Conflict quest imbalances

by Aerotan

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Unknown2010-11-21 00:32:21
QUOTE (Gleip @ Nov 20 2010, 07:26 PM) <{POST_SNAPBACK}>
That... is one of the most illogical quest results I've ever heard of. You sure it wasn't changed because it was hard to justify mindless monsters stealing sand and ghosts?


Have you ever eaten sand or ghosts? They're delicious.
Esano2010-11-21 02:34:31
QUOTE (Aerotan @ Nov 21 2010, 01:16 AM) <{POST_SNAPBACK}>
The situation:

QUOTE
o Turtles do not respawn naturally unless there are no turtles (even then, only one spawns).
o To make more turtles, you must kill a shark and give its corpse to a golden dragon turtle who is frantically searching for 'something'. This is not in enemy territory.
o Seawolves must be made by killing dolphins (in enemy territory).
o Dolphins can be protected for several hours at a stretch by a simple quest which can be done en masse.
o Lanikai and Ladantine are both killable.
o There is are several ways to indefinitely prevent Ladantine's resurrection without enemy status.
o There is a Cay quest which removes all normal kelpies from the Inner Sea (including Lanikai).
o There is a Cay quest which prevents dolphin corpses from being gathered.
o Dead wolves/dolphins left unconverted still count toward the totals. Dead Turtles, of course, do not.
o If Jeitara's mutant kelpies are released, turtles will not accept sharks (rather, they will, but giving them one will not let you birth another)
o If you assist Lanikai to release normal kelpies, all seawolves are killed and no more can be created.


I'm not sure what you mean by "Magnagora can win if there are no seawolves", unless you're doubling up on the "unconverted seawolves count", but please try to post all the facts rather than just one side of them. I may well have missed some; that's just off the top of my head.
Calixa2010-11-21 02:55:21
QUOTE (Othero @ Nov 21 2010, 01:32 AM) <{POST_SNAPBACK}>
Have you ever eaten sand or ghosts? They're delicious.


I have. Spectres don't make your level of being fed go up. I thought that was a nice touch.
Unknown2010-11-21 04:22:27
I do believe there is a spectre ghoulash floating around somewhere...
Aerotan2010-11-21 04:29:17
QUOTE (Esano @ Nov 20 2010, 09:34 PM) <{POST_SNAPBACK}>
I'm not sure what you mean by "Magnagora can win if there are no seawolves", unless you're doubling up on the "unconverted seawolves count", but please try to post all the facts rather than just one side of them. I may well have missed some; that's just off the top of my head.

I'll freely admit that in light of the effects of the light Cay, and the fact that Ladantine does not respawn on his own, this seems much less one-sided, as I hadn't known about those. I posted this at about 19-20 hours awake in response to about the third hour I spent camping with Lanikai and an octave, so I missed a few things, too, like Gorgogs also blocking birthing, and was generally bored to tears and frustrated.

As Eventru said, unconverted dead wolves is a bit awkward, as it actually makes the Warrior kelpies a detriment to the Celestian side (keeping the wolves dead in this manner is counterproductive since they can't be converted, and therefore in an odd way this locks their numbers).

Does killing dragon turtles enemy? And if not, should it? Likewise for Sea Wolves. I'll grant that killing the blob-that-will-become Ladantine should.
Acrune2010-11-21 04:30:41
QUOTE (Esano @ Nov 20 2010, 09:34 PM) <{POST_SNAPBACK}>
I'm not sure what you mean by "Magnagora can win if there are no seawolves", unless you're doubling up on the "unconverted seawolves count", but please try to post all the facts rather than just one side of them. I may well have missed some; that's just off the top of my head.


If you have to do something in a enemy territory, the Inner Sea is the place to do it. You try defending 10% of the prime plane, most of which has 1 of 4 different room names. freaked.gif
Unknown2010-11-21 04:31:15
QUOTE (Aerotan @ Nov 20 2010, 10:29 PM) <{POST_SNAPBACK}>
Does killing dragon turtles enemy?


Yes. Already does so.
Unknown2010-11-21 14:47:12
Veering slightly off the Celest/mag issue:

The Gaudi side of the epic quest is also at a fairly meaningless disadvantage.

-Both sides do the mirror quest. They are essentially identical to eachother, so no issues there.

-Halli does Clarramore, Gaudi does Zoaka. Both can be pains in the butt. I've never finished Clarramore, so it may be the case there too, but Zoaka is time of year sensitive (no winter) and makes you enter villages all over the basin looking for a wandering NPC. Due to guards and spheres of influence, this is problematic. Clarramore might have a similar issue at the end, I'm not certain.

-Both sides do the hand quest, and this is where the problem usually happens:

1) To build the statue, sandojin must be taken in to Dairuchi. This means the whole thing can run afoul of the village influence system.
2) While both sides can be disrupted by killing off the nomad camp/researchers, when the Wakabi has been hatched but is being fed, it can be killed, starting the entire leg of the quest over. The same cannot be done to Hallifax's side.

Fix:
-Move the location you take Sandojin to out of Dairuchi to a neutral location.
-Make the Wakabi unkillable, or "off stage", and hand snakes in to the trainer instead of the Wakabi itself.


And a distant annoyance- Gaudi needs one or two live sandojin to finish an iteration of their statue building. Hallifax kills them all for theirs. Hallifax doing their leg of the quest stops the Gaudi side completely by its nature. Gaudi doing its side merely slows the Hallifax side (you turn sandos in in a revolving order to the different coloured labs, so at a starting count of zero sandojin, if the Gaudis take two for their leg, the Hallifax turn in will be two of the researchers, instead of four- with the last two being completed immediately at the start of the next respawn.) Compared to the above two, however, this is a fairly minor thing, and Gaudi can always kill all the sandos if they've a mind to.
Unknown2010-11-21 15:06:55
Naw, Clarramore's a breeze. I used to do it as part of my gold-making rounds when I was done with influencing monks and lucidians.

The bringing sandojin into Dairuchi and kouseki not growing for three days out of fourteen is a bummer though. I wanted to start on Mount Zoaka yesterday, but it turned out it was the start of winter.
Unknown2010-11-21 15:20:14
QUOTE (Caerulo @ Nov 21 2010, 10:06 AM) <{POST_SNAPBACK}>
Naw, Clarramore's a breeze. I used to do it as part of my gold-making rounds when I was done with influencing monks and lucidians.


Right, so add that to the list. tongue.gif
Unknown2010-11-21 15:28:43
Heh, actually, I think it's fine to have an 'easy' quest among the list of epic honours cycle. Really, I thought Celest should have the Toronada turtle quest as part of their cycle and Magnagora should get the Presidio quest.

Now, the main prophesy quest. Gah! Having to repeat a set of actions multiple times to get one honours line, and then repeat that five times? I would have snapped and killed all of the okorushi if I wasn't already doing so. Tediousness multiplied by tediousness.
Diamondais2010-11-21 15:37:02
QUOTE (Caerulo @ Nov 21 2010, 03:28 PM) <{POST_SNAPBACK}>
Heh, actually, I think it's fine to have an 'easy' quest among the list of epic honours cycle. Really, I thought Celest should have the Toronada turtle quest as part of their cycle and Magnagora should get the Presidio quest.

Now, the main prophesy quest. Gah! Having to repeat a set of actions multiple times to get one honours line, and then repeat that five times? I would have snapped and killed all of the okorushi if I wasn't already doing so. Tediousness multiplied by tediousness.

Yes, an easy quest is good to have alongside the epics, especially when you have such a long quest such as the Hand to do. I think Akui was saying that it was somewhat an imbalance, not a terrible one, Zoaka is a fantastic quest, but there are parts of it that are just plain.. hard. sad.gif That was the one quest I could not do on my own, I did have to ask for help in the Mirror quest, but that was because I apparently tried the wrong words when looking for things. laugh.gif
Unknown2010-11-21 15:37:43
QUOTE (Caerulo @ Nov 21 2010, 10:28 AM) <{POST_SNAPBACK}>
Now, the main prophesy quest. Gah! Having to repeat a set of actions multiple times to get one honours line, and then repeat that five times? I would have snapped and killed all of the okorushi if I wasn't already doing so. Tediousness multiplied by tediousness.

I hear that it's way, way less annoying than the Hallifax side, actually. Which is about as fun as pulling teeth. And impossible to do if you're a low charisma race/don't know a lot of influencing. Hell, I'm a cloud trill with trans charisma so that part was easy, but the actual going around and finding those assholes was enough to make me want to claw my face off after about three hours of work.
Xenthos2010-11-21 15:38:18
And then you have the Glom side of Hifarae vs. the Seren side...
Unknown2010-11-21 15:41:52
@Diamondais: Heh, I had that same problem with the Zoaka one. I mean, yeah, the murals are there, the instructions were given, I didn't know I had to SAY that I wanted to help before I could solve the puzzle.

@Phoebus: Oh, it's certainly not annoying, but it a big pile of tediousness upon tediousness. And then, do it four more times. sad.gif I really hate those okorushi now.

Edit: @Xenthos: Yeah, that's annoying too. Had to wait for a couple of days before someone would stop killing those spawns. sad.gif
Unknown2010-11-21 15:59:52
QUOTE (Caerulo @ Nov 21 2010, 10:41 AM) <{POST_SNAPBACK}>
@Phoebus: Oh, it's certainly not annoying, but it a big pile of tediousness upon tediousness. And then, do it four more times. sad.gif I really hate those okorushi now.

We get that too. tongue.gif We have to go around and find all ten of a certain denizen (In gigantic, identical Hallifax) and beg an item from them. They're not exactly pushovers to influence either, and they have a really annoying tendencies to be completely impossible to influence for hours on end. Then you have to find one denizen (who you can't just track because there are six of them that are identical save for their color) in the whole city. The easy part is then killing some enemies that are all in a nice easy place to find. Then, you get to do the "find ten of these guys, of which there are ONLY ten" thing again, and influence them with weakening to get them to follow you somewhere. You can turn them in as you go, thankfully, and I guarantee if you just try to find all ten before turning them in one will reset by the time you get there. And sometimes...that last one is just plain impossible to find.

Repeat x6, five times! crying.gif
Ixion2010-11-21 16:21:15
QUOTE (Xenthos @ Nov 21 2010, 10:38 AM) <{POST_SNAPBACK}>
And then you have the Glom side of Hifarae vs. the Seren side...


I hope this is a joke.

Both are very easy.
Xenthos2010-11-21 16:24:44
QUOTE (Ixion @ Nov 21 2010, 11:21 AM) <{POST_SNAPBACK}>
I hope this is a joke.

Both are very easy.

Unless someone is interfering with it.

The Gromagh side takes 3x as long, and 1/3 of the time and effort to actually interfere with it for this reason. Kill Gromagh every 2-3 hours and you reset how many heads she's lost.

It's intentionally designed to be easier to do the Centaur side than the Spawn side, which was fine up until they made the things epic quests that people would feel like griefing for a weekend straight. tongue.gif
Everiine2010-11-21 17:32:07
Hey now, I do the Hifarae quest for the great gold it gives and to talk to Sakima (who talks back more often than he used to). Messing up the epic quest is just a bonus. (Editor's Note: To my knowledge, I've only intentionally screwed up the Epic once)
Xenthos2010-11-21 17:36:47
QUOTE (Everiine @ Nov 21 2010, 12:32 PM) <{POST_SNAPBACK}>
Hey now, I do the Hifarae quest for the great gold it gives and to talk to Sakima (who talks back more often than he used to). Messing up the epic quest is just a bonus. (Editor's Note: To my knowledge, I've only intentionally screwed up the Epic once)

Hifarae is more or less permanently Wyrded in response to the folks who were spending 48+ hours screwing over people trying to do the epic (that's where the whole Wyrd-The-Basin campaign began). It's also why the centaurs tend to die rather regularly, we had a bounty on them for a while.

Not so much you, really!