Rivius2010-12-09 17:24:00
QUOTE (geb @ Dec 9 2010, 04:16 AM) <{POST_SNAPBACK}>
Here we go again, clamoring for more upgrades.
Warriors are not that bad off. The only real problem I feel we have is RNG. Not the RNG of missing, but the RNG of gaining certain afflictions when they do have the wound levels required and the RNG of swings hitting the secondary and tertiary limbs more than the prime targeted limb. I believe that if those problems were fixed, warriors would be in a lot better place.
Warriors are not that bad off. The only real problem I feel we have is RNG. Not the RNG of missing, but the RNG of gaining certain afflictions when they do have the wound levels required and the RNG of swings hitting the secondary and tertiary limbs more than the prime targeted limb. I believe that if those problems were fixed, warriors would be in a lot better place.
I actually think this might be along the way to go really. At the moment, getting a sliceforehead when you're in the range for a slitthroat gets annoying. I understand that we wouldn't want to be too linear either though.... hrm
Unknown2010-12-09 19:15:28
I'm going to volunteer for people to try and fight me while I stand there. I have just about everything a warrior hates, so let's see what happens!
Walraven2010-12-09 23:02:57
My rapier 33/197/250, deals 391 wounds to Thalkros (60 cutting robes, 19 strength), balance time 3.4 secs. (I tested before that these give more wounds over time then 280 speed rapiers, but I forgot the details). I have two of those, so that makes 230 wounds per second, assuming I hit every time. It'll be slightly lower because of connection delays.
Healing application cures around 850 health every 4 seconds (is that correct?). If so, that's about 210 is healed per second, with some variance.
Now add in the natural miss-rate and rebounding and it becomes challenging to build wounds, because the wounds I deal per seconds with my current setup drop below passive healing. Add in stance/parry and what have you and it seems like a mathematical impossibility.
Now at my circle and the people I spar >50% do not cure well at all. They have too low priority for slickness, cure stupidity badly don't eat sparkleberry. So I do build wounds against those, making warrior combat seemingly okey. I thought at first I was actually doing quite well, untill I discovered that it was in fact my opponents that just did very badly. When I face someone that cures efficiently and just applies health every balance my attacks get cured by passive healing.
Sahmiam, let's try that. I would obviously enjoy being mistaking with this.
Healing application cures around 850 health every 4 seconds (is that correct?). If so, that's about 210 is healed per second, with some variance.
Now add in the natural miss-rate and rebounding and it becomes challenging to build wounds, because the wounds I deal per seconds with my current setup drop below passive healing. Add in stance/parry and what have you and it seems like a mathematical impossibility.
Now at my circle and the people I spar >50% do not cure well at all. They have too low priority for slickness, cure stupidity badly don't eat sparkleberry. So I do build wounds against those, making warrior combat seemingly okey. I thought at first I was actually doing quite well, untill I discovered that it was in fact my opponents that just did very badly. When I face someone that cures efficiently and just applies health every balance my attacks get cured by passive healing.
Sahmiam, let's try that. I would obviously enjoy being mistaking with this.
Ixion2010-12-09 23:37:57
I can tell you already you won't build anything on him. He's likely referring to someone like myself in that situation.
Rivius2010-12-10 01:38:06
Another little thing that came to mind...
I'd honestly be a little more okay with acrobatics (though I would still hate it) if you couldn't dodge lunges/assaults/crushes. And there's also the fact that lunges can miss naturally. I think for those types of power attacks, missing shouldn't happen.
I'd honestly be a little more okay with acrobatics (though I would still hate it) if you couldn't dodge lunges/assaults/crushes. And there's also the fact that lunges can miss naturally. I think for those types of power attacks, missing shouldn't happen.
Casilu2010-12-10 02:04:03
QUOTE (Rivius @ Dec 9 2010, 05:38 PM) <{POST_SNAPBACK}>
Another little thing that came to mind...
I'd honestly be a little more okay with acrobatics (though I would still hate it) if you couldn't dodge lunges/assaults/crushes. And there's also the fact that lunges can miss naturally. I think for those types of power attacks, missing shouldn't happen.
I'd honestly be a little more okay with acrobatics (though I would still hate it) if you couldn't dodge lunges/assaults/crushes. And there's also the fact that lunges can miss naturally. I think for those types of power attacks, missing shouldn't happen.
When you use one of the power attacks and they miss, I am 90% certain that the power is not removed.
Rivius2010-12-10 02:21:11
QUOTE (casilu @ Dec 9 2010, 10:04 PM) <{POST_SNAPBACK}>
When you use one of the power attacks and they miss, I am 90% certain that the power is not removed.
It's not. But I'm saying it really shouldn't be missing in the first place.
Casilu2010-12-10 02:29:58
QUOTE (Rivius @ Dec 9 2010, 06:21 PM) <{POST_SNAPBACK}>
It's not. But I'm saying it really shouldn't be missing in the first place.
So, would removing the natural miss rate be for ALL power attacks including haymaker and whatever else we have that I can't remember from Bonecrusher?
Lilian2010-12-10 11:39:49
QUOTE (casilu @ Dec 9 2010, 09:29 PM) <{POST_SNAPBACK}>
So, would removing the natural miss rate be for ALL power attacks including haymaker and whatever else we have that I can't remember from Bonecrusher?
Crush is our 2p jab attack, and Pulp our 4p targeted swing attack.
Frankly, if you're trans in something it shouldn't be missing (be it regular or power attacks). It's a little embarrassing!
Unknown2010-12-10 19:01:28
Walraven couldn't build wounds against me while I was only using sip and beast heal. Granted, trans acrobatics and splendours would have something to do with that.
Rivius2010-12-10 19:53:53
QUOTE (casilu @ Dec 9 2010, 10:29 PM) <{POST_SNAPBACK}>
So, would removing the natural miss rate be for ALL power attacks including haymaker and whatever else we have that I can't remember from Bonecrusher?
This I am hesitant about. While I think we need tweaks, I don't want to be overpowered either. Not sure about other power moves, but I definitely think precision power attacks like lunge and crush should definitely just not miss.
EDIT: and shouldn't be dodge-able by athletics as well.
Unknown2010-12-10 20:10:07
Missing due to stance or parry is one thing, but that natural miss rate should be zero at Transcendent, power attack or not.
Vadi2010-12-11 00:31:43
What is the miss rate when parry / stance are set in a limb?
Ixion2010-12-11 02:45:06
Hard to say given the multiple factors stacking into a hit/miss category, but I'd venture a guess around 75% as a low end estimate. But, that's just a guess.
Shikha2010-12-11 03:02:55
I don't have a huge problem with stancing and parrying. A big part of knight strategy is pulling your opponent's stance/parry around to various body parts to leave others exposed. There are also several ways to get around them through different afflictions/conditions. I can even understand hack down hitting the chest if the other person was stancing/parrying their head, it sort of makes sense. Missing or hitting the wrong body part when this isn't the case I think is where most other knights will agree the problem is.
@Sahmiam/Walraven: Yeah, acrobatics dodge is a maker of sad faces. Wish that at least power attacks were allowed to ignore it. Don't have time stamps and have never bothered to measure, but when I hit acrobat dodge on the first swing from a full balance..... well, maybe it's like watching a glass of milk fall off your counter top and everything goes into slow motion, but it feels like the longest balance of your life where you got nothing done :/
@Sahmiam/Walraven: Yeah, acrobatics dodge is a maker of sad faces. Wish that at least power attacks were allowed to ignore it. Don't have time stamps and have never bothered to measure, but when I hit acrobat dodge on the first swing from a full balance..... well, maybe it's like watching a glass of milk fall off your counter top and everything goes into slow motion, but it feels like the longest balance of your life where you got nothing done :/
Kiradawea2010-12-11 14:14:39
QUOTE (Kiradawea @ Dec 8 2010, 09:51 PM) <{POST_SNAPBACK}>
Yes there is. It is called time constraints. While a con platter is easy enough to get, getting karma for consistent life blessings and doing quests for the health buff takes time. Not everyone has hours to waste away on the game. Doubly so for quest buffs which, unlike karmic blessings, time out even as you are away.
The point of this is, if you balance damage around being a flat amount that is dangerous to someone with all these health boosts, you're just returning to earlier times where people complained about too high warrior damage. Only improving damage will create new problems for each one it solves due to the lack of warrior damage having meaningful scaling.
Kiradawea2010-12-11 14:14:39
Double?
Nydekion2010-12-12 21:03:15
QUOTE (Walraven @ Dec 9 2010, 05:30 AM) <{POST_SNAPBACK}>
I play a blademaster. I've tried to optimize everything a mortal warrior can do. 19/20 strength, venom combinations chosen to improve damage and/or wounding, weapons for maximised wounds over time, transcendant weaponry, mythical discipline (put all power in lunges), hit multiple limbs per combo, focus on stuns and/or bleeding. Under these conditions, even if my opponent doesnt stance or parry so that every blow hits, people in good robes with a good system can still cure wounds faster then I can deal them out, without them hindering me.
Am I forgetting something, or is warrior combat just not for mortals?
So, I'm inclined to disagree that the RNG is the problem. Aside from that, against opponents with bad curing (so that I can build wounds) I (still) like the unpredictablilty and improvisation. Improving the RNG will boost demigod and artied warriors, but will do little for mortal warriors, since they can't build wounds in the first place, widening the gap between them. Instead of clamouring for upgrades for the top fighters, could we clamour to raise the floor a bit for lowbies?
Am I forgetting something, or is warrior combat just not for mortals?
So, I'm inclined to disagree that the RNG is the problem. Aside from that, against opponents with bad curing (so that I can build wounds) I (still) like the unpredictablilty and improvisation. Improving the RNG will boost demigod and artied warriors, but will do little for mortal warriors, since they can't build wounds in the first place, widening the gap between them. Instead of clamouring for upgrades for the top fighters, could we clamour to raise the floor a bit for lowbies?
I find this conclusion pretty questionable when dealing with robes users even the best system won't be able to bypass the single health application once every 4 seconds unless you're taking more things into account guild skills that cure deepwounds. When I was an axelord, a sweep could put any robe wearer into heavy wounds (which can't be cured in a single health application) in a single combo and I still see this today.
Casilu2010-12-12 22:21:16
QUOTE (Nydekion @ Dec 12 2010, 01:03 PM) <{POST_SNAPBACK}>
I find this conclusion pretty questionable when dealing with robes users even the best system won't be able to bypass the single health application once every 4 seconds unless you're taking more things into account guild skills that cure deepwounds. When I was an axelord, a sweep could put any robe wearer into heavy wounds (which can't be cured in a single health application) in a single combo and I still see this today.
^
Open with a power combo on your first hit, heck with trans discipline, I can usually fire off a puissant-double lunge combo and recover my power quick enough to get another double lunge off on the next round. And I really can't think of an instance where they can recover from that wounding from one of the combos in one application. The earlier you put them behind on curing, the easier it will be to keep them behind. I cannot think of an opponent, even in group combat where I'm the only warrior against people who would crush me like an insect one-on-one where I can't get to heavy wounds in one hit and I have less strength then you do.
Xenthos for giving me a good idea of how strength/wounding curves.
Shikha2010-12-19 17:10:12
QUOTE (casilu @ Dec 12 2010, 05:21 PM) <{POST_SNAPBACK}>
^
Open with a power combo on your first hit, heck with trans discipline, I can usually fire off a puissant-double lunge combo and recover my power quick enough to get another double lunge off on the next round. And I really can't think of an instance where they can recover from that wounding from one of the combos in one application. The earlier you put them behind on curing, the easier it will be to keep them behind. I cannot think of an opponent, even in group combat where I'm the only warrior against people who would crush me like an insect one-on-one where I can't get to heavy wounds in one hit and I have less strength then you do.
Xenthos for giving me a good idea of how strength/wounding curves.
Open with a power combo on your first hit, heck with trans discipline, I can usually fire off a puissant-double lunge combo and recover my power quick enough to get another double lunge off on the next round. And I really can't think of an instance where they can recover from that wounding from one of the combos in one application. The earlier you put them behind on curing, the easier it will be to keep them behind. I cannot think of an opponent, even in group combat where I'm the only warrior against people who would crush me like an insect one-on-one where I can't get to heavy wounds in one hit and I have less strength then you do.
Xenthos for giving me a good idea of how strength/wounding curves.
Doesn't work on warriors.
Getting to heavy wounds for a moment is all fine and good. You can't keep this up though. They aren't going to cure all that in one application, but unless you are doing all that and hit paralyze on the last lunge and they have rebounding down, and the magical behead fairy let's your hack down actually hit them in the head, they are going to cure up in a few moments and you'll be back to square one. I agree getting your opponent behind early is a good policy, but if their curing outpaces your wounding you won't be able to maintain it.