Warriors are broken

by Shikha

Back to Combat Guide.

Veyrzhul2010-12-08 18:12:31
I personally dislike the idea of (forged only) armour becoming less effective with increasing wounds. Being more resistant to wounds is one reason I like playing warriors, I don't wanna be degraded to a robe wearer by a couple of lunges. Also, this would favour warrior specs who can capitalise off of hitting the same bodypart repetitively.

I personally think warriors are a bit underpowered, but not enough to verify a major change.
Unknown2010-12-08 18:15:40
QUOTE (Vadi @ Dec 8 2010, 01:07 PM) <{POST_SNAPBACK}>
Erm... this game isn't 100% geomancer. Not everyone has a medicine bag either.

Lets stop assuming everyone has everything, spends hours a week keeping up all the quest bonuses, and spends hundreds of dollars on top-north artefacts.


Indeed. Aquamancy got nerfed into the ground. But whining about mages aside... (and Aquamancy -is- viable in some cases) Honestly the majority of the people with arties have probably been playing since the game first opened or actually have the money to grab up those extra items. Now, enough on that matter.

I am for buffing warriors, don't get me wrong. But what you have to realize is that someone will always be "OP" - they've got an extra rune, or better weapon stats, or are a different race, have a better balance bonus, blah blah blah. So someone's always going to be a little better - deal with it. So, for those unruned, unartied warriors, I'd like to see a little love.
Rivius2010-12-08 18:24:46
QUOTE (Vadi @ Dec 8 2010, 02:01 PM) <{POST_SNAPBACK}>
Yeah, 1700 every 4s or at certain times, 6s. Sip balance is ~4s, so you can sip and sparkle it away. Oh, and nevermind I can't cleave, so a shield is a very effective stopper against nullify.

Don't worry man, just have Malarious hit you for 2k every 2s and you'll get it. Or try out Fillins staffcast. I'm not bad at all.

Very rarely will anyone waste time putting up a shield against you I'm sure.

Also, while you might hit every ~4-6 seconds, that's a guaranteed hit compared to the possibility of missing several times in a row, or bypassing rebounding, or the same shields, or parry, or stance, or dodge... etc.

That said, yeah, monks are pretty insane and suck for us especially when they are acro-monks. I think we all realized that they are OP.
Kiradawea2010-12-08 18:52:36
If forged armour was changed the way you suggest, wouldn't that essentially make the forging trans skill useless, because with or without it, you'd soon be at the same level of armour protection?
Unknown2010-12-08 18:53:41
Bashing.

And I've always been in favour of asking for fullplate to be proofable, so.
Casilu2010-12-08 19:07:13
QUOTE (Sojiro @ Dec 8 2010, 10:53 AM) <{POST_SNAPBACK}>
Bashing.



Ewwwwwwww.
Malarious2010-12-08 19:28:42
QUOTE (Kiradawea @ Dec 8 2010, 01:52 PM) <{POST_SNAPBACK}>
If forged armour was changed the way you suggest, wouldn't that essentially make the forging trans skill useless, because with or without it, you'd soon be at the same level of armour protection?


Until the wounds build up you take less of them and cure them more easily!
Unknown2010-12-08 19:37:09
Higher armor stats should still be useful, as I'm picturing the wounds-to-armor reduction ratio being fairly constant and constrained. So, if you start at 90/90, you might go down to 70/70, but starting at 107/107 would only take you down as far as 87/87, maybe.
Sidd2010-12-08 19:57:42
To be a bit fair, I do want to point out that some people with splendour robes and trueshield actually have better stats than people in plate, yeah, their legs will be weaker, but the shieldarm and whatever the trueshield covers can actually exceed protection that plate gives
Unknown2010-12-08 20:00:55
And the Rune of Absorption affects warriors (and monks) more than any other archetype, so there's another damage mitigator. We need more runes for the other forms of damage, maybe. Hmm.
Neos2010-12-08 20:20:01
QUOTE (Sidd @ Dec 8 2010, 01:00 PM) <{POST_SNAPBACK}>
Yeah, lets nerf all those, including staffcast, destruction and all that jazz, I'm totally on board with that, DOWN WITH MAGIC DAMAGE ATTACKS

Whoa now, only staffcasting that needs nerfing is the Geos. But I do agree certain magic attacks do need to be nerfed. 1600-1700 damage is not fun.
Unknown2010-12-08 20:37:33
CODE
6128h, 6446m, 6617e, 2p, 28175en, 26636w elrk<>-
Nydekion points his staff at you, icy water erupting forth and pounding into your body. The shock of the cold water makes you gasp
involuntarily, knocking the breath out of you.
4472h, 6446m, 6617e, 2p, 28175en, 26636w elrk<>-
Ixion2010-12-08 20:43:55
Damage Type: 50% Cold, 25% Blunt, 25% Asphyxiation (point staff) versus Damage Type: 50% Poison, 25% Cutting, 25% Asphyxiation (point staff)

No one's staff has hit harder than Forren's in my experience, and the damage is rather comparable. Until you're omnitrans with proper proofs and defensive capabilities, sure many things seem worse than they actually are.

When Fillin's staff does considerably less than a random nightkiss at 1800 damage on an endgame target using everything available to mitigate damage.. then that's a bit different.

Less derails, too, please!

/agree with Veyrzhul's supporting comments to the thread.

edit: lol, and iasmos is artied to the brim..
Casilu2010-12-08 20:44:29
I lol'd.
Unknown2010-12-08 20:45:50
Personally, I don't see a problem with 1600-1700 damage attacks depending on the circumstances and balance times. This is monks aside too. There are plenty of skills that buff damage or give damage that are available across the board. Beast attacks and zap specifically. With sparkle, scroll, regen, and beast heal, a 1700 damage attack is nothing.

There is no excuse for a low-health mid-tier player not to have a con platter, life blessing, and at least one quest buff.

My normal health without anything is around 5k. You'll rarely seen me lower than 6.5k. I have had karma life for the majority of my play time and I use to use a lot of con platters.

Kiradawea2010-12-08 20:51:00
QUOTE (Sahmiam Mes'ard @ Dec 8 2010, 09:45 PM) <{POST_SNAPBACK}>
Personally, I don't see a problem with 1600-1700 damage attacks depending on the circumstances and balance times. This is monks aside too. There are plenty of skills that buff damage or give damage that are available across the board. Beast attacks and zap specifically. With sparkle, scroll, regen, and beast heal, a 1700 damage attack is nothing.

There is no excuse for a low-health mid-tier player not to have a con platter, life blessing, and at least one quest buff.

My normal health without anything is around 5k. You'll rarely seen me lower than 6.5k. I have had karma life for the majority of my play time and I use to use a lot of con platters.

Yes there is. It is called time constraints. While a con platter is easy enough to get, getting karma for consistent life blessings and doing quests for the health buff takes time. Not everyone has hours to waste away on the game. Doubly so for quest buffs which, unlike karmic blessings, time out even as you are away.
Unknown2010-12-08 20:51:31
I'm honestly not sure how you want to make warrior vs. warrior more possible without actually hurting our wounds/damage resistance.

So if you have better ideas, I'm all ears.
Ixion2010-12-08 20:53:02
QUOTE (Kiradawea @ Dec 8 2010, 03:51 PM) <{POST_SNAPBACK}>
Yes there is. It is called time constraints. While a con platter is easy enough to get, getting karma for consistent life blessings and doing quests for the health buff takes time. Not everyone has hours to waste away on the game. Doubly so for quest buffs which, unlike karmic blessings, time out even as you are away.


Not a good argument. Con platters are pennies cheap, karma is easily upkept even to low leveled people, and some health quests can be done in literally 5 minutes, and last 25 hours roughly.
Sidd2010-12-08 20:55:51
Fillins' staffcast hits me for 2200ish, and I have ridiculous poison DMP - just saying
Veyrzhul2010-12-08 21:03:39
QUOTE (Sojiro @ Dec 8 2010, 09:51 PM) <{POST_SNAPBACK}>
I'm honestly not sure how you want to make warrior vs. warrior more possible without actually hurting our wounds/damage resistance.

So if you have better ideas, I'm all ears.


Don't think it's such a problem if warriors can't fight warriors well. There are loads of other people to fight! And in group fights at least, warriors usually have other means than their weapons to harm other warrriors (inqui chain, crucify, raze/aeon, badluck, whathaveyou).