Unknown2010-12-08 00:53:12
The higher damage output can be justified by the number of obstacles we have to get through. Other guilds get through one or two defenses to make their attacks, not five or six, and they can usually take them down more easily, too. I mean, dissolving protection for a demesne doesn't even consume balance or equilibrium, which I've never understood.
Unknown2010-12-08 00:59:31
I don't think warriors need or ever needed high damage. That's not how you're supposed to kill people, and the stun/damage kills is what was so annoying in the first place.
It sounds like warriors just need a few layers of the RNG removed or made easier to get through.
It sounds like warriors just need a few layers of the RNG removed or made easier to get through.
Rivius2010-12-08 00:59:53
QUOTE (Rainydays @ Dec 7 2010, 07:32 PM) <{POST_SNAPBACK}>
Because you have pin leg. Which is your trans skill, just higher up.
And then what? Most people writhe, cure, and adjust their parry and stance so that you only really get one or two pin legs on them, unless they're particularly squishy. Sure pinleg is powerful, but unless you can stick it, it won't help much against anyone, especially with the gimped up wounding for warriors without demi or runes.
besides, no matter how powerful pin leg is, that doesn't justify a 10 power attack that you'll never use while in your right mind.
Vathael2010-12-08 01:24:29
I think warriors are fine, before I went back mage I was a "titan" (demigod with no buffs) only had 15 str and no arties and I could build wounds just fine.
Rivius2010-12-08 01:25:02
QUOTE (Sidd @ Dec 7 2010, 09:06 PM) <{POST_SNAPBACK}>
For Shuyin's sake, Warriors are not fine, but they are definitely not broken
Uh no. They are broken. When you need to invest 3150 credits to put more than a dent on people while people from other classes who are a quarter of your might can take you out with their flashy passives and instas, your class is effectively broken in the class pool.
/grumpytonight
QUOTE (Vathael @ Dec 7 2010, 09:24 PM) <{POST_SNAPBACK}>
I think warriors are fine, before I went back mage I was a "titan" (demigod with no buffs) only had 15 str and no arties and I could build wounds just fine.
Which is contradictory to your statement in another thread about making a sandwich while we swang away?
Vathael2010-12-08 01:28:57
QUOTE (Rivius @ Dec 7 2010, 07:25 PM) <{POST_SNAPBACK}>
Why is contradictory to your statement in another thread about making a sandwich while we swang away?
What?
Sidd2010-12-08 01:31:23
QUOTE (Rivius @ Dec 7 2010, 06:25 PM) <{POST_SNAPBACK}>
Uh no. They are broken. When you need to invest 3150 credits to put more than a dent on people while people from other classes who are a quarter of your might can take you out with their flashy passives and instas, your class is effectively broken in the class pool.
I don't have 3150 credits invested
Xenthos2010-12-08 01:31:53
QUOTE (Rivius @ Dec 7 2010, 08:25 PM) <{POST_SNAPBACK}>
Uh no. They are broken. When you need to invest 3150 credits to put more than a dent on people while people from other classes who are a quarter of your might can take you out with their flashy passives and instas, your class is effectively broken in the class pool.
/grumpytonight
Why is contradictory to your statement in another thread about making a sandwich while we swang away?
/grumpytonight
Why is contradictory to your statement in another thread about making a sandwich while we swang away?
Because if you don't know what you're doing as a Warrior, you're not going to build up wounds against someone who cures well.
Usually.
Rivius2010-12-08 01:42:02
EDIT: Whoops. Something went wrong with my post will fix in a sec.
An assessment with Alianna we did a long time ago: https://dl.dropbox.com/u/16429247/alianna.html
An assessment with Alianna we did a long time ago: https://dl.dropbox.com/u/16429247/alianna.html
Unknown2010-12-08 01:43:23
I....am not sure what you guys are trying to prove anymore.
I think all Sidd's said is that warriors aren't completely hopeless, and I agree, but they certainly do need help, so they're not fine either.
I think all Sidd's said is that warriors aren't completely hopeless, and I agree, but they certainly do need help, so they're not fine either.
Ixion2010-12-08 01:55:31
QUOTE (Sojiro @ Dec 7 2010, 08:43 PM) <{POST_SNAPBACK}>
I....am not sure what you guys are trying to prove anymore.
I think all Sidd's said is that warriors aren't completely hopeless, and I agree, but they certainly do need help, so they're not fine either.
I think all Sidd's said is that warriors aren't completely hopeless, and I agree, but they certainly do need help, so they're not fine either.
I don't think anyone disagrees with this statement. They aren't hopeless or worthless, but they certainly are warrior v warrior, and entirely too weak overall given the RNG/stacking layers we have to get through to even hit someone.
Unknown2010-12-08 02:11:21
Yeah.
I like adjusting the missrate, but I've also wanted to land poisons more reliably (along with get more poisons in general).
I also was thinking about taking a bit from monks where the higher wounds you had, the more damage you did, but in a warrior's case, the more wounds he has, the more cracked his armour would be, and the less their stats do to protect you. To help with warrior v. warrior.
I like adjusting the missrate, but I've also wanted to land poisons more reliably (along with get more poisons in general).
I also was thinking about taking a bit from monks where the higher wounds you had, the more damage you did, but in a warrior's case, the more wounds he has, the more cracked his armour would be, and the less their stats do to protect you. To help with warrior v. warrior.
Casilu2010-12-08 02:16:43
I have to agree, mostly. But I don't think the solution would be a damage or wounding buff. Or removing the shrug chance from resilience. I think the best idea would be to have some other condition to build up on the side next to the damage and wounding. Make some of those tertiary skills more useful so you can build up to something other than wound kills. That way you could also have some viability against other warriors.
Edit: Also like Shuyin's idea.
Edit: Also like Shuyin's idea.
Unknown2010-12-08 02:23:44
Yeah I'd be down with a Moon/Night instakill too >_>
But I still want that more wounds = less armour protects you idea, still.
Also I feel like all warriors could have used an instakill like execute, but that's a tangent.
But I still want that more wounds = less armour protects you idea, still.
Also I feel like all warriors could have used an instakill like execute, but that's a tangent.
Casilu2010-12-08 02:34:41
QUOTE (Sojiro @ Dec 7 2010, 06:23 PM) <{POST_SNAPBACK}>
Yeah I'd be down with a Moon/Night instakill too >_>
But I still want that more wounds = less armour protects you idea, still.
But I still want that more wounds = less armour protects you idea, still.
That would be the idea. And to make it EXCEEDINGLY hard for wiccans to do.
Possible crazy ideas:
1. Moon/night instakills.
2. Give gore a damage/bleeding bonus for having gut wounds. (weapon gore for added Fun?)
3. Give swoop a bonus for having chest wounds. (weapon swoop for more Fun?)
4. Add more powerful deathweapon style skills for some of the cities.
5. Some insta where the dog mauls someone for trackers?
Malarious2010-12-08 02:37:53
QUOTE (Sojiro @ Dec 7 2010, 09:23 PM) <{POST_SNAPBACK}>
But I still want that more wounds = less armour protects you idea, still.
Is this a full monk rip off, or you mean kind of like smashshield worked, where it literaly treats the armour as weakening instead of getting flat %s?
Sakr2010-12-08 02:38:23
QUOTE (casilu @ Dec 8 2010, 05:34 AM) <{POST_SNAPBACK}>
5. Some insta where the dog mauls someone for trackers?
Please no. I'm scared shitless of dogs since I was a kid, and even seeing something like that in a game would terrify me.
Casilu2010-12-08 02:40:00
QUOTE (Falcon @ Dec 7 2010, 06:38 PM) <{POST_SNAPBACK}>
Please no. I'm scared shitless of dogs since I was a kid, and even seeing something like that in a game would terrify me.
No game balance around phobias. Or else I would have long since envoyed away with all fungus.
Lilian2010-12-08 02:43:26
QUOTE (Falcon @ Dec 7 2010, 09:38 PM) <{POST_SNAPBACK}>
Please no. I'm scared shitless of dogs since I was a kid, and even seeing something like that in a game would terrify me.
All the more reason to put it in. Instakills are SUPPOSED to be scary, they INSTANTLY KILL YOU.
Unknown2010-12-08 02:45:32
QUOTE (Malarious @ Dec 7 2010, 06:37 PM) <{POST_SNAPBACK}>
Is this a full monk rip off, or you mean kind of like smashshield worked, where it literaly treats the armour as weakening instead of getting adding flat %s?
Honestly, I'd prefer it more like say 100/100 fullplate becomes as effective as 90/90 fullplate on medium, 70/70 on heavy, and 50/50 on critical, or something like that. For the appropriate part. Yes, just throwing out numbers as an idea.
I really would rather not just make it so more wounds = more damage because of exactly how unbalanced that turned out for monks.