Unknown2011-07-08 05:36:56
QUOTE (casilu @ Jul 8 2011, 01:35 AM) <{POST_SNAPBACK}>
STAB THEM IN THEIR BACK. DESTROY DESTROY DESTROOOOOOOOOOOOOOOOOOOOOOOOY.
I can't do anything to the Great Houses until my progeny start popping out more babies.
Casilu2011-07-08 05:40:31
QUOTE (Phoebus @ Jul 7 2011, 10:36 PM) <{POST_SNAPBACK}>
I can't do anything to the Great Houses until my progeny start popping out more babies.
Oh pick me! I'm a Dekoven which is Lusternian Irish immigrants.
Revan2011-07-08 08:13:16
Was there really a two page argument about the phrase "chime in"?
Lendren2011-07-08 11:03:16
QUOTE (Daraius @ Jul 8 2011, 01:19 AM) <{POST_SNAPBACK}>
And as for plays? The help files say directing and performing in plays is worth honor, but that's another situation where actually only the prestige winner gets honor. Unfortunately, plays don't have the same critique system as books, so I imagine that's why every successful recording doesn't instantly grant honor to the performers and directors.
Well, "submit" is still a threshhold in that there's a timed limit in how many can be done -- one per two years -- so it could still be worth a lot less, like 10%.
Unfortunately, someone will still game the system by making a one-minute, 100-cast-member play. That could be addressed by making the honor earned by each cast member mulitiplied by 5, then divided by the number in the cast. Makes sense in a way: in a huge cast, each individual member of the cast doesn't get as much notice as in a smaller play. (The director and playwright would not be similarly adjusted because there can be only one of each.)
Sylphas2011-07-09 02:54:10
Why are we still working with a "race to the cap" system? Why not a rolling average of the last X years honor gains? If you start slacking, you slip back down, if someone is bringing in tons more honor than you, they get most honourable. It makes no sense to revamp the whole system and have the outcome be "This family is locked in unless they do really dumb things or all go inactive."
Unknown2011-07-09 02:56:58
QUOTE (Sylphas @ Jul 8 2011, 09:54 PM) <{POST_SNAPBACK}>
Why are we still working with a "race to the cap" system? Why not a rolling average of the last X years honor gains? If you start slacking, you slip back down, if someone is bringing in tons more honor than you, they get most honourable. It makes no sense to revamp the whole system and have the outcome be "This family is locked in unless they do really dumb things or all go inactive."
And have to be Blood. If you're not Blood and have anyone who actively raids, you will eventually incur an honour loss, probably within a week at the longest.
Unknown2011-07-11 08:46:40
So, Eventru mentioned over Envoys that A] he was looking to add costs for blood house members getting killed, people loosing elections (not resigning) and possibly a few other things and B] he is also accepting suggestions for honor gain/loss things. Someone mind rounding up all the good/popular ideas in the thread and posting them in a big long list?
Revan2011-07-11 09:05:25
Culture houses should get a bonus for holding elected seats and winning elections... perhaps even if they get a guild honour (debateable since that can be potentially abused). After all, they're the supposed "political" families, and yet few of their bonuses deal directly with politics
Elostian2011-07-11 14:53:33
Cultured families are supposed to be political families? I'm pretty sure they're supposed to be, you know, cultured families.
Malicia2011-07-11 15:15:33
QUOTE (Greleag @ Jul 11 2011, 03:46 AM) <{POST_SNAPBACK}>
So, Eventru mentioned over Envoys that A] he was looking to add costs for blood house members getting killed, people loosing elections (not resigning) and possibly a few other things and B] he is also accepting suggestions for honor gain/loss things. Someone mind rounding up all the good/popular ideas in the thread and posting them in a big long list?
These are only random suggestions.
Greathouses only:
Gains for claiming domoth crowns for their aligned city, major
Gains for planting individual wildnodes, minor
Gains for winning wildnodes, major
Gains for killing/converting a super-mob, major
Gains for becoming a demigod, minor
Gains for becoming an vernal/true ascendant, major
Gains for killing org enemies, outside of org territory, minor
Gains for winning non-combat arena events, minor
Gains for winning world events (hamsterhunts, death matches), major
Gains for winning a Seal, major
Gains from completing normal quests, minor
Gains for winning normal debates outside of village revolts against other greathouses, minor
Gains for winning battlerun events, minor (not sure if this is already implemented)
Loss for having your domoth absolved, major
Loss for dying to mobs or players (this should be tied in particular to blood houses, who lose no honour presently), major
Loss for losing demigod, minor
Loss for losing debates inside and outside of village revolts, against other greathouses, minor
Loss for losing a revolt for a village with +3 feelings towards your org, major
Loss for dying in an aether implosion, minor
Loss for losing non-combat arena events, minor
Loss from being booted from a guild, major
Vadi2011-07-11 15:43:22
Obtaining Demigod lacking family honour is certainly a glaring one. It... is a big deal, no?
Diamondais2011-07-11 15:53:58
I would say ascendant more than Demigod, but I know they're both supposed to be big deals.
Talan2011-07-11 17:35:23
QUOTE (Greleag @ Jul 11 2011, 04:46 AM) <{POST_SNAPBACK}>
people loosing elections (not resigning)
I'm not sure this is a great idea. For one, people enter elections to speed the process along, further I'm pretty sure that org leader elections actually require at least 2 candidates to get started - it's been fairly common during elections to see people posting, "Hey, I'm joining to help get the ball rolling, don't vote for me." Second, the risk of losing honour may discourage people from contesting in any situation where their victory is not assured, meaning that actual changes from the 'old guard' and their groomed proteges will be rarer, which I think is a bad thing.
QUOTE (Malicia @ Jul 11 2011, 11:15 AM) <{POST_SNAPBACK}>
These are only random suggestions.
Greathouses only:
Gains for claiming domoth crowns for their aligned city, major - Still disagree, domoths carry bonuses enough, and the process of claiming will already yield hunting and possibly pk honour for blood houses.
Gains for planting individual wildnodes, minor - maybe, but only cumulative like debating/influencing in revolts
Gains for winning wildnodes, major - this is an org effort not a family one, there's no clear way to attribute honour
Gains for killing/converting a super-mob, major - again, a group effort, with one person getting a lucky shot - also transient enemy stuff, also not all smobs are equal, too many disagreeable things.
Gains for becoming a demigod, minor - this seems more like a personal achievement, which already carries a set of bonuses... getting there will already yield a ton of hunting/influencing bonuses, unless this is just a way to milk honour out of abashing, in which case, double no.
Gains for becoming an vernal/true ascendant, major - on the fence with this one... it is a personal achievement but one where you need the support of your org -- I'm not sure if family politics wouldn't provide an additional barrier for these already incredibly limited spot. Also grumble grumble retroactive.
Gains for killing org enemies, outside of org territory, minor - sure
Gains for winning non-combat arena events, minor - maybe too easy to game?
Gains for winning world events (hamsterhunts, death matches), major - sure
Gains for winning a Seal, major - same thing with TA really, further it will only encourage the old guard to continue claiming all the same seals repeatedly so long as they play - forgive me if I've mistaken you for someone else, but weren't you against that last time the discussion came up? If it was not you, it was definitely a concern expressed in general.
Gains from completing normal quests, minor - it's been said before that it might be way too difficult to go through all the quests, but if implemented, it should be a one-shot deal that is also available to those who have completed the quest before (meaning they can do it once more for honour, but only once)
Gains for winning normal debates outside of village revolts against other greathouses, minor - no way, there's no loss for the loser, too easy to game.
Gains for winning battlerun events, minor (not sure if this is already implemented) - again, too easy to game. The only arena things that count for honour are ranked spars, which have a gain for the winner and a loss for the loser.
Loss for having your domoth absolved, major - still not sold on this, but I guess so.
Loss for dying to mobs or players (this should be tied in particular to blood houses, who lose no honour presently), major - dying to mobs? That's a little harsh.
Loss for losing demigod, minor - Sounds griefy.
Loss for losing debates inside and outside of village revolts, against other greathouses, minor - sure.
Loss for losing a revolt for a village with +3 feelings towards your org, major - again, how will you assign a particular family to claim responsibility here.
Loss for dying in an aether implosion, minor - not sure about this one, either.
Loss for losing non-combat arena events, minor - losing defs AND honour? People will participate less than they do now.
Loss from being booted from a guild, major - sure
--
Ideas for losses:
- having a book successfully critiqued.
- receiving an org or guild disfavor
- receiving a divine disfavor
I liked the idea of tracking the gains at the top and recalculating Most Honourable Family in Estar or something, maybe even a bit longer, to match up with the cultural prestige cycle. I'd really like to see the bugs resolved before any further changes are implemented.
Malicia2011-07-11 17:45:02
You don't lose defs in non-combat arena events. I meant things like slippers and freezetag for the noncoms.
Talan2011-07-11 17:46:39
QUOTE (Malicia @ Jul 11 2011, 01:45 PM) <{POST_SNAPBACK}>
You don't lose defs in non-combat arena events. I meant things like slippers and freezetag for the noncoms.
Are you sure about that? I thought you did, I mean you come out of slippers as a toad, right?
Malicia2011-07-11 17:50:05
QUOTE
Gains for claiming domoth crowns for their aligned city, major - Still disagree, domoths carry bonuses enough, and the process of claiming will already yield hunting and possibly pk honour for blood houses. This isn't about blood houses only; right now honour houses lose honour for killing people while claiming a domoth. This needs to be addressed. Either way, a small boost for claiming a crown doesn't seem to be a huge deal. It doesn't have to be an epic gain and the bonuses for many of the domoths are minor at crown level.
Gains for planting individual wildnodes, minor - maybe, but only cumulative like debating/influencing in revolts
Gains for winning wildnodes, major - this is an org effort not a family one, there's no clear way to attribute honour I see no reason each aligned greathouse couldn't receive a boost from this.
Gains for killing/converting a super-mob, major - again, a group effort, with one person getting a lucky shot - also transient enemy stuff, also not all smobs are equal, too many disagreeable things. No more 'lucky' that someone gaining honour for getting the final shot on a ship during an aether fight. Its a group effort, three gunners but only one gunner gets the bonus.
Gains for becoming a demigod, minor - this seems more like a personal achievement, which already carries a set of bonuses... getting there will already yield a ton of hunting/influencing bonuses, unless this is just a way to milk honour out of abashing, in which case, double no. This isn't a huge necessity but a tiny boost from gaining demigod is hardly a big deal imo.
Gains for becoming an vernal/true ascendant, major - on the fence with this one... it is a personal achievement but one where you need the support of your org -- I'm not sure if family politics wouldn't provide an additional barrier for these already incredibly limited spot. Also grumble grumble retroactive. Not sure about that but okay.
Gains for killing org enemies, outside of org territory, minor - sure
Gains for winning non-combat arena events, minor - maybe too easy to game? I don't think so.
Gains for winning world events (hamsterhunts, death matches), major - sure
Gains for winning a Seal, major - same thing with TA really, further it will only encourage the old guard to
continue claiming all the same seals repeatedly so long as they play - forgive me if I've mistaken you for someone else, but weren't you against that last time the discussion came up? If it was not you, it was definitely a concern expressed in general. Estarra made it pretty clear that it's fine for the same people to win Seals over and over and over and over and over again. It is what it is. Some honour gained from winning such a coveted prize is warranted.
Gains from completing normal quests, minor - it's been said before that it might be way too difficult to go through all the quests, but if implemented, it should be a one-shot deal that is also available to those who have completed the quest before (meaning they can do it once more for honour, but only once) Cool.
Gains for winning normal debates outside of village revolts against other greathouses, minor - no way, there's no loss for the loser, too easy to game. I actually mentioned that some loss occur if losing these debates.
Gains for winning battlerun events, minor (not sure if this is already implemented) - again, too easy to game. The only arena things that count for honour are ranked spars, which have a gain for the winner and a loss for the loser. I don't think FFAs can be gamed anymore than ranked spars. Winning a FFA/battlerun should gain honour since only one person can win those. It's not like a wargames, with odd teams. Not seeing a huge issue here. It seems your main concern is that there should be losses for those that lose...I'm all for losses. Blood Houses certainly need them.
Loss for having your domoth absolved, major - still not sold on this, but I guess so.
Loss for dying to mobs or players (this should be tied in particular to blood houses, who lose no honour presently), major - dying to mobs? That's a little harsh. Dying to mobs over and over is not harsh. It just means that person sucks at being a blood house member and needs to get in shape! I think it's quite fitting. It wouldn't be a loss each time they died but cumulative.
Loss for losing demigod, minor - Sounds griefy. Naaaaah.
Loss for losing debates inside and outside of village revolts, against other greathouses, minor - sure.
Loss for losing a revolt for a village with +3 feelings towards your org, major - again, how will you assign a particular family to claim responsibility here. Like with domoths, spread the gains to each aligned greathouse.
Loss for dying in an aether implosion, minor - not sure about this one, either. I am!
Loss for losing non-combat arena events, minor - losing defs AND honour? People will participate less than they do now. Not sure if you lose defs from those but they should definitely gain from winning them. I just wanted to include something extra for noncoms that doesn't have anything to do with books, influencing and plays.
Loss from being booted from a guild, major - sure
Gains for planting individual wildnodes, minor - maybe, but only cumulative like debating/influencing in revolts
Gains for winning wildnodes, major - this is an org effort not a family one, there's no clear way to attribute honour I see no reason each aligned greathouse couldn't receive a boost from this.
Gains for killing/converting a super-mob, major - again, a group effort, with one person getting a lucky shot - also transient enemy stuff, also not all smobs are equal, too many disagreeable things. No more 'lucky' that someone gaining honour for getting the final shot on a ship during an aether fight. Its a group effort, three gunners but only one gunner gets the bonus.
Gains for becoming a demigod, minor - this seems more like a personal achievement, which already carries a set of bonuses... getting there will already yield a ton of hunting/influencing bonuses, unless this is just a way to milk honour out of abashing, in which case, double no. This isn't a huge necessity but a tiny boost from gaining demigod is hardly a big deal imo.
Gains for becoming an vernal/true ascendant, major - on the fence with this one... it is a personal achievement but one where you need the support of your org -- I'm not sure if family politics wouldn't provide an additional barrier for these already incredibly limited spot. Also grumble grumble retroactive. Not sure about that but okay.
Gains for killing org enemies, outside of org territory, minor - sure
Gains for winning non-combat arena events, minor - maybe too easy to game? I don't think so.
Gains for winning world events (hamsterhunts, death matches), major - sure
Gains for winning a Seal, major - same thing with TA really, further it will only encourage the old guard to
continue claiming all the same seals repeatedly so long as they play - forgive me if I've mistaken you for someone else, but weren't you against that last time the discussion came up? If it was not you, it was definitely a concern expressed in general. Estarra made it pretty clear that it's fine for the same people to win Seals over and over and over and over and over again. It is what it is. Some honour gained from winning such a coveted prize is warranted.
Gains from completing normal quests, minor - it's been said before that it might be way too difficult to go through all the quests, but if implemented, it should be a one-shot deal that is also available to those who have completed the quest before (meaning they can do it once more for honour, but only once) Cool.
Gains for winning normal debates outside of village revolts against other greathouses, minor - no way, there's no loss for the loser, too easy to game. I actually mentioned that some loss occur if losing these debates.
Gains for winning battlerun events, minor (not sure if this is already implemented) - again, too easy to game. The only arena things that count for honour are ranked spars, which have a gain for the winner and a loss for the loser. I don't think FFAs can be gamed anymore than ranked spars. Winning a FFA/battlerun should gain honour since only one person can win those. It's not like a wargames, with odd teams. Not seeing a huge issue here. It seems your main concern is that there should be losses for those that lose...I'm all for losses. Blood Houses certainly need them.
Loss for having your domoth absolved, major - still not sold on this, but I guess so.
Loss for dying to mobs or players (this should be tied in particular to blood houses, who lose no honour presently), major - dying to mobs? That's a little harsh. Dying to mobs over and over is not harsh. It just means that person sucks at being a blood house member and needs to get in shape! I think it's quite fitting. It wouldn't be a loss each time they died but cumulative.
Loss for losing demigod, minor - Sounds griefy. Naaaaah.
Loss for losing debates inside and outside of village revolts, against other greathouses, minor - sure.
Loss for losing a revolt for a village with +3 feelings towards your org, major - again, how will you assign a particular family to claim responsibility here. Like with domoths, spread the gains to each aligned greathouse.
Loss for dying in an aether implosion, minor - not sure about this one, either. I am!
Loss for losing non-combat arena events, minor - losing defs AND honour? People will participate less than they do now. Not sure if you lose defs from those but they should definitely gain from winning them. I just wanted to include something extra for noncoms that doesn't have anything to do with books, influencing and plays.
Loss from being booted from a guild, major - sure
Qistrel2011-07-11 19:16:05
Is family race honour gain 25 per person? I'm trying to convince Barrin we should be elfen, because we have double the number of elfen to faelings. I need to work out rate of honour gains to make up for the loss from changing race.
Arel2011-07-11 19:19:56
QUOTE (Starfire Q @ Jul 11 2011, 12:16 PM) <{POST_SNAPBACK}>
Is family race honour gain 25 per person? I'm trying to convince Barrin we should be elfen, because we have double the number of elfen to faelings. I need to work out rate of honour gains to make up for the loss from changing race.
I thought it was 50 per person, but I'm not 100% sure.
I agree with pretty much all Talan's points though.
Talan2011-07-11 19:36:17
I believe the racial affinity bonus is only 20 per person - it was 50, but it was lowered almost immediately.
QUOTE
right now honour houses lose honour for killing people while claiming a domoth.
Again - are you sure? Because I thought that kills during domoths were excluded from penalty.QUOTE
No more 'lucky' that someone gaining honour for getting the final shot on a ship during an aether fight. Its a group effort, three gunners but only one gunner gets the bonus.
Blowing up ships doesn't give honour, that's some misinformation that's been in circulation. The 'spiffy aethercraft gunner' honour line refers to successful bombards during aetherflares.QUOTE
I don't think FFAs can be gamed anymore than ranked spars.
You don't? You've never seen people start 10 ffas in a row to get the achievement bonus? Well, I have! And would get super irked if I saw someone doing it for honour! :/Malicia2011-07-11 19:38:14
I'm quite sure. I lost honour while claiming a domoth, in the actual realm. It's been bugged already just to make sure but I wasn't happy, to say the least.
Blowing up a ship or bombard- it's still a group effort to set up and attack aetherbubbles.
Blowing up a ship or bombard- it's still a group effort to set up and attack aetherbubbles.