Tattoos!

by Estarra

Back to Common Grounds.

Ileein2011-04-17 03:09:35
QUOTE (Eventru @ Apr 16 2011, 11:07 PM) <{POST_SNAPBACK}>
I wasn't sure on this, so I called in the aslaran professionals of the Hallifaxian Litigation Firm Of Firm Litigation to handle it.



brb making clan
Lendren2011-04-17 03:15:14
QUOTE (Eventru @ Apr 16 2011, 09:22 PM) <{POST_SNAPBACK}>
Sounds like organizations can purchase guild-only tattoos, to ink on their members...

The wording seems vague since it's guild leaders, not city/commune leaders, which are listed, so it is the leaders of all the guilds in a city/commune, or only leaders of the monk guild, which Hallifax and Gaudiguch don't have? The latter would seem to make sense -- it would also make sense that you have the skill which also requires being a monk -- but the quote also seems to suggest Hallifax and Gaudiguch should get a parlor anyway despite having no monk guilds, so it doesn't quite add up. So does this mean that every guild can purchase its own tattoos, and its guild leaders can apply them even without the skillset? Or every city/commune can, in which case, who can apply them, leaders of all the guilds or just of the monk's guilds? It's very unclear to me; no answer I posit fits all available facts.
Unknown2011-04-17 03:18:21
QUOTE (Eventru @ Apr 16 2011, 11:07 PM) <{POST_SNAPBACK}>
Find me a tattoo artist who can ink tattoos on his own back, and you've got a supporter!


Well monks -can- learn Contortion.
Xiel2011-04-17 03:21:17
As there is a syntax that does SKINDESIGNS ARMS to show tattoo designs specifically for the arms, can there be an added syntax that would enable Tattooists to easily find designs with specific powers imbued? Ie. SKINDESIGNS INTERFERENCE will list all tattoo designs with the Interference power so that people won't have to dig through each body part to find them.

Not that I'm a Tattooist myself, but convenience is always nice.
Eventru2011-04-17 03:21:27
QUOTE (Lendren @ Apr 16 2011, 11:15 PM) <{POST_SNAPBACK}>
The wording seems vague since it's guild leaders, not city/commune leaders, which are listed, so it is the leaders of all the guilds in a city/commune, or only leaders of the monk guild, which Hallifax and Gaudiguch don't have? The latter would seem to make sense -- it would also make sense that you have the skill which also requires being a monk -- but the quote also seems to suggest Hallifax and Gaudiguch should get a parlor anyway despite having no monk guilds, so it doesn't quite add up. So does this mean that every guild can purchase its own tattoos, and its guild leaders can apply them even without the skillset? Or every city/commune can, in which case, who can apply them, leaders of all the guilds or just of the monk's guilds? It's very unclear to me; no answer I posit fits all available facts.


I guess we'll just have to wait and find out!

QUOTE (Kialkarkea @ Apr 16 2011, 11:18 PM) <{POST_SNAPBACK}>
Well monks -can- learn Contortion.


This is an interesting statement, and is an argument for so many things I really don't want to think about. (And so I'm dismissing it!)

Edit: @Daraius, from the look of things, I'm pretty sure you need to be in a monk guild to take up Tattoos. Sorry!
Unknown2011-04-17 03:34:05
If I wanted to make a tattoo that was all black, could I use coal? Likewise, if I wanted a silvery color, could I use faeleaf? Or are we limited to the colours provided by tints?
Shulamit2011-04-17 03:35:47
My response to getting a tattoo - Ow ow ow ow ow ow
Shulamit2011-04-17 03:38:56
Also, what it looks like when done -

She is a crystalline lucidian and a short one for her race. Her entire
crystalline form is a deep blue, marred lightly with streaks and smudges, giving
the impression she was dyed blue, instead of having been born as such. Dark
silver eyes peer out from her small face, constantly look about inquisitively.
Tiny green spikes are interspersed within the larger blue spikes that make up
her hair, giving it a faint oceanic look. Faint runes glowing in magic ink run
from her fingertips up to her neck, ending in an elaborate circle of divine
script serving as a necklace. She is wearing ghostly kimono robes embroidered
with cherry blossoms and butterflies, an emerald rose, a bracelet of gems,
Lyrical Prayer Beads of the Sidereal Prince, an ornate silver watch bearing a
diamond crescent moon, an elemental hummingbird ring, a rose-entangled lunar
band, a vibrant collar of spun gold and prismatic crystal, a celestial backpack,
a thin opal bracelet carved with lilies, a gossamer wedding band of spun
crystal, an anklet of turquoise beads with a dangling platinum star, a golden
windchime earring through her left ear, and a golden windchime earring through
her right ear. Tattooed on her neck is the illustration of a tattoo of flowing
divine script.

And what it looks like getting it done -

Guenivir lays out her inks and scrubs the skin on your neck. Rubbing her hands
together until her fingertips glow, Guenivir picks up a needle begins
meticulously inking the outline of the tattoo.

Guenivir continues to ink your tattoo, and the pain is so great that you find
yourself gritting your teeth.

Guenivir continues to ink your tattoo, and the pain is so great that you find
yourself gritting your teeth.

Guenivir make the final passes over the tattoo on your neck, and then lays her
hands over the glistening ink. A sudden flash of light leaps from Guenivir's
hands into the tattoo, causing the inks to churn and waver before settling into
the image of a tattoo of flowing divine script.
Daraius2011-04-17 03:40:18
QUOTE (Eventru @ Apr 16 2011, 11:07 PM) <{POST_SNAPBACK}>
Find me a tattoo artist who can ink tattoos on his own back, and you've got a supporter!


If that's really a concern in a fantasy game where real-world physical limitations are meaningless, then just don't let tattoo artists ink on their own backs. confused.gif

However...

QUOTE (Eventru @ Apr 16 2011, 11:21 PM) <{POST_SNAPBACK}>
Edit: @Daraius, from the look of things, I'm pretty sure you need to be in a monk guild to take up Tattoos. Sorry!


I won't get too worked up about the self-tattooing issue one way or the other in this case.
Casilu2011-04-17 03:40:49
Time to get a tramp stamp.
Janalon2011-04-17 03:53:06
Hey, first let me express my appreciation that monks get their own trade skill after all this time. The skill is so new, there is nothing to comment upon except my anticipation of what looks to be a great skill set.

I did have a question (couched in a concern) about how the addition of tattooing will impact the balance between acrobatics and psychometabolism. From the AB, the trans skill TattooMaster appears to increase DMP for trans'ed & tattooed monks who don't wear armor. Not sure how this immediately impacts proofing and physical resistances on cutting/blunt. Could someone explain this, or at least jump me to that post in the thread.

My concern is that Psymet is already known for DMP, any additional DMP will see remarkable diminishing returns, and they will not be able to benefit from the trans skill. Acros will significantly appreciate from bonus DMP gained from tattoos, and psymet will loose one of the few advantaged they could claim over acros (i.e. DMP stacking).

An earlier analysis gave me these numbers:

QUOTE
STEALTH, TRANS PSYMET BASE
15 DMP Bracing
30 DMP Iron Skin
==
45 DMP Cumulative, or 20% + 10% + 1%
31% Phys Damage resistance



STEALTH, TRANS PSYMET w/PSI ARMOUR
15 DMP Bracing
12 DMP Psi Armour
30 DMP Iron Skin
==
57 DMP Cumulative, or 20% + 10% + 4%
34% Phys Damage resistance



STEALTH, TRANS ACRO BASE
15 DMP Bracing
20 DMP Elasticity
==
15 DMP Cumulative, or 15%
15% Phys Damage resistance



STEALTH, TRANS ACRO w/DODGE
15 DMP Bracing
15 DMP Dodge
20 DMP Elasticity
==
30 DMP Cumulative, or 20% + 5%
25% Phys Damage resistance


Not counted here, psymets also gain:

  • 20 DMP against psionics,
  • 25 DMP against cold, fire AND electricity,
  • Another 20 DMP against magic, fire, cold, OR electric


Does Tattoo Interference neatly stack with Psionics BodyDensity? Or are there diminishing returns on stacking these defenses? Will Tattoo DamageBuff asphyxiation increase Nektoai Oothai damage?

EDIT: My main concern is that Tattoo's immensely benefit acrobatics with very little benefit to acrobatics. Closing the DMP gap diminishes one of the few reasons to go the psymet route when acros can get DMP through other means. Psymet's don't benefit largely enough from this new skillset.

Hope someone can allay my concerns.
Enyalida2011-04-17 04:05:57
Well, you can adjust the dmp to whatever you want, BUT.

Keep in mind there is a max number of tattoos. If you don't use dmp tattoos, that frees more weight for summon resist tattoos and damage buff tattoos. I don't see this being an unfair scheme from psymet to acro.
Unknown2011-04-17 04:08:37
QUOTE (Phoebus @ Apr 16 2011, 11:34 PM) <{POST_SNAPBACK}>
If I wanted to make a tattoo that was all black, could I use coal? Likewise, if I wanted a silvery color, could I use faeleaf? Or are we limited to the colours provided by tints?

Would love to get this answered! Considering two of the three designs I've written up use black/silver and I need to know what I can actually use for them... suspicious.gif
Unknown2011-04-17 04:23:13
QUOTE (Phoebus @ Apr 17 2011, 12:08 AM) <{POST_SNAPBACK}>
Would love to get this answered! Considering two of the three designs I've written up use black/silver and I need to know what I can actually use for them... suspicious.gif

Use mercury for silver. After all, what's a little brain damage between friends?
Unknown2011-04-17 04:24:54
QUOTE (Kialkarkea @ Apr 17 2011, 12:23 AM) <{POST_SNAPBACK}>
Use mercury for silver. After all, what's a little brain damage between friends?

Generally faeleaf is used for silver ink. And coal for black. But the wording is making it seem like they can only have tinctures as commodities? So I want to clarify before I make an effort to get them submitted.
Enyalida2011-04-17 04:37:43
I really like Lerad's idea of letting you imbue effects independently of the design process.

I also think they should require reinking on a long loong timer, which could just cost some part of the commodities used in making it, or some fraction of the power. If you made the effects independent of the designs, this would also be where you could tweak the powers, without changing tattoos. You could move like 50 total weight away from powers and put them elsewhere.
Daereth2011-04-17 04:41:12
QUOTE (Enyalida @ Apr 16 2011, 11:37 PM) <{POST_SNAPBACK}>
I really like Lerad's idea of letting you imbue effects independently of the design process.


Agreed. Having to resubmit designs with different weight just seems tedious and ridiculous. Waste of design slots.
Seraku2011-04-17 04:41:19
Man I wish they came out with this when I was a ninja.. then I could've gotten a sohei tattoo and everything sad.gif
Xiel2011-04-17 05:15:51
On top of the wee little syntax request up there, I'd like to add something semi-related:

Can we just get blacktint and silvertint added to Arts already so that we designers don't have to worry about what would and would not be considered appropriate for tattoo commodities? Using coal and faeleaf to draw the necessary colours would be dandy and bring even more attention to the paintbrush artifact, which I think would be popular cause of this tradeskill and the large amount of tints it'll end up using (one tint per weight point).
Enyalida2011-04-17 05:21:48
Yeah, talking about it, it makes the most sense to me to have this function lightly like enchantments/jewelery or beast trains. That when you get a tattoo, it's imbued with raw kata power that is then allocated to whatever effects you want. Otherwise, you'd end up with lots of clone tattoos with tweaks on typing or weight.

With a train-type system, you could get a really unique big tattoo and keep it over time. If you wanted to change powers, you wouldn't have to remove it and redesign it with a different power. Any ability to shift powers would have to be on a long timer though. You should be able to gradually shift the powers bit by bit, but not all the time or super quickly for the higher cost powers.

For tattoo-monks, will the tattoo armor functions with dmp, or will it give standard protection against cutting/blunt as robes do and only rely on dmp for the proof equivalents?


Edit: The reference to jewelery was that for instance, a ring has the capacity for 10 charges of whatever the enchanter chooses, while beast trains have more of the partial allocation ability that tattoos would need. I feel like having one design of tattoo always have the same weight and the same power is a lot like the other IRE tattoos, just you get to reskin them.