Mezz2011-01-12 22:03:30
QUOTE (Estarra @ Jan 28 2010, 07:24 PM) <{POST_SNAPBACK}>
Don't worry about coding time. That's something for me to worry about, not you! If an idea is good and we want to include it, we'll prioritize it.
I don't think queuing is necessary or desired.
I think there are good points that FirstAid shouldn't use cures that require power.
Right now, it's still a work in progress so we really appreciate the feedback and we'll do necessary tweaks as needed.
Though it still may be too soon to tell, I'm kind of curious on the experience of new players (i.e., new to fighting) who rely predominantly on First Aid. Do they do well enough to at least have fun? What's it like fighting others who predominantly use First Aid?
I don't think queuing is necessary or desired.
I think there are good points that FirstAid shouldn't use cures that require power.
Right now, it's still a work in progress so we really appreciate the feedback and we'll do necessary tweaks as needed.
Though it still may be too soon to tell, I'm kind of curious on the experience of new players (i.e., new to fighting) who rely predominantly on First Aid. Do they do well enough to at least have fun? What's it like fighting others who predominantly use First Aid?
Okay... one year later...
heh. i've been using firstaid and I'm kind of happy with it. The tricky curing system was one of my troubles at 2008, when I started playing Lusternia and gave up with a 54 level character.
But.... (there is always a but), I'm not happy enough. I don't feel it to be viable to fight players using only firstaid, at least, I know I won't win. It even was hard for me to fight against a player that was 40% above my rank and whom had an outdated (!) cure-system. The fact of firstaid not working while we are asleep (it doesn't wake up us... so, we must keep trying to wake up and as soon as possible and hope to have balance/equilibrium to firstaid against the ton of afflictions raining over us before falling asleep again), that it is slowed by aeons (I'm not sure about it, but I think it is aeons the thing that is making firstaid slow to happen) and that we need equilibrium to make it work makes it hard to cure the bunch of things a player sends over you.
So, the firstaid incredibly helps new players not in player vs. player combat, but in bashing. My current character has a lot less issues using firstaid than my former had while bashing. I'm pretty happy with firstaid during bashing! Thanks for it. Just don't think that we'll join combat against other players due to having firstaid. We'll join because we are really mad; and it's fun to try!
Ssaliss2011-01-12 22:07:02
When it comes to combat, you can make use of the curequeues in Firstaid. Consider it Firstaid lite; you have to add and remove afflictions to and from the queue yourself, but it doesn't take EQ or balance. Plus, it keeps track of balances for you; you'll never double-eat herbs or double-apply salves. Might still not make you a top-of-the-line combatant, of course, but it'll be better than FirstAid in that regard.
Mezz2011-01-12 22:35:01
QUOTE (Ssaliss @ Jan 12 2011, 07:07 PM) <{POST_SNAPBACK}>
When it comes to combat, you can make use of the curequeues in Firstaid. Consider it Firstaid lite; you have to add and remove afflictions to and from the queue yourself, but it doesn't take EQ or balance. Plus, it keeps track of balances for you; you'll never double-eat herbs or double-apply salves. Might still not make you a top-of-the-line combatant, of course, but it'll be better than FirstAid in that regard.
for that to work you'll need to code it, right?
as we cannot make more than one queue per time, it does not address newcommers needs, but the codders'. am I wrong?
Lilia2011-01-12 22:36:02
QUOTE (Ssaliss @ Jan 12 2011, 04:07 PM) <{POST_SNAPBACK}>
you'll never double-eat herbs or double-apply salves.
Not true. I'm making a firstaid system that uses the queue, and if you don't remove the aff, it keeps trying to cure it. Since I've been told that curing on the prompt is the way to go, and using firstaid gives a prompt, I ate -all- of my arnica in a matter of seconds during testing.
Ssaliss2011-01-12 22:41:31
QUOTE (Lilia @ Jan 12 2011, 11:36 PM) <{POST_SNAPBACK}>
Not true. I'm making a firstaid system that uses the queue, and if you don't remove the aff, it keeps trying to cure it. Since I've been told that curing on the prompt is the way to go, and using firstaid gives a prompt, I ate -all- of my arnica in a matter of seconds during testing.
Well, yes. However, you'll never eat a herb when off herb balance or apply a salve when off salve balance, that's what I meant.
Lilia2011-01-12 22:54:28
QUOTE (Ssaliss @ Jan 12 2011, 04:41 PM) <{POST_SNAPBACK}>
Well, yes. However, you'll never eat a herb when off herb balance or apply a salve when off salve balance, that's what I meant.
Except, I did. -Everytime- a prompt came up, I out rifted arnica (which give another prompt), and ate it (which gives -another- prompt). I fixed it in my system so it only fires every .5 seconds, but in my experience, firstaid does not always respect balance.
Ssaliss2011-01-12 23:00:37
QUOTE (Lilia @ Jan 12 2011, 11:54 PM) <{POST_SNAPBACK}>
Except, I did. -Everytime- a prompt came up, I out rifted arnica (which give another prompt), and ate it (which gives -another- prompt). I fixed it in my system so it only fires every .5 seconds, but in my experience, firstaid does not always respect balance.
Odd; I've got the same setup (almost) and I've never had any problems like that.
Lendren2011-01-12 23:45:31
I'd have to agree that Firstaid will not be enough to get you through any kind of real PvP fight. But what it does do, I think, is give the new player the idea that being able to do that is possible. Seeing firstaid work makes them feel that, with a system, they could get up that learning curve.
Unknown2011-01-13 01:15:22
Firstaid was not intended to be a fully-fledged curing system, but a stepping stone. As a general rule, any curing that relies on firstaid will be inferior to one that doesn't.
Mezz2011-01-13 03:53:14
QUOTE (Sahmiam Mes'ard @ Jan 12 2011, 10:15 PM) <{POST_SNAPBACK}>
Firstaid was not intended to be a fully-fledged curing system, but a stepping stone. As a general rule, any curing that relies on firstaid will be inferior to one that doesn't.
And I agree... even more, if I plus the fact of reading other threads about the issue. As a matter of fact, I prefer Lendren's position about the matter.
All I would like to put focus is: I don't think firstaid will place more people that is unable to code into combat than before. It will make the life of these people incredibly easier while bashing and it will help them to figure out a couple of things at player vs player combat (be it in spars, tournaments or real-kill).
Maybe it'd help us to understand a bit more about codding and to be more inclined to move to a cure system.
Just don't say that it will make a grand change at the newcomers' engagement into player vs player combat, as the firstaid cannot and doesn't seem designed to hand the bunch of afflictions a player can send over you. At least, it isn't handing it so well to me. I'd love to get rid of equilibrium, but I can guess that the codded systems are the reason for not being like that.
Acrune2011-01-13 04:30:18
Its also good if you're using a system in progress, as I found out earlier this year. Good for the "oh crap" moments.
Lendren2011-01-14 00:52:02
QUOTE (Sahmiam Mes'ard @ Jan 12 2011, 08:15 PM) <{POST_SNAPBACK}>
As a general rule, any curing that relies on firstaid will be inferior to one that doesn't.
Not really the point. The question is whether it's useful at all, not whether it competes with robust, up-to-the-minute systems. That it was never intended to do the latter has little bearing on the former.