

Furrikin
(Furrikin everywhere)
o Increase equilibrium recovery to level 2 again.

Dracnari
o Change volcanic regen to "burning" regen.
Kiradawea2010-12-07 21:35:21
For Taurian, give them +2 unweighted dex when raging. This'll turn raging into a tool where you have to decide if it is worth using it.

Also, another point of con for Furrikin? Pretty please? Same with base Merian.
Nydekion2010-12-07 21:38:55
QUOTE (Rainydays @ Dec 7 2010, 02:58 PM) <{POST_SNAPBACK}>
Regarding Merians:
-Boost EQ bonus to level 2
-Drop both maluses down to level 1
-Add +CON to imperial and Seasinger
-Add +DEX to lord OR make the EQ bonus become a balance bonus for this spec.

Remember that imperial/seasinger are the squishiest spec races in the game, bar none. 10 CON, two elemental maluses. They need to be either balanced for this accordingly (and knights should get something for their maluses as well, one way or another), or have the weaknesses removed. I feel the above strikes a fair middle ground.


That was the suggestion, actually, which is reasonable, though ideally for the sake of imperial merian, it would be preferable if high-end intelligence had more of an impact than it does. As it stands currently, the main difference between a faeling and an imperial merian in terms of damage is around 8.5-9% except the imperial merian has to deal with no sip bonus and two significant elemental maluses. It's really been no wonder that you really don't see a serious combatant imperial merian (or one that has bashed to demigod as an imperial merian). Just hasn't been worth it.
Kiradawea2010-12-07 22:42:22
I'd much rather high int end up being more valuable, than Merians getting an eq boost, but I think that's basically parroting what everyone else has said so far into one sentence.
Raeri2010-12-07 22:45:57
QUOTE (Malarious @ Dec 8 2010, 08:29 AM) <{POST_SNAPBACK}>
Tae'Dae
(Raeri)
o Lower speed penalties to not be crippling (lvl 2/2?)
o Add level 1 sipping bonus
o Add level 2 magic resistance

Igasho
(Malarious)
o Lower balance penalty by 1.?

Orclach
(Rainydays)
o +1 dex
o +1 int and/or cha


Tae'dae already have the level 1 sip bonus. I bolded it because I wasn't sure if the level 2 sip bonus change on the test serv would be needed if the resist gets put in, considered in comparison with other races having racial regen. Might be needed to offset being insta-bait though, and would be more fitting than raising int on the race. Sorry if that was confusing!

Regarding Igasho, consider including the one level lowering of the fire weakness in addition to the balance shift.

Regarding Taurian enrage, is that proposal to change the +str to +dex, or have it give both?

Regarding Kephera, their big 'disadvantage' is not being able to wear armour, but it doesn't really have much effect in practice. Should that be looked into at all?
Xiel2010-12-07 23:31:00
One of the bigger reasons Igasho and Tae'dae aren't used is because of their speed maluses. They make sense flavour wise, but they make them unwieldy and undesirable in the long run. As has been mentioned multiple times before, just give those two races an innate ability to break free of entanglements (like how Furrikins have Roll) that is much faster than summer/tipheret to counteract the fact that building up entanglements would completely shut down those two races. This, I feel, would go a long way towards making them more viable than lowering their maluses by 1 level or 1 percent.

As for Merians and Mugwumps, again, their innately increased high speed will do jack squat for them because of their high elemental maluses. Lowering them is a nice thought, but with 10 base CON for both races and no sip bonus to counteract it, they will just see the same amount of use which they have right now - which is essentially nothing. Making high INT and STR affect things will make damage balancing wonky for everyone again, so I'm hesitant to even make any mention of it.

The rest of the races have been juggled around further, and besides minor notes like requests to make Trill/Dracnari flying and volcanic regens into cloud/burning regens so that they can actually benefit from their own melds, it seems people are toddling along fine.

So, summarized version:

-Give Igasho and Tae'dae a faster summer/tipheret innate racial ability (much like Furrikin roll).
-Address Merian and Mugwump elemental weaknesses (lessen or just remove).
-Alter Trill and Dracnari regens to correspond with their meld types (since right now, they are flying and volcanic terrain based).

Kiradawea2010-12-07 23:34:50
I envision Taurian Rage giving +2 str and +2 dex unweighted.
Malarious2010-12-08 03:17:11
Merian
(Various comments)
o Level 1 fire weakness instead of 2
o +1 Con
o +1 Dex for Seasinger & Lord
I did not use all of the changes as they seemed excessive based on my presumptions. I noted I was assuming they would rescale str/int/dex. I am hesitant to make merian super mugwumps who also get higher damage. +1 con and lower weakness should make them more tanky but leaves the higher stats instead of gaining speed, otherwise it becomes closer to merian + human than being its own race.

Taurian
(Malarious)
o +1 dex
o Give +1/2 dex to enrage, unweighted as with strength.
o Possible racial skill: Tackle or Barge, whichever seems more fitting
+2 dex seems to be the hope here, do people still want the +1 base dex? What of the flavour? Yay or nay?


Tae'Dae
(Raeri)
o Lower speed penalties to not be crippling (lvl 2/2?)
o Increase sipping bonus by 1
o Add level 2 magic resistance
Sorry, reworded to make more sense

Igasho
(Malarious)
o Lower balance penalty by 1.?
Noted at bottom

Kephera
o Lower resistances to level 2 or -1 con to both genders?
Their "drawback" was to stop warrior kephera as far as we can tell. Realize their resistance does not reduce wounds, so they need some form of armour (robes) to be survivable (I can forsee a splendours wearing kephera warrior though). Any preferences as to which change is closer to the goal?

Furrikin
(Furrikin everywhere)
o Increase equilibrium recovery to level 2 again.
You have more con than mugwumps and will have the same speed as current mugwumps with far less weaknesses and inherent roll. I did not think +1 con would fly given the comparison. If I am wrong, feel free to correct me as I am trying not to make the list a joke so I dont want to post every idea seen.

About this racial BREAKOUT move:
o It should be faster than writhe but more limited
o It should be slower than contort/tipheret (keep in mind tipheret is a 2s eq skill as is)
o It should be usable off balance but increase balance loss as with normal writhe/contort
o The speed you recover from it or bal cost should be based on strength
o You still have to wait for a delay, such as: "You flex your muscles and attempt to break the (shackles|ropes|vines|etc) that bind you" and "Your (shackles|etc) burst under your immense strength."
o It should not work on every writhe cure. If its the goal, it should be just barely faster than writhe.
o It should not allow monk grapple immunity or this will pose more issues.

Is Faeling "fine" now or are people just not sure what to suggest?
Unknown2010-12-08 03:41:07
QUOTE (Malarious @ Dec 7 2010, 04:29 PM) <{POST_SNAPBACK}>
Merian
(Various comments)
o Level 1 fire weakness instead of 2
o +1 Con
o +1 Dex for Seasinger & Lord


Drop both resists to level 1, not just fire. Electric is just as much of an issue.

QUOTE
Kephera
o Lower resistances to level 2 or -1 con to both genders?


I haven't really seen much discussion about keph. I don't really see why this is necessary? Of the options, the con loss is the less intrusive probably, but not sold that Keph are that much harder to hurt that its warranted.


QUOTE
Dracnari
o Change volcanic regen to "burning" regen.


This would apply to the lucidian/trill regening in clouds too, I presume. My only thing on dracs would be, if Luc/trill see their fire weakness reduced, reduce the drac cold weakness too. Shouldn't have one side blowing up the other and not having the favor returnable. Consider looking at the sip malus too, since those in general are nasty.

Regarding faelings, I already threw up all the numbers and info that I wanted-

I still say, just make them more mainstream. Less speed, less sip, more con, more str. Otherwise, people like me can abuse their outlier goods and utterly negate their outlier bads, pretty easily.
Sylphas2010-12-08 03:41:17
If we don't get the speed back, I'd take the con and/or some int. Both is maybe a bit much, yeah.
Malarious2010-12-08 04:17:08
QUOTE (Rainydays @ Dec 7 2010, 10:41 PM) <{POST_SNAPBACK}>
Drop both resists to level 1, not just fire. Electric is just as much of an issue.

I assume you mean weaknesses. It was noted earlier on that Merian Lord are already acceptable and I in fact forgot to adjust their spec when I added the con. However, if we are keeping casters/bards at level 1 eq and maintaining a lowish con I can see where lowering the weaknesses both would be helpful. Update following.


I haven't really seen much discussion about keph. I don't really see why this is necessary? Of the options, the con loss is the less intrusive probably, but not sold that Keph are that much harder to hurt that its warranted.

It was said very early on that kephera were basically mooting warriors because they had to sip so rarely if at all that they constantly had the capacity to keep up with wounds. I am open to thoughts on it.

This would apply to the lucidian/trill regening in clouds too, I presume. My only thing on dracs would be, if Luc/trill see their fire weakness reduced, reduce the drac cold weakness too. Shouldn't have one side blowing up the other and not having the favor returnable. Consider looking at the sip malus too, since those in general are nasty.

Trill only have a level 1 fire weakness, it cannot be reduced without being removed. However, the slot for trill and lucidian do not mention any weakness lowering. If the Dracnari feel they are looking for something, comment! As far as I am aware Dracnari seem to believe they are just fine where they are.

Regarding faelings, I already threw up all the numbers and info that I wanted-
Be more specific? You wanted them X% less damaging/wounding? Also, I believe if they rescale str/int (I cannot say dex would be placed in here after thinking about it, it is not in fact the source of damage for monks) then faeling will have lower damage and wounds per second than now, so that may fix the concerns.


Merian
(Various comments)
o Level 1 fire/electric weakness instead of 2
o +1 Con, -1 con to Merian Lord spec (breaks even)
o +1 Dex for Seasinger & Lord

There we are.

Also, I am adding lowering Dracnari weakness to cold and the resistance to fire by the same amount, figure it might help them be on more equal grounds, would love a Dracnari opinion though as maybe the sipping is the issue for all I know..

I am also updating the "master" so if you ask for a repost I will have it with all the new stuff. (Not adding the Dracnari thing until we have better answers on it).
Unknown2010-12-08 04:26:58
QUOTE (Malarious @ Dec 7 2010, 11:17 PM) <{POST_SNAPBACK}>
Merian
(Various comments)
o Level 1 fire/electric weakness instead of 2
o +1 Con, -1 con to Merian Lord spec (breaks even)
o +1 Dex for Seasinger & Lord

There we are.

I am also updating the "master" so if you ask for a repost I will have it with all the new stuff.


Yes, meant weaknesses regarding merians.

Regarding Keph- warriors aren't really moot because of their resists- it's hard to damage anyone with a wounding weapon, at the moment, enough to where their sipping becomes a big issue. Shuyin hit Akui with lightning runed swords the other day, and the resulting damage was pretty sad. But that's a topic for that other thread.


Regarding Luc/Trill/Drac- I misread Alianna's suggestions! As for dracs, just the same warning I'd give towards gaudi skills- they don't really have any persons left there to be a big mouth on the forums and speak up. In general, sip maluses are bad news- beyond that general feeling, I don't really care anymore, to be honest.

Regarding faelings-

I was very specific in my previous posts about what the issues were, and how I felt they could be fairly altered without, in the net of things "nerfing" them at all. Since I don't play one with regularity (purely because I'd be unspecc'd and a knight), its hard to be super specific- the last time I was, I got yelled at by angry furrikin players.


Xiel2010-12-12 02:52:53
Changes are in, but I'd like to know: was the speed formula changed as was being talked about?
Lorina2010-12-12 02:54:11
Are there going to be anymore changes?
Raeri2010-12-12 02:59:44
QUOTE (Xiel @ Dec 12 2010, 01:52 PM) <{POST_SNAPBACK}>
Changes are in, but I'd like to know: was the speed formula changed as was being talked about?


QUOTE
ANNOUNCE NEWS #1682
Date: 12/12/2010 at 2:39
From: Sior the Anomaly
To : Everyone
Subj: Race Changes

- Because of the following changes, everyone who was not eligible for a
free reincarnation has been given one.
- Balance/equilibrium levels were bumped from 5% per to 7% per.
- Dwarf Dex raised to 11 from 10.
- Human evolution changed
- Illithoid max for draining corpses lowered to 40 per from 50 per
level.
- Tae'Dae sip bonus increased to level 2
- Merians now have level 2 eq bonus from 1.
- Specced Lucidian warriors now lose 2 int instead of 3.
- Igasho now only have level 1 fire weakness.
- Orclach now have +1 int.
- The racial wounding boost for warriors moved to 7% from 5%.
- Furrikin int +1 (14 now).
- Shadowlord faelings only get +3 str, not +4.
- Faeling have only a level 2 balance bonus now.

Enjoy!

Penned by My hand on the 16th of Klangiary, in the year 283 CE.


Tae'daes. ;_;

EDIT: I find it interesting that the underused equili/balance penalty races are probably even less likely to be used now, due to the speed change, despite the compensations. But maybe there are more changes incoming.
Xiel2010-12-12 03:05:34
Oh, hey, they added the info in. Dandy.
Sylphas2010-12-12 04:49:11
QUOTE (Raeri @ Dec 11 2010, 09:59 PM) <{POST_SNAPBACK}>
Tae'daes. ;_;

EDIT: I find it interesting that the underused equili/balance penalty races are probably even less likely to be used now, due to the speed change, despite the compensations. But maybe there are more changes incoming.


If that's the extent of the changes, it's really kind of lame. Way to throw anything with a speed malus farther under the bus and shut the door in the face of the underused races. Anyone asking for a change after this will just get told "We just did a racial revamp!"

EDIT: Faeling are smarter, more dextrous, more charismatic, physically faster, and tankier than furrikin against anything but magic. Roll is nice, but it's not that nice.
Unknown2010-12-12 04:52:32
I appreciate the admin taking a month to look at something that really needed it...but I feel pretty underwhelmed. :\\

I don't think these changes, if they're the only ones, are going to change the current racial landscape at all.

Speed malus races got even worse, Merian and Mugwump are still too squishy. Human's got nerfed and I think they're still the best caster race.