Furien2010-12-28 08:09:14
If you're really all that desperate for productivity...
(Note: You can't really buff Pyromancers any farther because they really do have just about every important salve affliction in the game. :/)
Unrelated, I applaud TrinitGIFs. That was so high-quality I thought it was Shamarah at first.
(Note: You can't really buff Pyromancers any farther because they really do have just about every important salve affliction in the game. :/)
- TWIRL STAFF
o Problem: Useless
o Solution: Pyromancer TWIRL STAFF afflicts with an affliction (dunno name) that causes curing the 'ablaze' affliction (SIP FROST cure) to be delayed by 3 seconds. Stepping out of the room of the Pyromancer for 2s automatically causes this affliction to fade. - BURN LEVELS
o Problem: Burn levels were decompressed in the previous envoy report, and as it stands they do not offer any progressive advantage to a Pyromancer that builds them up (up until the Cremate instakill, that is).
o Solution: Burn levels increase fire damage received by the victim. 1st degree: 5%, 2nd degree: 10%, 3rd degree: 15%, 4th degree: 25% - ABLAZE AFFLICTION
o Problem: Affliction cannot progress one's burn levels above the 2nd degree.
o Solution: Remedy this. Ablaze, if left unchecked, can build to 3rd or 4th degree burns. Damage bonuses as per above apply. - SMOKEHAZE
o Problem: Apparently does not conceal exits, making the 'hindering' value of Pyromancy and Mirage nonexistent.
o Solution: Smokehaze conceals the room's exits. - SALAMANDERS
o Problem: Provides a measly three afflictions, most of which aren't all that useful.
o Solution: Possibly afflictions scale with burn levels:
o 1st: Default set. 2nd: Remove ablaze, add hallucinations. 3rd/4th: Dizzy/Blind/Hallucinations/Stupididity - FIREWALLS
o Problem: No real use as a Pyromancer wall.
o Solution: Change Pyromancy (NOT elementalism) firewalls to have a chance to prevent an enemy from leaving the room, the chance increasing with burn levels. (Angle: Person is afraid of getting burned any further, so they refuse to exit out of fear of the flame.)
o 1st: 10%, 2nd: 15%, 3rd: 25%, 4th: 33%
o Successful block causes a small balance loss.
o Increasing burn levels from passing through a firewall may also be necessary. - CREMATION
o Problem: On failure, the skill doesn't actually do anything.
o Solution: On failure, skill causes an amplification of burn levels similar to Incinerate, but no amputates are applied.
Unrelated, I applaud TrinitGIFs. That was so high-quality I thought it was Shamarah at first.
Trinit2010-12-28 08:14:39
QUOTE (Furien @ Dec 28 2010, 02:09 AM) <{POST_SNAPBACK}>
FIREWALLS
o Problem: No real use as a Pyromancer wall.
o Solution: Change Pyromancy (NOT elementalism) firewalls to have a chance to prevent an enemy from leaving the room, the chance increasing with burn levels. (Angle: Person is afraid of getting burned any further, so they refuse to exit out of fear of the flame.)
o 1st: 10%, 2nd: 15%, 3rd: 25%, 4th: 33%
o Successful block causes a small balance loss.
o Increasing burn levels from passing through a firewall may also be necessary.
o Problem: No real use as a Pyromancer wall.
o Solution: Change Pyromancy (NOT elementalism) firewalls to have a chance to prevent an enemy from leaving the room, the chance increasing with burn levels. (Angle: Person is afraid of getting burned any further, so they refuse to exit out of fear of the flame.)
o 1st: 10%, 2nd: 15%, 3rd: 25%, 4th: 33%
o Successful block causes a small balance loss.
o Increasing burn levels from passing through a firewall may also be necessary.
I rather like this idea.
Trinit2010-12-28 08:38:58
QUOTE (Daedroth @ Dec 27 2010, 06:29 PM) <{POST_SNAPBACK}>
Alternatively, politics is hard work and I just need a rest. Especially after all your work becomes a failure. I'll be back, better than I am now. Having champion makes it easier to change things, so I don't know what you are on about.
The way I see it is this. By this election, the guild has decided my kind of changes aren't what is needed, and someone elses are. I'm not gonna keep forcing my opinion on other people if it's not respected.
The way I see it is this. By this election, the guild has decided my kind of changes aren't what is needed, and someone elses are. I'm not gonna keep forcing my opinion on other people if it's not respected.
Yeah, no. Riddle me this. What does being champion give you the power to do that being someone that doesn't mind working on something doesn't?
QUOTE
Do you think your ideas as a guild champion will carry more weight with the admin?
Maybe being guild champion makes you more believable or trustworthy, or less likely to be biased in the envoys?
Do you think that your ideas aren't going to be heard unless you're guild champion?
Is the only way to make the world around you better to be applauded every time you do something right?
Maybe being guild champion makes you more believable or trustworthy, or less likely to be biased in the envoys?
Do you think that your ideas aren't going to be heard unless you're guild champion?
Is the only way to make the world around you better to be applauded every time you do something right?
If you answered yes to any of the above questions, you have absolutely no clue what being a leader is about. It's not about "People will respect me now and listen to what I have to say, because I have a shiny badge and a title!!!!1!". Being leader is about "I'm going to work my rump off, and people probably won't even see what I've been working on, but that's ok because I'm doing it to better the guild. Not to make myself look good." This is why guild administrator is one of the most important, yet least thanked guild role.
Do you really want to make changes? Do you want to help the guild, no matter whether you get credit or not? Do you care more about whether the guild prospers than if you look good? Then quit sitting in an aethership crying to yourself and stand up. Post to the guild, ask for ideas, sit around with people who have been in the position you're trying to fill, throw ideas back and forth. Once again, it's not going to happen overnight. And quitting the guild because you don't get your way, or things aren't working out the way you wanted isn't going to help that guild out. In fact, it will do the same thing you've been crying about in this thread.
It'll stay nerfed.
Rodngar2010-12-28 08:48:14
QUOTE (Furien @ Dec 28 2010, 03:09 AM) <{POST_SNAPBACK}>
If you're really all that desperate for productivity...
(Note: You can't really buff Pyromancers any farther because they really do have just about every important salve affliction in the game. :/)
Unrelated, I applaud TrinitGIFs. That was so high-quality I thought it was Shamarah at first.
(Note: You can't really buff Pyromancers any farther because they really do have just about every important salve affliction in the game. :/)
- BURN LEVELS
o Problem: Burn levels were decompressed in the previous envoy report, and as it stands they do not offer any progressive advantage to a Pyromancer that builds them up (up until the Cremate instakill, that is).
o Solution: Burn levels increase fire damage received by the victim. 1st degree: 5%, 2nd degree: 10%, 3rd degree: 15%, 4th degree: 25% - ABLAZE AFFLICTION
o Problem: Affliction cannot progress one's burn levels above the 2nd degree.
o Solution: Remedy this. Ablaze, if left unchecked, can build to 3rd or 4th degree burns. Damage bonuses as per above apply. - SALAMANDERS
o Problem: Provides a measly three afflictions, most of which aren't all that useful.
o Solution: Possibly afflictions scale with burn levels:
o 1st: Default set. 2nd: Remove ablaze, add hallucinations. 3rd/4th: Dizzy/Blind/Hallucinations/Stupididity
Unrelated, I applaud TrinitGIFs. That was so high-quality I thought it was Shamarah at first.
I like these specifically and they all align with what I'd have asked if I had stayed and tried to become envoy. I might add that my intent for Incinerate was sort of a Greywhispers-esque design, where it was remade. I'd say that it would ditch the amputate crap, and instead be target-able only on an Ablaze enemy. It would tick every few moments with a Pyromancy-relevant or related affliction, possibly working off the same scaling as the Salamanders idea above - different tables per burn level. Incinerate would make ablaze incurable unless you cured incinerate first (Same cure?), but would take place of ablaze ticks until it cured. If amputate absolutely had to stay, it would have to be at the highest level of burn levels during Incinerate.
The flavor would be something like charging the fire around their body that is burning them in to a full inferno clinging to their flesh that tore them apart and caused damage to their physical form.
EDIT: It just occured to me that this change to Incinerate with TK Mages sounds particularly nasty and Incinerate on them would have to prevent the obvious glassery that would happen.
Trinit2010-12-28 08:51:45
I still want PYROCAST NAPALM.
Unknown2010-12-28 08:53:46
Some things to consider:
- Champion has little to do with envoy in the grand scheme of things. There are plenty of envoys that are not guild champions and vice versa.
- Moving someone to another room won't accomplish much. Mappers can easily compensate.
- Cremate is fine, it should cost power if it fails. However, give salamanders different affs for different burn levels so the mage can track burn levels on targets.
- Give a new affliction that prevents abaze being cured except by cleanse. Afflictions is cured with frost potion and should have a higher priority on the queue than ablaze. Alternatively, give two levels of ablaze similar to frost.
- Ad hominem attacks are a logical fallacy 99% of the time. The other 1% that is acceptable is when you grant an opponent a point, and then use that point in your argument against your opponent.
- You need a balance loss or stun or something for failed room movements. Else person can spam dir and leave anyway.
- Champion has little to do with envoy in the grand scheme of things. There are plenty of envoys that are not guild champions and vice versa.
- Moving someone to another room won't accomplish much. Mappers can easily compensate.
- Cremate is fine, it should cost power if it fails. However, give salamanders different affs for different burn levels so the mage can track burn levels on targets.
- Give a new affliction that prevents abaze being cured except by cleanse. Afflictions is cured with frost potion and should have a higher priority on the queue than ablaze. Alternatively, give two levels of ablaze similar to frost.
- Ad hominem attacks are a logical fallacy 99% of the time. The other 1% that is acceptable is when you grant an opponent a point, and then use that point in your argument against your opponent.
- You need a balance loss or stun or something for failed room movements. Else person can spam dir and leave anyway.
Xiel2010-12-28 09:57:39
- TWIRL STAFF
o Problem: Useless
o Solution: Pyromancer TWIRL STAFF afflicts with an affliction (dunno name) that causes curing the 'ablaze' affliction (SIP FROST cure) to be delayed by 3 seconds. Stepping out of the room of the Pyromancer for 2s automatically causes this affliction to fade.
Am I mistaken in reading that twirl staff for Pyros is essentially a boosted TK Pyre? How effective is this in relation to the TK equivalent?
- FIREWALLS
o Problem: No real use as a Pyromancer wall.
o Solution: Change Pyromancy (NOT elementalism) firewalls to have a chance to prevent an enemy from leaving the room, the chance increasing with burn levels. (Angle: Person is afraid of getting burned any further, so they refuse to exit out of fear of the flame.)
o 1st: 10%, 2nd: 15%, 3rd: 25%, 4th: 33%
o Successful block causes a small balance loss.
o Increasing burn levels from passing through a firewall may also be necessary.
Carcer on top of Ashfall's possibility for misdirection? And the proposition for Smokehaze to hide exits as well? I'd like to comment more, but I've some lacking bit of knowledge for a proper comparison before I render my own feelings on it with an informed perspective. So I ask: Aeromancy Blizzard obscures exits and the map and RainbowClouds does something to hinder movement. What precisely does RainbowClouds do? Is it different from Ashfall?
As for the rest, go for it. Don't think the admin would be too keen to adding another affliction to our 300+ database, though, but I have to ask: would this cleanse-cure for ablaze Sahmiam wants be prioritized over using cleanse for the passive slickness Pyromancers do or no?
Trinit2010-12-28 10:00:14
RainbowClouds basically makes it to where if you walk through an exit, you have a chance of randomly going another random direction instead. Something like that.
Xiel2010-12-28 10:01:30
Huh, so both Pyromancers AND Aeromancers have that little feature. Lord, how gross.
Esano2010-12-28 10:01:30
Sahmiam didn't propose that burn levels become cleanse-cured. He proposed an aff that is frost-cured and comes before ablaze in the cure list, meaning that it has to be cured before ablaze can using frost (but ablaze can still be cured using cleanse).
Furien2010-12-28 10:01:33
I didn't consider the oopsies that Twirl Staff could cause with Pyre. Ahem. Scrap that.
Rainbowclouds basically functions like an everywhere-windwall. If you move in a direction there's a chance it pulls you back in and gives you confusion. I don't think it actually misdirects you, but I could be wrong.
Rainbowclouds basically functions like an everywhere-windwall. If you move in a direction there's a chance it pulls you back in and gives you confusion. I don't think it actually misdirects you, but I could be wrong.
Xiel2010-12-28 10:01:58
I already tweaked that, Esanopoo. It's late and I can't read right.
Edit: And to spare myself from posting another blip: Carcer on top of Mirage and the Ashfall/Smokehaze combo is overboard in terms of meld escape hindrance. Added to Salamander blindness (or, at least, I think it's blindness), passive stuns and whatever else tertiary abilities that particular Pyromancer can have going? I'd chalk that up to being a bit too weighted heavily. Meld-wide Carcer at that.
Edit: And to spare myself from posting another blip: Carcer on top of Mirage and the Ashfall/Smokehaze combo is overboard in terms of meld escape hindrance. Added to Salamander blindness (or, at least, I think it's blindness), passive stuns and whatever else tertiary abilities that particular Pyromancer can have going? I'd chalk that up to being a bit too weighted heavily. Meld-wide Carcer at that.
Trinit2010-12-28 10:03:50
QUOTE (Furien @ Dec 28 2010, 04:01 AM) <{POST_SNAPBACK}>
I didn't consider the oopsies that Twirl Staff could cause with Pyre. Ahem. Scrap that.
Yeah, but it's not like you can twirl and pyre at the same time.
Xiel2010-12-28 10:06:38
Comparative numbers would be good!
Unknown2010-12-28 10:16:28
QUOTE (Furien @ Dec 28 2010, 05:01 AM) <{POST_SNAPBACK}>
I didn't consider the oopsies that Twirl Staff could cause with Pyre. Ahem. Scrap that.
Rainbowclouds basically functions like an everywhere-windwall. If you move in a direction there's a chance it pulls you back in and gives you confusion. I don't think it actually misdirects you, but I could be wrong.
Rainbowclouds basically functions like an everywhere-windwall. If you move in a direction there's a chance it pulls you back in and gives you confusion. I don't think it actually misdirects you, but I could be wrong.
It doesn't misdirect you, no. You just have a chance of walking right back into the room you just tried to leave.
Xiel2010-12-28 10:24:06
Oh, so different in flavour but still the same effect mechanically in regards to its purpose of not having someone wander directly out of the meld. I think Ashfall has you going west instead of your intended east as opposed to Rainbowcloud's return instead of east. -make note-
Lehki2010-12-28 14:58:42
QUOTE (Trinit @ Dec 28 2010, 02:56 AM) <{POST_SNAPBACK}>
Yeah, how many experienced people you would trust to be unbiased are in Gaudi?
As for Seren, that was an accident. I just don't know too many people there that would fit the bill besides Iasmos and Lendren. Maybe Mirami.
Edit: And Shiri, since he's reading this.
As for Seren, that was an accident. I just don't know too many people there that would fit the bill besides Iasmos and Lendren. Maybe Mirami.
Edit: And Shiri, since he's reading this.
):
EDIT: On Firewalls, perhaps just buffing pyromancer fire wall damage and/or burn levels afflicted. So that a target trying to quickly run out of a demesne through multiple walls pwns themselves.
Unknown2010-12-28 21:04:22
Slickness would have to cure before, I would think. Which one cures first now? The idea behind it is for people to be on fire a few seconds, or they can choose to cleanse and have to face the recovery time for the action.
Another idea to consider, if burn levels are too easily cured, is to have it such that they can't be cured if one is ablaze. I'm hesitant to support both ideas at once, though, as they could mesh too well for the insta.
Another idea to consider, if burn levels are too easily cured, is to have it such that they can't be cured if one is ablaze. I'm hesitant to support both ideas at once, though, as they could mesh too well for the insta.
Arcanis2010-12-28 21:31:14
QUOTE (Sahmiam Mes'ard @ Dec 29 2010, 01:04 AM) <{POST_SNAPBACK}>
Another idea to consider, if burn levels are too easily cured, is to have it such that they can't be cured if one is ablaze. I'm hesitant to support both ideas at once, though, as they could mesh too well for the insta.
This here actually makes sense
Arcanis2010-12-28 21:54:24
I admit I also like the idea of making it that pyros have a certain stage by stage combo they have to do and if they mess it up they have to start over again. An idea I came up with so far is this:
PYROCAST SCORCH
Requirements: burning land and level 2 burns
Effects: If your target has at least a level 2 burn level, then you may cast a spell to magically scorch their flesh beyond healing, making any application of salves take twice the amount of time to take effect. Scorched flesh will take 20 seconds before it returns back to normal.
I came up with this just right now, but the reason for this is that curing of burn levels is far too easy with its instant curing by liniment and also since pyromancer demesnes dont do very much to slow down fighters (especially top tier ones) from getting out of burns. Also some would say "but firerain stuns and that can slow down", have to remember though that it doesnt always stun, only has a chance to stun.
hope its looks good
PYROCAST SCORCH
Requirements: burning land and level 2 burns
Effects: If your target has at least a level 2 burn level, then you may cast a spell to magically scorch their flesh beyond healing, making any application of salves take twice the amount of time to take effect. Scorched flesh will take 20 seconds before it returns back to normal.
I came up with this just right now, but the reason for this is that curing of burn levels is far too easy with its instant curing by liniment and also since pyromancer demesnes dont do very much to slow down fighters (especially top tier ones) from getting out of burns. Also some would say "but firerain stuns and that can slow down", have to remember though that it doesnt always stun, only has a chance to stun.
hope its looks good