Daganev2012-05-09 10:52:59
My debug and error windows don't always show me things in easy to read fonts, but I was able to make out a lot of null reference errors.
Lately, though the problem seems to dissapear and then re-appear again. I thought it was because of using 1 or 2 monitors, but that has not proven to be the cause.
Lately, though the problem seems to dissapear and then re-appear again. I thought it was because of using 1 or 2 monitors, but that has not proven to be the cause.
Daganev2012-05-10 16:19:05
Finally got the error to happen again. It seems to only happen when I go in or out of the Arena in Glomdoring.
*** starting new session ***
object: function:
object: function:
<>
object: function:
<>
object: function:
<>
object: function:
<./mudlet-lua/lua/GUIUtils.lua:871: attempt to call global 'type' (a nil value)>
object: function:
<./mudlet-lua/lua/GUIUtils.lua:871: attempt to call global 'type' (a nil value)>
object: function:
<>
object: function:
<./mudlet-lua/lua/GUIUtils.lua:871: attempt to call global 'type' (a nil value)>
object: function:
<>
object: function:
<>
object: function:
<./mudlet-lua/lua/GUIUtils.lua:871: attempt to call global 'type' (a nil value)>
object: function:
<>
object: function:
<>
EDIT: Removing the silly errors from my code which are not relevant.
*** starting new session ***
object:
object:
<>
object:
<>
object:
<>
object:
<./mudlet-lua/lua/GUIUtils.lua:871: attempt to call global 'type' (a nil value)>
object:
<./mudlet-lua/lua/GUIUtils.lua:871: attempt to call global 'type' (a nil value)>
object:
<>
object:
<./mudlet-lua/lua/GUIUtils.lua:871: attempt to call global 'type' (a nil value)>
object:
<>
object:
<>
object:
<./mudlet-lua/lua/GUIUtils.lua:871: attempt to call global 'type' (a nil value)>
object:
<>
object:
<>
EDIT: Removing the silly errors from my code which are not relevant.
Vadi2012-05-10 21:20:34
You overwrote the Lua function of type, so anything that uses it - which is a lot - broke. Don't do that!
See where you've used type = and change the type variable name to something else.
See where you've used type = and change the type variable name to something else.
Daganev2012-05-11 07:53:15
Does that mean that when you pass a var into a function or define a var in a function definition that it's scope is not local?
Rivius2012-05-11 10:32:30
Not unless you specifically say so with "local" eg.
local type = "whatever"
This sets it to local wherever you currently are: eg. local to that function if in a function.
local type = "whatever"
This sets it to local wherever you currently are: eg. local to that function if in a function.
Daganev2012-05-11 11:15:04
So what does the following code do?
function randomFunction(type)
local type = type
-- do stuff with type
end
Does that set the local value of type to the value of global type, or to the value of the parameter that was passed in?
function randomFunction(type)
local type = type
-- do stuff with type
end
Does that set the local value of type to the value of global type, or to the value of the parameter that was passed in?
Vadi2012-05-11 11:22:44
Both are local, this sample code couldn't be at issue (http://codepad.org/9xHrBjZz).
Unknown2012-05-11 11:59:28
If you need to convert a local to a global, just use:
_G.type = type
Vadi2012-05-19 21:58:51
12.5.2 update
This update brings Cavalier lines, and fixes systems with access to Healing not curing regen affs since the last update.
Changelog:
This update brings Cavalier lines, and fixes systems with access to Healing not curing regen affs since the last update.
Changelog:
- added and documented mm.me.locks
- added another symptom for being lusted (from trying to enemy)
- added Cavalier lines!
- added hot weather making you sweaty (slickness)
- added more bashing triggers
- added recognition for Healing Sacrifice
- added respect, burningpower defs
- adjusted warrior lines to recognize a partial block as well as parry
- fixed blind symptoms at times not registering
- fixed some cases for acrobats when the system didn't realize that you didn't actually go prone
- fixed systems with Healing available not curing regen affs (came from an error in optimizing it: now if Healing is getting a regen aff, the system won't apply a salve for that)
- fixed up some angel lines
- improved the unread msgs line at login to be clickable
- limbs being crippled will now recognize if Psychometabolism BoneDensity tic'd
- quickened sap curing (if you get proned while you're going to scrub - it'll start getting up right away instead of seeing scrub fail)
Vadi2012-05-20 21:55:36
12.5.3 update
This quick update fixes an sparkles resetting vessels count when using for them (the inconsistency between health and sparkles vessels cure lines got confused there...) and adds a new feature - mmconfig showbaltimes! Works just for balance and equilibrium for now, and shows you how long have you taken to regain that balance.
Changelog:
This quick update fixes an sparkles resetting vessels count when using for them (the inconsistency between health and sparkles vessels cure lines got confused there...) and adds a new feature - mmconfig showbaltimes! Works just for balance and equilibrium for now, and shows you how long have you taken to regain that balance.
Changelog:
- added a new mmconfig option: showbaltimes. Shows how long your balance/equilibrium took to recover!
- added two new events: m&m got balance and m&m lost balance (works for balance and equilibrium only so far)
- fixed sparkles resetting the vessels count
Enyalida2012-05-22 02:02:10
Hmm. I'm on 12.5.3, and I don't seem to be tracking cavalier wounds at all. I'm getting the afflictions but not applying health or parrying/stancing. Is this a known bug, or should I send logs?
Unknown2012-05-22 06:32:50
Logs would probably be good. If I had to hazard a guess, some of the initial sentences (Swinging a sword, etc etc) aren't being captured.
Vadi2012-05-23 20:58:30
Enyalida:
Hmm. I'm on 12.5.3, and I don't seem to be tracking cavalier wounds at all. I'm getting the afflictions but not applying health or parrying/stancing. Is this a known bug, or should I send logs?
No, not a known bug - they should work. Did you import the new xml as well as replace the folder on disk?
Ushaara2012-05-25 00:03:01
Just wondering if there's a way to disable the new yellow highlights on warrior affs? I'm a minimalist highlight/echo wise. :(
Unknown2012-05-25 00:38:10
Ushaara:
Just wondering if there's a way to disable the new yellow highlights on warrior affs? I'm a minimalist highlight/echo wise. :(
I'd love a way to pick what highlights I wanted or not in general that didn't require me to go in and find the ones I don't like every time I update.
Unknown2012-05-30 12:37:01
I'm not sure what's causing it (yet), but twice this morning I've had issues where whenever I mount my horse the system automatically dismounts me and orders the beast to follow when I get balance back. Not sure if there's a configuration option for that or what.
Daganev2012-05-30 15:32:00
Deschain:
I'm not sure what's causing it (yet), but twice this morning I've had issues where whenever I mount my horse the system automatically dismounts me and orders the beast to follow when I get balance back. Not sure if there's a configuration option for that or what.
type VA
Unknown2012-05-30 16:22:12
Personally I just ignored riding altogether (mmignore riding) because it was super annoying.
Vadi2012-05-31 03:54:13
Yeah it's better for people who have a balance-free mounting.
Tavon2012-06-13 03:08:29
Trying to make a simple script, to check and store my current Charisma after I finish defup.
Made a new script, called it "CheckCha"
Added "m&m done defup" as the event handler
have: send("show cha") as the code
Debug gives it an error, says:
EDIT: Unrelated issues.
Made a new script, called it "CheckCha"
Added "m&m done defup" as the event handler
have: send("show cha") as the code
Debug gives it an error, says:
Alias name=Switch a defence mode(^mm ?defs(?: (\\w+))?$) matched.
Alias: capture group #1 =
Alias: capture group #2 =
line under current user cursor: 135#:
P_begin(-1/135), P_end(-1/135) selectedText =
LUA: ERROR running script CheckCha (CheckCha) ERROR:m&m done defup
ERROR: window doesnt exit
EDIT: Unrelated issues.