Wiccan/Druid... uniqueness

by Saran

Back to Ideas.

Razenth2011-01-27 00:42:40
Sacraments got Holy Light. Celestialism's last big update was symbols, about 4 or 5 years ago.
Rika2011-01-27 00:47:35
I dunno, maybe give SG a new totems spec, Bull and EG Scorpion and remove Hart/Moon/Crow/Night as choices.
Saran2011-01-27 00:49:45
QUOTE (Furien @ Jan 27 2011, 11:38 AM) <{POST_SNAPBACK}>
Hoaracle-style Druidry tuneup = <3

The difficulty in making skills like Holy Light is... well, the flavour. You can't snap your fingers and have a backstory made up; it probably takes just as long as the coding does, in this case.

I'm totally for Wiccan and Druid tweaks, though, either way.


At it's most basic level, additions to the totem specs can simply be we have a quest that results in the warriors proving themselves to the spirits one way and the wiccans/druids doing so another way. The spirits rewarding the respective guilds with secrets that are more beneficial and unique to them. Serenguard gaining abilities as "Her Warriors" with Moondancers gaining abilities as "Her Priests"
Saran2011-01-27 00:50:11
QUOTE (rika @ Jan 27 2011, 11:47 AM) <{POST_SNAPBACK}>
I dunno, maybe give SG a new totems spec, Bull and EG Scorpion and remove Hart/Moon/Crow/Night as choices.


I think the shofangi and nekotai all just cried
Unknown2011-01-27 00:52:36
I'd much rather moon night etc get updated with cool stuff instead of getting entire new spirits. I'd rather get acrobatics as a secondary choice instead of athletics
Eventru2011-01-27 00:52:40
There was a sacraments report, about 3 years ago - it was exceptionally underwhelming and the idea of utilizing holy light somehow was mentioned by an admin (Estarra, most likely).

Couple years later, a budding wannabe coder was told that it would make a good first project - and lo, there you go. It was intended to be the Sacraments relative to Darkmarks in Necromancy.

So yes, it came as a result of a report, but also as an admin initiative.

And neither Bull nor Scorpion are spirits of either forest - totem specs make little sense.
Unknown2011-01-27 00:54:51
Well balls, where's the sweet totems report?! And the budding commune coder?!
Razenth2011-01-27 00:57:16
Haha. They were a new coder eh? I guess that explains the REALLY REALLY REALLY long ABs.
Eventru2011-01-27 00:57:57
QUOTE (Razenth @ Jan 26 2011, 07:57 PM) <{POST_SNAPBACK}>
Haha. They were a new coder eh? I guess that explains the REALLY REALLY REALLY long ABs.


No, that's just the GOOD FORTUNE of a verbose patron.

dry.gif
Unknown2011-01-27 00:59:49
while on the topic of bull and scorpion, I'd rather incorporate them as new spirits you can spiritbond instead of brand new terts
Saran2011-01-27 01:00:31
QUOTE (Sojiro @ Jan 27 2011, 11:52 AM) <{POST_SNAPBACK}>
I'd much rather moon night etc get updated with cool stuff instead of getting entire new spirits. I'd rather get acrobatics as a secondary choice instead of athletics


I'm still curious about the possibility of a combined spec.

The totems serenguard would then wield powers of both Moon and Stag while the blacktalon wield powers of Night and Crow. Unprecedented, but that doesn't have to mean bad
Xiel2011-01-27 01:42:27
I'd adore more arpee things for communes especially as well, please. I know I've a particular wishlist that would be all sorts of dandy to see just for the immersion of it, but wind up pushed back for combat/balance changes (though I try to alternate them every so often). More flavour would be grand!
Aicuthi2011-01-27 02:11:51
QUOTE (Vadi @ Jan 26 2011, 11:32 PM) <{POST_SNAPBACK}>
Achaea is way less complex than Lusternia, and you still need a system to participate in combat there. I'm not sure why is complexity here an argument against diversifying the Wiccans & Druids, when Researchers and Illuminati were recently added... and they don't share a lot of common mechanics.


Complexity isn't the argument. There is no argument. Also, this isn't Achaea. tongue.gif
Saran2011-01-27 02:40:05
QUOTE (Aicuthi @ Jan 27 2011, 01:11 PM) <{POST_SNAPBACK}>
Complexity isn't the argument. There is no argument. Also, this isn't Achaea. tongue.gif


Complexity is an argument against certain implementations. Reworking nature and its specs would be rather complex so it a less appealing tasl though potentially more rewarding. *shrug*
Vadi2011-01-27 02:40:19
It was you who said: "And yes, Lusternia -is- too complex. It's the whole reason you can't participate in combat without a system.". So I pointed out that should it be not as complex, you'd still need a combat system.

Everiine2011-01-27 02:47:54
QUOTE (rika @ Jan 26 2011, 07:47 PM) <{POST_SNAPBACK}>
I dunno, maybe give SG a new totems spec, Bull and EG Scorpion and remove Hart/Moon/Crow/Night as choices.
Except, as has been pointed out, SG have absolutely no connection to Bull whatsoever. You'd have a better chance of creating a Jaguar/Eagle/Wolverine spec and having that work than connect SG to Bull.
QUOTE (Saran @ Jan 26 2011, 08:00 PM) <{POST_SNAPBACK}>
I'm still curious about the possibility of a combined spec.

The totems serenguard would then wield powers of both Moon and Stag while the blacktalon wield powers of Night and Crow. Unprecedented, but that doesn't have to mean bad
This is much more in line with what has already been established. Can't speak for EG, but SG was specifically established as a balance point between Moon and Stag. Throwing in Bull doesn't make any sense, and a combined spec would actually make a good deal of sense, though I think the choice between Moon and Stag is still the best.
Saran2011-01-27 03:18:48
QUOTE (Everiine @ Jan 27 2011, 01:47 PM) <{POST_SNAPBACK}>
This is much more in line with what has already been established. Can't speak for EG, but SG was specifically established as a balance point between Moon and Stag. Throwing in Bull doesn't make any sense, and a combined spec would actually make a good deal of sense, though I think the choice between Moon and Stag is still the best.


It might be awkward, but it is worth considering IMO because by creating two skills we would have all six guilds with unique skills.
Jayden2011-01-27 03:23:24
Celestialism vs Nihilism
Radiance Demonscales
Atone Torture
Halo Barbedtail
Stigmata Spawn
Wrath Scourge
Absolive Wrack

MoonWicca vs Nightwicca
Bluebell Foxglove
Maiden Barghest
Mother Redcap
Crone Slaugh


In looking at the skill differences between Celestialism and Nihilism, they share the exact same skills save for the ones mentioned above, and I outlined the differences in wicca for comparison. Add just two different fae for Night and Moon and they would have the same exact number of differences. There isnt some grand difference between the two other than names. So I do agree with Shu Shu that requesting small cosmetic changes would be a more appropriate path. I also think the role of each guild thematically would need to be kept in mind.
Unknown2011-01-27 03:30:08
Bluebell and foxglove don't really count. You might as well count the snoefaasia too. Quest ents that don't do much suck.
Xenthos2011-01-27 03:31:01
QUOTE (Sojiro @ Jan 26 2011, 10:30 PM) <{POST_SNAPBACK}>
Bluebell and foxglove don't really count. You might as well count the snoefaasia too. Quest ents that don't do much suck.

Another reason would be: Bluebell and Foxglove are essentially the same ability, they each help with their owner's Fae-gathering influence attack.